- local library = require(game.ReplicatedStorage.Library)
-
- hookfunction(library.WorldCmds.CanDoAction, function()
- return true
- end)
-
- fflag = hookfunction(library.FFlags.Get, function(...)
- local args = {...}
- if tostring(args[1]):lower():match('teleport') then
- return true
- end
- return fflag(...)
- end)
-
- hookfunction(library.FFlags.CanBypass, function()
- return true
- end)
-
- for i,v in next, library.WorldCmds do
- if typeof(v) == 'function' then
- local a = getinfo(v).name
- if a:lower():match('has') and not a:lower():match('loaded') then
- hookfunction(v, function()
- return true
- end)
- end
- end
- end
-
- getsenv(game.Players.LocalPlayer.PlayerScripts.Scripts.GUIs.Teleport).UpdateAreas()