local mod = require(game:GetService("ReplicatedStorage").Framework) local MAIN = "Nome" -- Change it to a character you own local huh = getupvalues(mod.ReplicatedData.CheckGamePassOwned)[1] for i,v in pairs(huh) do if type(v) == 'table' then for i,v in pairs(v) do if type(v) == 'table' and rawget(v, "CharacterSelected") then v.CharacterSelected = MAIN end end end end setupvalue(mod.ReplicatedData.CheckGamePassOwned, 1, huh)