- local uis = game:GetService("UserInputService")
-
- _G.Enabled = true
-
- uis.InputBegan:Connect(function(input, gp)
- if not gp then
- if input.KeyCode == Enum.KeyCode.V then
- if _G.Enabled == true then
- _G.Enabled = false
- elseif _G.Enabled == false then
- _G.Enabled = true
- end
- end
- end
- end)
-
- for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do
- if v:IsA("MeshPart") or v:IsA("Part") then
- local adornment = Instance.new("BoxHandleAdornment")
- adornment.Adornee = v
- adornment.AlwaysOnTop = true
- adornment.ZIndex = 1
- adornment.Size = v.Size
- adornment.Color = BrickColor.new("Bright green")
- adornment.Transparency = 0.3
- adornment.Parent = v
- end
- end
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v:FindFirstChild("Head") then
-
- for i,v in pairs(v:GetChildren()) do
- if v:IsA("Part") then
-
-
- local adornment = Instance.new("BoxHandleAdornment")
- adornment.Adornee = v
- adornment.AlwaysOnTop = true
- adornment.ZIndex = 1
- adornment.Size = v.Size
- adornment.Color = BrickColor.new("Bright green")
- adornment.Transparency = 0.3
- adornment.Parent = v
-
- end
- end
- for i,v in pairs(v:GetChildren()) do
- if v:IsA("MeshPart") then
-
- local adornment = Instance.new("BoxHandleAdornment")
- adornment.Adornee = v
- adornment.AlwaysOnTop = true
- adornment.ZIndex = 1
- adornment.Size = v.Size
- adornment.Color = BrickColor.new("Bright green")
- adornment.Transparency = 0.3
- adornment.Parent = v
- end
- end
- end
- end
-
- while wait() do
- if _G.Enabled == true then
-
- for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do
- if v:IsA("MeshPart") or v:IsA("Part") then
- if v:FindFirstChild("BoxHandleAdornment") then
- v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3
- end
- end
- end
-
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v:FindFirstChild("Head") then
-
- for i,v in pairs(v:GetChildren()) do
- if v:IsA("Part") then
- if v:FindFirstChild("BoxHandleAdornment") then
- v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3
- end
- end
- end
- end
- for i,v in pairs(v:GetChildren()) do
- if v:IsA("MeshPart") then
-
- if v:FindFirstChild("BoxHandleAdornment") then
- v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3
- end
- end
- end
- end
- end
-
-
- if _G.Enabled == false then
-
- for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do
- if v:IsA("MeshPart") or v:IsA("Part") then
- if v:FindFirstChild("BoxHandleAdornment") then
- v:FindFirstChild("BoxHandleAdornment").Transparency = 1
- end
- end
- end
-
- for i,v in pairs(game.Workspace:GetChildren()) do
- if v:FindFirstChild("Head") then
-
- for i,v in pairs(v:GetChildren()) do
- if v:IsA("Part") then
- if v:FindFirstChild("BoxHandleAdornment") then
- v:FindFirstChild("BoxHandleAdornment").Transparency = 1
- end
- end
- end
- end
- for i,v in pairs(v:GetChildren()) do
- if v:IsA("MeshPart") then
-
- if v:FindFirstChild("BoxHandleAdornment") then
- v:FindFirstChild("BoxHandleAdornment").Transparency = 1
- end
- end
- end
- end
- end
- end