--change to ur liking. --i would just leave everything on for max power getgenv().autogetdemCrates = true getgenv().autogetBOOBOOBOOSTS = true getgenv().autoMiningBoost = true getgenv().autouseBOOBOOBOOSTS = true getgenv().autoovercock = true spawn(function() while autogetdemCrates == true do wait(1) local args = { [1] = true } game:GetService("ReplicatedStorage").Events.ClmFrCrt:FireServer(unpack(args)) end end) spawn(function() while autogetdemCrates == true do wait(1) local args = { [1] = false } game:GetService("ReplicatedStorage").Events.ClmFrCrt:FireServer(unpack(args)) end end) spawn(function() while autogetBOOBOOBOOSTS == true do wait(1) game:GetService("ReplicatedStorage").Events.ClaimFreeBoostStar:FireServer() end end) spawn(function() while autoMiningBoost == true do wait(1) local args = { [1] = "1H Mining Boost" } game:GetService("ReplicatedStorage").Events.BuyBoost:FireServer(unpack(args)) end end) spawn(function() while autouseBOOBOOBOOSTS == true do wait(1) if game:GetService("Players").LocalPlayer.CurBoost.Value == "" then local args = { [1] = "1H Mining Boost" } game:GetService("ReplicatedStorage").Events.UseBoost:FireServer(unpack(args)) end end end) spawn(function() while autoovercock == true do wait(1) game:GetService("ReplicatedStorage").Events.Overclk:InvokeServer() end end)