1. local library = require(game.ReplicatedStorage.Library)
  2. hookfunction(library.WorldCmds.CanDoAction, function()
  3. return true
  4. end)
  5. fflag = hookfunction(library.FFlags.Get, function(...)
  6. local args = {...}
  7. if tostring(args[1]):lower():match('teleport') then
  8. return true
  9. end
  10. return fflag(...)
  11. end)
  12. hookfunction(library.FFlags.CanBypass, function()
  13. return true
  14. end)
  15. for i,v in next, library.WorldCmds do
  16. if typeof(v) == 'function' then
  17. local a = getinfo(v).name
  18. if a:lower():match('has') and not a:lower():match('loaded') then
  19. hookfunction(v, function()
  20. return true
  21. end)
  22. end
  23. end
  24. end
  25. getsenv(game.Players.LocalPlayer.PlayerScripts.Scripts.GUIs.Teleport).UpdateAreas()