--Run this first!: https://pastebin.com/raw/rRiASqw8 --https://www.roblox.com/catalog/5100070995/Mk-73-Big-Laser local unanchoredparts = {} local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character.Dummy local tor = Character["Right Arm"] local mov = {}; local mov2 = {}; local cool = "Cool" local x = 0 local y = -1.086 local z = 0.808 local Hats = {but1 = game.Players.LocalPlayer.Character:WaitForChild("RightMk73LP"), } for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() end function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = true AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 652 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = true AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 502 end Hats.but1.Handle.Size = Vector3.new(0.001, 0.001, 0.001) align(Hats.but1.Handle, Character["Right Arm"]) Character:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "Attachment1" h = Instance.new("Attachment",phandle) h.Rotation = Vector3.new(0, 0, 0) h.Position = Vector3.new(0, 0, 0) lg = Instance.new("Attachment",tor) lg.Rotation = Vector3.new(0, 0, 0) lg.Position = Vector3.new(0, 0, -1.386) gap = Instance.new("AlignPosition",phandle) gap.Attachment0 = h gap.Attachment1 = lg gap.RigidityEnabled = true gao = Instance.new("AlignOrientation",phandle) gao.Attachment0 = h gao.Attachment1 = lg gao.RigidityEnabled = true local alignpos = Instance.new("AlignPosition", Character) local alignorien = Instance.new("AlignOrientation", Character) alignpos.Attachment0 = att1 alignpos.Attachment1 = att2 alignpos.RigidityEnabled = false alignpos.ReactionForceEnabled = false alignpos.ApplyAtCenterOfMass = true alignpos.MaxForce = 99999999 alignpos.MaxVelocity = math.huge alignpos.Responsiveness = 502 alignorien.Attachment0 = att1 alignorien.Attachment1 = att2 alignorien.ReactionTorqueEnabled = false alignorien.PrimaryAxisOnly = false alignorien.MaxTorque = 99999999 alignorien.MaxAngularVelocity = math.huge alignorien.Responsiveness = 502 Wait(0.5) --Converted with ttyyuu12345's model to script plugin v4 --By Rufus14 local ToolName = "RightMk73LP" mouse = game.Players.LocalPlayer:GetMouse() game.Players.LocalPlayer.Character.Dummy.Humanoid.MaxHealth = math.huge game.Players.LocalPlayer.Character.Dummy.Humanoid.Health = math.huge function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Part0 = Instance.new("Part") local athp = Instance.new("Attachment",Part0) local atho = Instance.new("Attachment",Part0) if ToolName then game.Players.LocalPlayer.Character[ToolName].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp game.Players.LocalPlayer.Character[ToolName].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho atho.Rotation = Vector3.new(180,-100,0) end SpecialMesh1 = Instance.new("SpecialMesh") Part0.Name = "Gun" Part0.Parent = mas Part0.CanCollide = false Part0.Size = Vector3.new(0.970000505, 2.46999931, 0.380000055) Part0.CFrame = CFrame.new(-211.74501, 2.6168952, 37.920002, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part0.Position = Vector3.new(-211.74501, 2.6168952, 37.920002) SpecialMesh1.Parent = Part0 SpecialMesh1.MeshId = "rbxassetid://nO" SpecialMesh1.Scale = Vector3.new(0.00499999989, 0.00499999989, 0.00499999989) SpecialMesh1.TextureId = "rbxassetid://nO" SpecialMesh1.MeshType = Enum.MeshType.FileMesh SpecialMesh1.Scale = Vector3.new(0.00499999989, 0.00499999989, 0.00499999989) for i,v in pairs(mas:GetChildren()) do v.Parent = game:GetService("Players").LocalPlayer.Character.Dummy pcall(function() v:MakeJoints() end) end mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end cankys = true weld = Instance.new("Weld", Part0) weld.Part0 = game.Players.LocalPlayer.Character.Dummy["Left Arm"] weld.Part1 = Part0 weld.C0 = CFrame.new(0.158004761, -1.63815379, -1.00455856, -5.79879307e-22, 9.29214533e-23, 1, -0.587791622, -0.809012473, -2.65673535e-22, 0.809012473, -0.587791622, 5.23747954e-22) function killyourself(key) if cankys then cankys = false if game.Players.LocalPlayer.Character.Dummy.Head:findFirstChild("face") then game.Players.LocalPlayer.Character.Dummy.Head.face.Texture = "rbxassetid://1148787155" end local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Dummy.Torso) rhandweld.Part0 = game.Players.LocalPlayer.Character.Dummy.Torso rhandweld.Part1 = game.Players.LocalPlayer.Character.Dummy["Right Arm"] rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1) local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Dummy.Torso) lhandweld.Part0 = game.Players.LocalPlayer.Character.Dummy.Torso lhandweld.Part1 = game.Players.LocalPlayer.Character.Dummy["Left Arm"] lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1) for i = 0,2 , 0.02 do weld.C0 = weld.C0:lerp(CFrame.new(0.720336914, -0.258590698, -0.514060974, 0.409927189, 0.572569966, -0.710018694, 0.0567400455, 0.760912359, 0.646370947, 0.910354853, -0.305250764, 0.279430419),i) lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.832244873, 0.405325174, -1.44667816, 0.719340205, -0.634600103, -0.28254649, -0.214658037, 0.183768019, -0.959245205, 0.660660148, 0.750674427, -0.00403028121),i) rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.921920776, 0.294008493, -1.1861496, 0.88295126, 0.469464868, 6.12843053e-07, -0.0490720123, 0.0922940373, -0.994521856, -0.466893107, 0.878114343, 0.104528703),i) game:GetService("RunService").RenderStepped:wait() end script.Parent = nil function ragdoll() game.Players.LocalPlayer.Character.Dummy.Archivable = true clone = game.Players.LocalPlayer.Character.Dummy:Clone() clone.Parent = workspace for i,v in pairs(clone:GetChildren()) do if v.ClassName == "Script" or v.ClassName == "LocalScript" then v:destroy() end for i,p in pairs(v:GetChildren()) do if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then p:destroy() end end end for i,t in pairs(game.Players.LocalPlayer.Character.Dummy:GetChildren()) do if t.ClassName == "Accessory" or t.ClassName == "ForceField" then t:destroy() end end vel = Instance.new("BodyVelocity", clone.Torso) vel.Velocity = clone.Torso.CFrame.lookVector * -5 vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge) clone.Head.face.Texture = "http://www.roblox.com/asset/?id=305296807" using = false hit = Instance.new("Sound", clone.Torso) hit.SoundId = "rbxassetid://260430060" hit.Volume = 0 hit1 = Instance.new("Sound", clone.Torso) hit1.SoundId = "rbxassetid://138087186" hit1.Volume = 0 hit2 = Instance.new("Sound", clone.Torso) hit2.SoundId = "rbxassetid://131237241" hit2.Volume = 0 hit3 = Instance.new("Sound", clone.Torso) hit3.SoundId = "rbxassetid://278062209" hit3.Volume = 0 hit3.TimePosition = 0.33 ded = Instance.new("Sound", clone.Torso) ded.SoundId = "rbxassetid://304679846" ded.Volume = 10 local leftarm = clone:findFirstChild("Left Arm") local rightrm = clone:findFirstChild("Right Arm") local leftleg = clone:findFirstChild("Left Leg") local rightleg = clone:findFirstChild("Right Leg") local head = clone:findFirstChild("Head") for i, g in pairs(game.Players.LocalPlayer.Character.Dummy:GetChildren()) do if g.ClassName == "Part" then g:destroy() end end for i, h in pairs(game.Players.LocalPlayer.Character.Dummy:GetChildren()) do if h.ClassName == "Accesory" then h:destroy() end end game.Workspace.CurrentCamera.CameraSubject = head if head then local attachment = Instance.new("Attachment", clone.Head) attachment.Position = Vector3.new(0, -0.5, 0) attachment.Name = "lol" attachment.Visible = false clone.Torso.NeckAttachment.Visible = false clone.Torso.NeckAttachment.Position = clone.Torso.NeckAttachment.Position + Vector3.new(0,0,0) local ball = Instance.new("BallSocketConstraint", clone) ball.Attachment0 = clone.Torso.NeckAttachment ball.Attachment1 = attachment ball.LimitsEnabled = true ball.TwistLimitsEnabled = true ball.UpperAngle = 90 ball.Restitution = 0.5 ball.TwistUpperAngle = 90 ball.TwistLowerAngle = -90 local collidepartofleftleg = Instance.new("Part", clone.Torso) collidepartofleftleg.Name = "Bone" collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) collidepartofleftleg.Transparency = 1 collidepartofleftleg:BreakJoints() local weeld = Instance.new("Weld", collidepartofleftleg) weeld.Part0 = collidepartofleftleg weeld.Part1 = clone["Head"] end if leftleg ~= nil then local glue = Instance.new("Glue", clone.Torso) glue.Part0 = clone.Torso glue.Part1 = leftleg glue.Name = "Left leg" local collider = Instance.new("Part", leftleg) collider.Position = Vector3.new(0,999,0) collider.Size = Vector3.new(1.5, 1, 1) collider.Shape = "Cylinder" local weld = Instance.new("Weld", collider) weld.Part0 = leftleg weld.Part1 = collider weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider.TopSurface = "Smooth" collider.BottomSurface = "Smooth" collider.formFactor = "Symmetric" glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) collider.Transparency = 1 end ------------ if rightleg ~= nil then local glue1 = Instance.new("Glue", clone.Torso) glue1.Part0 = clone.Torso glue1.Part1 = rightleg glue1.Name = "Right leg" local collider1 = Instance.new("Part", rightleg) collider1.Position = Vector3.new(0,999,0) collider1.Size = Vector3.new(1.5, 1, 1) collider1.Shape = "Cylinder" local weld1 = Instance.new("Weld", collider1) weld1.Part0 = rightleg weld1.Part1 = collider1 weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider1.TopSurface = "Smooth" collider1.BottomSurface = "Smooth" collider1.formFactor = "Symmetric" glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) collider1.Transparency = 1 end ------------ if rightrm ~= nil then local glue11 = Instance.new("Glue", clone.Torso) glue11.Part0 = clone.Torso glue11.Part1 = rightrm glue11.Name = "Right shoulder" local collider11 = Instance.new("Part", rightrm) collider11.Position = Vector3.new(0,9999,0) collider11.Size = Vector3.new(1.5,1,1) collider11.Shape = "Cylinder" local weld11 = Instance.new("Weld", collider11) weld11.Part0 = rightrm weld11.Part1 = collider11 weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider11.TopSurface = "Smooth" collider11.BottomSurface = "Smooth" collider11.formFactor = "Symmetric" glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) collider11.Transparency = 1 end ------------ if leftarm ~= nil then local glue111 = Instance.new("Glue", clone.Torso) glue111.Part0 = clone.Torso glue111.Part1 = leftarm glue111.Name = "Left shoulder" local collider111 = Instance.new("Part", leftarm) collider111.Position = Vector3.new(0,9999,0) collider111.Size = Vector3.new(1.5,1,1) collider111.Shape = "Cylinder" local weld111 = Instance.new("Weld", collider111) weld111.Part0 = leftarm weld111.Part1 = collider111 weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2) collider111.TopSurface = "Smooth" collider111.BottomSurface = "Smooth" collider111.formFactor = "Symmetric" glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) collider111.Transparency = 1 ---------------- sensoring = Instance.new("Part", clone.Torso) sensoring.Size = Vector3.new(1.2,1.1,0.8) sensoring.CanCollide = false sensoring.Position = clone.Torso.Position local welder = Instance.new("Weld", sensoring) welder.Part0 = clone.Torso welder.Part1 = sensoring welder.C0 = welder.C0 * CFrame.new(0,0,1.05) sensoring.Transparency = 1 ----------------- sensoring1 = Instance.new("Part", clone.Torso) sensoring1.Size = Vector3.new(1.2,1.1,0.8) sensoring1.CanCollide = false sensoring1.Position = clone.Torso.Position local welder1 = Instance.new("Weld", sensoring) welder1.Part0 = clone.Torso welder1.Part1 = sensoring1 welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05) sensoring1.Transparency = 1 end ded:Play() vel:destroy() wait(0.5) local function touch() if not using then using = true local Math = math.random(1,4) if Math == 1 then hit:Play() end if Math == 2 then hit1:Play() end if Math == 3 then hit2:Play() end if Math == 4 then hit3:Play() end wait(0.1) using = false end end sensoring.Touched:connect(touch) sensoring1.Touched:connect(touch) while true do clone.Head.CanCollide = false game:GetService("RunService").Stepped:wait() end end game.Players.LocalPlayer.Character.Dummy.Humanoid.Died:connect(ragdoll) --di ent game.Players.LocalPlayer.Character.Humanoid.Health = 0 end end mouse.Button1Down:connect(killyourself)