--[[ _ | | __ ___ __ __ _ _ __ _ ___ _| |__ ___ _ __ ___ \ \ / / '__| / _` | '_ \| | | \ \ /\ / / '_ \ / _ \ '__/ _ \ \ V /| | | (_| | | | | |_| |\ V V /| | | | __/ | | __/ \_/ |_| \__,_|_| |_|\__, | \_/\_/ |_| |_|\___|_| \___| __/ | |___/ _ _ _ | | | | | | | |__ _ _ ___| | _____ __| | | '_ \| | | | / __| |/ / _ \/ _` | | |_) | |_| | \__ \ < __/ (_| | |_.__/ \__, | |___/_|\_\___|\__,_| __/ | |___/ __ _ _ / _(_) | | | |_ ___ _____ __| | | _| \ \/ / _ \/ _` | | | | |> < __/ (_| | |_| |_/_/\_\___|\__,_| (Credit to 64Will64 for first managing to fix the script before I did!) ]] spawn(function() while true do settings().Physics.AllowSleep = false setsimulationradius(math.huge*math.huge,math.huge*math.huge) game:GetService("RunService").Heartbeat:wait() end end) local options = {} -- OPTIONS: options.headscale = 3 -- how big you are in vr, 1 is default, 3 is recommended for max comfort in vr options.forcebubblechat = true -- decide if to force bubblechat so you can see peoples messages options.headhat = "MediHood" -- name of the accessory which you are using as a head options.righthandhat = "Pal Hair" -- name of the accessory which you are using as your right hand options.lefthandhat = "LavanderHair" -- name of the accessory which you are using as your left hand options.righthandrotoffset = Vector3.new(0,0,0) options.lefthandrotoffset = Vector3.new(0,0,0) -- local plr = game:GetService("Players").LocalPlayer local char = plr.Character --local backpack = plr.Backpack local VR = game:GetService("VRService") local input = game:GetService("UserInputService") local cam = workspace.CurrentCamera cam.CameraType = "Scriptable" cam.HeadScale = options.headscale game:GetService("StarterGui"):SetCore("VRLaserPointerMode", 0) game:GetService("StarterGui"):SetCore("VREnableControllerModels", false) local function createpart(size, name) local Part = Instance.new("Part", char) Part.CFrame = char.HumanoidRootPart.CFrame Part.Size = size Part.Transparency = 1 Part.CanCollide = false Part.Anchored = true Part.Name = name return Part end local moveHandL = createpart(Vector3.new(1,1,2), "moveRH") local moveHandR = createpart(Vector3.new(1,1,2), "moveLH") local moveHead = createpart(Vector3.new(1,1,1), "moveH") local handL local handR local head local R1down = false for i,v in pairs(char.Humanoid:GetAccessories()) do if v:FindFirstChild("Handle") then local handle = v.Handle if v.Name == options.righthandhat and not handR then handle:FindFirstChildOfClass("SpecialMesh"):Destroy() handR = v elseif v.Name == options.lefthandhat and not handL then handle:FindFirstChildOfClass("SpecialMesh"):Destroy() handL = v elseif v.Name == options.headhat and not head then handle.Transparency = 1 head = v end end end char.Humanoid.AnimationPlayed:connect(function(anim) anim:Stop() end) for i,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do v:AdjustSpeed(0) end local torso = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso") torso.Anchored = true char.HumanoidRootPart.Anchored = true workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position) input.UserCFrameChanged:connect(function(part,move) if part == Enum.UserCFrame.Head then --move(head,cam.CFrame*move) moveHead.CFrame = cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move) elseif part == Enum.UserCFrame.LeftHand then --move(handL,cam.CFrame*move) moveHandL.CFrame = cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move*CFrame.Angles(math.rad(options.righthandrotoffset.X),math.rad(options.righthandrotoffset.Y),math.rad(options.righthandrotoffset.Z))) elseif part == Enum.UserCFrame.RightHand then --move(handR,cam.CFrame*move) moveHandR.CFrame = cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move*CFrame.Angles(math.rad(options.righthandrotoffset.X),math.rad(options.righthandrotoffset.Y),math.rad(options.righthandrotoffset.Z))) end end) local function Align(Part1,Part0,CFrameOffset) -- i dont know who made this function but 64will64 sent it to me so credit to whoever made it local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Parent.CanCollide = false; AlignPos.ApplyAtCenterOfMass = true; AlignPos.MaxForce = 67752; AlignPos.MaxVelocity = math.huge/9e110; AlignPos.ReactionForceEnabled = false; AlignPos.Responsiveness = 200; AlignPos.RigidityEnabled = false; local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.MaxAngularVelocity = math.huge/9e110; AlignOri.MaxTorque = 67752; AlignOri.PrimaryAxisOnly = false; AlignOri.ReactionTorqueEnabled = false; AlignOri.Responsiveness = 200; AlignOri.RigidityEnabled = false; local AttachmentA=Instance.new('Attachment',Part1); local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.CFrame = AttachmentB.CFrame * CFrameOffset AlignPos.Attachment0 = AttachmentA; AlignPos.Attachment1 = AttachmentB; AlignOri.Attachment0 = AttachmentA; AlignOri.Attachment1 = AttachmentB; end head.Handle:BreakJoints() handR.Handle:BreakJoints() handL.Handle:BreakJoints() Align(head.Handle,moveHead,CFrame.new(0,0,0)) Align(handR.Handle,moveHandR,CFrame.new(0,0,0)) Align(handL.Handle,moveHandL,CFrame.new(0,0,0)) input.InputChanged:connect(function(key) if key.KeyCode == Enum.KeyCode.ButtonR1 then if key.Position.Z > 0.9 then R1down = true else R1down = false end end end) input.InputBegan:connect(function(key) if key.KeyCode == Enum.KeyCode.ButtonR1 then R1down = true end end) input.InputEnded:connect(function(key) if key.KeyCode == Enum.KeyCode.ButtonR1 then R1down = false end end) game:GetService("RunService").RenderStepped:connect(function() if R1down then cam.CFrame = cam.CFrame:Lerp(cam.CoordinateFrame + (moveHandR.CFrame*CFrame.Angles(-math.rad(options.righthandrotoffset.X),-math.rad(options.righthandrotoffset.Y),math.rad(180-options.righthandrotoffset.X))).LookVector * cam.HeadScale/2, 0.5) end end) local function bubble(plr,msg) game:GetService("Chat"):Chat(plr.Character.Head,msg,Enum.ChatColor.White) end if options.forcebubblechat == true then game.Players.PlayerAdded:connect(function(plr) plr.Chatted:connect(function(msg) game:GetService("Chat"):Chat(plr.Character.Head,msg,Enum.ChatColor.White) end) end) for i,v in pairs(game.Players:GetPlayers()) do v.Chatted:connect(function(msg) game:GetService("Chat"):Chat(v.Character.Head,msg,Enum.ChatColor.White) end) end end