local plr = game:GetService("Players").LocalPlayer repeat task.wait() until plr.Character ~= nil local char = plr.Character local hum = char:WaitForChild("Humanoid") local humRoot = char:WaitForChild("HumanoidRootPart") local config = {["ignore"] = false, ["autoHatch"] = false, ["autoHatchEgg"] = nil, ["infJump"] = false} local eggs = {} for _, v in pairs(game:GetService("Workspace").Eggs:GetChildren()) do table.insert(eggs, v.Name) end local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Revenant", true))() Library.DefaultColor = Color3.fromRGB(255,0,0) local Window = Library:Window({ Text = "Main" }) Window:Button({ Text = "Auto Win", Callback = function() if game:GetService("Workspace").CurrentMap:FindFirstChild("Finish") and game:GetService("Workspace").CurrentMap.Finish:FindFirstChild("WinPart") then firetouchinterest(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, game:GetService("Workspace").CurrentMap.Finish.WinPart, 0) Library:Notification({ Text = "Won ( swag )", Duration = 10 }) else Library:Notification({ Text = "Wait for map to load!", Duration = 5 }) end end }) Window:Dropdown({ Text = "Egg", List = eggs, Callback = function(value) config.autoHatchEgg = value; end }) Window:Toggle({ Text = "Auto Hatch", Callback = function(bool) config.autoHatch = bool; if config.autoHatch and config.autoHatchEgg ~= nil then fireproximityprompt(game:GetService("Workspace").Eggs[config.autoHatchEgg].Currency.ProximityPrompt) end plr.leaderstats.Wins.Changed:Connect(function() if config.autoHatch and config.autoHatchEgg ~= nil then fireproximityprompt(game:GetService("Workspace").Eggs[config.autoHatchEgg].Currency.ProximityPrompt) end end) end }) local Window2 = Library:Window({ Text = "Player" }) Window2:Toggle({ Text = "Walk Speed", Callback = function(bool) if bool then hum.WalkSpeed = 150 else hum.WalkSpeed = 30 end end }) Window2:Toggle({ Text = "Inf Jump", Callback = function(bool) config.infJump = bool; end }) game:GetService("UserInputService").JumpRequest:Connect(function() if config.infJump and hum.FloorMaterial == Enum.Material.Air then hum:ChangeState(3) end end)