- local plr = game:GetService("Players").LocalPlayer
- repeat task.wait() until plr.Character ~= nil
- local char = plr.Character
- local hum = char:WaitForChild("Humanoid")
- local humRoot = char:WaitForChild("HumanoidRootPart")
- local config = {["ignore"] = false, ["autoHatch"] = false, ["autoHatchEgg"] = nil, ["infJump"] = false}
- local eggs = {}
- for _, v in pairs(game:GetService("Workspace").Eggs:GetChildren()) do table.insert(eggs, v.Name) end
-
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Revenant", true))()
- Library.DefaultColor = Color3.fromRGB(255,0,0)
-
- local Window = Library:Window({
- Text = "Main"
- })
-
- Window:Button({
- Text = "Auto Win",
- Callback = function()
- if game:GetService("Workspace").CurrentMap:FindFirstChild("Finish") and game:GetService("Workspace").CurrentMap.Finish:FindFirstChild("WinPart") then
- firetouchinterest(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").CurrentMap.Finish.WinPart, 0)
- Library:Notification({
- Text = "Won ( swag )",
- Duration = 10
- })
- else
- Library:Notification({
- Text = "Wait for map to load!",
- Duration = 5
- })
- end
- end
- })
-
-
- Window:Dropdown({
- Text = "Egg",
- List = eggs,
- Callback = function(value)
- config.autoHatchEgg = value;
- end
- })
-
- Window:Toggle({
- Text = "Auto Hatch",
- Callback = function(bool)
- config.autoHatch = bool;
- if config.autoHatch and config.autoHatchEgg ~= nil then
- fireproximityprompt(game:GetService("Workspace").Eggs[config.autoHatchEgg].Currency.ProximityPrompt)
- end
- plr.leaderstats.Wins.Changed:Connect(function()
- if config.autoHatch and config.autoHatchEgg ~= nil then
- fireproximityprompt(game:GetService("Workspace").Eggs[config.autoHatchEgg].Currency.ProximityPrompt)
- end
- end)
- end
- })
-
- local Window2 = Library:Window({
- Text = "Player"
- })
-
- Window2:Toggle({
- Text = "Walk Speed",
- Callback = function(bool)
- if bool then hum.WalkSpeed = 150 else hum.WalkSpeed = 30 end
- end
- })
-
- Window2:Toggle({
- Text = "Inf Jump",
- Callback = function(bool)
- config.infJump = bool;
- end
- })
-
- game:GetService("UserInputService").JumpRequest:Connect(function()
- if config.infJump and hum.FloorMaterial == Enum.Material.Air then
- hum:ChangeState(3)
- end
- end)