local library = require(game.ReplicatedStorage.Library) hookfunction(library.WorldCmds.CanDoAction, function() return true end) fflag = hookfunction(library.FFlags.Get, function(...) local args = {...} if tostring(args[1]):lower():match('teleport') then return true end return fflag(...) end) hookfunction(library.FFlags.CanBypass, function() return true end) for i,v in next, library.WorldCmds do if typeof(v) == 'function' then local a = getinfo(v).name if a:lower():match('has') and not a:lower():match('loaded') then hookfunction(v, function() return true end) end end end getsenv(game.Players.LocalPlayer.PlayerScripts.Scripts.GUIs.Teleport).UpdateAreas()