1. local plr = game:GetService("Players").LocalPlayer
  2. repeat task.wait() until plr.Character ~= nil
  3. local char = plr.Character
  4. local hum = char:WaitForChild("Humanoid")
  5. local humRoot = char:WaitForChild("HumanoidRootPart")
  6. local config = {["ignore"] = false, ["autoHatch"] = false, ["autoHatchEgg"] = nil, ["infJump"] = false}
  7. local eggs = {}
  8. for _, v in pairs(game:GetService("Workspace").Eggs:GetChildren()) do table.insert(eggs, v.Name) end
  9. local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Revenant", true))()
  10. Library.DefaultColor = Color3.fromRGB(255,0,0)
  11. local Window = Library:Window({
  12. Text = "Main"
  13. })
  14. Window:Button({
  15. Text = "Auto Win",
  16. Callback = function()
  17. if game:GetService("Workspace").CurrentMap:FindFirstChild("Finish") and game:GetService("Workspace").CurrentMap.Finish:FindFirstChild("WinPart") then
  18. firetouchinterest(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").CurrentMap.Finish.WinPart, 0)
  19. Library:Notification({
  20. Text = "Won ( swag )",
  21. Duration = 10
  22. })
  23. else
  24. Library:Notification({
  25. Text = "Wait for map to load!",
  26. Duration = 5
  27. })
  28. end
  29. end
  30. })
  31. Window:Dropdown({
  32. Text = "Egg",
  33. List = eggs,
  34. Callback = function(value)
  35. config.autoHatchEgg = value;
  36. end
  37. })
  38. Window:Toggle({
  39. Text = "Auto Hatch",
  40. Callback = function(bool)
  41. config.autoHatch = bool;
  42. if config.autoHatch and config.autoHatchEgg ~= nil then
  43. fireproximityprompt(game:GetService("Workspace").Eggs[config.autoHatchEgg].Currency.ProximityPrompt)
  44. end
  45. plr.leaderstats.Wins.Changed:Connect(function()
  46. if config.autoHatch and config.autoHatchEgg ~= nil then
  47. fireproximityprompt(game:GetService("Workspace").Eggs[config.autoHatchEgg].Currency.ProximityPrompt)
  48. end
  49. end)
  50. end
  51. })
  52. local Window2 = Library:Window({
  53. Text = "Player"
  54. })
  55. Window2:Toggle({
  56. Text = "Walk Speed",
  57. Callback = function(bool)
  58. if bool then hum.WalkSpeed = 150 else hum.WalkSpeed = 30 end
  59. end
  60. })
  61. Window2:Toggle({
  62. Text = "Inf Jump",
  63. Callback = function(bool)
  64. config.infJump = bool;
  65. end
  66. })
  67. game:GetService("UserInputService").JumpRequest:Connect(function()
  68. if config.infJump and hum.FloorMaterial == Enum.Material.Air then
  69. hum:ChangeState(3)
  70. end
  71. end)