-- Roblox Graphics Enhancher local light = game.Lighting for i, v in pairs(light:GetChildren()) do v:Destroy() end local ter = workspace.Terrain local color = Instance.new("ColorCorrectionEffect") local bloom = Instance.new("BloomEffect") local sun = Instance.new("SunRaysEffect") local blur = Instance.new("BlurEffect") color.Parent = light bloom.Parent = light sun.Parent = light blur.Parent = light -- enable or disable shit local config = { Terrain = true; ColorCorrection = true; Sun = true; Lighting = true; BloomEffect = true; } -- settings { color.Enabled = false color.Contrast = 0.15 color.Brightness = 0.1 color.Saturation = 0.25 color.TintColor = Color3.fromRGB(255, 222, 211) bloom.Enabled = false bloom.Intensity = 0.1 sun.Enabled = false sun.Intensity = 0.2 sun.Spread = 1 bloom.Enabled = false bloom.Intensity = 0.05 bloom.Size = 32 bloom.Threshold = 1 blur.Enabled = false blur.Size = 6 -- settings } if config.ColorCorrection then color.Enabled = true end if config.Sun then sun.Enabled = true end if config.Terrain then -- settings { ter.WaterColor = Color3.fromRGB(10, 10, 24) ter.WaterWaveSize = 0.15 ter.WaterWaveSpeed = 22 ter.WaterTransparency = 1 ter.WaterReflectance = 0.05 -- settings } end if config.Lighting then -- settings { light.Ambient = Color3.fromRGB(0, 0, 0) light.Brightness = 4 light.ColorShift_Bottom = Color3.fromRGB(0, 0, 0) light.ColorShift_Top = Color3.fromRGB(0, 0, 0) light.ExposureCompensation = 0 light.FogColor = Color3.fromRGB(132, 132, 132) light.GlobalShadows = true light.OutdoorAmbient = Color3.fromRGB(112, 117, 128) light.Outlines = false -- settings } end