1. --[[ By Chara
  2. Those are all the hats needed for this script:
  3. https://web.roblox.com/catalog/4876469013/Destructive-Aura
  4. https://web.roblox.com/catalog/5463718312/Red-Flame-Aura
  5. https://web.roblox.com/catalog/4623059912/Starslayer-Railgun
  6. https://web.roblox.com/catalog/5505301521/The-Left-Solo-Wing
  7. https://web.roblox.com/catalog/5593848751/The-Right-Solo-Wing
  8. https://web.roblox.com/catalog/6904794619/Void-Sword-Halo
  9. https://web.roblox.com/catalog/4773932088/Evil-Aura
  10. ]]--
  11. game.StarterGui:SetCore("SendNotification", {
  12. Title = "Made By Chara#1493";
  13. Text = "Have fun using it!";
  14. Duration = "5";
  15. })
  16. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  17. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
  18. game:GetService("RunService").Heartbeat:connect(function()
  19. v.Velocity = Vector3.new(31,0,0)
  20. end)
  21. end
  22. end
  23. mode = 1
  24. Bypass = "death"
  25. loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  26. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  27. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
  28. game:GetService("RunService").Heartbeat:connect(function()
  29. v.Velocity = Vector3.new(0,30,0)
  30. wait(0.5)
  31. end)
  32. end
  33. end
  34. local p = game.Players.LocalPlayer
  35. local char = p.Character
  36. local mouse = p:GetMouse()
  37. local larm = char["Left Arm"]
  38. local rarm = char["Right Arm"]
  39. local lleg = char["Left Leg"]
  40. local rleg = char["Right Leg"]
  41. local hed = char.Head
  42. local torso = char.Torso
  43. local hum = char.Humanoid
  44. local cam = game.Workspace.CurrentCamera
  45. local root = char.HumanoidRootPart
  46. for i,v in pairs (char:GetChildren()) do
  47. if v:IsA("Accessory") then
  48. v.Handle.Massless = true
  49. v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  50. end
  51. end
  52. hed.Massless = true
  53. hed.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  54. torso.Massless = true
  55. torso.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  56. rarm.Massless = true
  57. rarm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  58. larm.Massless = true
  59. larm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  60. lleg.Massless = true
  61. lleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  62. rleg.Massless = true
  63. rleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  64. root.Massless = true
  65. root.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  66. Bypass = "Death"
  67. plr = game.Players.LocalPlayer
  68. dead = false
  69. char = plr.Character
  70. bullet = workspace[plr.Name]["HumanoidRootPart"]
  71. bullet.Transparency = 1
  72. bhandle = bullet
  73. bullet.Massless = true
  74. mouse = plr:GetMouse()
  75. head = char.Head
  76. camera = workspace.CurrentCamera
  77. lt = true
  78. ltt = false
  79. local function IsFirstPerson()
  80. return (head.CFrame.p - camera.CFrame.p).Magnitude < 1
  81. end
  82. bbv = Instance.new("BodyPosition",bhandle)
  83. bbv.Position = char.Torso.CFrame.p
  84. mouse.Button1Down:Connect(function()
  85. if dead == false then
  86. lt = false
  87. ltt = false
  88. bbav = Instance.new("BodyAngularVelocity",bhandle)
  89. bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  90. bbav.P = 1000000000000000000000000000
  91. bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
  92. game:GetService("Debris"):AddItem(bbav,0.1)
  93. if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
  94. if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
  95. --repeat
  96. game:GetService("RunService").RenderStepped:Wait()
  97. bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  98. bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  99. wait(1)
  100. --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  101. elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then
  102. if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
  103. --repeat
  104. game:GetService("RunService").RenderStepped:Wait()
  105. bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  106. bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
  107. wait(1)
  108. --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  109. else
  110. -- repeat
  111. game:GetService("RunService").RenderStepped:Wait()
  112. wait(1)
  113. --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
  114. end
  115. wait()
  116. lt = true
  117. end
  118. end)
  119. spawn(
  120. function()
  121. while true do
  122. game:GetService("RunService").Heartbeat:Wait()
  123. bullet.Velocity = Vector3.new(0,26,0)
  124. end
  125. end)
  126. plr:GetMouse().Button1Down:Connect(function()
  127. attackingwithhrp = true
  128. end)
  129. plr:GetMouse().Button1Up:Connect(function()
  130. attackingwithhrp = false
  131. end)
  132. plr:GetMouse().Button1Down:Connect(function()
  133. repeat wait() until attackingwithhrp == true
  134. repeat
  135. game:GetService("RunService").Heartbeat:Wait()
  136. if plr:GetMouse().Target ~= nil then
  137. bullet.Position = game:GetService("Players").LocalPlayer:GetMouse().Hit.p
  138. end
  139. until attackingwithhrp == false
  140. end)
  141. Player = game:GetService("Players").LocalPlayer
  142. PlayerGui = Player.PlayerGui
  143. Cam = workspace.CurrentCamera
  144. Backpack = Player.Backpack
  145. Character = workspace.non
  146. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  147. Mouse = Player:GetMouse()
  148. RootPart = Character["HumanoidRootPart"]
  149. Torso = Character["Torso"]
  150. Head = Character["Head"]
  151. RightArm = Character["Right Arm"]
  152. LeftArm = Character["Left Arm"]
  153. RightLeg = Character["Right Leg"]
  154. LeftLeg = Character["Left Leg"]
  155. RootJoint = RootPart["RootJoint"]
  156. Neck = Torso["Neck"]
  157. RightShoulder = Torso["Right Shoulder"]
  158. LeftShoulder = Torso["Left Shoulder"]
  159. RightHip = Torso["Right Hip"]
  160. LeftHip = Torso["Left Hip"]
  161. local sick = Instance.new("Sound",Character)
  162. sick.Volume = 10
  163. sick.TimePosition = 0
  164. sick.PlaybackSpeed = 0
  165. sick.Pitch = 1
  166. sick.SoundId = "rbxassetid://2677233603"
  167. sick.Looped = true
  168. sick:Play()
  169. local stopeverything = false
  170. local shade = Color3.new(0,0,0)
  171. IT = Instance.new
  172. CF = CFrame.new
  173. VT = Vector3.new
  174. RAD = math.rad
  175. C3 = Color3.new
  176. UD2 = UDim2.new
  177. BRICKC = BrickColor.new
  178. ANGLES = CFrame.Angles
  179. angles = CFrame.Angles
  180. EULER = CFrame.fromEulerAnglesXYZ
  181. COS = math.cos
  182. ACOS = math.acos
  183. SIN = math.sin
  184. ASIN = math.asin
  185. ABS = math.abs
  186. MRANDOM = math.random
  187. FLOOR = math.floor
  188. Animation_Speed = 3
  189. Frame_Speed = 1 / 60
  190. Player_Size = 1
  191. local Speed = 55
  192. local SIZE = 1
  193. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  194. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  195. local RIGHTSHOULDERC0 = CF(-.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  196. local LEFTSHOULDERC0 = CF(.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  197. local ANIM = "Idle"
  198. local ATTACK = false
  199. local COMBO = 1
  200. local Rooted = false
  201. local SINE = 0
  202. local sine = 0
  203. local Sine = 0
  204. local CHANGE = 2 / Animation_Speed
  205. local ROBLOXIDLEANIMATION = IT("Animation")
  206. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  207. WEAPONGUI.Name = "NAME"
  208. local ANIMATOR = Humanoid.Animator
  209. local ANIMATE = Character.Animate
  210. local UNANCHOR = true
  211. local KILLCOUNT = 0
  212. local spina = 0
  213. ArtificialHB = Instance.new("BindableEvent", script)
  214. ArtificialHB.Name = "ArtificialHB"
  215. script:WaitForChild("ArtificialHB")
  216. frame = Frame_Speed
  217. tf = 0
  218. allowframeloss = false
  219. tossremainder = false
  220. lastframe = tick()
  221. script.ArtificialHB:Fire()
  222. game:GetService("RunService").Heartbeat:connect(function(s, p)
  223. tf = tf + s
  224. if tf >= frame then
  225. if allowframeloss then
  226. script.ArtificialHB:Fire()
  227. lastframe = tick()
  228. else
  229. for i = 1, math.floor(tf / frame) do
  230. script.ArtificialHB:Fire()
  231. end
  232. lastframe = tick()
  233. end
  234. if tossremainder then
  235. tf = 0
  236. else
  237. tf = tf - frame * math.floor(tf / frame)
  238. end
  239. end
  240. end)
  241. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  242. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  243. end
  244. function PositiveAngle(NUMBER)
  245. if NUMBER >= 0 then
  246. NUMBER = 0
  247. end
  248. return NUMBER
  249. end
  250. function NegativeAngle(NUMBER)
  251. if NUMBER <= 0 then
  252. NUMBER = 0
  253. end
  254. return NUMBER
  255. end
  256. function Swait(NUMBER)
  257. if NUMBER == 0 or NUMBER == nil then
  258. ArtificialHB.Event:wait()
  259. else
  260. for i = 1, NUMBER do
  261. ArtificialHB.Event:wait()
  262. end
  263. end
  264. end
  265. function swait(NUMBER)
  266. if NUMBER == 0 or NUMBER == nil then
  267. ArtificialHB.Event:wait()
  268. else
  269. for i = 1, NUMBER do
  270. ArtificialHB.Event:wait()
  271. end
  272. end
  273. end
  274. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  275. local NEWMESH = IT(MESH)
  276. if MESH == "SpecialMesh" then
  277. NEWMESH.MeshType = MESHTYPE
  278. if MESHID ~= "nil" and MESHID ~= "" then
  279. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  280. end
  281. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  282. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  283. end
  284. end
  285. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  286. NEWMESH.Scale = SCALE
  287. NEWMESH.Parent = PARENT
  288. return NEWMESH
  289. end
  290. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  291. local NEWPART = IT("Part")
  292. NEWPART.formFactor = FORMFACTOR
  293. NEWPART.Reflectance = REFLECTANCE
  294. NEWPART.Transparency = TRANSPARENCY
  295. NEWPART.CanCollide = false
  296. NEWPART.Locked = true
  297. NEWPART.Anchored = true
  298. if ANCHOR == false then
  299. NEWPART.Anchored = false
  300. end
  301. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  302. NEWPART.Name = NAME
  303. NEWPART.Size = SIZE
  304. NEWPART.Position = Torso.Position
  305. NEWPART.Material = MATERIAL
  306. NEWPART:BreakJoints()
  307. NEWPART.Parent = PARENT
  308. return NEWPART
  309. end
  310. local function weldBetween(a, b)
  311. local weldd = Instance.new("ManualWeld")
  312. weldd.Part0 = a
  313. weldd.Part1 = b
  314. weldd.C0 = CFrame.new()
  315. weldd.C1 = b.CFrame:inverse() * a.CFrame
  316. weldd.Parent = a
  317. return weldd
  318. end
  319. function QuaternionFromCFrame(cf)
  320. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  321. local trace = m00 + m11 + m22
  322. if trace > 0 then
  323. local s = math.sqrt(1 + trace)
  324. local recip = 0.5 / s
  325. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  326. else
  327. local i = 0
  328. if m11 > m00 then
  329. i = 1
  330. end
  331. if m22 > (i == 0 and m00 or m11) then
  332. i = 2
  333. end
  334. if i == 0 then
  335. local s = math.sqrt(m00 - m11 - m22 + 1)
  336. local recip = 0.5 / s
  337. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  338. elseif i == 1 then
  339. local s = math.sqrt(m11 - m22 - m00 + 1)
  340. local recip = 0.5 / s
  341. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  342. elseif i == 2 then
  343. local s = math.sqrt(m22 - m00 - m11 + 1)
  344. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  345. end
  346. end
  347. end
  348. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  349. local xs, ys, zs = x + x, y + y, z + z
  350. local wx, wy, wz = w * xs, w * ys, w * zs
  351. local xx = x * xs
  352. local xy = x * ys
  353. local xz = x * zs
  354. local yy = y * ys
  355. local yz = y * zs
  356. local zz = z * zs
  357. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  358. end
  359. function QuaternionSlerp(a, b, t)
  360. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  361. local startInterp, finishInterp;
  362. if cosTheta >= 0.0001 then
  363. if (1 - cosTheta) > 0.0001 then
  364. local theta = ACOS(cosTheta)
  365. local invSinTheta = 1 / SIN(theta)
  366. startInterp = SIN((1 - t) * theta) * invSinTheta
  367. finishInterp = SIN(t * theta) * invSinTheta
  368. else
  369. startInterp = 1 - t
  370. finishInterp = t
  371. end
  372. else
  373. if (1 + cosTheta) > 0.0001 then
  374. local theta = ACOS(-cosTheta)
  375. local invSinTheta = 1 / SIN(theta)
  376. startInterp = SIN((t - 1) * theta) * invSinTheta
  377. finishInterp = SIN(t * theta) * invSinTheta
  378. else
  379. startInterp = t - 1
  380. finishInterp = t
  381. end
  382. end
  383. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  384. end
  385. function Clerp(a, b, t)
  386. local qa = {QuaternionFromCFrame(a)}
  387. local qb = {QuaternionFromCFrame(b)}
  388. local ax, ay, az = a.x, a.y, a.z
  389. local bx, by, bz = b.x, b.y, b.z
  390. local _t = 1 - t
  391. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  392. end
  393. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  394. local frame = IT("Frame")
  395. frame.BackgroundTransparency = TRANSPARENCY
  396. frame.BorderSizePixel = BORDERSIZEPIXEL
  397. frame.Position = POSITION
  398. frame.Size = SIZE
  399. frame.BackgroundColor3 = COLOR
  400. frame.BorderColor3 = BORDERCOLOR
  401. frame.Name = NAME
  402. frame.Parent = PARENT
  403. return frame
  404. end
  405. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  406. local label = IT("TextLabel")
  407. label.BackgroundTransparency = 1
  408. label.Size = UD2(1, 0, 1, 0)
  409. label.Position = UD2(0, 0, 0, 0)
  410. label.TextColor3 = TEXTCOLOR
  411. label.TextStrokeTransparency = STROKETRANSPARENCY
  412. label.TextTransparency = TRANSPARENCY
  413. label.FontSize = TEXTFONTSIZE
  414. label.Font = TEXTFONT
  415. label.BorderSizePixel = BORDERSIZEPIXEL
  416. label.TextScaled = false
  417. label.Text = TEXT
  418. label.Name = NAME
  419. label.Parent = PARENT
  420. return label
  421. end
  422. function NoOutlines(PART)
  423. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  424. end
  425. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  426. local NEWWELD = IT(TYPE)
  427. NEWWELD.Part0 = PART0
  428. NEWWELD.Part1 = PART1
  429. NEWWELD.C0 = C0
  430. NEWWELD.C1 = C1
  431. NEWWELD.Parent = PARENT
  432. return NEWWELD
  433. end
  434. local S = IT("Sound")
  435. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  436. local NEWSOUND = nil
  437. coroutine.resume(coroutine.create(function()
  438. NEWSOUND = S:Clone()
  439. NEWSOUND.Parent = PARENT
  440. NEWSOUND.Volume = VOLUME
  441. NEWSOUND.Pitch = PITCH
  442. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  443. NEWSOUND:play()
  444. if DOESLOOP == true then
  445. NEWSOUND.Looped = true
  446. else
  447. coroutine.resume(coroutine.create(function()
  448. pcall(function()
  449. repeat if stopeverything then wait(HUGE) end Swait() until NEWSOUND.Playing == false
  450. NEWSOUND:Destroy()
  451. end)
  452. end))
  453. end
  454. end))
  455. return NEWSOUND
  456. end
  457. local rbw = Color3.fromRGB(math.random(1, 255), math.random(1, 255), math.random(1, 255))
  458. local NAMEBILL = Instance.new("BillboardGui",Character)
  459. NAMEBILL.AlwaysOnTop = true
  460. NAMEBILL.Size = UDim2.new(7,35,3,15)
  461. NAMEBILL.StudsOffset = Vector3.new(0,2,0)
  462. NAMEBILL.MaxDistance = 0
  463. NAMEBILL.Adornee = Head
  464. NAMEBILL.Name = "NameBillboard"
  465. local NAMEMODE = Instance.new("TextLabel",NAMEBILL)
  466. NAMEMODE.BackgroundTransparency = 1
  467. NAMEMODE.TextScaled = false
  468. NAMEMODE.BorderSizePixel = 0
  469. NAMEMODE.Text = "items missing or rejoin!"
  470. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  471. NAMEMODE.TextSize = 75
  472. NAMEMODE.TextStrokeTransparency = 0
  473. NAMEMODE.Size = UDim2.new(1,0,0.5,0)
  474. NAMEMODE.Parent = NAMEBILL
  475. spawn(function() RainbowifyText(NAMEMODE) end)
  476. local a,b = Color3.new(0,0,0),Color3.new(0.333333, 0, 0)
  477. local GUN = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
  478. local gunweld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, GUN, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  479. local gunz = "Starslayer Railgun"
  480. local athp1 = Instance.new("Attachment",GUN)
  481. local atho1 = Instance.new("Attachment",GUN)
  482. if gunz then
  483. Character[gunz].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp1
  484. Character[gunz].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho1
  485. atho1.Rotation = Vector3.new(0, 0, 315)
  486. athp1.Position = Vector3.new(0.88, -1.25, 0)
  487. end
  488. local aura = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
  489. local auraweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, aura, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  490. local evil = "Evil Aura"
  491. local athp2 = Instance.new("Attachment",aura)
  492. local atho2 = Instance.new("Attachment",aura)
  493. if evil then
  494. Character[evil].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp2
  495. Character[evil].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho2
  496. atho2.Rotation = Vector3.new(-2.5, 0, 0)
  497. athp2.Position = Vector3.new(0, 2, 1.25)
  498. end
  499. local flameaura = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
  500. local redauraweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, flameaura, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  501. local redaura = "Red Flame Aura"
  502. local athp3 = Instance.new("Attachment",flameaura)
  503. local atho3 = Instance.new("Attachment",flameaura)
  504. if redaura then
  505. Character[redaura].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp3
  506. Character[redaura].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho3
  507. atho3.Rotation = Vector3.new(0, 0, 0)
  508. athp3.Position = Vector3.new(0, 0, 0)
  509. end
  510. local wingR = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
  511. local WingRweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, wingR, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  512. local wingRight = "SoloWing2"
  513. local athp5 = Instance.new("Attachment",wingR)
  514. local atho5 = Instance.new("Attachment",wingR)
  515. if wingRight then
  516. Character[wingRight].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp5
  517. Character[wingRight].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho5
  518. atho5.Rotation = Vector3.new(0, 0, 0)
  519. athp5.Position = Vector3.new(0, 0, 0)
  520. end
  521. local wingL = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
  522. local WingLweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, wingL, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  523. local wingLeft = "SoloWing"
  524. local athp6 = Instance.new("Attachment",wingL)
  525. local atho6 = Instance.new("Attachment",wingL)
  526. if wingLeft then
  527. Character[wingLeft].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp6
  528. Character[wingLeft].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho6
  529. atho6.Rotation = Vector3.new(0, 0, 0)
  530. athp6.Position = Vector3.new(0, 0, 0)
  531. end
  532. local halo = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
  533. local swordhaloweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, halo, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  534. local swordhal = "swordhalo"
  535. local athp9 = Instance.new("Attachment",halo)
  536. local atho9 = Instance.new("Attachment",halo)
  537. if swordhal then
  538. Character[swordhal].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp9
  539. Character[swordhal].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho9
  540. atho9.Rotation = Vector3.new(0, 0, 0)
  541. athp9.Position = Vector3.new(0, 0, 0)
  542. end
  543. local demon = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
  544. local demonweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, demon, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
  545. local demonaura = "MeshPartAccessory"
  546. local athp10 = Instance.new("Attachment",demon)
  547. local atho10 = Instance.new("Attachment",demon)
  548. if demonaura then
  549. Character[demonaura].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp10
  550. Character[demonaura].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho10
  551. atho10.Rotation = Vector3.new(0, 0, 0)
  552. athp10.Position = Vector3.new(0, 0, 0)
  553. end
  554. function MakeForm(PART,TYPE)
  555. if TYPE == "Cyl" then
  556. local MSH = IT("CylinderMesh",PART)
  557. elseif TYPE == "Ball" then
  558. local MSH = IT("SpecialMesh",PART)
  559. MSH.MeshType = "Sphere"
  560. elseif TYPE == "Wedge" then
  561. local MSH = IT("SpecialMesh",PART)
  562. MSH.MeshType = "Wedge"
  563. end
  564. end
  565. Debris = game:GetService("Debris")
  566. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  567. local DIRECTION = CF(StartPos,EndPos).lookVector
  568. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  569. end
  570. function unanchor()
  571. if UNANCHOR == true then
  572. g = Character:GetChildren()
  573. for i = 1, #g do
  574. if g[i].ClassName == "Part" then
  575. g[i].Anchored = false
  576. end
  577. end
  578. end
  579. end
  580. RootPart.Size = RootPart.Size*SIZE
  581. Torso.Size = Torso.Size*SIZE
  582. RightArm.Size = RightArm.Size*SIZE
  583. RightLeg.Size = RightLeg.Size*SIZE
  584. LeftArm.Size = LeftArm.Size*SIZE
  585. LeftLeg.Size = LeftLeg.Size*SIZE
  586. ------
  587. RootPart.Size = RootPart.Size
  588. Torso.Size = Torso.Size
  589. RightArm.Size = RightArm.Size
  590. RightLeg.Size = RightLeg.Size
  591. LeftArm.Size = LeftArm.Size
  592. LeftLeg.Size = LeftLeg.Size
  593. ------
  594. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  595. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  596. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  597. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  598. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  599. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  600. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  601. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  602. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  603. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  604. ------
  605. Head.Size = Head.Size*SIZE
  606. Head.Size = Head.Size
  607. RootJoint.Parent = RootPart
  608. Neck.Parent = Torso
  609. RightShoulder.Parent = Torso
  610. LeftShoulder.Parent = Torso
  611. RightHip.Parent = Torso
  612. LeftHip.Parent = Torso
  613. Humanoid.Parent = Character
  614. local rc0 = CFrame.new() * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
  615. local nc0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
  616. local rscp = CFrame.new(-.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  617. local lscp = CFrame.new(.5,0,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))
  618. Humanoid.Died:connect(function()
  619. ATTACK = true
  620. end)
  621. function MouseDown(Mouse)
  622. if ATTACK == false then
  623. Shoot()
  624. end
  625. end
  626. Humanoid.Changed:connect(function(Jump)
  627. if Jump == "Jump" and (Disable_Jump == true) then
  628. Humanoid.Jump = false
  629. end
  630. end)
  631. Mouse.KeyDown:connect(function(NEWKEY)
  632. if NEWKEY == "1" and ATTACK == false then
  633. Speed = 55
  634. mode = 1
  635. end
  636. end)
  637. Mouse.KeyDown:connect(function(NEWKEY)
  638. if NEWKEY == "m" and mode == 1 and ATTACK == false then
  639. Speed = 55
  640. mode = 2
  641. end
  642. end)
  643. Mouse.KeyDown:connect(function(NEWKEY)
  644. if NEWKEY == "m" and mode == 2 and ATTACK == false then
  645. Speed = 55
  646. mode = 3
  647. end
  648. end)
  649. Mouse.KeyDown:connect(function(NEWKEY)
  650. if NEWKEY == "m" and mode == 3 and ATTACK == false then
  651. Speed = 55
  652. mode = 4
  653. end
  654. end)
  655. Mouse.KeyDown:connect(function(NEWKEY)
  656. if NEWKEY == "m" and mode == 4 and ATTACK == false then
  657. Speed = 55
  658. mode = 5
  659. end
  660. end)
  661. Mouse.KeyDown:connect(function(NEWKEY)
  662. if NEWKEY == "m" and mode == 5 and ATTACK == false then
  663. Speed = 55
  664. mode = 6
  665. end
  666. end)
  667. Mouse.KeyDown:connect(function(NEWKEY)
  668. if NEWKEY == "m" and mode == 6 and ATTACK == false then
  669. Speed = 55
  670. mode = 7
  671. end
  672. end)
  673. Mouse.KeyDown:connect(function(NEWKEY)
  674. if NEWKEY == "m" and mode == 7 and ATTACK == false then
  675. Speed = 20
  676. mode = 8
  677. end
  678. end)
  679. Mouse.KeyDown:connect(function(NEWKEY)
  680. if NEWKEY == "m" and mode == 8 and ATTACK == false then
  681. Speed = 55
  682. mode = 9
  683. end
  684. end)
  685. Mouse.KeyDown:connect(function(NEWKEY)
  686. if NEWKEY == "m" and mode == 9 and ATTACK == false then
  687. Speed = 55
  688. mode = 10
  689. end
  690. end)
  691. Mouse.KeyDown:connect(function(NEWKEY)
  692. if NEWKEY == "m" and mode == 10 and ATTACK == false then
  693. Speed = 55
  694. mode = 11
  695. end
  696. end)
  697. Mouse.KeyDown:connect(function(NEWKEY)
  698. if NEWKEY == "m" and mode == 11 and ATTACK == false then
  699. Speed = 150
  700. mode = 98
  701. end
  702. end)
  703. Mouse.KeyDown:connect(function(NEWKEY)
  704. if NEWKEY == "m" and mode == 98 and ATTACK == false then
  705. Speed = 55
  706. mode = 12
  707. end
  708. end)
  709. Mouse.KeyDown:connect(function(NEWKEY)
  710. if NEWKEY == "m" and mode == 12 and ATTACK == false then
  711. Speed = 55
  712. mode = 13
  713. end
  714. end)
  715. Mouse.KeyDown:connect(function(NEWKEY)
  716. if NEWKEY == "m" and mode == 13 and ATTACK == false then
  717. Speed = 55
  718. mode = 14
  719. end
  720. end)
  721. Mouse.KeyDown:connect(function(NEWKEY)
  722. if NEWKEY == "m" and mode == 14 and ATTACK == false then
  723. Speed = 55
  724. mode = 15
  725. end
  726. end)
  727. Mouse.KeyDown:connect(function(NEWKEY)
  728. if NEWKEY == "m" and mode == 15 and ATTACK == false then
  729. Speed = 55
  730. mode = 16
  731. end
  732. end)
  733. Mouse.KeyDown:connect(function(NEWKEY)
  734. if NEWKEY == "m" and mode == 16 and ATTACK == false then
  735. Speed = 55
  736. mode = 17
  737. end
  738. end)
  739. Mouse.KeyDown:connect(function(NEWKEY)
  740. if NEWKEY == "m" and mode == 17 and ATTACK == false then
  741. Speed = 55
  742. mode = 18
  743. end
  744. end)
  745. Mouse.KeyDown:connect(function(NEWKEY)
  746. if NEWKEY == "m" and mode == 18 and ATTACK == false then
  747. Speed = 55
  748. mode = 19
  749. end
  750. end)
  751. Mouse.KeyDown:connect(function(NEWKEY)
  752. if NEWKEY == "m" and mode == 19 and ATTACK == false then
  753. Speed = 55
  754. mode = 20
  755. end
  756. end)
  757. Mouse.KeyDown:connect(function(NEWKEY)
  758. if NEWKEY == "m" and mode == 20 and ATTACK == false then
  759. Speed = 55
  760. mode = 21
  761. end
  762. end)
  763. Mouse.KeyDown:connect(function(NEWKEY)
  764. if NEWKEY == "m" and mode == 21 and ATTACK == false then
  765. Speed = 55
  766. mode = 22
  767. end
  768. end)
  769. Mouse.KeyDown:connect(function(NEWKEY)
  770. if NEWKEY == "m" and mode == 22 and ATTACK == false then
  771. Speed = 55
  772. mode = 23
  773. end
  774. end)
  775. Mouse.KeyDown:connect(function(NEWKEY)
  776. if NEWKEY == "m" and mode == 23 and ATTACK == false then
  777. Speed = 55
  778. mode = 24
  779. end
  780. end)
  781. Mouse.KeyDown:connect(function(NEWKEY)
  782. if NEWKEY == "m" and mode == 24 and ATTACK == false then
  783. Speed = 55
  784. mode = 25
  785. end
  786. end)
  787. Mouse.KeyDown:connect(function(NEWKEY)
  788. if NEWKEY == "m" and mode == 25 and ATTACK == false then
  789. Speed = 55
  790. mode = 26
  791. end
  792. end)
  793. Mouse.KeyDown:connect(function(NEWKEY)
  794. if NEWKEY == "m" and mode == 26 and ATTACK == false then
  795. Speed = 55
  796. mode = 27
  797. end
  798. end)
  799. Mouse.KeyDown:connect(function(NEWKEY)
  800. if NEWKEY == "m" and mode == 27 and ATTACK == false then
  801. Speed = 55
  802. mode = 28
  803. end
  804. end)
  805. Mouse.KeyDown:connect(function(NEWKEY)
  806. if NEWKEY == "m" and mode == 28 and ATTACK == false then
  807. Speed = 55
  808. mode = 29
  809. end
  810. end)
  811. Mouse.KeyDown:connect(function(NEWKEY)
  812. if NEWKEY == "m" and mode == 29 and ATTACK == false then
  813. Speed = 55
  814. mode = 30
  815. end
  816. end)
  817. Mouse.KeyDown:connect(function(NEWKEY)
  818. if NEWKEY == "m" and mode == 30 and ATTACK == false then
  819. Speed = 55
  820. mode = 1
  821. end
  822. end)
  823. Mouse.KeyDown:connect(function(NEWKEY)
  824. if NEWKEY == "n" then
  825. Speed = 55
  826. mode = 99
  827. end
  828. end)
  829. Mouse.KeyDown:connect(function(NEWKEY)
  830. if NEWKEY == "m" and mode == 99 then
  831. Speed = 55
  832. mode = 1
  833. end
  834. end)
  835. Mouse.KeyDown:connect(function(NEWKEY)
  836. if NEWKEY == "m" and mode == 97 then
  837. Speed = 55
  838. mode = 1
  839. end
  840. end)
  841. Mouse.KeyDown:connect(function(NEWKEY)
  842. if NEWKEY == "t" then
  843. Speed = 55
  844. mode = 97
  845. end
  846. end)
  847. local ISFLYING = false
  848. local FLYING = false
  849. local lplr = game:GetService("Players").LocalPlayer
  850. local USERNAME = lplr.Name
  851. Mouse.KeyDown:connect(function(NEWKEY)
  852. if NEWKEY == "r" and ATTACK == false then
  853. Gangstas()
  854. end
  855. end)
  856. local KEYHOLD = false
  857. local HOLD = false
  858. function MouseUp(Mouse)
  859. HOLD = false
  860. end
  861. function KeyUp(Key)
  862. KEYHOLD = false
  863. end
  864. Mouse.Button1Down:connect(function(NEWKEY)
  865. MouseDown(NEWKEY)
  866. end)
  867. Mouse.Button1Up:connect(function(NEWKEY)
  868. MouseUp(NEWKEY)
  869. end)
  870. Mouse.KeyUp:connect(function(NEWKEY)
  871. KeyUp(NEWKEY)
  872. end)
  873. local function randomstring()
  874. local length = MRANDOM(10,20)
  875. local array = {}
  876. for i = 1,length do
  877. array[i] = string.char(MRANDOM(14,126))
  878. end
  879. return table.concat(array)
  880. end
  881. fonts = {
  882. Enum.Font.Legacy,
  883. Enum.Font.Arial,
  884. Enum.Font.ArialBold,
  885. Enum.Font.SourceSans,
  886. Enum.Font.SourceSansBold,
  887. Enum.Font.SourceSansSemibold,
  888. Enum.Font.SourceSansLight,
  889. Enum.Font.SourceSansItalic,
  890. Enum.Font.Bodoni,
  891. Enum.Font.Garamond,
  892. Enum.Font.Cartoon,
  893. Enum.Font.Code,
  894. Enum.Font.Highway,
  895. Enum.Font.SciFi,
  896. Enum.Font.Arcade,
  897. Enum.Font.Fantasy,
  898. Enum.Font.Antique,
  899. Enum.Font.Gotham,
  900. Enum.Font.GothamSemibold,
  901. Enum.Font.GothamBold,
  902. Enum.Font.GothamBlack,
  903. Enum.Font.AmaticSC,
  904. Enum.Font.Bangers,
  905. Enum.Font.Creepster,
  906. Enum.Font.DenkOne,
  907. Enum.Font.Fondamento,
  908. Enum.Font.FredokaOne,
  909. Enum.Font.GrenzeGotisch,
  910. Enum.Font.IndieFlower,
  911. Enum.Font.JosefinSans,
  912. Enum.Font.Jura,
  913. Enum.Font.Kalam,
  914. Enum.Font.LuckiestGuy,
  915. Enum.Font.Merriweather,
  916. Enum.Font.Michroma,
  917. Enum.Font.Nunito,
  918. Enum.Font.Oswald,
  919. Enum.Font.PatrickHand,
  920. Enum.Font.PermanentMarker,
  921. Enum.Font.Roboto,
  922. Enum.Font.RobotoCondensed,
  923. Enum.Font.RobotoMono,
  924. Enum.Font.Sarpanch,
  925. Enum.Font.SpecialElite,
  926. Enum.Font.TitilliumWeb,
  927. Enum.Font.Ubuntu
  928. }
  929. --important things under
  930. local a,b=Color3.new(0.33333333333,0,0),Color3.new(0,0,0)
  931. function chatfunc(text)
  932. local chat = coroutine.wrap(function()
  933. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  934. Character:FindFirstChild("TalkingBillBoard"):destroy()
  935. end
  936. local Bill = Instance.new("BillboardGui",Character)
  937. Bill.Size = UDim2.new(0,100,0,40)
  938. Bill.StudsOffset = Vector3.new(0,5,0)
  939. Bill.Adornee = Character.Head
  940. Bill.Name = "TalkingBillBoard"
  941. local Hehe = Instance.new("TextLabel",Bill)
  942. Hehe.BackgroundTransparency = 1
  943. Hehe.BorderSizePixel = 0
  944. Hehe.Text = ""
  945. Hehe.Font = Enum.Font.SourceSansBold
  946. Hehe.TextSize = 100
  947. Hehe.TextStrokeTransparency = 0
  948. Hehe.Size = UDim2.new(1,0,0.5,0)
  949. spawn(function() RainbowifyText(Hehe) end)
  950. for i = 1,string.len(text),1 do
  951. Swait()
  952. Hehe.Text = string.sub(text,1,i)
  953. end
  954. Swait(90)--Re[math.random(1, 93)]
  955. for i = 0, 1, .025 do
  956. Swait()
  957. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  958. Hehe.TextStrokeTransparency = i
  959. Hehe.TextTransparency = i
  960. end
  961. Bill:Destroy()
  962. end)
  963. chat()
  964. end
  965. function onChatted(msg)
  966. chatfunc(msg)
  967. end
  968. Player.Chatted:connect(onChatted)
  969. --]]
  970. function turnto(position)
  971. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  972. end
  973. local RunService = game:GetService("RunService")
  974. function RainbowifyText(name)
  975. while RunService.Stepped:Wait() do
  976. for hue = 0, 1, 0.06 do
  977. name.TextColor3 = Color3.fromHSV(hue, 1, 1)
  978. wait(0.0005)
  979. end
  980. end
  981. end
  982. local Effects = nil
  983. local Effects = Instance.new("Folder")
  984. Effects.Parent = Character
  985. function Effect(Table)
  986. local TYPE = (Table.EffectType or "Sphere")
  987. local SIZE = (Table.Size or Vector3.new(1,1,1))
  988. local ENDSIZE = (Table.Size2 or Vector3.new())
  989. local TRANSPARENCY = (Table.Transparency or 0)
  990. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  991. local CFRAME = (Table.CFrame or Torso.CFrame)
  992. local MOVEDIRECTION = (Table.MoveToPos or nil)
  993. local ROTATION1 = (Table.RotationX or 0)
  994. local ROTATION2 = (Table.RotationY or 0)
  995. local ROTATION3 = (Table.RotationZ or 0)
  996. local MATERIAL = (Table.Material or "Neon")
  997. local COLOR = (Table.Color or shade)
  998. local hOK,sOK,vOK = Color3.toHSV(COLOR)
  999. local RAINBOWPART = false
  1000. if sOK > .1 then
  1001. RAINBOWPART = true
  1002. end
  1003. local TIME = (Table.Time or 45)
  1004. local SOUNDID = (Table.SoundID or nil)
  1005. local SOUNDPITCH = (Table.SoundPitch or nil)
  1006. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1007. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  1008. local BOOMERANG = (Table.Boomerang or 0)
  1009. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  1010. coroutine.resume(coroutine.create(function()
  1011. local PLAYSSOUND = false
  1012. local SOUND = nil
  1013. local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true)
  1014. if RAINBOWPART then
  1015. coroutine.resume(coroutine.create(function()
  1016. while not stopeverything do
  1017. EFFECT.Color = x
  1018. Swait()
  1019. end
  1020. end))
  1021. end
  1022. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1023. PLAYSSOUND = true
  1024. SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
  1025. end
  1026. EFFECT.Color = COLOR
  1027. local MSH = nil
  1028. if TYPE == "Sphere" then
  1029. MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new())
  1030. elseif TYPE == "Block" or TYPE == "Box" then
  1031. MSH = Instance.new("BlockMesh",EFFECT)
  1032. MSH.Scale = SIZE
  1033. elseif TYPE == "Wave" then
  1034. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
  1035. elseif TYPE == "Ring" then
  1036. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new())
  1037. elseif TYPE == "Slash" then
  1038. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
  1039. elseif TYPE == "Round Slash" then
  1040. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
  1041. elseif TYPE == "Swirl" then
  1042. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","168892432","",SIZE,Vector3.new())
  1043. elseif TYPE == "Skull" then
  1044. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new())
  1045. elseif TYPE == "Crystal" then
  1046. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new())
  1047. end
  1048. if MSH ~= nil then
  1049. local BOOMR1 = 1+BOOMERANG/50
  1050. local BOOMR2 = 1+SIZEBOOMERANG/50
  1051. local MOVESPEED = nil
  1052. if MOVEDIRECTION ~= nil then
  1053. if USEBOOMERANGMATH == true then
  1054. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  1055. else
  1056. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  1057. end
  1058. end
  1059. local GROWTH = nil
  1060. if USEBOOMERANGMATH == true then
  1061. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  1062. else
  1063. GROWTH = (SIZE - ENDSIZE)
  1064. end
  1065. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1066. if TYPE == "Block" then
  1067. EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  1068. else
  1069. EFFECT.CFrame = CFRAME
  1070. end
  1071. if USEBOOMERANGMATH == true then
  1072. for LOOP = 1,TIME+1 do
  1073. Swait()
  1074. MSH.Scale = MSH.Scale - (Vector3.new((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  1075. if TYPE == "Wave" then
  1076. MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
  1077. end
  1078. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1079. if TYPE == "Block" then
  1080. EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  1081. else
  1082. EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
  1083. end
  1084. if MOVEDIRECTION ~= nil then
  1085. local ORI = EFFECT.Orientation
  1086. EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  1087. EFFECT.Orientation = ORI
  1088. end
  1089. end
  1090. else
  1091. for LOOP = 1,TIME+1 do
  1092. Swait()
  1093. MSH.Scale = MSH.Scale - GROWTH/TIME
  1094. if TYPE == "Wave" then
  1095. MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
  1096. end
  1097. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1098. if TYPE == "Block" then
  1099. EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
  1100. else
  1101. EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
  1102. end
  1103. if MOVEDIRECTION ~= nil then
  1104. local ORI = EFFECT.Orientation
  1105. EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
  1106. EFFECT.Orientation = ORI
  1107. end
  1108. end
  1109. end
  1110. EFFECT.Transparency = 1
  1111. if PLAYSSOUND == false then
  1112. EFFECT:Destroy()
  1113. else
  1114. repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1115. EFFECT:Destroy()
  1116. end
  1117. else
  1118. if PLAYSSOUND == false then
  1119. EFFECT:Destroy()
  1120. else
  1121. repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1122. EFFECT:Destroy()
  1123. end
  1124. end
  1125. end))
  1126. end
  1127. local Hue = 0
  1128. coroutine.resume(coroutine.create(function()
  1129. while not stopeverything do
  1130. for i = 0,1,(1/60) do
  1131. x = Color3.fromHSV(i,1,1)
  1132. wait()
  1133. end
  1134. end
  1135. end))
  1136. function EFFECT1(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1137. local type = type
  1138. local rng = Instance.new("Part",Effects)
  1139. rng.Anchored = true
  1140. rng.Color = x
  1141. rng.CanCollide = false
  1142. rng.FormFactor = 3
  1143. rng.Name = "Ring"
  1144. rng.Material = "Neon"
  1145. rng.Size = Vector3.new(1,1,1)
  1146. rng.Transparency = 0
  1147. rng.TopSurface = 0
  1148. rng.BottomSurface = 0
  1149. rng.CFrame = pos
  1150. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1151. local rngm = Instance.new("SpecialMesh",rng)
  1152. rngm.MeshType = "Brick"
  1153. rngm.Scale = Vector3.new(x1,y1,z1)
  1154. local scaler2 = 1
  1155. local speeder = FastSpeed/10
  1156. if type == "Add" then
  1157. scaler2 = 1*value
  1158. elseif type == "Divide" then
  1159. scaler2 = 1/value
  1160. end
  1161. coroutine.resume(coroutine.create(function()
  1162. for i = 0,10/bonuspeed,.1 do
  1163. Swait()
  1164. if type == "Add" then
  1165. scaler2 = scaler2 - .01*value/bonuspeed
  1166. elseif type == "Divide" then
  1167. scaler2 = scaler2 - .01/value*bonuspeed
  1168. end
  1169. rng.Color = x
  1170. speeder = speeder - .01*FastSpeed*bonuspeed/10
  1171. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1172. rng.Transparency = rng.Transparency + .01*bonuspeed
  1173. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed,scaler2*bonuspeed,scaler2*bonuspeed)
  1174. end
  1175. rng:Destroy()
  1176. end))
  1177. end
  1178. function WACKYEFFECT(Table)
  1179. local TYPE = (Table.EffectType or "Sphere")
  1180. local SIZE = (Table.Size or Vector3.new(1,1,1))
  1181. local ENDSIZE = (Table.Size2 or Vector3.new())
  1182. local TRANSPARENCY = (Table.Transparency or 0)
  1183. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1184. local CFRAME = (Table.CFrame or Torso.CFrame)
  1185. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1186. local ROTATION1 = (Table.RotationX or 0)
  1187. local ROTATION2 = (Table.RotationY or 0)
  1188. local ROTATION3 = (Table.RotationZ or 0)
  1189. local MATERIAL = (Table.Material or "Neon")
  1190. local COLOR = (Table.Color or shade)
  1191. local hOK,sOK,vOK = Color3.toHSV(COLOR)
  1192. local RAINBOWPART = false
  1193. if sOK > .1 then
  1194. RAINBOWPART = true
  1195. end
  1196. local TIME = (Table.Time or 45)
  1197. local SOUNDID = (Table.SoundID or nil)
  1198. local SOUNDPITCH = (Table.SoundPitch or nil)
  1199. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1200. coroutine.resume(coroutine.create(function()
  1201. local PLAYSSOUND = false
  1202. local SOUND = nil
  1203. local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true)
  1204. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1205. PLAYSSOUND = true
  1206. SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
  1207. end
  1208. EFFECT.Color = COLOR
  1209. if RAINBOWPART then
  1210. coroutine.resume(coroutine.create(function()
  1211. while not stopeverything and EFFECT:IsDescendantOf(game) do
  1212. EFFECT.Color = x
  1213. Swait()
  1214. end
  1215. end))
  1216. end
  1217. local MSH = nil
  1218. if TYPE == "Sphere" then
  1219. MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new())
  1220. elseif TYPE == "Block" then
  1221. MSH = Instance.new("BlockMesh",EFFECT)
  1222. MSH.Scale = Vector3.new(SIZE.X,SIZE.Y,SIZE.Z)
  1223. elseif TYPE == "Wave" then
  1224. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
  1225. elseif TYPE == "Ring" then
  1226. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,.1),Vector3.new())
  1227. elseif TYPE == "Slash" then
  1228. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
  1229. elseif TYPE == "Round Slash" then
  1230. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
  1231. elseif TYPE == "Swirl" then
  1232. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","1051557","",SIZE,Vector3.new())
  1233. elseif TYPE == "Skull" then
  1234. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new())
  1235. elseif TYPE == "Crystal" then
  1236. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new())
  1237. end
  1238. if MSH ~= nil then
  1239. local MOVESPEED = nil
  1240. if MOVEDIRECTION ~= nil then
  1241. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1242. end
  1243. local GROWTH = SIZE - ENDSIZE
  1244. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1245. EFFECT.CFrame = CFRAME
  1246. for LOOP = 1,TIME+1 do
  1247. Swait()
  1248. MSH.Scale = MSH.Scale - GROWTH/TIME
  1249. if TYPE == "Wave" then
  1250. MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8)
  1251. end
  1252. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1253. EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
  1254. if MOVEDIRECTION ~= nil then
  1255. local ORI = EFFECT.Orientation
  1256. EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
  1257. EFFECT.Orientation = ORI
  1258. end
  1259. end
  1260. if PLAYSSOUND == false then
  1261. EFFECT:remove()
  1262. else
  1263. repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false
  1264. EFFECT:remove()
  1265. end
  1266. else
  1267. if PLAYSSOUND == false then
  1268. EFFECT:remove()
  1269. else
  1270. repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false
  1271. EFFECT:remove()
  1272. end
  1273. end
  1274. end))
  1275. end
  1276. --
  1277. local fixinggui = false
  1278. local gui = nil
  1279. local exitbutton = nil
  1280. local fpsbutton = nil
  1281. --[[
  1282. local exitbutton = Instance.new("TextButton",gui)
  1283. exitbutton.TextScaled = true
  1284. exitbutton.Font = "Code"
  1285. exitbutton.Name = "Idek"
  1286. exitbutton.BorderSizePixel = 0
  1287. exitbutton.BackgroundTransparency = .5
  1288. spawn(function() RainbowifyText(exitbutton) end)
  1289. game:GetService("RunService").Heartbeat:Connect(function(timeBetween)
  1290. local FPS = math.floor(1/timeBetween)
  1291. exitbutton.Text = "┃"..FPS.."┃"
  1292. wait(1)
  1293. end)
  1294. exitbutton.TextStrokeTransparency = 0
  1295. exitbutton.BackgroundColor3 = Color3.new(.5,.5,.5)
  1296. --exitbutton.Text = "Leave Game!"
  1297. exitbutton.Size = UDim2.new(.25,0,0,36)
  1298. exitbutton.AnchorPoint = Vector2.new(0,1)
  1299. exitbutton.Position = UDim2.new(.35,0,0,-2)
  1300. gui.Parent = Player:FindFirstChildOfClass("PlayerGui")
  1301. exitbutton.MouseButton1Up:Connect(function()
  1302. game.Players.LocalPlayer:Kick("You Have Left!")
  1303. end)
  1304. --]]
  1305. if lplr.Name == USERNAME then
  1306. gui = Instance.new("ScreenGui")
  1307. gui.Name = randomstring()
  1308. fixcharbutton = Instance.new("TextLabel",gui)
  1309. fixcharbutton.TextScaled = true
  1310. fixcharbutton.Font = "Code"
  1311. fixcharbutton.Name = randomstring()
  1312. fixcharbutton.BorderSizePixel = 0
  1313. fixcharbutton.BackgroundTransparency = .5
  1314. fixcharbutton.TextStrokeColor3 = shade
  1315. fixcharbutton.TextStrokeTransparency = 0
  1316. fixcharbutton.BackgroundColor3 = Color3.new(.5,.5,.5)
  1317. fixcharbutton.Text = "┃┃"
  1318. fixcharbutton.Size = UDim2.new(.2,0,0,36)
  1319. fixcharbutton.AnchorPoint = Vector2.new(1,1)
  1320. fixcharbutton.Position = UDim2.new(0.335,0,0,0)
  1321. exitbutton = Instance.new("TextButton",gui)
  1322. exitbutton.TextScaled = true
  1323. exitbutton.Font = "Code"
  1324. exitbutton.Name = randomstring()
  1325. exitbutton.BorderSizePixel = 0
  1326. exitbutton.BackgroundTransparency = .5
  1327. exitbutton.TextStrokeColor3 = shade
  1328. exitbutton.TextStrokeTransparency = 0
  1329. exitbutton.BackgroundColor3 = Color3.new(.5,.5,.5)
  1330. exitbutton.Text = "┃REJOIN GAME┃"
  1331. exitbutton.Size = UDim2.new(.2,0,0,36)
  1332. exitbutton.AnchorPoint = Vector2.new(0,1)
  1333. exitbutton.Position = UDim2.new(.735,0,0,0)
  1334. exitbutton.MouseButton1Up:Connect(function()
  1335. game.Players.LocalPlayer:Kick("\nRejoining...")
  1336. wait()
  1337. game:GetService('TeleportService'):Teleport(game.PlaceId, game.Players.LocalPlayer)
  1338. end)
  1339. fpsbutton = Instance.new("TextLabel",gui)
  1340. fpsbutton.TextScaled = true
  1341. fpsbutton.Font = "Code"
  1342. fpsbutton.Name = randomstring()
  1343. fpsbutton.BorderSizePixel = 0
  1344. fpsbutton.BackgroundTransparency = .5
  1345. fpsbutton.TextStrokeColor3 = shade
  1346. fpsbutton.TextStrokeTransparency = 0
  1347. fpsbutton.BackgroundColor3 = Color3.new(.5,.5,.5)
  1348. fpsbutton.Text = "┃8888┃"
  1349. game:GetService("RunService").Heartbeat:Connect(function(timeBetween)
  1350. local FPS = math.floor(1/timeBetween)
  1351. fpsbutton.Text = "┃"..FPS.."┃"
  1352. swait()
  1353. end)
  1354. fpsbutton.Size = UDim2.new(.2,0,0,36)
  1355. fpsbutton.AnchorPoint = Vector2.new(0,1)
  1356. fpsbutton.Position = UDim2.new(.535,0,0,0)
  1357. Songbutton = Instance.new("TextLabel",gui)
  1358. Songbutton.TextScaled = true
  1359. Songbutton.Font = "Code"
  1360. Songbutton.Name = randomstring()
  1361. Songbutton.BorderSizePixel = 0
  1362. Songbutton.BackgroundTransparency = .5
  1363. Songbutton.TextStrokeColor3 = shade
  1364. Songbutton.TextStrokeTransparency = 0
  1365. Songbutton.BackgroundColor3 = Color3.new(.5,.5,.5)
  1366. Songbutton.Text = "┃┃"
  1367. Songbutton.Size = UDim2.new(.2,0,0,36)
  1368. Songbutton.AnchorPoint = Vector2.new(0,1)
  1369. Songbutton.Position = UDim2.new(0.335,0,0,0)
  1370. gui.Parent = Player:FindFirstChildOfClass("PlayerGui")
  1371. coroutine.resume(coroutine.create(function()
  1372. while not stopeverything do
  1373. Songbutton.Text = "┃"..sick.SoundId.."┃"
  1374. fixcharbutton.Text = "┃"..NAMEMODE.Text.."┃" --epic real no fake
  1375. Swait()
  1376. end
  1377. end))
  1378. spawn(function() RainbowifyText(fixcharbutton) end)
  1379. spawn(function() RainbowifyText(exitbutton) end)
  1380. spawn(function() RainbowifyText(Songbutton) end)
  1381. spawn(function() RainbowifyText(fpsbutton) end)
  1382. end
  1383. -------
  1384. function WAEFFX(Table)
  1385. local TYPE = (Table.EffectType or "Sphere")
  1386. local SIZE = (Table.Size or Vector3.new(1,1,1))
  1387. local ENDSIZE = (Table.Size2 or Vector3.new(0,0,0))
  1388. local TRANSPARENCY = (Table.Transparency or 0)
  1389. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1390. local CFRAME = (Table.CFrame or Torso.CFrame)
  1391. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1392. local ROTATION1 = (Table.RotationX or 0)
  1393. local ROTATION2 = (Table.RotationY or 0)
  1394. local ROTATION3 = (Table.RotationZ or 0)
  1395. local MATERIAL = (Table.Material or "Neon")
  1396. local COLOR = (Table.Color or shade)
  1397. local hOK,sOK,vOK = Color3.toHSV(COLOR)
  1398. local RAINBOWPART = false
  1399. local TIME = (Table.Time or 45)
  1400. local SOUNDID = (Table.SoundID or nil)
  1401. local SOUNDPITCH = (Table.SoundPitch or nil)
  1402. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1403. coroutine.resume(coroutine.create(function()
  1404. local PLAYSSOUND = false
  1405. local SOUND = nil
  1406. local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true)
  1407. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1408. PLAYSSOUND = true
  1409. SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
  1410. end
  1411. EFFECT.Color = COLOR
  1412. local MSH = nil
  1413. if TYPE == "Sphere" then
  1414. MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new(0,0,0))
  1415. elseif TYPE == "Block" then
  1416. MSH = Instance.new("BlockMesh",EFFECT)
  1417. MSH.Scale = Vector3.new(SIZE.X,SIZE.Y,SIZE.Z)
  1418. elseif TYPE == "Wave" then
  1419. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
  1420. elseif TYPE == "Ring" then
  1421. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new(0,0,0))
  1422. elseif TYPE == "Slash" then
  1423. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0))
  1424. elseif TYPE == "Round Slash" then
  1425. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0))
  1426. elseif TYPE == "Swirl" then
  1427. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","1051557","",SIZE,Vector3.new(0,0,0))
  1428. elseif TYPE == "Skull" then
  1429. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new(0,0,0))
  1430. elseif TYPE == "Crystal" then
  1431. MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new(0,0,0))
  1432. end
  1433. if MSH ~= nil then
  1434. local MOVESPEED = nil
  1435. if MOVEDIRECTION ~= nil then
  1436. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1437. end
  1438. local GROWTH = SIZE - ENDSIZE
  1439. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1440. EFFECT.CFrame = CFRAME
  1441. for LOOP = 1,TIME+1 do
  1442. Swait()
  1443. MSH.Scale = MSH.Scale - GROWTH/TIME
  1444. if TYPE == "Wave" then
  1445. MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8)
  1446. end
  1447. if TYPE == "Block" then
  1448. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1449. else
  1450. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1451. end
  1452. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1453. EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
  1454. if MOVEDIRECTION ~= nil then
  1455. local ORI = EFFECT.Orientation
  1456. EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
  1457. EFFECT.Orientation = ORI
  1458. end
  1459. end
  1460. if PLAYSSOUND == false then
  1461. EFFECT:remove()
  1462. else
  1463. repeat if stopeverything then task.wait(HUGE) end Swait() until SOUND.Playing == false
  1464. EFFECT:remove()
  1465. end
  1466. else
  1467. if PLAYSSOUND == false then
  1468. EFFECT:remove()
  1469. else
  1470. repeat if stopeverything then task.wait(HUGE) end Swait() until SOUND.Playing == false
  1471. EFFECT:remove()
  1472. end
  1473. end
  1474. end))
  1475. end
  1476. function Lightning(Part0,Part1,Timess,Offset,Color,Timer,sSize,eSize,Trans,Boomer,sBoomer,Trans2)
  1477. local magz = (Part0 - Part1).Magnitude
  1478. local Times = math.floor(math.clamp(magz/10,1,20))
  1479. local curpos = Part0
  1480. local trz = {
  1481. -Offset,
  1482. Offset
  1483. }
  1484. for i = 1,Times do
  1485. local li = Instance.new("Part",Effects)
  1486. li.Name = randomstring()
  1487. li.TopSurface = 0
  1488. li.Material = "Neon"
  1489. li.BottomSurface = 0
  1490. li.Anchored = true
  1491. li.Locked = true
  1492. li.Transparency = 0
  1493. li.Color = Color
  1494. li.formFactor = "Custom"
  1495. li.CanCollide = false
  1496. li.Size = Vector3.new(0.1,0.1,magz/Times)
  1497. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1498. local trolpos = CFrame.new(curpos,Part1) * CFrame.new(0,0,magz/Times).p + Offzet
  1499. if Times == i then
  1500. local magz2 = (curpos - Part1).Magnitude
  1501. li.Size = Vector3.new(0.1,0.1,magz2)
  1502. li.CFrame = CFrame.new(curpos,Part1) * CFrame.new(0,0,-magz2/2)
  1503. else
  1504. li.CFrame = CFrame.new(curpos,trolpos) * CFrame.new(0,0,magz/Times/2)
  1505. end
  1506. curpos = li.CFrame * CFrame.new(0,0,magz/Times/2).p
  1507. li:Destroy()
  1508. Effect({Time = Timer,EffectType = "Box",Size = Vector3.new(sSize,sSize,li.Size.Z),Size2 = Vector3.new(eSize,eSize,li.Size.Z),Transparency = Trans,Transparency2 = Trans2 or 1,CFrame = li.CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = li.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = Boomer,Boomerang = 0,SizeBoomerang = sBoomer})
  1509. end
  1510. end
  1511. ---------------------------------------------------------------------------------
  1512. HUGE = math.huge
  1513. local lit = game:GetService("Lighting")
  1514. function checksky(v)
  1515. if v:IsA("BloomEffect") then
  1516. return
  1517. end
  1518. if v:IsA("PostEffect") or v:IsA("Sky") or v:IsA("Atmosphere") then
  1519. game:GetService("Debris"):AddItem(v,.01)
  1520. end
  1521. end
  1522. for i,v in pairs(lit:GetDescendants()) do
  1523. checksky(v)
  1524. end
  1525. lit.DescendantAdded:Connect(function(v)
  1526. if stopeverything then wait(HUGE) end
  1527. checksky(v)
  1528. end)
  1529. Bloom = Instance.new("BloomEffect",game:GetService("Lighting"))
  1530. VISUALS = game:GetService("Lighting")
  1531. VISUALSSz = game:GetService("Lighting")
  1532. local bswcrlightingeffect = Instance.new("BoolValue")
  1533. bswcrlightingeffect.Name = "BSWCRLightingEffect"
  1534. bswcrlightingeffect.Value = false
  1535. pcall(function() -- stole this from BSWCR
  1536. VISUALS.ClockTime = 6
  1537. Bloom.Intensity = 0 + sick.PlaybackLoudness/500
  1538. VISUALSSz.ExposureCompensation = math.clamp((0 + sick.PlaybackLoudness/125),0,5)
  1539. VISUALSSz.FogEnd = math.clamp(sick.PlaybackLoudness,50,1000)
  1540. VISUALSSz.Brightness = 0
  1541. VISUALS.EnvironmentDiffuseScale = 0 + sick.PlaybackLoudness/100
  1542. if dienerd ~= true then
  1543. lit.Ambient = Color3.new(1,1,1)
  1544. lit.Brightness = 1
  1545. lit.ColorShift_Bottom = Color3.new()
  1546. lit.ColorShift_Top = Color3.new()
  1547. lit.EnvironmentDiffuseScale = 0
  1548. lit.EnvironmentSpecularScale = 0
  1549. lit.GlobalShadows = true
  1550. lit.OutdoorAmbient = Color3.new(.5,.5,.5)
  1551. lit.ClockTime = 6
  1552. lit.GeographicLatitude = 41.733
  1553. lit.ExposureCompensation = 0
  1554. lit.FogColor = Color3.fromRGB(192,192,192)
  1555. lit.FogEnd = 100000
  1556. end
  1557. end)
  1558. --------------------------------------------------------------------------
  1559. Holetwo = GUN
  1560. MAINRUINCOLOR = Color3.new(0,0,0)
  1561. function Shoot()
  1562. if mode == 97 --[[or mode == number]] then
  1563. return end
  1564. ATTACK = true
  1565. Rooted = false
  1566. turnto(Mouse.Hit.p)
  1567. for i = 0,.5,.05 do
  1568. swait()
  1569. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1570. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1571. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1572. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  1573. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  1574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),.7/3)
  1575. Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-30)),1/3)
  1576. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)) * rscp,1/3)
  1577. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)) * lscp,1/3)
  1578. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
  1579. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
  1580. end
  1581. Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = x,SoundID = 642890855,SoundPitch = .81,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  1582. Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = MAINRUINCOLOR,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  1583. for i = 0,2 do
  1584. Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = x,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
  1585. Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = MAINRUINCOLOR,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
  1586. end
  1587. local mousehit = Mouse.Hit
  1588. local DISTANCE = (Holetwo.Position - mousehit.p).Magnitude
  1589. local killbeam = CreatePart(3,Effects,"Neon",0,0,MAINRUINCOLOR,"Kill Beam",Vector3.new(1,DISTANCE,1))
  1590. killbeam.CFrame = CFrame.new(Holetwo.Position,mousehit.p) * CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
  1591. MakeForm(killbeam,"Cyl")
  1592. coroutine.resume(coroutine.create(function()
  1593. for i = 1,25 do
  1594. swait()
  1595. killbeam.Color = x
  1596. killbeam.Transparency = i/25
  1597. end
  1598. killbeam:Destroy()
  1599. end))
  1600. for i = 1,4 do
  1601. coroutine.resume(coroutine.create(function()
  1602. Lightning(Holetwo.Position,mousehit.p,15,3.5,x,25,0,1,0,true,55)
  1603. end))
  1604. end
  1605. coroutine.resume(coroutine.create(function()
  1606. Lightning(Holetwo.Position,mousehit.p,15,3.5,x,25,0,1,0,true,55)
  1607. Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = x,SoundID = 821439273,SoundPitch = .8,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  1608. Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = MAINRUINCOLOR,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
  1609. for i = 0,2 do
  1610. for a = 0, 14 do
  1611. EFFECT1(3,math.random(4,8),"Add",mousehit*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,x,0)
  1612. end
  1613. end
  1614. end))
  1615. for i = 0,.5,.075 do
  1616. Swait()
  1617. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1618. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1619. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1620. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  1621. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  1622. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),.7/3)
  1623. Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-60)),1/3)
  1624. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(160),math.rad(-20),math.rad(60)) * rscp,1/3)
  1625. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(40),math.rad(5),math.rad(5)) * lscp,1/3)
  1626. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
  1627. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
  1628. end
  1629. ATTACK = false
  1630. Rooted = false
  1631. end
  1632. --fly gotta be here
  1633. function Gangstas()
  1634. if mode == 97 --[[or mode == number]] then
  1635. return end
  1636. ATTACK = true
  1637. Rooted = true
  1638. CreateSound(6070263388,Head,10,1,false)
  1639. for i=0, 12, 0.1 / Animation_Speed do
  1640. Swait()
  1641. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1642. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1643. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1644. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1645. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  1646. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  1647. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1648. sine = sine + 1
  1649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),1)
  1650. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-45+math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),1)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,1)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,1)
  1653. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-45),math.rad(80),math.rad(0)),1)
  1654. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-35),math.rad(-80),math.rad(0)),1)
  1655. end
  1656. ATTACK = false
  1657. Rooted = false
  1658. end
  1659. local bl = Color3.new(0,0,0)
  1660. b=bl
  1661. local gng = nil
  1662. local fonts = {"Antique","Arcade","Arial","ArialBold","Bodoni","Cartoon","Code","Fantasy","Garamond","Gotham","GothamBlack","GothamBold","GothamSemibold","Highway","SciFi","SourceSans","SourceSansBold","SourceSansItalic","SourceSansLight","SourceSansSemibold"}
  1663. function warnedpeople2(whom)
  1664. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1665. coroutine.resume(coroutine.create(function()
  1666. if v.PlayerGui:FindFirstChild("ARRIVAL")~= nil then
  1667. v.PlayerGui:FindFirstChild("ARRIVAL"):destroy()
  1668. end
  1669. local droppingFrame = false
  1670. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1671. scrg.Name = "ARRIVAL"
  1672. local mainFrame = Instance.new("Frame", scrg)
  1673. mainFrame.Name = "MainFrame"
  1674. mainFrame.BackgroundTransparency = 1
  1675. mainFrame.BorderSizePixel = 0
  1676. mainFrame.Size = UDim2.new(1, 0, -0.013, 100)
  1677. mainFrame.Position = UDim2.new(0, 0, 0.365, 0)
  1678. local TextFrame = Instance.new("TextLabel",mainFrame)
  1679. TextFrame.Name = "TextFrame"
  1680. TextFrame.Font = "Arcade"
  1681. TextFrame.Text = ""
  1682. TextFrame.TextScaled = true
  1683. TextFrame.TextSize = 9
  1684. TextFrame.TextStrokeTransparency = 1
  1685. TextFrame.BackgroundTransparency = 1
  1686. TextFrame.TextColor3 = Color3.new(1, 1, 1)
  1687. TextFrame.TextStrokeColor3 = Color3.new(1, 1, 1)
  1688. TextFrame.Size = UDim2.new(1, 0, 0, 92)
  1689. TextFrame.Position = UDim2.new(0, 0, 0, 0)
  1690. local fvalen = 0.55
  1691. local fval = -0.49
  1692. coroutine.resume(coroutine.create(function()
  1693. while true do
  1694. Swait()
  1695. mainFrame.BackgroundColor3 = b
  1696. mainFrame.BorderColor3 = b
  1697. local randomfont = fonts[math.random(1,#fonts)]
  1698. TextFrame.Font = randomfont
  1699. TextFrame.TextColor3 = b
  1700. TextFrame.TextStrokeColor3 = shade
  1701. if(not droppingFrame)then
  1702. mainFrame.Rotation = 0 - 2 * math.cos(SINE / 24)
  1703. end
  1704. TextFrame.TextStrokeTransparency = 0
  1705. end
  1706. end))
  1707. for i = 1,string.len(whom),1 do
  1708. TextFrame.Text = string.sub(whom,1,i)
  1709. Swait()
  1710. end
  1711. wait(2)
  1712. droppingFrame = true
  1713. mainFrame.Rotation = 0
  1714. local vinc2 = 1
  1715. for i = 0, 99 do
  1716. Swait()
  1717. vinc2 = vinc2 + 0.25
  1718. mainFrame.Position = mainFrame.Position + UDim2.new(0,0,0.0005*vinc2,0)
  1719. end
  1720. scrg:Destroy()
  1721. end))
  1722. end
  1723. end
  1724. local lplr = game:GetService("Players").LocalPlayer
  1725. do
  1726. local sayingstuff = Instance.new("ScreenGui")
  1727. sayingstuff.Name = "USC Loaded"
  1728. sayingstuff.ResetOnSpawn = false
  1729. sayingstuff.Parent = lplr:FindFirstChildOfClass("PlayerGui")
  1730. local sayingstuff3 = Instance.new("TextLabel",sayingstuff)
  1731. sayingstuff3.BackgroundTransparency = 1
  1732. sayingstuff3.BorderSizePixel = 0
  1733. sayingstuff3.Text = ""
  1734. sayingstuff3.Font = "Code"
  1735. sayingstuff3.TextScaled = true
  1736. sayingstuff3.TextStrokeTransparency = 0
  1737. sayingstuff3.Size = UDim2.new(.8,0,.2,0)
  1738. sayingstuff3.AnchorPoint = Vector2.new(.5,1)
  1739. sayingstuff3.Position = UDim2.new(.5,0,1,0)
  1740. spawn(function() RainbowifyText(sayingstuff3) end)
  1741. local ding = Instance.new("Sound")
  1742. ding.Name = "Ding!"
  1743. ding.Volume = 10
  1744. ding.SoundId = "rbxassetid://5035412139"
  1745. ding.Looped = false
  1746. ding.Playing = true
  1747. ding.Parent = sayingstuff
  1748. local text = "USC Loaded"
  1749. coroutine.resume(coroutine.create(function()
  1750. warnedpeople2(text)
  1751. end))
  1752. coroutine.resume(coroutine.create(function()
  1753. for i = 1,string.len(text) do
  1754. swait()
  1755. coroutine.resume(coroutine.create(function()
  1756. local g = Instance.new("Sound",game:GetService("Chat"))
  1757. g.SoundId = "rbxassetid://5710022772"
  1758. g.Volume = 2
  1759. g.Name = randomstring()
  1760. g.PlayOnRemove = true
  1761. g:Play()
  1762. g:Destroy()
  1763. end))
  1764. sayingstuff3.Text = string.sub(text,1,i)
  1765. end
  1766. end))
  1767. game:GetService("TweenService"):Create(sayingstuff3,TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false,3.5),{AnchorPoint = Vector2.new(.5,0)}):Play()
  1768. game:GetService("Debris"):AddItem(sayingstuff,4.5)
  1769. end
  1770. BAChanges={"Bad Apple","Bad apple","bad Apple","bad apple","BaD APpLE","BAD APPLE","BAd APpLEe","BaD aPpLe","bAd ApPlE","Bad APPLE","BAD Apple","ⓑⓐⓓ ⓐⓟⓟⓛⓔ","ßãÐ ÄpPL£","6/\\D 4PP1E","əlddɐ pɐq","Pad Bapple","【Bad Apple】","乃卂ᗪ 卂卩卩ㄥ乇","日丹句 丹尸尸しヨ","乃ムり ムアアレ乇","Bad░Λpple (じ遠グ)","Bad Apple!!","🄱🄰🄳 🄰🄿🄿🄻🄴","B64 APP7E","🅱🅰🅳 🅰🅿🅿🅻🅴","BΛD ΛPPᄂΣ","вα∂ αρρℓє","ßåÐ Äþþlê","฿₳Đ ₳₱₱ⱠɆ","【B】【a】【d】 【A】【p】【p】【l】【e】","『B』『a』『d』 『A』『p』『p』『l』『e』","6vd D8pp|e","▀▄▀▄▀▄ b𝐚𝔻 ᗩⓟℙᒪє ▄▀▄▀▄▀","👌︎♋︎♎︎ ✌︎◻︎◻︎●︎♏︎","°°°·.°·..·°¯°·._.· 🎀 𝐵𝒶𝒹 𝒜𝓅𝓅𝓁𝑒 🎀 ·._.·°¯°·..·°.·°°°","B̸̛̰̯̯͇͚͉͈̣̒͊̽̑̾̚͝ͅạ̸̲̭̥̩̥̗̄͗̾́́̓̓͘ͅd̵̮͌̽̀̇̇͜ ̶̮̱͊̃̌̃͂̓̂A̷̡̟̱̪͔͒͗̍̑̾p̴̛̛̭͙̫̫͉̲͕̟͈̉̓p̸̨͎̗͎̫͓̺͉̗̾͊̈́̐̅͠l̴̢̠͍̻̹̱̼̯̬̟̇̈́͋̆͌̋͠ḝ̷̼̳̘̖̗̗͆͒̆̅͛̍̀͋"}
  1771. function RandomCaps(str)
  1772. local new = ""
  1773. for i = 1, #str do
  1774. if(math.random(1,2) == 1)then
  1775. new = new .. (str:sub(i,i):upper())
  1776. else
  1777. new = new .. str:sub(i,i)
  1778. end
  1779. end
  1780. return new
  1781. end
  1782. while true do
  1783. Swait()
  1784. script.Parent = WEAPONGUI
  1785. ANIMATE.Parent = nil
  1786. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1787. v:Stop();
  1788. end
  1789. SINE = SINE + CHANGE
  1790. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1791. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1792. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1793. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  1794. local forwardvec = math.clamp((Torso.Velocity*Torso.CFrame.lookVector).X+(Torso.Velocity*Torso.CFrame.lookVector).Z,-Humanoid.WalkSpeed,Humanoid.WalkSpeed)
  1795. local sidevec = math.clamp((Torso.Velocity*Torso.CFrame.rightVector).X+(Torso.Velocity*Torso.CFrame.rightVector).Z,-Humanoid.WalkSpeed,Humanoid.WalkSpeed)
  1796. local sidevelocity = sidevec/Humanoid.WalkSpeed
  1797. local forwardvelocity = forwardvec/Humanoid.WalkSpeed
  1798. if -RootPart.Velocity.Y / 1.5 > -5 and -RootPart.Velocity.Y / 1.5 < 150 then
  1799. velocityYFall = RootPart.Velocity.Y / 1.5
  1800. elseif -RootPart.Velocity.Y / 1.5 < -5 then
  1801. velocityYFall = 5
  1802. elseif -RootPart.Velocity.Y / 1.5 > 150 then
  1803. velocityYFall = -150
  1804. end
  1805. if -RootPart.Velocity.Y / 180 > 0 and -RootPart.Velocity.Y / 180 < 1.2 then
  1806. velocityYFall2 = RootPart.Velocity.Y / 180
  1807. elseif -RootPart.Velocity.Y / 180 < 0 then
  1808. velocityYFall2 = 0
  1809. elseif -RootPart.Velocity.Y / 180 > 1.2 then
  1810. velocityYFall2 = -1.2
  1811. end
  1812. if -RootPart.Velocity.Y / 1.5 > -5 and -RootPart.Velocity.Y / 1.5 < 50 then
  1813. velocityYFall3 = RootPart.Velocity.Y / 1.5
  1814. elseif -RootPart.Velocity.Y / 1.5 < -5 then
  1815. velocityYFall3 = 5
  1816. elseif -RootPart.Velocity.Y / 1.5 > 50 then
  1817. velocityYFall3 = -50
  1818. end
  1819. if -RootPart.Velocity.Y / 1.5 > -50 and -RootPart.Velocity.Y / 1.5 < 20 then
  1820. velocityYFall4 = RootPart.Velocity.Y / 1.5
  1821. elseif -5 > -RootPart.Velocity.Y / 180 then
  1822. velocityYFall4 = 5
  1823. elseif -RootPart.Velocity.Y / 180 > 50 then
  1824. velocityYFall4 = -50
  1825. end
  1826. if RootPart.RotVelocity.Y / 6 < 1 and RootPart.RotVelocity.Y / 6 > -1 then
  1827. neckrotY = RootPart.RotVelocity.Y / 6
  1828. elseif RootPart.RotVelocity.Y / 6 < -1 then
  1829. neckrotY = -1
  1830. elseif RootPart.RotVelocity.Y / 6 > 1 then
  1831. neckrotY = 1
  1832. end
  1833. if RootPart.RotVelocity.Y / 8 < 0.6 and RootPart.RotVelocity.Y / 8 > -0.6 then
  1834. neckrotY2 = RootPart.RotVelocity.Y / 8
  1835. elseif RootPart.RotVelocity.Y / 8 < -0.6 then
  1836. neckrotY2 = -0.6
  1837. elseif RootPart.RotVelocity.Y / 8 > 0.6 then
  1838. neckrotY2 = 0.6
  1839. end
  1840. if RootPart.RotVelocity.Y / 6 < 0.2 and RootPart.RotVelocity.Y / 6 > -0.2 then
  1841. torsorotY = RootPart.RotVelocity.Y / 6
  1842. elseif RootPart.RotVelocity.Y / 6 < -0.2 then
  1843. torsorotY = -0.2
  1844. elseif RootPart.RotVelocity.Y / 6 > 0.2 then
  1845. torsorotY = 0.2
  1846. end
  1847. if RootPart.RotVelocity.Y / 8 < 0.2 and RootPart.RotVelocity.Y / 8 > -0.2 then
  1848. torsorotY2 = RootPart.RotVelocity.Y / 8
  1849. elseif RootPart.RotVelocity.Y / 8 < -0.2 then
  1850. torsorotY2 = -0.2
  1851. elseif RootPart.RotVelocity.Y / 8 > 0.2 then
  1852. torsorotY2 = 0.2
  1853. end
  1854. torsoY = -(Torso.Velocity * Vector3.new(1, 0, 1)).magnitude / 20
  1855. torsoY2 = -(Torso.Velocity * Vector3.new(1, 0, 1)).magnitude / 36
  1856. local rightvector = (RootPart.Velocity * RootPart.CFrame.rightVector).X + (RootPart.Velocity * RootPart.CFrame.rightVector).Z
  1857. local lookvector = (RootPart.Velocity * RootPart.CFrame.lookVector).X + (RootPart.Velocity * RootPart.CFrame.lookVector).Z
  1858. if lookvector > Humanoid.WalkSpeed then
  1859. lookvector = Humanoid.WalkSpeed
  1860. end
  1861. if lookvector < -Humanoid.WalkSpeed then
  1862. lookvector = -Humanoid.WalkSpeed
  1863. end
  1864. if rightvector > Humanoid.WalkSpeed then
  1865. rightvector = Humanoid.WalkSpeed
  1866. end
  1867. if rightvector < -Humanoid.WalkSpeed then
  1868. rightvector = -Humanoid.WalkSpeed
  1869. end
  1870. local lookvel = lookvector / Humanoid.WalkSpeed
  1871. local rightvel = rightvector / Humanoid.WalkSpeed
  1872. local leftlegheight,rightlegheight = 0,0
  1873. local Rray,Lray = Ray.new(RightLeg.Position,RightLeg.CFrame.UpVector.Unit*-2),Ray.new(LeftLeg.Position,LeftLeg.CFrame.UpVector.Unit*-2)
  1874. local rp,Rpos = workspace:FindPartOnRayWithIgnoreList(Rray,{Character},false,true)
  1875. local lp,Lpos = workspace:FindPartOnRayWithIgnoreList(Lray,{Character},false,true)
  1876. leftlegheight,rightlegheight = 0,0
  1877. if rp then rightlegheight = (RightLeg.Position-Rpos).Magnitude-.95 end
  1878. if lp then leftlegheight = (LeftLeg.Position-Lpos).Magnitude-.95 end
  1879. if HITFLOOR == nil then
  1880. ANIM = "Midair"
  1881. if ATTACK == false then
  1882. if mode == 3 then
  1883. sick.SoundId = "rbxassetid://6498555267"
  1884. sick.Pitch = 1
  1885. NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
  1886. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  1887. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+ ((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  1888. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1889. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1890. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1891. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1892. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  1893. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  1894. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1895. elseif mode == 4 then
  1896. sick.SoundId = "rbxassetid://5485798026"
  1897. sick.Pitch = 1
  1898. NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
  1899. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  1900. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+ ((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  1901. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1902. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1903. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1904. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1905. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  1906. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  1907. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1908. elseif mode == 2 then
  1909. sick.SoundId = "rbxassetid://2649590402"
  1910. sick.Pitch = 1
  1911. NAMEMODE.Text = RandomCaps ("HSC - XSE")
  1912. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  1913. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+5*math.cos(SINE/40)),math.rad(180+1*math.cos(SINE/12)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  1914. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1915. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1916. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1917. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  1918. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  1919. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1920. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1921. elseif mode == 7 then
  1922. sick.SoundId = "rbxassetid://611191130"
  1923. sick.Pitch = 1
  1924. NAMEMODE.Text = RandomCaps ("iNSaNiTYFullVersion")
  1925. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  1926. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(113+-2*math.cos(SINE/37)),math.rad(180+5*math.cos(SINE/4)),math.cos(SINE / 0.25),math.rad(22+-2*math.cos(SINE/56))), 1 / Animation_Speed)
  1927. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1928. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1929. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1930. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1931. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1932. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  1933. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  1934. elseif mode == 9 then
  1935. sick.SoundId = "rbxassetid://6454152476"
  1936. sick.Pitch = 1
  1937. NAMEMODE.Text = RandomCaps ("OSC - Omegaskidded Cannon")
  1938. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  1939. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(113+-2*math.cos(SINE/37)),math.rad(180+5*math.cos(SINE/4)),math.cos(SINE / 0.25),math.rad(22+-2*math.cos(SINE/56))), 1 / Animation_Speed)
  1940. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1941. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1942. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1943. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  1944. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  1945. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1946. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1947. elseif mode == 11 then
  1948. sick.SoundId = "rbxassetid://4770746196"
  1949. sick.Pitch = 1
  1950. NAMEMODE.Text = RandomCaps ("Antiv7")
  1951. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  1952. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  1953. if math.random(1,30) == 1 then
  1954. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+math.random(-20,20)*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100))+math.random(-20,20),math.rad(0+math.random(-20,20)*math.cos(SINE/25))), 1 / Animation_Speed)
  1955. end
  1956. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1957. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1958. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1959. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1960. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1961. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  1962. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  1963. elseif mode == 1 then
  1964. sick.SoundId = "rbxassetid://2677233603"
  1965. sick.Pitch = 1
  1966. NAMEMODE.Text = BAChanges[MRANDOM(1,#BAChanges)]
  1967. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  1968. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(105+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  1969. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0+-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1970. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1971. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1972. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1973. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1974. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  1975. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  1976. elseif mode == 14 then
  1977. sick.SoundId = "rbxassetid://143666548"
  1978. sick.Pitch = 1
  1979. NAMEMODE.Text = RandomCaps ("Vibing")
  1980. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  1981. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+-0.05 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  1982. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1983. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1984. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1985. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1986. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1987. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  1988. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  1989. elseif mode == 12 then
  1990. sick.SoundId = "rbxassetid://1632083717"
  1991. sick.Pitch = 1
  1992. NAMEMODE.Text = RandomCaps ("Redemption")
  1993. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  1994. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(90+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  1995. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1996. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  1997. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1998. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  1999. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2000. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2001. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2002. elseif mode == 16 then
  2003. sick.SoundId = "rbxassetid://6768783121"
  2004. sick.Pitch = 1
  2005. NAMEMODE.Text = RandomCaps ("mlc")
  2006. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2007. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(125+-2*math.cos(SINE/20)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2008. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2009. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2010. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2011. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2012. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2013. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2014. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2015. elseif mode == 99 then
  2016. sick.SoundId = "rbxassetid://171230598"
  2017. sick.Pitch = 1
  2018. NAMEMODE.Text = RandomCaps ("Vaporwave")
  2019. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2020. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+math.random(-24,24)*math.cos(SINE/30)),math.rad(180+math.random(-24,24)*math.cos(SINE/28)),math.rad(0+math.random(-24,24)*math.cos(SINE/25))), 1 / Animation_Speed)
  2021. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2022. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2023. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2024. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2025. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2026. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2027. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2028. elseif mode == 5 then
  2029. sick.SoundId = "rbxassetid://6207243296"
  2030. sick.Pitch = 1
  2031. NAMEMODE.Text = RandomCaps ("iNSaNiTY")
  2032. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2033. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2034. if math.random(1,60) == 1 then
  2035. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+math.random(-20,20)*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100))+math.random(-20,20),math.rad(0+math.random(-20,20)*math.cos(SINE/25))), 1 / Animation_Speed)
  2036. end
  2037. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2038. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2039. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2040. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2041. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2042. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2043. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2044. elseif mode == 6 then
  2045. sick.SoundId = "rbxassetid://7092435374"
  2046. sick.Pitch = 1
  2047. NAMEMODE.Text = RandomCaps ("Hyperskidded Cannon XSE")
  2048. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2049. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(105+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2050. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2051. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2052. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2053. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2054. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2055. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2056. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2057. elseif mode == 8 then
  2058. sick.SoundId = "rbxassetid://6291841343"
  2059. sick.Pitch = 1
  2060. NAMEMODE.Text = RandomCaps ("LCV1")
  2061. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2062. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(75+-3*math.cos(SINE/12)),math.rad(185+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2063. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2064. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2065. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2066. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2067. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2068. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2069. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2070. elseif mode == 10 then
  2071. sick.SoundId = "rbxassetid://6190635423"
  2072. sick.Pitch = 1
  2073. NAMEMODE.Text = RandomCaps ("Spookeez")
  2074. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2075. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90+0*math.cos(SINE/30)),math.rad(180+-15*math.cos(SINE/30)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2076. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2077. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2078. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2079. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2080. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2081. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2082. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2083. elseif mode == 13 then
  2084. sick.SoundId = "rbxassetid://937247562"
  2085. sick.Pitch = 1
  2086. NAMEMODE.Text = RandomCaps ("Dep")
  2087. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2088. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(110+-2.5*math.cos(SINE/312)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+30*math.cos(SINE/12))), 1 / Animation_Speed)
  2089. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2090. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2091. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2092. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2093. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2094. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2095. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2096. elseif mode == 15 then
  2097. sick.SoundId = "rbxassetid://1382488262"
  2098. sick.Pitch = 1
  2099. NAMEMODE.Text = RandomCaps ("Pandora")
  2100. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2101. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+((1.1*SIZE)-1)) * ANGLES(math.rad(115+-4*math.cos(SINE/12)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2102. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2103. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2104. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2105. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2106. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2107. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2108. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2109. elseif mode == 17 then
  2110. sick.SoundId = "rbxassetid://6275837083"
  2111. sick.Pitch = 1
  2112. Humanoid.WalkSpeed = 30
  2113. NAMEMODE.Text = RandomCaps ("Glitch")
  2114. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2115. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(100+-10*math.sin(SINE/9)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  2116. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2117. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2118. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2119. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2120. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2121. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2122. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2123. elseif mode == 97 then
  2124. sick.SoundId = "rbxassetid://35930009"
  2125. sick.Pitch = 1
  2126. Humanoid.WalkSpeed = 90
  2127. NAMEMODE.Text = RandomCaps ("Krump")
  2128. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2129. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2130. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2131. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2132. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2133. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2134. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2135. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2136. sine = sine + 1
  2137. RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0+1*math.sin(sine/3),0+1*math.cos(sine/3),-.75) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(0)),1)
  2138. Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1)
  2139. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) * rscp,1)
  2140. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)) * lscp,1)
  2141. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(70)),1)
  2142. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-0.8,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),1)
  2143. elseif mode == 18 then
  2144. sick.SoundId = "rbxassetid://1076825525"
  2145. sick.Pitch = 1
  2146. Humanoid.WalkSpeed = 30
  2147. NAMEMODE.Text = RandomCaps ("RainbowKing")
  2148. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2149. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2150. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2151. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2152. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2153. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2154. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2155. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2156. elseif mode == 19 then
  2157. sick.SoundId = "rbxassetid://925806262"
  2158. sick.Pitch = 1
  2159. Humanoid.WalkSpeed = 30
  2160. NAMEMODE.Text = RandomCaps ("Glitch")
  2161. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2162. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2163. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2164. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2165. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2166. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2167. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2168. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2169. elseif mode == 20 then
  2170. sick.SoundId = "rbxassetid://573736432"
  2171. sick.Pitch = 1
  2172. Humanoid.WalkSpeed = 30
  2173. NAMEMODE.Text = RandomCaps ("Echo")
  2174. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2175. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2176. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2177. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2178. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2179. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2180. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2181. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2182. elseif mode == 21 then
  2183. sick.SoundId = "rbxassetid://1338971957"
  2184. sick.Pitch = 1
  2185. Humanoid.WalkSpeed = 30
  2186. NAMEMODE.Text = RandomCaps ("Chill")
  2187. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2188. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2189. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2190. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2191. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2192. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2193. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2194. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2195. elseif mode == 22 then
  2196. sick.SoundId = "rbxassetid://4835535512"
  2197. sick.Pitch = 1
  2198. Humanoid.WalkSpeed = 30
  2199. NAMEMODE.Text = RandomCaps ("BloodWater")
  2200. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2201. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2202. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2203. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2204. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2205. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2206. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2207. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2208. elseif mode == 23 then
  2209. sick.SoundId = "rbxassetid://278501300"
  2210. sick.Pitch = 1
  2211. Humanoid.WalkSpeed = 30
  2212. NAMEMODE.Text = ("")
  2213. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2214. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2215. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2216. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2217. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2218. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2219. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2220. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2221. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2222. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2223. elseif mode == 24 then
  2224. sick.SoundId = "rbxassetid://6372483829"
  2225. sick.Pitch = 1
  2226. Humanoid.WalkSpeed = 30
  2227. NAMEMODE.Text = RandomCaps("thorns")
  2228. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2229. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2230. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2231. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2232. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2233. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2234. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2235. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2236. elseif mode == 25 then
  2237. sick.SoundId = "rbxassetid://2242814132"
  2238. sick.Pitch = 1
  2239. Humanoid.WalkSpeed = 30
  2240. NAMEMODE.Text = RandomCaps("superublockalt")
  2241. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2242. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2243. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2244. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2245. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2246. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2247. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2248. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2249. elseif mode == 26 then
  2250. sick.SoundId = "rbxassetid://151915559"
  2251. sick.Pitch = 1
  2252. Humanoid.WalkSpeed = 30
  2253. NAMEMODE.Text = RandomCaps("Corrupt")
  2254. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2255. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2256. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2257. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2258. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2259. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2260. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2261. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2262. elseif mode == 27 then
  2263. sick.SoundId = "rbxassetid://1416035124"
  2264. sick.Pitch = 1
  2265. Humanoid.WalkSpeed = 30
  2266. NAMEMODE.Text = RandomCaps("katgod")
  2267. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2268. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2269. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2270. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2271. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2272. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2273. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2274. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2275. elseif mode == 28 then
  2276. sick.SoundId = "rbxassetid://844654533"
  2277. sick.Pitch = 1
  2278. Humanoid.WalkSpeed = 30
  2279. NAMEMODE.Text = RandomCaps("Uncolored")
  2280. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2281. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2282. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2283. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2284. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2285. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2286. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2287. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2288. elseif mode == 30 then
  2289. sick.SoundId = "rbxassetid://928385983"
  2290. sick.Pitch = 1
  2291. Humanoid.WalkSpeed = 30
  2292. NAMEMODE.Text = RandomCaps("Rainbow Infinite")
  2293. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2294. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2295. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2296. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2297. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2298. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2299. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2300. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2301. end end
  2302. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2303. ANIM = "Idle"
  2304. WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(1+sick.PlaybackLoudness/50,0.1,1+sick.PlaybackLoudness/50), Size2 = Vector3.new(1+sick.PlaybackLoudness/1,0.1,1+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2305. WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(0.4+sick.PlaybackLoudness/50,0.4,0.4+sick.PlaybackLoudness/50), Size2 = Vector3.new(0.4+sick.PlaybackLoudness/1,0.2,0.4+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2306. --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(20*sick.PlaybackLoudness/75,0,2*sick.PlaybackLoudness/75), Size2 = VT(1*sick.PlaybackLoudness/75,0.5,7*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = a, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2307. --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(2*sick.PlaybackLoudness/75,0,20*sick.PlaybackLoudness/75), Size2 = VT(7*sick.PlaybackLoudness/75,0.69,1*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2308. --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(8*sick.PlaybackLoudness/75,0,8*sick.PlaybackLoudness/75), Size2 = VT(4*sick.PlaybackLoudness/75,0.5,4*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2309. if ATTACK == false then
  2310. if mode == 3 then
  2311. sick.SoundId = "rbxassetid://6498555267"
  2312. sick.Pitch = 1
  2313. Humanoid.WalkSpeed = 30
  2314. NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
  2315. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2316. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2317. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2318. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2319. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2320. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2321. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2322. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2323. sine = sine + 1
  2324. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3)
  2325. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
  2326. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
  2327. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3)
  2328. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
  2329. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
  2330. elseif mode == 9 then
  2331. sick.SoundId = "rbxassetid://6454152476"
  2332. sick.Pitch = 1
  2333. Humanoid.WalkSpeed = 30
  2334. NAMEMODE.Text = RandomCaps ("OSC - Omegaskidded Cannon")
  2335. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2336. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2337. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2338. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2339. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2340. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2341. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2342. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2343. sine = sine + 1
  2344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, 0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-14), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.03 * COS(SINE / 12), -0.01) * ANGLES(RAD(-36), RAD(50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.03 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2350. elseif mode == 4 then
  2351. sick.SoundId = "rbxassetid://5485798026"
  2352. sick.Pitch = 1
  2353. Humanoid.WalkSpeed = 30
  2354. NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
  2355. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2356. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2357. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2358. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2359. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2360. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2361. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2362. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2363. sine = sine + 1
  2364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3)
  2365. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
  2366. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
  2367. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3)
  2368. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
  2369. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
  2370. elseif mode == 5 then
  2371. sick.SoundId = "rbxassetid://6207243296"
  2372. sick.Pitch = 1
  2373. Humanoid.WalkSpeed = 30
  2374. NAMEMODE.Text = RandomCaps ("iNSaNiTY")
  2375. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2376. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2377. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2378. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2379. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2380. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2381. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2382. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2383. sine = sine + 1
  2384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
  2385. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20),math.rad(10*math.cos(sine/100)),math.rad(0)),1)
  2386. if math.random(1,60) == 1 then
  2387. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
  2388. end
  2389. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
  2390. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
  2391. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(10),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
  2392. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(20),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
  2393. elseif mode == 2 then
  2394. sick.SoundId = "rbxassetid://2649590402"
  2395. sick.Pitch = 1
  2396. Humanoid.WalkSpeed = 30
  2397. NAMEMODE.Text = RandomCaps ("HSC - XSE")
  2398. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2399. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2400. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2401. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2402. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2403. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2404. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2405. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2406. sine = sine + 1
  2407. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0+0.5*math.cos(sine / 41)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 41)), math.rad(0+1*math.cos(sine / 27)), math.rad(0+1*math.cos(sine / 32))),0.35)
  2408. Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20+5*math.cos(sine / 40)), math.rad(0+1*math.cos(sine / 12)), math.rad(0)),0.35)
  2409. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,.5,-.1) * CFrame.Angles(math.rad(45),math.rad(-45),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
  2410. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-0.6, 0.5, -0.3) * CFrame.Angles(math.rad(60+1*math.cos(sine / 22)), math.rad(0+1*math.cos(sine / 25)), math.rad(70+1*math.cos(sine / 30))) * LEFTSHOULDERC0,0.35)
  2411. RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, -1) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-70)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 23)), math.rad(90+1*math.cos(sine / 34)), math.rad(0+1*math.cos(sine / 31))),0.35)
  2412. LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1 , 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 26)), math.rad(-90+1*math.cos(sine / 20)), math.rad(0+1*math.cos(sine / 30))),0.35)
  2413. elseif mode == 7 then
  2414. sick.SoundId = "rbxassetid://611191130"
  2415. sick.Pitch = 1
  2416. Humanoid.WalkSpeed = 30
  2417. NAMEMODE.Text = RandomCaps ("iNSaNiTYFullVersion")
  2418. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2419. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2420. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2421. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2422. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2423. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2424. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2425. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2426. sine = sine + 1
  2427. RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,0.2 - 0.1 * math.cos(sine / 20),-0.3)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(3),math.rad(15 - 2 * math.cos(sine / 56)),math.rad(50 - 2 * math.cos(sine / 32))),.1)
  2428. LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1 - 0.1 * math.cos(sine / 20),0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(3),math.rad(-1 - 2 * math.cos(sine / 56)),math.rad(20 + 2 * math.cos(sine / 32))),.1)
  2429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,-0 + 0.03 * math.cos(sine / 32),-1.2 + 0.1 * math.cos(sine / 20))*CFrame.Angles(math.rad(45 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-30 + 2 * math.cos(sine / 56))),.1)
  2430. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(23 - 2 * math.cos(sine / 37)),math.rad(0 + 5 * math.cos(sine / 43) - 5 * math.cos(sine / 0.25)),math.rad(22 - 2 * math.cos(sine / 56))),.1)
  2431. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*CFrame.Angles(math.rad(5 + 3 * math.cos(sine / 43)),math.rad(-14 - 5 * math.cos(sine / 52)),math.rad(63 + 9 * math.cos(sine / 45))),.1)
  2432. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.35,1 + 0.025 * math.cos(sine / 45),-0.2)*CFrame.Angles(math.rad(148 - 2 * math.cos(sine / 51)),math.rad(0 - 4 * math.cos(sine / 64)),math.rad(22 - 2 * math.cos(sine / 45))),.1)
  2433. elseif mode == 11 then
  2434. sick.SoundId = "rbxassetid://4770746196"
  2435. sick.Pitch = 1
  2436. Humanoid.WalkSpeed = 30
  2437. NAMEMODE.Text = RandomCaps ("Antiv7")
  2438. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2439. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2440. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2441. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2442. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2443. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2444. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2445. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2446. sine = sine + 1
  2447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
  2448. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(20),math.rad(10*math.cos(sine/100)),math.rad(0)),1)
  2449. if math.random(1,30) == 1 then
  2450. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
  2451. end
  2452. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(80+5*math.cos(sine/25)),0,math.rad(45))* RIGHTSHOULDERC0,.25)
  2453. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,.7/3)
  2454. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(10),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
  2455. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(20),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
  2456. elseif mode == 1 then
  2457. sick.SoundId = "rbxassetid://2677233603"
  2458. sick.Pitch = 1
  2459. Humanoid.WalkSpeed = 30
  2460. NAMEMODE.Text = BAChanges[MRANDOM(1,#BAChanges)]
  2461. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2462. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0+-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2463. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2464. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2465. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2466. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2467. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2468. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2469. sine = sine + 1
  2470. RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
  2471. LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
  2472. RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  2473. Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(15),math.rad(0),math.rad(0)),.1)
  2474. RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 28))),.1)
  2475. LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-20 - 2.5 * math.cos(sine / 28))),.1)
  2476. elseif mode == 14 then
  2477. sick.SoundId = "rbxassetid://143666548"
  2478. sick.Pitch = 1
  2479. Humanoid.WalkSpeed = 30
  2480. NAMEMODE.Text = RandomCaps ("Vibing")
  2481. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2482. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2483. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2484. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2485. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2486. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2487. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2488. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2489. sine = sine + 1
  2490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.7/3)
  2491. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
  2492. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1,.75,.07) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(-40)) * RIGHTSHOULDERC0,.7/3)
  2493. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1,.75,.1) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(40)) * LEFTSHOULDERC0,.7/3)
  2494. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0) * CFrame.Angles(math.rad(-12.5),math.rad(90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
  2495. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(12.5),math.rad(-90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
  2496. elseif mode == 12 then
  2497. sick.SoundId = "rbxassetid://1632083717"
  2498. sick.Pitch = 1
  2499. Humanoid.WalkSpeed = 30
  2500. NAMEMODE.Text = RandomCaps ("Redemption")
  2501. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2502. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2503. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2504. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2505. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2506. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2507. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2508. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2509. sine = sine + 1
  2510. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 1 * COS(sine / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2511. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2512. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(sine / 12), 0) * ANGLES(RAD(160 + 4 * COS(sine / 62)), RAD(0), RAD(15 - 3 * COS(sine / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(sine / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15 + 3 * COS(sine / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-17 + 9.4 * COS(sine / 26)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -.5, -0.5) * ANGLES(RAD(-22 + 10.8 * COS(sine / 32)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516. elseif mode == 98 then
  2517. sick.SoundId = "rbxassetid://1270145791"
  2518. sick.Pitch = 1
  2519. Humanoid.WalkSpeed = 30
  2520. NAMEMODE.Text = RandomCaps ("FAST BOIII")
  2521. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2522. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2523. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2524. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2525. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2526. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2527. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2528. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2529. sine = sine + 1
  2530. Humanoid.HipHeight = 0.1
  2531. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,-.2) * CFrame.Angles(math.rad(-sine*6),math.rad(0),math.rad(0)),.25)
  2532. Neck.C0 = Clerp(Neck.C0,NECKC0,.25)
  2533. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-75*math.sin(sine/5)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.25)
  2534. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(75*math.sin(sine/5)),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.25)
  2535. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(75*math.sin(sine/5)),math.rad(90),math.rad(0)),.25)
  2536. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-75*math.sin(sine/5)),math.rad(-90),math.rad(0)),.25)
  2537. elseif mode == 16 then
  2538. sick.SoundId = "rbxassetid://6768783121"
  2539. sick.Pitch = 1
  2540. Humanoid.WalkSpeed = 30
  2541. NAMEMODE.Text = RandomCaps ("mlc")
  2542. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2543. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2544. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2545. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2546. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2547. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2548. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2549. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2550. sine = sine + 1
  2551. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,0 - .5 * math.sin(sine/20))*CFrame.Angles(math.rad(-30.9-5*math.cos(sine/20)),0,0),.7/3)
  2552. Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(35-2*math.cos(sine/20)),math.rad(0),math.rad(0)),0.7/3)
  2553. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(15))* RIGHTSHOULDERC0, 1 / 3)
  2554. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-20 + 8.5 * math.cos(sine/20)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/20))) * LEFTSHOULDERC0,0.7/3)
  2555. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0) * CFrame.Angles(math.rad(0 + 38 * math.cos(sine/20)),math.rad(80),math.rad(0))*CFrame.Angles(0,0,math.rad(15 - 25 * math.cos(sine/20))),0.7/3)
  2556. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-30.9 + 38 * math.cos(sine/20)),math.rad(-80),math.rad(0))*CFrame.Angles(0,0,math.rad(-15 + 25 * math.cos(sine/20))),0.7/3)
  2557. elseif mode == 99 then
  2558. sick.SoundId = "rbxassetid://171230598"
  2559. sick.Pitch = 1
  2560. Humanoid.WalkSpeed = 30
  2561. NAMEMODE.Text = RandomCaps ("Vaporwave")
  2562. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2563. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2564. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2565. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2566. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2567. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2568. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2569. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2570. sine = sine + 1
  2571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0, 0, 2 + 1 * math.cos(sine / 18)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1 / Animation_Speed)
  2572. Neck.C0 = Clerp(Neck.C0,NECKC0 * CF(0*1, 0*1, 0*1 + ((1*1) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed)
  2573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed)
  2576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed)
  2577. if MRANDOM(1,32+sick.PlaybackLoudness/10) == 1 then
  2578. CreateSound(363808674,Head,5,2.3,false)
  2579. end
  2580. elseif mode == 6 then
  2581. sick.SoundId = "rbxassetid://7092435374"
  2582. sick.Pitch = 1
  2583. Humanoid.WalkSpeed = 30
  2584. NAMEMODE.Text = RandomCaps ("Hyperskidded Cannon XSE")
  2585. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2586. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2587. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2588. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2589. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2590. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2591. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2592. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2593. sine = sine + 1
  2594. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
  2595. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
  2596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,1.5 + 0.1 * math.cos(sine / 28))*ANGLES(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  2597. Neck.C0 = Clerp(Neck.C0,NECKC0*ANGLES(math.rad(15),math.rad(0),math.rad(0)),.1)
  2598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(sine / 12)), RAD(55 - 2.5 * SIN(sine / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2600. elseif mode == 8 then
  2601. sick.SoundId = "rbxassetid://6291841343"
  2602. sick.Pitch = 1
  2603. Humanoid.WalkSpeed = 30
  2604. NAMEMODE.Text = RandomCaps ("LCV1")
  2605. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2606. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2607. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2608. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2609. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2610. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2611. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2612. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2613. sine = sine + 1
  2614. RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0,0,0 + 0.05 * math.cos(sine / 12)) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),1 / 3)
  2615. Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(-15 - 3 * math.cos(sine / 12)),math.rad(5),math.rad(0)),1 / 3)
  2616. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5 + 0.1 * math.cos(sine / 12),0) * CFrame.Angles(math.rad(-53.75+1.75 * math.cos(sine / 12)),math.rad(0),math.rad(5)) * rscp,1 / 3)
  2617. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5 + 0.1 * math.cos(sine / 12),-0) * CFrame.Angles(math.rad(15 - 1.5 * math.cos(sine / 12)),math.rad(0 - 6 * math.cos(sine / 12)),math.rad(0 - 6 * math.cos(sine / 12))) * lscp,1 / 3)
  2618. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1.1 - 0.05 * math.cos(sine / 12),0) * CFrame.Angles(math.rad(15),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(-4),math.rad(0),math.rad(0)),1 / 3)
  2619. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1.1 - 0.05 * math.cos(sine / 12),0) * CFrame.Angles(math.rad(10),math.rad(-70),math.rad(0)) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),1 / 3)
  2620. elseif mode == 10 then
  2621. sick.SoundId = "rbxassetid://6190635423"
  2622. sick.Pitch = 1
  2623. Humanoid.WalkSpeed = 30
  2624. NAMEMODE.Text = RandomCaps ("Spookeez")
  2625. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2626. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2627. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2628. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2629. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2630. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2631. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2632. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2633. sine = sine + 1
  2634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/15)) * CFrame.Angles(math.rad(0),math.rad(-10*math.cos(sine/30)),math.rad(0)),0.7/3)
  2635. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-15*math.cos(sine/30)),math.rad(0)),1/3)
  2636. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135+-15*math.cos(sine/30)),math.rad(0),math.rad(25+15*math.cos(sine/30))) * RIGHTSHOULDERC0,0.7/3)
  2637. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(5),math.rad(5),math.rad(-10+15*math.cos(sine/30))) * LEFTSHOULDERC0,0.7/3)
  2638. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(10+10*math.sin(sine/15))),1/3)
  2639. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-10-10*math.sin(sine/15))),1/3)
  2640. elseif mode == 13 then
  2641. sick.SoundId = "rbxassetid://937247562"
  2642. sick.Pitch = 1
  2643. Humanoid.WalkSpeed = 30
  2644. NAMEMODE.Text = RandomCaps ("Dep")
  2645. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2646. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2647. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2648. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2649. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2650. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2651. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2652. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2653. sine = sine + 1
  2654. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-0)), 1 / Animation_Speed)
  2655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(30 *COS(SINE/12))), 1 / Animation_Speed)
  2656. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
  2657. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
  2658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  2660. elseif mode == 15 then
  2661. sick.SoundId = "rbxassetid://1382488262"
  2662. sick.Pitch = 1
  2663. Humanoid.WalkSpeed = 30
  2664. NAMEMODE.Text = RandomCaps ("Pandora")
  2665. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2666. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2667. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2668. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2669. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2670. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2671. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2672. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2673. sine = sine + 1
  2674. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2675. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2676. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2677. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
  2678. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2679. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2680. elseif mode == 17 then
  2681. sick.SoundId = "rbxassetid://6275837083"
  2682. sick.Pitch = 1
  2683. Humanoid.WalkSpeed = 30
  2684. NAMEMODE.Text = RandomCaps ("Glitch")
  2685. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2686. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2687. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2688. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2689. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2690. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2691. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2692. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2693. sine = sine + 1
  2694. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  2695. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  2696. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(135+5*math.sin(sine/9)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
  2697. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+10*math.cos(sine/9))) * LEFTSHOULDERC0,0.7/3)
  2698. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
  2699. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
  2700. elseif mode == 97 then
  2701. sick.SoundId = "rbxassetid://35930009"
  2702. sick.Pitch = 1
  2703. Humanoid.WalkSpeed = 90
  2704. NAMEMODE.Text = RandomCaps ("Krump")
  2705. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2706. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2707. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2708. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2709. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2710. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2711. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2712. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2713. sine = sine + 1
  2714. RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0+1*math.sin(sine/3),0+1*math.cos(sine/3),-.75) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(0)),1)
  2715. Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1)
  2716. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) * rscp,1)
  2717. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)) * lscp,1)
  2718. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(70)),1)
  2719. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-0.8,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),1)
  2720. elseif mode == 18 then
  2721. sick.SoundId = "rbxassetid://1076825525"
  2722. sick.Pitch = 1
  2723. Humanoid.WalkSpeed = 30
  2724. NAMEMODE.Text = RandomCaps ("RainbowKing")
  2725. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2726. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2727. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2728. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2729. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2730. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2731. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2732. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2733. sine = sine + 1
  2734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.7) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 0.35 / Animation_Speed)
  2735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(30+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed)
  2736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(-30+MRANDOM(-15,15)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  2737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(30+MRANDOM(-15,15))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  2739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(-60), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  2740. elseif mode == 19 then
  2741. sick.SoundId = "rbxassetid://925806262"
  2742. sick.Pitch = 1
  2743. Humanoid.WalkSpeed = 30
  2744. NAMEMODE.Text = RandomCaps ("Glitch")
  2745. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2746. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2747. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2748. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2749. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2750. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2751. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2752. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2753. sine = sine + 1
  2754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  2755. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  2756. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(135+5*math.sin(sine/9)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
  2757. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+10*math.cos(sine/9))) * LEFTSHOULDERC0,0.7/3)
  2758. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
  2759. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
  2760. elseif mode == 20 then
  2761. sick.SoundId = "rbxassetid://573736432"
  2762. sick.Pitch = 1
  2763. Humanoid.WalkSpeed = 30
  2764. NAMEMODE.Text = RandomCaps ("Echo")
  2765. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2766. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2767. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2768. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2769. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2770. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2771. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2772. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2773. sine = sine + 1
  2774. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.2 + 0.2*COS(SINE / 13) ) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  2775. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))), 0.35 / Animation_Speed)
  2776. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+ 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  2777. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5+ 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2778. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  2779. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.2*COS(SINE / 13) , 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  2780. elseif mode == 21 then
  2781. sick.SoundId = "rbxassetid://1338971957"
  2782. sick.Pitch = 1
  2783. Humanoid.WalkSpeed = 30
  2784. NAMEMODE.Text = RandomCaps ("Chill")
  2785. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2786. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2787. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2788. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2789. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2790. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2791. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2792. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2793. sine = sine + 1
  2794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.7/3)
  2795. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
  2796. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,.5,-.1) * CFrame.Angles(math.rad(45),math.rad(-45),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
  2797. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1,.75,.1) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(40)) * LEFTSHOULDERC0,.7/3)
  2798. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0) * CFrame.Angles(math.rad(-12.5),math.rad(90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
  2799. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(12.5),math.rad(-90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
  2800. elseif mode == 22 then
  2801. sick.SoundId = "rbxassetid://4835535512"
  2802. sick.Pitch = 1
  2803. Humanoid.WalkSpeed = 30
  2804. NAMEMODE.Text = RandomCaps ("BloodWater")
  2805. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2806. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2807. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2808. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2809. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2810. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2811. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2812. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2813. sine = sine + 1
  2814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(7 + 6.5 * SIN(SINE / 24)), RAD(10*SIN(SINE/24)), RAD(6*SIN(SINE/24))), 0.5 / Animation_Speed)
  2815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5,0.5,0) * ANGLES(RAD(120 + 6.5 * SIN(SINE / 34)), RAD(5*SIN(SINE/34)), RAD(10 * SIN(SINE / 34))) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.5 + 0.5 * COS(SINE / 32)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(1), RAD(0), RAD(22)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2818. RightHip.C0=Clerp(RightHip.C0,CF(1,-0.4,-0.5)*ANGLES(RAD(0 + 6.5 * SIN(SINE/12)),RAD(90),RAD(40*SIN(SINE/34)))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 36)),RAD(-10 - 2 * COS(SINE / 39))),0.2)
  2819. LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,0)*ANGLES(RAD(10 + 4.6 * SIN(SINE/12)),RAD(-90),RAD(20*SIN(SINE/34)))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 36)),RAD(10 + 6 * COS(SINE / 31))),0.2)
  2820. elseif mode == 23 then
  2821. sick.SoundId = "rbxassetid://278501300"
  2822. sick.Pitch = 1
  2823. Humanoid.WalkSpeed = 30
  2824. NAMEMODE.Text = ("")
  2825. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2826. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2827. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2828. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2829. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2830. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2831. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2832. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2833. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2834. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2835. sine = sine + 1
  2836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 0.6 * COS(SINE / 12)) * ANGLES(RAD(-10), RAD(5), RAD(0)), 0.6 / Animation_Speed)
  2837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  2838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-20), RAD(30))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(20), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.01) * ANGLES(RAD(0), RAD(90), RAD(25+10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(-10-10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2842. elseif mode == 24 then
  2843. sick.SoundId = "rbxassetid://6372483829"
  2844. sick.Pitch = 1
  2845. Humanoid.WalkSpeed = 30
  2846. NAMEMODE.Text = RandomCaps("thorns")
  2847. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2848. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2849. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2850. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2851. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2852. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2853. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2854. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2855. sine = sine + 1
  2856. RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
  2857. LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
  2858. RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
  2859. Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(15),math.rad(0),math.rad(0)),.1)
  2860. RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 28))),.1)
  2861. LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-20 - 2.5 * math.cos(sine / 28))),.1)
  2862. elseif mode == 25 then
  2863. sick.SoundId = "rbxassetid://2242814132"
  2864. sick.Pitch = 1
  2865. Humanoid.WalkSpeed = 30
  2866. NAMEMODE.Text = RandomCaps("superublockalt")
  2867. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2868. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2869. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2870. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2871. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2872. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2873. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2874. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2875. sine = sine + 1
  2876. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.5 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5 + 0.05 * SIN(SINE / 24), -0.7) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.45, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.01) * ANGLES(RAD(0), RAD(70), RAD(-20+10*COS(SINE/22))) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(25-10*COS(SINE/22))) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2882. elseif mode == 26 then
  2883. sick.SoundId = "rbxassetid://151915559"
  2884. sick.Pitch = 1
  2885. Humanoid.WalkSpeed = 30
  2886. NAMEMODE.Text = RandomCaps("Corrupt")
  2887. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2888. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2889. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2890. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2891. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2892. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2893. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2894. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2895. sine = sine + 1
  2896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 1 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160 + 4 * COS(SINE / 62)), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-17 + 9.4 * COS(sine / 26)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -.5, -0.5) * ANGLES(RAD(-22 + 10.8 * COS(sine / 32)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2902. if MRANDOM(1,32+sick.PlaybackLoudness/7) == 1 then
  2903. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-100000-sick.PlaybackLoudness/7,100000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-99999-sick.PlaybackLoudness/7,99999+sick.PlaybackLoudness/7)), RAD(MRANDOM(-200-sick.PlaybackLoudness/7,48375935+sick.PlaybackLoudness/7))), 1 / Animation_Speed)
  2904. end
  2905. if MRANDOM(1,20+sick.PlaybackLoudness/7) == 1 then
  2906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-90-sick.PlaybackLoudness/7,90+sick.PlaybackLoudness/7)), RAD(MRANDOM(-30-sick.PlaybackLoudness/7,30+sick.PlaybackLoudness/7)), RAD(MRANDOM(-50-sick.PlaybackLoudness/7,50+sick.PlaybackLoudness/7)))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  2907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-10000-sick.PlaybackLoudness/7,10000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-900-sick.PlaybackLoudness/7,900+sick.PlaybackLoudness/7)), RAD(MRANDOM(-20-sick.PlaybackLoudness/7,20+sick.PlaybackLoudness/7)))* LEFTSHOULDERC0, 1 / Animation_Speed)
  2908. end
  2909. elseif mode == 27 then
  2910. sick.SoundId = "rbxassetid://1416035124"
  2911. sick.Pitch = 1
  2912. Humanoid.WalkSpeed = 30
  2913. NAMEMODE.Text = RandomCaps("katgod")
  2914. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2915. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2916. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2917. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2918. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2919. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2920. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2921. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2922. sine = sine + 1
  2923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, 1 + 0.5 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(21 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100 + 2 * COS(SINE / 12)), RAD(0), RAD(15 + 3 * COS(SINE / 12) - 3 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-3.5), RAD(-25 + 5 * COS(SINE / 12))) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed)
  2928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed)
  2929. if MRANDOM(1,32+sick.PlaybackLoudness/7) == 1 then
  2930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-100000-sick.PlaybackLoudness/7,100000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-99999-sick.PlaybackLoudness/7,99999+sick.PlaybackLoudness/7)), RAD(MRANDOM(-200-sick.PlaybackLoudness/7,48375935+sick.PlaybackLoudness/7))), 1 / Animation_Speed)
  2931. end
  2932. if MRANDOM(1,20+sick.PlaybackLoudness/7) == 1 then
  2933. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-90-sick.PlaybackLoudness/7,90+sick.PlaybackLoudness/7)), RAD(MRANDOM(-30-sick.PlaybackLoudness/7,30+sick.PlaybackLoudness/7)), RAD(MRANDOM(-50-sick.PlaybackLoudness/7,50+sick.PlaybackLoudness/7)))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  2934. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-10000-sick.PlaybackLoudness/7,10000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-900-sick.PlaybackLoudness/7,900+sick.PlaybackLoudness/7)), RAD(MRANDOM(-20-sick.PlaybackLoudness/7,20+sick.PlaybackLoudness/7)))* LEFTSHOULDERC0, 1 / Animation_Speed)
  2935. end
  2936. elseif mode == 28 then
  2937. sick.SoundId = "rbxassetid://844654533"
  2938. sick.Pitch = 1
  2939. Humanoid.WalkSpeed = 30
  2940. NAMEMODE.Text = RandomCaps("Uncolored")
  2941. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2942. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2943. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2944. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2945. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2946. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2947. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2948. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2949. sine = sine + 1
  2950. snap = math.random(1,3)
  2951. if snap == 1 then
  2952. Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*angles(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))),1/Animation_Speed)
  2953. end
  2954. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0,0,2+.5*COS(SINE / 32))*ANGLES(RAD(-25 + 2*COS(sine/42)),RAD(0),RAD(0)), 1 / Animation_Speed)
  2955. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5+1*COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  2956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-30), RAD(0), RAD(15 - 5.5 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30), RAD(0), RAD(-15 + 5.5 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.2) * ANGLES(RAD(-30+2*COS(sine/32)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(-30+2*COS(sine/46)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2960. elseif mode == 29 then
  2961. sick.SoundId = "rbxassetid://5644788747"
  2962. sick.Pitch = 1
  2963. Humanoid.WalkSpeed = 30
  2964. NAMEMODE.Text = RandomCaps("5YSTEM FA1LURE")
  2965. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2966. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2967. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2968. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2969. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2970. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2971. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2972. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2973. sine = sine + 1
  2974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + .25*COS(sine/63)+.92*SIN(sine/95), 0, 1 + 1 * SIN(sine / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(sine / 47))), 0.15 / 3)
  2975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(sine / 12)), RAD(0), RAD(0)), 0.15 / 3)
  2976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(sine / 12))) * RIGHTSHOULDERC0, 0.15 / 3)
  2977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12 + 4.10 * SIN(sine / 12))) * LEFTSHOULDERC0, 0.15 / 3)
  2978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(sine / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(sine / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3)
  2979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(sine / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(sine / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3)
  2980. elseif mode == 30 then
  2981. sick.SoundId = "rbxassetid://928385983"
  2982. sick.Pitch = 1
  2983. Humanoid.WalkSpeed = 30
  2984. NAMEMODE.Text = RandomCaps("Rainbow Infinite")
  2985. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  2986. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2987. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2988. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  2989. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2990. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  2991. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  2992. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  2993. sine = sine + 1
  2994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  2995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  2996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(3), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2997. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
  2998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3000. end end
  3001. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3002. ANIM = "Walk"
  3003. --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(20*sick.PlaybackLoudness/75,0,2*sick.PlaybackLoudness/75), Size2 = VT(1*sick.PlaybackLoudness/75,0.5,7*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = a, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3004. --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(2*sick.PlaybackLoudness/75,0,20*sick.PlaybackLoudness/75), Size2 = VT(7*sick.PlaybackLoudness/75,0.69,1*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3005. WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(1+sick.PlaybackLoudness/50,0.1,1+sick.PlaybackLoudness/50), Size2 = Vector3.new(1+sick.PlaybackLoudness/1,0.1,1+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3006. WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(0.4+sick.PlaybackLoudness/50,0.4,0.4+sick.PlaybackLoudness/50), Size2 = Vector3.new(0.4+sick.PlaybackLoudness/1,0.2,0.4+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3007. --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(8*sick.PlaybackLoudness/75,0,8*sick.PlaybackLoudness/75), Size2 = VT(4*sick.PlaybackLoudness/75,0.5,4*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3008. if ATTACK == false then
  3009. if mode == 3 then
  3010. sick.SoundId = "rbxassetid://6498555267"
  3011. sick.Pitch = 1
  3012. NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
  3013. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3014. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3015. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3016. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3017. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3018. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3019. sine = sine + 1
  3020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.7/3)
  3021. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3)
  3022. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3)
  3023. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3)
  3024. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
  3025. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
  3026. elseif mode == 4 then
  3027. sick.SoundId = "rbxassetid://5485798026"
  3028. sick.Pitch = 1
  3029. NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
  3030. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3031. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3032. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3033. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3034. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3035. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3036. sine = sine + 1
  3037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.7/3)
  3038. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3)
  3039. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3)
  3040. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3)
  3041. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
  3042. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
  3043. elseif mode == 2 then
  3044. sick.SoundId = "rbxassetid://2649590402"
  3045. sick.Pitch = 1
  3046. NAMEMODE.Text = RandomCaps ("HSC - XSE")
  3047. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3048. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3049. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3050. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3051. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3052. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3053. sine = sine + 1
  3054. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 - 0.15 * math.cos(sine / 47), -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * CFrame.Angles(math.rad(70), math.rad(0 - RootPart.RotVelocity.Y), math.rad(0 - RootPart.RotVelocity.Y * 4.5 + 3 * math.cos(sine / 47))), .2 / 3)
  3055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-17 - 5 * math.cos(sine / 52)), math.rad(0 - 3 * math.cos(sine / 37)), math.rad(0 + 2 * math.cos(sine / 78))), .2 / 3)
  3056. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5 + 0.05 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 4 * math.cos(sine / 59)), math.rad(-20 + 7 * math.cos(sine / 62)), math.rad(20 + 5 * math.cos(sine / 50)))* RIGHTSHOULDERC0, .2 / 3)
  3057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 3 * math.cos(sine / 55)), math.rad(20 + 8 * math.cos(sine / 67)), math.rad(-20 - 4 * math.cos(sine / 29))) * LEFTSHOULDERC0, .2 / 3)
  3058. RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1 , -0.5, -0.6) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(1.5), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 34))), .2 / 3)
  3059. LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(1), math.rad(0), math.rad(20 + 2 * math.cos(sine / 38))), .2 / 3)
  3060. elseif mode == 7 then
  3061. sick.SoundId = "rbxassetid://611191130"
  3062. sick.Pitch = 1
  3063. NAMEMODE.Text = RandomCaps ("iNSaNiTYFullVersion")
  3064. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3065. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3066. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3067. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3068. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3069. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3070. sine = sine + 1
  3071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 - 0.15 * math.cos(sine / 47), -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * CFrame.Angles(math.rad(70), math.rad(0 - RootPart.RotVelocity.Y), math.rad(0 - RootPart.RotVelocity.Y * 4.5 + 3 * math.cos(sine / 47))), .2 / 3)
  3072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-17 - 5 * math.cos(sine / 52)), math.rad(0 - 3 * math.cos(sine / 37)), math.rad(0 + 2 * math.cos(sine / 78))), .2 / 3)
  3073. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5 + 0.05 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 4 * math.cos(sine / 59)), math.rad(-20 + 7 * math.cos(sine / 62)), math.rad(20 + 5 * math.cos(sine / 50)))* RIGHTSHOULDERC0, .2 / 3)
  3074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 3 * math.cos(sine / 55)), math.rad(20 + 8 * math.cos(sine / 67)), math.rad(-20 - 4 * math.cos(sine / 29))) * LEFTSHOULDERC0, .2 / 3)
  3075. RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1 , -0.5, -0.6) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(1.5), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 34))), .2 / 3)
  3076. LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(1), math.rad(0), math.rad(20 + 2 * math.cos(sine / 38))), .2 / 3)
  3077. elseif mode == 9 then
  3078. sick.SoundId = "rbxassetid://6454152476"
  3079. sick.Pitch = 1
  3080. NAMEMODE.Text = RandomCaps ("OSC - Omegaskidded Cannon")
  3081. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3082. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3083. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3084. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3085. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3086. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3087. sine = sine + 1
  3088. RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
  3089. LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
  3090. RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2)
  3091. Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
  3092. RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30 + 2.5 * math.cos(sine / 28))),.2)
  3093. LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2)
  3094. elseif mode == 11 then
  3095. sick.SoundId = "rbxassetid://4770746196"
  3096. sick.Pitch = 1
  3097. NAMEMODE.Text = RandomCaps ("Antiv7")
  3098. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3099. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3100. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3101. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3102. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3103. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3104. sine = sine + 1
  3105. if math.random(1,30) == 1 then
  3106. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
  3107. end
  3108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
  3109. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.7/3)
  3110. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(80+5*math.cos(sine/25)),0,math.rad(45))* RIGHTSHOULDERC0,.25)
  3111. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,.7/3)
  3112. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
  3113. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
  3114. elseif mode == 1 then
  3115. sick.SoundId = "rbxassetid://2677233603"
  3116. sick.Pitch = 1
  3117. NAMEMODE.Text = BAChanges[MRANDOM(1,#BAChanges)]
  3118. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3119. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3120. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3121. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3122. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3123. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3124. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
  3126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  3127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3128. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3130. elseif mode == 14 then
  3131. sick.SoundId = "rbxassetid://143666548"
  3132. sick.Pitch = 1
  3133. NAMEMODE.Text = RandomCaps ("Vibing")
  3134. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3135. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3136. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3137. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3138. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3139. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3140. sine = sine + 1
  3141. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),.7/3)
  3142. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),.7/3)
  3143. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,-.1) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
  3144. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.7/3)
  3145. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
  3146. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
  3147. elseif mode == 12 then
  3148. sick.SoundId = "rbxassetid://1632083717"
  3149. sick.Pitch = 1
  3150. NAMEMODE.Text = RandomCaps ("Redemption")
  3151. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3152. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3153. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3154. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3155. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3156. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3157. sine = sine + 1
  3158. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - .25*COS(sine/63)+.92*SIN(sine/95), 0, 4 - 2 * SIN(sine / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(sine / 47))), 0.15 / Animation_Speed)
  3159. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(sine / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3160. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(sine / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3161. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-.75, 0.5, 0.5) * ANGLES(RAD(-25+math.random(-23,23)), RAD(0+math.random(-23,23)), RAD(45+math.random(-23,23))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3162. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(sine / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(sine / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3163. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(sine / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(sine / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3164. elseif mode == 16 then
  3165. sick.SoundId = "rbxassetid://6768783121"
  3166. sick.Pitch = 1
  3167. NAMEMODE.Text = RandomCaps ("mlc")
  3168. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3169. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3170. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3171. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3172. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3173. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3174. sine = sine + 1
  3175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,0 - .5 * math.sin(sine/20))*CFrame.Angles(math.rad(40-1*math.cos(sine/20)),0,0),.25)
  3176. Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.new(0,-.25,0)*CFrame.Angles(math.rad(-40),0,0),.25)
  3177. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.55, 0.5, 0.5) * CFrame.Angles(math.rad(250), math.rad(20), math.rad(-80))* RIGHTSHOULDERC0, 1 / 3)
  3178. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-45),0,math.rad(-5-2*math.cos(sine/19)))*LEFTSHOULDERC0,.25)
  3179. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-50 + 35 * math.cos(sine/20)),math.rad(80),math.rad(0))*CFrame.Angles(0,0,math.rad(15 - 25 * math.cos(sine/20))),0.7/3)
  3180. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-35 + 35 * math.cos(sine/20)),math.rad(-80),math.rad(0))*CFrame.Angles(0,0,math.rad(-15 + 25 * math.cos(sine/20))),0.7/3)
  3181. elseif mode == 99 then
  3182. sick.SoundId = "rbxassetid://171230598"
  3183. sick.Pitch = 1
  3184. NAMEMODE.Text = RandomCaps ("Vaporwave")
  3185. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3186. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3187. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3188. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3189. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3190. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3191. sine = sine + 1
  3192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0, 0, 2 + 1 * math.cos(sine / 18)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1 / Animation_Speed)
  3193. Neck.C0 = Clerp(Neck.C0,NECKC0 * CF(0*1, 0*1, 0*1 + ((1*1) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed)
  3194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed)
  3197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed)
  3198. if MRANDOM(1,32+sick.PlaybackLoudness/10) == 1 then
  3199. CreateSound(363808674,Head,5,2.3,false)
  3200. end
  3201. elseif mode == 5 then
  3202. sick.SoundId = "rbxassetid://6207243296"
  3203. sick.Pitch = 1
  3204. NAMEMODE.Text = RandomCaps ("iNSaNiTY")
  3205. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3206. Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
  3207. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3208. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3209. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3210. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3211. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3212. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3213. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3214. sine = sine + 1
  3215. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
  3216. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.7/3)
  3217. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
  3218. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
  3219. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
  3220. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
  3221. elseif mode == 6 then
  3222. sick.SoundId = "rbxassetid://7092435374"
  3223. sick.Pitch = 1
  3224. NAMEMODE.Text = RandomCaps ("Hyperskidded Cannon XSE")
  3225. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3226. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3227. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3228. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3229. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3230. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3231. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3232. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3233. sine = sine + 1
  3234. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
  3235. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
  3236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*ANGLES(math.rad(75),math.rad(0),math.rad(0)),.2)
  3237. Neck.C0 = Clerp(Neck.C0,NECKC0*ANGLES(math.rad(-20),math.rad(0),math.rad(0)),.2)
  3238. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1,.5,-.25)*CFrame.Angles(0,math.rad(-10),math.rad(-90))* RIGHTSHOULDERC0,.25)
  3239. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*ANGLES(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2)
  3240. elseif mode == 8 then
  3241. sick.SoundId = "rbxassetid://6291841343"
  3242. sick.Pitch = 1
  3243. NAMEMODE.Text = RandomCaps ("LCV1")
  3244. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3245. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3246. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3247. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3248. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3249. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3250. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3251. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3252. sine = sine + 1
  3253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,.125*math.sin(sine/12),0)*CFrame.Angles(math.rad(10-5*math.cos(sine/12)),math.rad(-10*math.cos(sine/12)),math.rad(-5*math.cos(sine/12))),.25)
  3254. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(10-5*math.cos(sine/12)),math.rad(10*math.cos(sine/12)),math.rad(5*math.cos(sine/12))),.25)
  3255. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5+.2*math.sin(sine/12),-.25)*CFrame.Angles(math.rad(165-15*math.cos(sine/12)),math.rad(-10+5*math.sin(sine/12)),math.rad(10))* RIGHTSHOULDERC0,.25)
  3256. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5-.15*math.cos(sine/12),.5*math.sin(sine/12))*CFrame.Angles(math.rad(-30*math.sin(sine/12)),math.rad(5*math.cos(sine/12)),0)* LEFTSHOULDERC0,.25)
  3257. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.9-.2*math.cos(sine/12),.5*math.sin(sine/12))*CFrame.Angles(math.rad(-10-40*math.sin(sine/12)),math.rad(90+5*math.cos(sine/12)),math.rad(2.5*math.cos(sine/12))),.25)
  3258. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-.9+.2*math.cos(sine/12),-.5*math.sin(sine/12))*CFrame.Angles(math.rad(-10+40*math.sin(sine/12)),math.rad(-90+5*math.cos(sine/12)),math.rad(2.5*math.cos(sine/12))),.25)
  3259. elseif mode == 10 then
  3260. sick.SoundId = "rbxassetid://6190635423"
  3261. sick.Pitch = 1
  3262. NAMEMODE.Text = RandomCaps ("Spookeez")
  3263. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3264. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3265. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3266. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3267. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3268. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3269. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3270. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3271. sine = sine + 1
  3272. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/15)) * CFrame.Angles(math.rad(40),math.rad(-5*math.cos(sine/30)),math.rad(0)),0.7/3)
  3273. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3)
  3274. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3)
  3275. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3)
  3276. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
  3277. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
  3278. elseif mode == 13 then
  3279. sick.SoundId = "rbxassetid://937247562"
  3280. sick.Pitch = 1
  3281. NAMEMODE.Text = RandomCaps ("Dep")
  3282. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3283. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3284. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3285. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3286. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3287. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3288. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3289. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3290. sine = sine + 1
  3291. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
  3292. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.7/3)
  3293. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
  3294. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
  3295. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
  3296. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
  3297. elseif mode == 15 then
  3298. sick.SoundId = "rbxassetid://1382488262"
  3299. sick.Pitch = 1
  3300. NAMEMODE.Text = RandomCaps ("Pandora")
  3301. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3302. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3303. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3304. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3305. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3306. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3307. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3308. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3309. sine = sine + 1
  3310. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3311. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  3312. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3313. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
  3314. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3315. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3316. elseif mode == 17 then
  3317. sick.SoundId = "rbxassetid://6275837083"
  3318. sick.Pitch = 1
  3319. Humanoid.WalkSpeed = 30
  3320. NAMEMODE.Text = RandomCaps ("Glitch")
  3321. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3322. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3323. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3324. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3325. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3326. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3327. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3328. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3329. sine = sine + 1
  3330. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(20-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  3331. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  3332. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(-50+5*math.sin(sine/9)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
  3333. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.7/3)
  3334. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
  3335. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
  3336. elseif mode == 98 then
  3337. sick.SoundId = "rbxassetid://1270145791"
  3338. sick.Pitch = 1
  3339. Humanoid.WalkSpeed = 90
  3340. NAMEMODE.Text = RandomCaps ("FAST BOIII")
  3341. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3342. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3343. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3344. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3345. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3346. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3347. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3348. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3349. sine = sine + 1
  3350. Humanoid.HipHeight = 0
  3351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,-0.2) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.25/3)
  3352. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.25/3)
  3353. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-135),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.75/3)
  3354. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.75/3)
  3355. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(75*math.sin(sine/2)),math.rad(90),math.rad(0)),1)
  3356. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-75*math.sin(sine/2)),math.rad(-90),math.rad(0)),1)
  3357. elseif mode == 97 then
  3358. sick.SoundId = "rbxassetid://35930009"
  3359. sick.Pitch = 1
  3360. Humanoid.WalkSpeed = 90
  3361. NAMEMODE.Text = RandomCaps ("Krump")
  3362. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3363. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3364. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3365. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3366. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3367. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3368. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3369. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3370. sine = sine + 1
  3371. RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0+1*math.sin(sine/3),0+1*math.cos(sine/3),-.75) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(0)),1)
  3372. Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1)
  3373. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) * rscp,1)
  3374. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)) * lscp,1)
  3375. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(70)),1)
  3376. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-0.8,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),1)
  3377. elseif mode == 18 then
  3378. sick.SoundId = "rbxassetid://1076825525"
  3379. sick.Pitch = 1
  3380. Humanoid.WalkSpeed = 30
  3381. NAMEMODE.Text = RandomCaps ("RainbowKing")
  3382. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3383. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3384. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3385. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3386. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3387. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3388. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3389. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3390. sine = sine + 1
  3391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3392. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed)
  3393. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  3394. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3395. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3396. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3397. elseif mode == 19 then
  3398. sick.SoundId = "rbxassetid://925806262"
  3399. sick.Pitch = 1
  3400. Humanoid.WalkSpeed = 30
  3401. NAMEMODE.Text = RandomCaps ("Glitch")
  3402. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3403. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3404. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3405. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3406. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3407. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3408. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3409. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3410. sine = sine + 1
  3411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(20-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  3412. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
  3413. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(-50+5*math.sin(sine/9)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
  3414. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.7/3)
  3415. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
  3416. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
  3417. elseif mode == 20 then
  3418. sick.SoundId = "rbxassetid://573736432"
  3419. sick.Pitch = 1
  3420. Humanoid.WalkSpeed = 30
  3421. NAMEMODE.Text = RandomCaps ("Echo")
  3422. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3423. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3424. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3425. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3426. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3427. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3428. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3429. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3430. sine = sine + 1
  3431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed)
  3433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  3434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3435. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3437. elseif mode == 21 then
  3438. sick.SoundId = "rbxassetid://1338971957"
  3439. sick.Pitch = 1
  3440. Humanoid.WalkSpeed = 30
  3441. NAMEMODE.Text = RandomCaps ("Chill")
  3442. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3443. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3444. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3445. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3446. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3447. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3448. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3449. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3450. sine = sine + 1
  3451. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),.7/3)
  3452. Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),.7/3)
  3453. RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,-.1) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
  3454. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.7/3)
  3455. RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
  3456. LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
  3457. elseif mode == 22 then
  3458. sick.SoundId = "rbxassetid://4835535512"
  3459. sick.Pitch = 1
  3460. Humanoid.WalkSpeed = 30
  3461. NAMEMODE.Text = RandomCaps ("BloodWater")
  3462. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3463. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3464. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3465. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3466. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3467. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3468. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3469. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3470. sine = sine + 1
  3471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
  3473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
  3474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3475. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3477. elseif mode == 23 then
  3478. sick.SoundId = "rbxassetid://278501300"
  3479. sick.Pitch = 1
  3480. Humanoid.WalkSpeed = 30
  3481. NAMEMODE.Text = ("")
  3482. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3483. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3484. WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3485. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3486. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3487. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3488. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3489. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3490. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3491. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3492. sine = sine + 1
  3493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 0.6 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  3494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  3495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(30))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.01) * ANGLES(RAD(0), RAD(90), RAD(-25+10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(20-10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3499. elseif mode == 24 then
  3500. sick.SoundId = "rbxassetid://6372483829"
  3501. sick.Pitch = 1
  3502. Humanoid.WalkSpeed = 30
  3503. NAMEMODE.Text = RandomCaps("thorns")
  3504. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3505. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3506. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3507. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3508. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3509. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3510. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3511. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3512. sine = sine + 1
  3513. RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
  3514. LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
  3515. RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2)
  3516. Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
  3517. RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30 + 2.5 * math.cos(sine / 28))),.2)
  3518. LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2)
  3519. elseif mode == 25 then
  3520. sick.SoundId = "rbxassetid://2242814132"
  3521. sick.Pitch = 1
  3522. Humanoid.WalkSpeed = 30
  3523. NAMEMODE.Text = RandomCaps("superublockalt")
  3524. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3525. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3526. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3527. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3528. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3529. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3530. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3531. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3532. sine = sine + 1
  3533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.5 * COS(SINE / 22)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.45, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(80)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3537. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  3538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  3539. elseif mode == 26 then
  3540. sick.SoundId = "rbxassetid://151915559"
  3541. sick.Pitch = 1
  3542. Humanoid.WalkSpeed = 30
  3543. NAMEMODE.Text = RandomCaps("Corrupt")
  3544. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3545. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3546. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3547. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3548. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3549. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3550. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3551. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3552. sine = sine + 1
  3553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - .25*COS(sine/63)+.92*SIN(sine/95), 0, 4 - 2 * SIN(SINE / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), 0.15 / Animation_Speed)
  3554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-.75, 0.5, 0.5) * ANGLES(RAD(-25+math.random(-23,23)), RAD(0+math.random(-23,23)), RAD(45+math.random(-23,23))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(SINE / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(SINE / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(SINE / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3559. elseif mode == 27 then
  3560. sick.SoundId = "rbxassetid://1416035124"
  3561. sick.Pitch = 1
  3562. Humanoid.WalkSpeed = 30
  3563. NAMEMODE.Text = RandomCaps("katgod")
  3564. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3565. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3566. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3567. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3568. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3569. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3570. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3571. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3572. sine = sine + 1
  3573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.15 * COS(SINE / 47), -0.5, 0.5 + 0.1 * COS(SINE / 28)) * ANGLES(RAD(70), RAD(0 - RootPart.RotVelocity.Y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), .2 / 3)
  3574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17 - 5 * COS(SINE / 52)), RAD(0 - 3 * COS(SINE / 37)), RAD(0 + 2 * COS(SINE / 78))), .2 / 3)
  3575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 28), 0) * ANGLES(RAD(-8 - 4 * COS(SINE / 59)), RAD(-20 + 7 * COS(SINE / 62)), RAD(20 + 5 * COS(SINE / 50)))* RIGHTSHOULDERC0, .2 / 3)
  3576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 28), 0) * ANGLES(RAD(-8 - 3 * COS(SINE / 55)), RAD(20 + 8 * COS(SINE / 67)), RAD(-20 - 4 * COS(SINE / 29))) * LEFTSHOULDERC0, .2 / 3)
  3577. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -0.5, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(1.5), RAD(0), RAD(-20 - 5 * COS(SINE / 34))), .2 / 3)
  3578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(20 + 2 * COS(SINE / 38))), .2 / 3)
  3579. elseif mode == 28 then
  3580. sick.SoundId = "rbxassetid://844654533"
  3581. sick.Pitch = 1
  3582. Humanoid.WalkSpeed = 30
  3583. NAMEMODE.Text = RandomCaps("Uncolored")
  3584. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3585. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3586. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3587. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3588. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3589. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3590. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3591. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3592. sine = sine + 1
  3593. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + .25*COS(sine/63)+.92*SIN(sine/95), 0, 1 + 1 * SIN(SINE / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), 0.15 / Animation_Speed)
  3594. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3596. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12 + 4.10 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3597. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(SINE / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3598. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(SINE / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(SINE / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3599. elseif mode == 29 then
  3600. sick.SoundId = "rbxassetid://5644788747"
  3601. sick.Pitch = 1
  3602. Humanoid.WalkSpeed = 30
  3603. NAMEMODE.Text = RandomCaps("5YSTEM FA1LURE")
  3604. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3605. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3606. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3607. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3608. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3609. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3610. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3611. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3612. sine = sine + 1
  3613. local snap2 = math.random(1,2)
  3614. if snap2 == 1 then
  3615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.6) * ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))) * RIGHTSHOULDERC0, 0.15 / 3)
  3616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.6) * ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))) * LEFTSHOULDERC0, 0.15 / 3)
  3617. end
  3618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 1 * SIN(sine / 26)) * ANGLES(RAD(25 - 2.5*SIN(sine/24)), RAD(0), RAD(0)), 0.15 / 3)
  3619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(sine / 12*5)), RAD(0), RAD(math.random(-5,5))), 0.15 / 3)
  3620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.6) * ANGLES(RAD(165), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / 3)
  3621. LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3)
  3622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(sine / 12), -0.5) * ANGLES(RAD(-70 - 2.5 * SIN(sine / 32)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3)
  3623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(sine / 12), -0.01) * ANGLES(RAD(-70 - 2.5 * SIN(sine / 16)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3)
  3624. elseif mode == 30 then
  3625. sick.SoundId = "rbxassetid://928385983"
  3626. sick.Pitch = 1
  3627. Humanoid.WalkSpeed = 30
  3628. NAMEMODE.Text = RandomCaps("Rainbow Infinite")
  3629. NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
  3630. auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3631. WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3632. WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
  3633. redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3634. swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
  3635. demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
  3636. gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
  3637. sine = sine + 1
  3638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  3642. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3644. end end
  3645. unanchor()
  3646. if Rooted == false then
  3647. Disable_Jump = false
  3648. Humanoid.WalkSpeed = Speed
  3649. elseif Rooted == true then
  3650. Disable_Jump = true
  3651. Humanoid.WalkSpeed = 0
  3652. end
  3653. sick.Looped = true
  3654. sick.Pitch = 1
  3655. sick.Volume = 10
  3656. sick:Resume()
  3657. sick.Parent = Torso
  3658. Humanoid.JumpPower = 55
  3659. end
  3660. Humanoid.CameraOffset = Vector3.new(0, Torso.Position.Y - RootPart.Position.Y, 0)
  3661. end
  3662. -- -gh 4623059912,5463718312,5593848751,5505301521,4773932088,4876469013,6904794619