local uis = game:GetService("UserInputService") _G.Enabled = true uis.InputBegan:Connect(function(input, gp) if not gp then if input.KeyCode == Enum.KeyCode.V then if _G.Enabled == true then _G.Enabled = false elseif _G.Enabled == false then _G.Enabled = true end end end end) for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do if v:IsA("MeshPart") or v:IsA("Part") then local adornment = Instance.new("BoxHandleAdornment") adornment.Adornee = v adornment.AlwaysOnTop = true adornment.ZIndex = 1 adornment.Size = v.Size adornment.Color = BrickColor.new("Bright green") adornment.Transparency = 0.3 adornment.Parent = v end end for i,v in pairs(game.Workspace:GetChildren()) do if v:FindFirstChild("Head") then for i,v in pairs(v:GetChildren()) do if v:IsA("Part") then local adornment = Instance.new("BoxHandleAdornment") adornment.Adornee = v adornment.AlwaysOnTop = true adornment.ZIndex = 1 adornment.Size = v.Size adornment.Color = BrickColor.new("Bright green") adornment.Transparency = 0.3 adornment.Parent = v end end for i,v in pairs(v:GetChildren()) do if v:IsA("MeshPart") then local adornment = Instance.new("BoxHandleAdornment") adornment.Adornee = v adornment.AlwaysOnTop = true adornment.ZIndex = 1 adornment.Size = v.Size adornment.Color = BrickColor.new("Bright green") adornment.Transparency = 0.3 adornment.Parent = v end end end end while wait() do if _G.Enabled == true then for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do if v:IsA("MeshPart") or v:IsA("Part") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3 end end end for i,v in pairs(game.Workspace:GetChildren()) do if v:FindFirstChild("Head") then for i,v in pairs(v:GetChildren()) do if v:IsA("Part") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3 end end end end for i,v in pairs(v:GetChildren()) do if v:IsA("MeshPart") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3 end end end end end if _G.Enabled == false then for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do if v:IsA("MeshPart") or v:IsA("Part") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 1 end end end for i,v in pairs(game.Workspace:GetChildren()) do if v:FindFirstChild("Head") then for i,v in pairs(v:GetChildren()) do if v:IsA("Part") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 1 end end end end for i,v in pairs(v:GetChildren()) do if v:IsA("MeshPart") then if v:FindFirstChild("BoxHandleAdornment") then v:FindFirstChild("BoxHandleAdornment").Transparency = 1 end end end end end end