- --[[ By Chara
- Those are all the hats needed for this script:
- https://web.roblox.com/catalog/4876469013/Destructive-Aura
- https://web.roblox.com/catalog/5463718312/Red-Flame-Aura
- https://web.roblox.com/catalog/4623059912/Starslayer-Railgun
- https://web.roblox.com/catalog/5505301521/The-Left-Solo-Wing
- https://web.roblox.com/catalog/5593848751/The-Right-Solo-Wing
- https://web.roblox.com/catalog/6904794619/Void-Sword-Halo
- https://web.roblox.com/catalog/4773932088/Evil-Aura
- ]]--
- game.StarterGui:SetCore("SendNotification", {
- Title = "Made By Chara#1493";
- Text = "Have fun using it!";
- Duration = "5";
- })
- for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
- if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
- game:GetService("RunService").Heartbeat:connect(function()
- v.Velocity = Vector3.new(31,0,0)
- end)
- end
- end
- mode = 1
- Bypass = "death"
- loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
- for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
- if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
- game:GetService("RunService").Heartbeat:connect(function()
- v.Velocity = Vector3.new(0,30,0)
- wait(0.5)
- end)
- end
- end
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- for i,v in pairs (char:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Massless = true
- v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- end
- end
- hed.Massless = true
- hed.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- torso.Massless = true
- torso.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- rarm.Massless = true
- rarm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- larm.Massless = true
- larm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- lleg.Massless = true
- lleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- rleg.Massless = true
- rleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- root.Massless = true
- root.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- Bypass = "Death"
- plr = game.Players.LocalPlayer
- dead = false
- char = plr.Character
-
-
-
- bullet = workspace[plr.Name]["HumanoidRootPart"]
- bullet.Transparency = 1
- bhandle = bullet
- bullet.Massless = true
-
- mouse = plr:GetMouse()
- head = char.Head
- camera = workspace.CurrentCamera
- lt = true
- ltt = false
-
- local function IsFirstPerson()
- return (head.CFrame.p - camera.CFrame.p).Magnitude < 1
- end
-
- bbv = Instance.new("BodyPosition",bhandle)
- bbv.Position = char.Torso.CFrame.p
-
-
-
- mouse.Button1Down:Connect(function()
- if dead == false then
- lt = false
- ltt = false
- bbav = Instance.new("BodyAngularVelocity",bhandle)
- bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bbav.P = 1000000000000000000000000000
- bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
- game:GetService("Debris"):AddItem(bbav,0.1)
- if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then
- if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
- --repeat
- game:GetService("RunService").RenderStepped:Wait()
- bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
- bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
- wait(1)
- --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
- elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then
- if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end
- --repeat
- game:GetService("RunService").RenderStepped:Wait()
- bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
- bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p
- wait(1)
- --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
-
- else
- -- repeat
- game:GetService("RunService").RenderStepped:Wait()
- wait(1)
- --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0
- end
- wait()
- lt = true
- end
- end)
-
- spawn(
- function()
- while true do
- game:GetService("RunService").Heartbeat:Wait()
- bullet.Velocity = Vector3.new(0,26,0)
- end
- end)
-
- plr:GetMouse().Button1Down:Connect(function()
- attackingwithhrp = true
- end)
-
-
- plr:GetMouse().Button1Up:Connect(function()
- attackingwithhrp = false
- end)
-
- plr:GetMouse().Button1Down:Connect(function()
- repeat wait() until attackingwithhrp == true
- repeat
- game:GetService("RunService").Heartbeat:Wait()
- if plr:GetMouse().Target ~= nil then
- bullet.Position = game:GetService("Players").LocalPlayer:GetMouse().Hit.p
- end
- until attackingwithhrp == false
- end)
-
-
-
-
-
-
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = workspace.non
- Humanoid = Character:FindFirstChildOfClass("Humanoid")
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- sick.Volume = 10
- sick.TimePosition = 0
- sick.PlaybackSpeed = 0
- sick.Pitch = 1
- sick.SoundId = "rbxassetid://2677233603"
- sick.Looped = true
- sick:Play()
- local stopeverything = false
- local shade = Color3.new(0,0,0)
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- angles = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
-
- Animation_Speed = 3
- Frame_Speed = 1 / 60
- Player_Size = 1
- local Speed = 55
- local SIZE = 1
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local ANIM = "Idle"
- local ATTACK = false
- local COMBO = 1
- local Rooted = false
- local SINE = 0
- local sine = 0
- local Sine = 0
- local CHANGE = 2 / Animation_Speed
- local ROBLOXIDLEANIMATION = IT("Animation")
- local WEAPONGUI = IT("ScreenGui", PlayerGui)
- WEAPONGUI.Name = "NAME"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local UNANCHOR = true
- local KILLCOUNT = 0
- local spina = 0
-
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
-
- script:WaitForChild("ArtificialHB")
-
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
-
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
-
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
-
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
-
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
-
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
-
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
-
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
-
-
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
-
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
-
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
-
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
-
- function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
- local frame = IT("Frame")
- frame.BackgroundTransparency = TRANSPARENCY
- frame.BorderSizePixel = BORDERSIZEPIXEL
- frame.Position = POSITION
- frame.Size = SIZE
- frame.BackgroundColor3 = COLOR
- frame.BorderColor3 = BORDERCOLOR
- frame.Name = NAME
- frame.Parent = PARENT
- return frame
- end
-
- function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
- local label = IT("TextLabel")
- label.BackgroundTransparency = 1
- label.Size = UD2(1, 0, 1, 0)
- label.Position = UD2(0, 0, 0, 0)
- label.TextColor3 = TEXTCOLOR
- label.TextStrokeTransparency = STROKETRANSPARENCY
- label.TextTransparency = TRANSPARENCY
- label.FontSize = TEXTFONTSIZE
- label.Font = TEXTFONT
- label.BorderSizePixel = BORDERSIZEPIXEL
- label.TextScaled = false
- label.Text = TEXT
- label.Name = NAME
- label.Parent = PARENT
- return label
- end
-
- function NoOutlines(PART)
- PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
- end
-
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
-
- local S = IT("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = S:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- coroutine.resume(coroutine.create(function()
- pcall(function()
- repeat if stopeverything then wait(HUGE) end Swait() until NEWSOUND.Playing == false
- NEWSOUND:Destroy()
- end)
- end))
- end
- end))
- return NEWSOUND
- end
-
- local rbw = Color3.fromRGB(math.random(1, 255), math.random(1, 255), math.random(1, 255))
- local NAMEBILL = Instance.new("BillboardGui",Character)
- NAMEBILL.AlwaysOnTop = true
- NAMEBILL.Size = UDim2.new(7,35,3,15)
- NAMEBILL.StudsOffset = Vector3.new(0,2,0)
- NAMEBILL.MaxDistance = 0
- NAMEBILL.Adornee = Head
- NAMEBILL.Name = "NameBillboard"
- local NAMEMODE = Instance.new("TextLabel",NAMEBILL)
- NAMEMODE.BackgroundTransparency = 1
- NAMEMODE.TextScaled = false
- NAMEMODE.BorderSizePixel = 0
- NAMEMODE.Text = "items missing or rejoin!"
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
- NAMEMODE.TextSize = 75
- NAMEMODE.TextStrokeTransparency = 0
- NAMEMODE.Size = UDim2.new(1,0,0.5,0)
- NAMEMODE.Parent = NAMEBILL
- spawn(function() RainbowifyText(NAMEMODE) end)
-
- local a,b = Color3.new(0,0,0),Color3.new(0.333333, 0, 0)
-
- local GUN = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
- local gunweld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, GUN, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
- local gunz = "Starslayer Railgun"
- local athp1 = Instance.new("Attachment",GUN)
- local atho1 = Instance.new("Attachment",GUN)
- if gunz then
- Character[gunz].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp1
- Character[gunz].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho1
- atho1.Rotation = Vector3.new(0, 0, 315)
- athp1.Position = Vector3.new(0.88, -1.25, 0)
- end
-
- local aura = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
- local auraweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, aura, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
- local evil = "Evil Aura"
- local athp2 = Instance.new("Attachment",aura)
- local atho2 = Instance.new("Attachment",aura)
- if evil then
- Character[evil].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp2
- Character[evil].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho2
- atho2.Rotation = Vector3.new(-2.5, 0, 0)
- athp2.Position = Vector3.new(0, 2, 1.25)
- end
-
- local flameaura = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
- local redauraweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, flameaura, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
- local redaura = "Red Flame Aura"
- local athp3 = Instance.new("Attachment",flameaura)
- local atho3 = Instance.new("Attachment",flameaura)
- if redaura then
- Character[redaura].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp3
- Character[redaura].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho3
- atho3.Rotation = Vector3.new(0, 0, 0)
- athp3.Position = Vector3.new(0, 0, 0)
- end
-
- local wingR = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
- local WingRweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, wingR, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
- local wingRight = "SoloWing2"
- local athp5 = Instance.new("Attachment",wingR)
- local atho5 = Instance.new("Attachment",wingR)
- if wingRight then
- Character[wingRight].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp5
- Character[wingRight].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho5
- atho5.Rotation = Vector3.new(0, 0, 0)
- athp5.Position = Vector3.new(0, 0, 0)
- end
-
- local wingL = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
- local WingLweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, wingL, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
- local wingLeft = "SoloWing"
- local athp6 = Instance.new("Attachment",wingL)
- local atho6 = Instance.new("Attachment",wingL)
- if wingLeft then
- Character[wingLeft].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp6
- Character[wingLeft].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho6
- atho6.Rotation = Vector3.new(0, 0, 0)
- athp6.Position = Vector3.new(0, 0, 0)
- end
-
- local halo = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
- local swordhaloweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, halo, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
- local swordhal = "swordhalo"
- local athp9 = Instance.new("Attachment",halo)
- local atho9 = Instance.new("Attachment",halo)
- if swordhal then
- Character[swordhal].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp9
- Character[swordhal].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho9
- atho9.Rotation = Vector3.new(0, 0, 0)
- athp9.Position = Vector3.new(0, 0, 0)
- end
-
- local demon = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false)
- local demonweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, demon, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0))
- local demonaura = "MeshPartAccessory"
- local athp10 = Instance.new("Attachment",demon)
- local atho10 = Instance.new("Attachment",demon)
- if demonaura then
- Character[demonaura].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp10
- Character[demonaura].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho10
- atho10.Rotation = Vector3.new(0, 0, 0)
- athp10.Position = Vector3.new(0, 0, 0)
- end
-
-
- function MakeForm(PART,TYPE)
- if TYPE == "Cyl" then
- local MSH = IT("CylinderMesh",PART)
- elseif TYPE == "Ball" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = IT("SpecialMesh",PART)
- MSH.MeshType = "Wedge"
- end
- end
-
- Debris = game:GetService("Debris")
-
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CF(StartPos,EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
-
- RootPart.Size = RootPart.Size*SIZE
- Torso.Size = Torso.Size*SIZE
- RightArm.Size = RightArm.Size*SIZE
- RightLeg.Size = RightLeg.Size*SIZE
- LeftArm.Size = LeftArm.Size*SIZE
- LeftLeg.Size = LeftLeg.Size*SIZE
- ------
- RootPart.Size = RootPart.Size
- Torso.Size = Torso.Size
- RightArm.Size = RightArm.Size
- RightLeg.Size = RightLeg.Size
- LeftArm.Size = LeftArm.Size
- LeftLeg.Size = LeftLeg.Size
- ------
- RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
- RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
- Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
- Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
- RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
- LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
- RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
- ------
- Head.Size = Head.Size*SIZE
- Head.Size = Head.Size
- RootJoint.Parent = RootPart
- Neck.Parent = Torso
- RightShoulder.Parent = Torso
- LeftShoulder.Parent = Torso
- RightHip.Parent = Torso
- LeftHip.Parent = Torso
-
- Humanoid.Parent = Character
-
- local rc0 = CFrame.new() * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
- local nc0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180))
- local rscp = CFrame.new(-.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- local lscp = CFrame.new(.5,0,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))
-
- Humanoid.Died:connect(function()
- ATTACK = true
- end)
-
- function MouseDown(Mouse)
- if ATTACK == false then
- Shoot()
- end
- end
-
- Humanoid.Changed:connect(function(Jump)
- if Jump == "Jump" and (Disable_Jump == true) then
- Humanoid.Jump = false
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "1" and ATTACK == false then
- Speed = 55
- mode = 1
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 1 and ATTACK == false then
- Speed = 55
- mode = 2
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 2 and ATTACK == false then
- Speed = 55
- mode = 3
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 3 and ATTACK == false then
- Speed = 55
- mode = 4
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 4 and ATTACK == false then
- Speed = 55
- mode = 5
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 5 and ATTACK == false then
- Speed = 55
- mode = 6
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 6 and ATTACK == false then
- Speed = 55
- mode = 7
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 7 and ATTACK == false then
- Speed = 20
- mode = 8
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 8 and ATTACK == false then
- Speed = 55
- mode = 9
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 9 and ATTACK == false then
- Speed = 55
- mode = 10
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 10 and ATTACK == false then
- Speed = 55
- mode = 11
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 11 and ATTACK == false then
- Speed = 150
- mode = 98
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 98 and ATTACK == false then
- Speed = 55
- mode = 12
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 12 and ATTACK == false then
- Speed = 55
- mode = 13
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 13 and ATTACK == false then
- Speed = 55
- mode = 14
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 14 and ATTACK == false then
- Speed = 55
- mode = 15
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 15 and ATTACK == false then
- Speed = 55
- mode = 16
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 16 and ATTACK == false then
- Speed = 55
- mode = 17
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 17 and ATTACK == false then
- Speed = 55
- mode = 18
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 18 and ATTACK == false then
- Speed = 55
- mode = 19
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 19 and ATTACK == false then
- Speed = 55
- mode = 20
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 20 and ATTACK == false then
- Speed = 55
- mode = 21
- end
- end)
-
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 21 and ATTACK == false then
- Speed = 55
- mode = 22
- end
- end)
-
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 22 and ATTACK == false then
- Speed = 55
- mode = 23
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 23 and ATTACK == false then
- Speed = 55
- mode = 24
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 24 and ATTACK == false then
- Speed = 55
- mode = 25
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 25 and ATTACK == false then
- Speed = 55
- mode = 26
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 26 and ATTACK == false then
- Speed = 55
- mode = 27
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 27 and ATTACK == false then
- Speed = 55
- mode = 28
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 28 and ATTACK == false then
- Speed = 55
- mode = 29
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 29 and ATTACK == false then
- Speed = 55
- mode = 30
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 30 and ATTACK == false then
- Speed = 55
- mode = 1
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "n" then
- Speed = 55
- mode = 99
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 99 then
- Speed = 55
- mode = 1
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "m" and mode == 97 then
- Speed = 55
- mode = 1
- end
- end)
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "t" then
- Speed = 55
- mode = 97
- end
- end)
-
-
-
- local ISFLYING = false
- local FLYING = false
- local lplr = game:GetService("Players").LocalPlayer
- local USERNAME = lplr.Name
-
- Mouse.KeyDown:connect(function(NEWKEY)
- if NEWKEY == "r" and ATTACK == false then
- Gangstas()
- end
- end)
-
-
- local KEYHOLD = false
- local HOLD = false
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyUp(Key)
- KEYHOLD = false
- end
-
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
-
- local function randomstring()
-
- local length = MRANDOM(10,20)
- local array = {}
- for i = 1,length do
- array[i] = string.char(MRANDOM(14,126))
- end
- return table.concat(array)
-
- end
-
- fonts = {
- Enum.Font.Legacy,
- Enum.Font.Arial,
- Enum.Font.ArialBold,
- Enum.Font.SourceSans,
- Enum.Font.SourceSansBold,
- Enum.Font.SourceSansSemibold,
- Enum.Font.SourceSansLight,
- Enum.Font.SourceSansItalic,
- Enum.Font.Bodoni,
- Enum.Font.Garamond,
- Enum.Font.Cartoon,
- Enum.Font.Code,
- Enum.Font.Highway,
- Enum.Font.SciFi,
- Enum.Font.Arcade,
- Enum.Font.Fantasy,
- Enum.Font.Antique,
- Enum.Font.Gotham,
- Enum.Font.GothamSemibold,
- Enum.Font.GothamBold,
- Enum.Font.GothamBlack,
- Enum.Font.AmaticSC,
- Enum.Font.Bangers,
- Enum.Font.Creepster,
- Enum.Font.DenkOne,
- Enum.Font.Fondamento,
- Enum.Font.FredokaOne,
- Enum.Font.GrenzeGotisch,
- Enum.Font.IndieFlower,
- Enum.Font.JosefinSans,
- Enum.Font.Jura,
- Enum.Font.Kalam,
- Enum.Font.LuckiestGuy,
- Enum.Font.Merriweather,
- Enum.Font.Michroma,
- Enum.Font.Nunito,
- Enum.Font.Oswald,
- Enum.Font.PatrickHand,
- Enum.Font.PermanentMarker,
- Enum.Font.Roboto,
- Enum.Font.RobotoCondensed,
- Enum.Font.RobotoMono,
- Enum.Font.Sarpanch,
- Enum.Font.SpecialElite,
- Enum.Font.TitilliumWeb,
- Enum.Font.Ubuntu
- }
- --important things under
- local a,b=Color3.new(0.33333333333,0,0),Color3.new(0,0,0)
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local Bill = Instance.new("BillboardGui",Character)
- Bill.Size = UDim2.new(0,100,0,40)
- Bill.StudsOffset = Vector3.new(0,5,0)
- Bill.Adornee = Character.Head
- Bill.Name = "TalkingBillBoard"
- local Hehe = Instance.new("TextLabel",Bill)
- Hehe.BackgroundTransparency = 1
- Hehe.BorderSizePixel = 0
- Hehe.Text = ""
- Hehe.Font = Enum.Font.SourceSansBold
- Hehe.TextSize = 100
- Hehe.TextStrokeTransparency = 0
- Hehe.Size = UDim2.new(1,0,0.5,0)
- spawn(function() RainbowifyText(Hehe) end)
- for i = 1,string.len(text),1 do
- Swait()
- Hehe.Text = string.sub(text,1,i)
- end
- Swait(90)--Re[math.random(1, 93)]
- for i = 0, 1, .025 do
- Swait()
- Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
- Hehe.TextStrokeTransparency = i
- Hehe.TextTransparency = i
- end
- Bill:Destroy()
- end)
- chat()
- end
-
- function onChatted(msg)
- chatfunc(msg)
- end
-
- Player.Chatted:connect(onChatted)
- --]]
- function turnto(position)
- RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
- end
-
- local RunService = game:GetService("RunService")
- function RainbowifyText(name)
- while RunService.Stepped:Wait() do
- for hue = 0, 1, 0.06 do
- name.TextColor3 = Color3.fromHSV(hue, 1, 1)
- wait(0.0005)
- end
- end
- end
-
- local Effects = nil
- local Effects = Instance.new("Folder")
- Effects.Parent = Character
- function Effect(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or Vector3.new(1,1,1))
- local ENDSIZE = (Table.Size2 or Vector3.new())
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or shade)
- local hOK,sOK,vOK = Color3.toHSV(COLOR)
- local RAINBOWPART = false
- if sOK > .1 then
- RAINBOWPART = true
- end
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
- local BOOMERANG = (Table.Boomerang or 0)
- local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true)
- if RAINBOWPART then
- coroutine.resume(coroutine.create(function()
- while not stopeverything do
- EFFECT.Color = x
- Swait()
- end
- end))
- end
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new())
- elseif TYPE == "Block" or TYPE == "Box" then
- MSH = Instance.new("BlockMesh",EFFECT)
- MSH.Scale = SIZE
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new())
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","168892432","",SIZE,Vector3.new())
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new())
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new())
- end
- if MSH ~= nil then
- local BOOMR1 = 1+BOOMERANG/50
- local BOOMR2 = 1+SIZEBOOMERANG/50
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- if USEBOOMERANGMATH == true then
- MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
- else
- MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
- end
- end
- local GROWTH = nil
- if USEBOOMERANGMATH == true then
- GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
- else
- GROWTH = (SIZE - ENDSIZE)
- end
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- else
- EFFECT.CFrame = CFRAME
- end
- if USEBOOMERANGMATH == true then
- for LOOP = 1,TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - (Vector3.new((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
- if TYPE == "Wave" then
- MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
- EFFECT.Orientation = ORI
- end
- end
- else
- for LOOP = 1,TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
- end
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- end
- EFFECT.Transparency = 1
- if PLAYSSOUND == false then
- EFFECT:Destroy()
- else
- repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:Destroy()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:Destroy()
- else
- repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
- EFFECT:Destroy()
- end
- end
- end))
- end
- local Hue = 0
-
- coroutine.resume(coroutine.create(function()
- while not stopeverything do
- for i = 0,1,(1/60) do
- x = Color3.fromHSV(i,1,1)
- wait()
- end
- end
- end))
- function EFFECT1(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
- local type = type
- local rng = Instance.new("Part",Effects)
- rng.Anchored = true
- rng.Color = x
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1,1,1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
- local rngm = Instance.new("SpecialMesh",rng)
- rngm.MeshType = "Brick"
- rngm.Scale = Vector3.new(x1,y1,z1)
- local scaler2 = 1
- local speeder = FastSpeed/10
- if type == "Add" then
- scaler2 = 1*value
- elseif type == "Divide" then
- scaler2 = 1/value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,10/bonuspeed,.1 do
- Swait()
- if type == "Add" then
- scaler2 = scaler2 - .01*value/bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - .01/value*bonuspeed
- end
- rng.Color = x
- speeder = speeder - .01*FastSpeed*bonuspeed/10
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
- rng.Transparency = rng.Transparency + .01*bonuspeed
- rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed,scaler2*bonuspeed,scaler2*bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function WACKYEFFECT(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or Vector3.new(1,1,1))
- local ENDSIZE = (Table.Size2 or Vector3.new())
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or shade)
- local hOK,sOK,vOK = Color3.toHSV(COLOR)
- local RAINBOWPART = false
- if sOK > .1 then
- RAINBOWPART = true
- end
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
- end
- EFFECT.Color = COLOR
- if RAINBOWPART then
- coroutine.resume(coroutine.create(function()
- while not stopeverything and EFFECT:IsDescendantOf(game) do
- EFFECT.Color = x
- Swait()
- end
- end))
- end
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new())
- elseif TYPE == "Block" then
- MSH = Instance.new("BlockMesh",EFFECT)
- MSH.Scale = Vector3.new(SIZE.X,SIZE.Y,SIZE.Z)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,.1),Vector3.new())
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new())
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","1051557","",SIZE,Vector3.new())
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new())
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new())
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- EFFECT.CFrame = CFRAME
- for LOOP = 1,TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8)
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
-
- --
- local fixinggui = false
- local gui = nil
- local exitbutton = nil
- local fpsbutton = nil
- --[[
- local exitbutton = Instance.new("TextButton",gui)
- exitbutton.TextScaled = true
- exitbutton.Font = "Code"
- exitbutton.Name = "Idek"
- exitbutton.BorderSizePixel = 0
- exitbutton.BackgroundTransparency = .5
- spawn(function() RainbowifyText(exitbutton) end)
- game:GetService("RunService").Heartbeat:Connect(function(timeBetween)
- local FPS = math.floor(1/timeBetween)
- exitbutton.Text = "┃"..FPS.."┃"
- wait(1)
- end)
- exitbutton.TextStrokeTransparency = 0
- exitbutton.BackgroundColor3 = Color3.new(.5,.5,.5)
- --exitbutton.Text = "Leave Game!"
- exitbutton.Size = UDim2.new(.25,0,0,36)
- exitbutton.AnchorPoint = Vector2.new(0,1)
- exitbutton.Position = UDim2.new(.35,0,0,-2)
- gui.Parent = Player:FindFirstChildOfClass("PlayerGui")
- exitbutton.MouseButton1Up:Connect(function()
- game.Players.LocalPlayer:Kick("You Have Left!")
- end)
- --]]
- if lplr.Name == USERNAME then
- gui = Instance.new("ScreenGui")
- gui.Name = randomstring()
- fixcharbutton = Instance.new("TextLabel",gui)
- fixcharbutton.TextScaled = true
- fixcharbutton.Font = "Code"
- fixcharbutton.Name = randomstring()
- fixcharbutton.BorderSizePixel = 0
- fixcharbutton.BackgroundTransparency = .5
- fixcharbutton.TextStrokeColor3 = shade
- fixcharbutton.TextStrokeTransparency = 0
- fixcharbutton.BackgroundColor3 = Color3.new(.5,.5,.5)
- fixcharbutton.Text = "┃┃"
- fixcharbutton.Size = UDim2.new(.2,0,0,36)
- fixcharbutton.AnchorPoint = Vector2.new(1,1)
- fixcharbutton.Position = UDim2.new(0.335,0,0,0)
- exitbutton = Instance.new("TextButton",gui)
- exitbutton.TextScaled = true
- exitbutton.Font = "Code"
- exitbutton.Name = randomstring()
- exitbutton.BorderSizePixel = 0
- exitbutton.BackgroundTransparency = .5
- exitbutton.TextStrokeColor3 = shade
- exitbutton.TextStrokeTransparency = 0
- exitbutton.BackgroundColor3 = Color3.new(.5,.5,.5)
- exitbutton.Text = "┃REJOIN GAME┃"
- exitbutton.Size = UDim2.new(.2,0,0,36)
- exitbutton.AnchorPoint = Vector2.new(0,1)
- exitbutton.Position = UDim2.new(.735,0,0,0)
- exitbutton.MouseButton1Up:Connect(function()
- game.Players.LocalPlayer:Kick("\nRejoining...")
- wait()
- game:GetService('TeleportService'):Teleport(game.PlaceId, game.Players.LocalPlayer)
- end)
- fpsbutton = Instance.new("TextLabel",gui)
- fpsbutton.TextScaled = true
- fpsbutton.Font = "Code"
- fpsbutton.Name = randomstring()
- fpsbutton.BorderSizePixel = 0
- fpsbutton.BackgroundTransparency = .5
- fpsbutton.TextStrokeColor3 = shade
- fpsbutton.TextStrokeTransparency = 0
- fpsbutton.BackgroundColor3 = Color3.new(.5,.5,.5)
- fpsbutton.Text = "┃8888┃"
- game:GetService("RunService").Heartbeat:Connect(function(timeBetween)
- local FPS = math.floor(1/timeBetween)
- fpsbutton.Text = "┃"..FPS.."┃"
- swait()
- end)
- fpsbutton.Size = UDim2.new(.2,0,0,36)
- fpsbutton.AnchorPoint = Vector2.new(0,1)
- fpsbutton.Position = UDim2.new(.535,0,0,0)
- Songbutton = Instance.new("TextLabel",gui)
- Songbutton.TextScaled = true
- Songbutton.Font = "Code"
- Songbutton.Name = randomstring()
- Songbutton.BorderSizePixel = 0
- Songbutton.BackgroundTransparency = .5
- Songbutton.TextStrokeColor3 = shade
- Songbutton.TextStrokeTransparency = 0
- Songbutton.BackgroundColor3 = Color3.new(.5,.5,.5)
- Songbutton.Text = "┃┃"
- Songbutton.Size = UDim2.new(.2,0,0,36)
- Songbutton.AnchorPoint = Vector2.new(0,1)
- Songbutton.Position = UDim2.new(0.335,0,0,0)
- gui.Parent = Player:FindFirstChildOfClass("PlayerGui")
- coroutine.resume(coroutine.create(function()
- while not stopeverything do
- Songbutton.Text = "┃"..sick.SoundId.."┃"
- fixcharbutton.Text = "┃"..NAMEMODE.Text.."┃" --epic real no fake
- Swait()
- end
- end))
-
- spawn(function() RainbowifyText(fixcharbutton) end)
- spawn(function() RainbowifyText(exitbutton) end)
- spawn(function() RainbowifyText(Songbutton) end)
- spawn(function() RainbowifyText(fpsbutton) end)
- end
- -------
- function WAEFFX(Table)
- local TYPE = (Table.EffectType or "Sphere")
- local SIZE = (Table.Size or Vector3.new(1,1,1))
- local ENDSIZE = (Table.Size2 or Vector3.new(0,0,0))
- local TRANSPARENCY = (Table.Transparency or 0)
- local ENDTRANSPARENCY = (Table.Transparency2 or 1)
- local CFRAME = (Table.CFrame or Torso.CFrame)
- local MOVEDIRECTION = (Table.MoveToPos or nil)
- local ROTATION1 = (Table.RotationX or 0)
- local ROTATION2 = (Table.RotationY or 0)
- local ROTATION3 = (Table.RotationZ or 0)
- local MATERIAL = (Table.Material or "Neon")
- local COLOR = (Table.Color or shade)
- local hOK,sOK,vOK = Color3.toHSV(COLOR)
- local RAINBOWPART = false
- local TIME = (Table.Time or 45)
- local SOUNDID = (Table.SoundID or nil)
- local SOUNDPITCH = (Table.SoundPitch or nil)
- local SOUNDVOLUME = (Table.SoundVolume or nil)
- coroutine.resume(coroutine.create(function()
- local PLAYSSOUND = false
- local SOUND = nil
- local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true)
- if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
- PLAYSSOUND = true
- SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false)
- end
- EFFECT.Color = COLOR
- local MSH = nil
- if TYPE == "Sphere" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new(0,0,0))
- elseif TYPE == "Block" then
- MSH = Instance.new("BlockMesh",EFFECT)
- MSH.Scale = Vector3.new(SIZE.X,SIZE.Y,SIZE.Z)
- elseif TYPE == "Wave" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8))
- elseif TYPE == "Ring" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new(0,0,0))
- elseif TYPE == "Slash" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0))
- elseif TYPE == "Round Slash" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0))
- elseif TYPE == "Swirl" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","1051557","",SIZE,Vector3.new(0,0,0))
- elseif TYPE == "Skull" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new(0,0,0))
- elseif TYPE == "Crystal" then
- MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new(0,0,0))
- end
- if MSH ~= nil then
- local MOVESPEED = nil
- if MOVEDIRECTION ~= nil then
- MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
- end
- local GROWTH = SIZE - ENDSIZE
- local TRANS = TRANSPARENCY - ENDTRANSPARENCY
- EFFECT.CFrame = CFRAME
- for LOOP = 1,TIME+1 do
- Swait()
- MSH.Scale = MSH.Scale - GROWTH/TIME
- if TYPE == "Wave" then
- MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8)
- end
- if TYPE == "Block" then
- EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
- else
- EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
- end
- EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
- EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3))
- if MOVEDIRECTION ~= nil then
- local ORI = EFFECT.Orientation
- EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED)
- EFFECT.Orientation = ORI
- end
- end
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat if stopeverything then task.wait(HUGE) end Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- else
- if PLAYSSOUND == false then
- EFFECT:remove()
- else
- repeat if stopeverything then task.wait(HUGE) end Swait() until SOUND.Playing == false
- EFFECT:remove()
- end
- end
- end))
- end
- function Lightning(Part0,Part1,Timess,Offset,Color,Timer,sSize,eSize,Trans,Boomer,sBoomer,Trans2)
- local magz = (Part0 - Part1).Magnitude
- local Times = math.floor(math.clamp(magz/10,1,20))
- local curpos = Part0
- local trz = {
- -Offset,
- Offset
- }
- for i = 1,Times do
- local li = Instance.new("Part",Effects)
- li.Name = randomstring()
- li.TopSurface = 0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = 0
- li.Color = Color
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(0.1,0.1,magz/Times)
- local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,Part1) * CFrame.new(0,0,magz/Times).p + Offzet
- if Times == i then
- local magz2 = (curpos - Part1).Magnitude
- li.Size = Vector3.new(0.1,0.1,magz2)
- li.CFrame = CFrame.new(curpos,Part1) * CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos) * CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame * CFrame.new(0,0,magz/Times/2).p
- li:Destroy()
- Effect({Time = Timer,EffectType = "Box",Size = Vector3.new(sSize,sSize,li.Size.Z),Size2 = Vector3.new(eSize,eSize,li.Size.Z),Transparency = Trans,Transparency2 = Trans2 or 1,CFrame = li.CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = li.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = Boomer,Boomerang = 0,SizeBoomerang = sBoomer})
- end
- end
- ---------------------------------------------------------------------------------
- HUGE = math.huge
- local lit = game:GetService("Lighting")
- function checksky(v)
- if v:IsA("BloomEffect") then
- return
- end
- if v:IsA("PostEffect") or v:IsA("Sky") or v:IsA("Atmosphere") then
- game:GetService("Debris"):AddItem(v,.01)
- end
- end
- for i,v in pairs(lit:GetDescendants()) do
- checksky(v)
- end
- lit.DescendantAdded:Connect(function(v)
- if stopeverything then wait(HUGE) end
- checksky(v)
- end)
- Bloom = Instance.new("BloomEffect",game:GetService("Lighting"))
- VISUALS = game:GetService("Lighting")
- VISUALSSz = game:GetService("Lighting")
- local bswcrlightingeffect = Instance.new("BoolValue")
- bswcrlightingeffect.Name = "BSWCRLightingEffect"
- bswcrlightingeffect.Value = false
-
- pcall(function() -- stole this from BSWCR
- VISUALS.ClockTime = 6
- Bloom.Intensity = 0 + sick.PlaybackLoudness/500
- VISUALSSz.ExposureCompensation = math.clamp((0 + sick.PlaybackLoudness/125),0,5)
- VISUALSSz.FogEnd = math.clamp(sick.PlaybackLoudness,50,1000)
- VISUALSSz.Brightness = 0
- VISUALS.EnvironmentDiffuseScale = 0 + sick.PlaybackLoudness/100
- if dienerd ~= true then
- lit.Ambient = Color3.new(1,1,1)
- lit.Brightness = 1
- lit.ColorShift_Bottom = Color3.new()
- lit.ColorShift_Top = Color3.new()
- lit.EnvironmentDiffuseScale = 0
- lit.EnvironmentSpecularScale = 0
- lit.GlobalShadows = true
- lit.OutdoorAmbient = Color3.new(.5,.5,.5)
- lit.ClockTime = 6
- lit.GeographicLatitude = 41.733
- lit.ExposureCompensation = 0
- lit.FogColor = Color3.fromRGB(192,192,192)
- lit.FogEnd = 100000
- end
- end)
-
-
-
-
-
-
-
-
- --------------------------------------------------------------------------
- Holetwo = GUN
- MAINRUINCOLOR = Color3.new(0,0,0)
- function Shoot()
- if mode == 97 --[[or mode == number]] then
- return end
- ATTACK = true
- Rooted = false
- turnto(Mouse.Hit.p)
- for i = 0,.5,.05 do
- swait()
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),.7/3)
- Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-30)),1/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)) * rscp,1/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)) * lscp,1/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
- end
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = x,SoundID = 642890855,SoundPitch = .81,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = MAINRUINCOLOR,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- for i = 0,2 do
- Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = x,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = MAINRUINCOLOR,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15})
- end
- local mousehit = Mouse.Hit
- local DISTANCE = (Holetwo.Position - mousehit.p).Magnitude
- local killbeam = CreatePart(3,Effects,"Neon",0,0,MAINRUINCOLOR,"Kill Beam",Vector3.new(1,DISTANCE,1))
- killbeam.CFrame = CFrame.new(Holetwo.Position,mousehit.p) * CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
- MakeForm(killbeam,"Cyl")
- coroutine.resume(coroutine.create(function()
- for i = 1,25 do
- swait()
- killbeam.Color = x
- killbeam.Transparency = i/25
- end
- killbeam:Destroy()
- end))
- for i = 1,4 do
- coroutine.resume(coroutine.create(function()
- Lightning(Holetwo.Position,mousehit.p,15,3.5,x,25,0,1,0,true,55)
- end))
- end
- coroutine.resume(coroutine.create(function()
- Lightning(Holetwo.Position,mousehit.p,15,3.5,x,25,0,1,0,true,55)
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = x,SoundID = 821439273,SoundPitch = .8,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = MAINRUINCOLOR,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50})
- for i = 0,2 do
- for a = 0, 14 do
- EFFECT1(3,math.random(4,8),"Add",mousehit*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,x,0)
- end
- end
- end))
- for i = 0,.5,.075 do
- Swait()
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),.7/3)
- Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-60)),1/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(160),math.rad(-20),math.rad(60)) * rscp,1/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(40),math.rad(5),math.rad(5)) * lscp,1/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3)
- end
- ATTACK = false
- Rooted = false
- end
-
- --fly gotta be here
-
- function Gangstas()
- if mode == 97 --[[or mode == number]] then
- return end
- ATTACK = true
- Rooted = true
- CreateSound(6070263388,Head,10,1,false)
- for i=0, 12, 0.1 / Animation_Speed do
- Swait()
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),1)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-45+math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),1)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,1)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,1)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-45),math.rad(80),math.rad(0)),1)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-35),math.rad(-80),math.rad(0)),1)
- end
- ATTACK = false
- Rooted = false
- end
-
- local bl = Color3.new(0,0,0)
- b=bl
- local gng = nil
- local fonts = {"Antique","Arcade","Arial","ArialBold","Bodoni","Cartoon","Code","Fantasy","Garamond","Gotham","GothamBlack","GothamBold","GothamSemibold","Highway","SciFi","SourceSans","SourceSansBold","SourceSansItalic","SourceSansLight","SourceSansSemibold"}
- function warnedpeople2(whom)
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- coroutine.resume(coroutine.create(function()
- if v.PlayerGui:FindFirstChild("ARRIVAL")~= nil then
- v.PlayerGui:FindFirstChild("ARRIVAL"):destroy()
- end
- local droppingFrame = false
- local scrg = Instance.new("ScreenGui",v.PlayerGui)
- scrg.Name = "ARRIVAL"
- local mainFrame = Instance.new("Frame", scrg)
- mainFrame.Name = "MainFrame"
- mainFrame.BackgroundTransparency = 1
- mainFrame.BorderSizePixel = 0
- mainFrame.Size = UDim2.new(1, 0, -0.013, 100)
- mainFrame.Position = UDim2.new(0, 0, 0.365, 0)
- local TextFrame = Instance.new("TextLabel",mainFrame)
- TextFrame.Name = "TextFrame"
- TextFrame.Font = "Arcade"
- TextFrame.Text = ""
- TextFrame.TextScaled = true
- TextFrame.TextSize = 9
- TextFrame.TextStrokeTransparency = 1
- TextFrame.BackgroundTransparency = 1
- TextFrame.TextColor3 = Color3.new(1, 1, 1)
- TextFrame.TextStrokeColor3 = Color3.new(1, 1, 1)
- TextFrame.Size = UDim2.new(1, 0, 0, 92)
- TextFrame.Position = UDim2.new(0, 0, 0, 0)
- local fvalen = 0.55
- local fval = -0.49
- coroutine.resume(coroutine.create(function()
- while true do
- Swait()
- mainFrame.BackgroundColor3 = b
- mainFrame.BorderColor3 = b
- local randomfont = fonts[math.random(1,#fonts)]
- TextFrame.Font = randomfont
- TextFrame.TextColor3 = b
- TextFrame.TextStrokeColor3 = shade
- if(not droppingFrame)then
- mainFrame.Rotation = 0 - 2 * math.cos(SINE / 24)
- end
- TextFrame.TextStrokeTransparency = 0
- end
- end))
- for i = 1,string.len(whom),1 do
- TextFrame.Text = string.sub(whom,1,i)
- Swait()
- end
- wait(2)
- droppingFrame = true
- mainFrame.Rotation = 0
- local vinc2 = 1
- for i = 0, 99 do
- Swait()
- vinc2 = vinc2 + 0.25
- mainFrame.Position = mainFrame.Position + UDim2.new(0,0,0.0005*vinc2,0)
- end
- scrg:Destroy()
- end))
- end
- end
- local lplr = game:GetService("Players").LocalPlayer
- do
- local sayingstuff = Instance.new("ScreenGui")
- sayingstuff.Name = "USC Loaded"
- sayingstuff.ResetOnSpawn = false
- sayingstuff.Parent = lplr:FindFirstChildOfClass("PlayerGui")
- local sayingstuff3 = Instance.new("TextLabel",sayingstuff)
- sayingstuff3.BackgroundTransparency = 1
- sayingstuff3.BorderSizePixel = 0
- sayingstuff3.Text = ""
- sayingstuff3.Font = "Code"
- sayingstuff3.TextScaled = true
- sayingstuff3.TextStrokeTransparency = 0
- sayingstuff3.Size = UDim2.new(.8,0,.2,0)
- sayingstuff3.AnchorPoint = Vector2.new(.5,1)
- sayingstuff3.Position = UDim2.new(.5,0,1,0)
- spawn(function() RainbowifyText(sayingstuff3) end)
- local ding = Instance.new("Sound")
- ding.Name = "Ding!"
- ding.Volume = 10
- ding.SoundId = "rbxassetid://5035412139"
- ding.Looped = false
- ding.Playing = true
- ding.Parent = sayingstuff
- local text = "USC Loaded"
- coroutine.resume(coroutine.create(function()
- warnedpeople2(text)
- end))
- coroutine.resume(coroutine.create(function()
- for i = 1,string.len(text) do
- swait()
- coroutine.resume(coroutine.create(function()
- local g = Instance.new("Sound",game:GetService("Chat"))
- g.SoundId = "rbxassetid://5710022772"
- g.Volume = 2
- g.Name = randomstring()
- g.PlayOnRemove = true
- g:Play()
- g:Destroy()
- end))
- sayingstuff3.Text = string.sub(text,1,i)
- end
- end))
- game:GetService("TweenService"):Create(sayingstuff3,TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false,3.5),{AnchorPoint = Vector2.new(.5,0)}):Play()
- game:GetService("Debris"):AddItem(sayingstuff,4.5)
- end
- BAChanges={"Bad Apple","Bad apple","bad Apple","bad apple","BaD APpLE","BAD APPLE","BAd APpLEe","BaD aPpLe","bAd ApPlE","Bad APPLE","BAD Apple","ⓑⓐⓓ ⓐⓟⓟⓛⓔ","ßãÐ ÄpPL£","6/\\D 4PP1E","əlddɐ pɐq","Pad Bapple","【Bad Apple】","乃卂ᗪ 卂卩卩ㄥ乇","日丹句 丹尸尸しヨ","乃ムり ムアアレ乇","Bad░Λpple (じ遠グ)","Bad Apple!!","🄱🄰🄳 🄰🄿🄿🄻🄴","B64 APP7E","🅱🅰🅳 🅰🅿🅿🅻🅴","BΛD ΛPPᄂΣ","вα∂ αρρℓє","ßåÐ Äþþlê","฿₳Đ ₳₱₱ⱠɆ","【B】【a】【d】 【A】【p】【p】【l】【e】","『B』『a』『d』 『A』『p』『p』『l』『e』","6vd D8pp|e","▀▄▀▄▀▄ b𝐚𝔻 ᗩⓟℙᒪє ▄▀▄▀▄▀","👌︎♋︎♎︎ ✌︎◻︎◻︎●︎♏︎","°°°·.°·..·°¯°·._.· 🎀 𝐵𝒶𝒹 𝒜𝓅𝓅𝓁𝑒 🎀 ·._.·°¯°·..·°.·°°°","B̸̛̰̯̯͇͚͉͈̣̒͊̽̑̾̚͝ͅạ̸̲̭̥̩̥̗̄͗̾́́̓̓͘ͅd̵̮͌̽̀̇̇͜ ̶̮̱͊̃̌̃͂̓̂A̷̡̟̱̪͔͒͗̍̑̾p̴̛̛̭͙̫̫͉̲͕̟͈̉̓p̸̨͎̗͎̫͓̺͉̗̾͊̈́̐̅͠l̴̢̠͍̻̹̱̼̯̬̟̇̈́͋̆͌̋͠ḝ̷̼̳̘̖̗̗͆͒̆̅͛̍̀͋"}
- function RandomCaps(str)
- local new = ""
- for i = 1, #str do
- if(math.random(1,2) == 1)then
- new = new .. (str:sub(i,i):upper())
- else
- new = new .. str:sub(i,i)
- end
- end
- return new
- end
-
- while true do
- Swait()
- script.Parent = WEAPONGUI
- ANIMATE.Parent = nil
- for _,v in next, Humanoid:GetPlayingAnimationTracks() do
- v:Stop();
- end
- SINE = SINE + CHANGE
- local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
- local TORSOVERTICALVELOCITY = RootPart.Velocity.y
- local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
- local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
- local forwardvec = math.clamp((Torso.Velocity*Torso.CFrame.lookVector).X+(Torso.Velocity*Torso.CFrame.lookVector).Z,-Humanoid.WalkSpeed,Humanoid.WalkSpeed)
- local sidevec = math.clamp((Torso.Velocity*Torso.CFrame.rightVector).X+(Torso.Velocity*Torso.CFrame.rightVector).Z,-Humanoid.WalkSpeed,Humanoid.WalkSpeed)
- local sidevelocity = sidevec/Humanoid.WalkSpeed
- local forwardvelocity = forwardvec/Humanoid.WalkSpeed
- if -RootPart.Velocity.Y / 1.5 > -5 and -RootPart.Velocity.Y / 1.5 < 150 then
- velocityYFall = RootPart.Velocity.Y / 1.5
- elseif -RootPart.Velocity.Y / 1.5 < -5 then
- velocityYFall = 5
- elseif -RootPart.Velocity.Y / 1.5 > 150 then
- velocityYFall = -150
- end
- if -RootPart.Velocity.Y / 180 > 0 and -RootPart.Velocity.Y / 180 < 1.2 then
- velocityYFall2 = RootPart.Velocity.Y / 180
- elseif -RootPart.Velocity.Y / 180 < 0 then
- velocityYFall2 = 0
- elseif -RootPart.Velocity.Y / 180 > 1.2 then
- velocityYFall2 = -1.2
- end
- if -RootPart.Velocity.Y / 1.5 > -5 and -RootPart.Velocity.Y / 1.5 < 50 then
- velocityYFall3 = RootPart.Velocity.Y / 1.5
- elseif -RootPart.Velocity.Y / 1.5 < -5 then
- velocityYFall3 = 5
- elseif -RootPart.Velocity.Y / 1.5 > 50 then
- velocityYFall3 = -50
- end
- if -RootPart.Velocity.Y / 1.5 > -50 and -RootPart.Velocity.Y / 1.5 < 20 then
- velocityYFall4 = RootPart.Velocity.Y / 1.5
- elseif -5 > -RootPart.Velocity.Y / 180 then
- velocityYFall4 = 5
- elseif -RootPart.Velocity.Y / 180 > 50 then
- velocityYFall4 = -50
- end
- if RootPart.RotVelocity.Y / 6 < 1 and RootPart.RotVelocity.Y / 6 > -1 then
- neckrotY = RootPart.RotVelocity.Y / 6
- elseif RootPart.RotVelocity.Y / 6 < -1 then
- neckrotY = -1
- elseif RootPart.RotVelocity.Y / 6 > 1 then
- neckrotY = 1
- end
- if RootPart.RotVelocity.Y / 8 < 0.6 and RootPart.RotVelocity.Y / 8 > -0.6 then
- neckrotY2 = RootPart.RotVelocity.Y / 8
- elseif RootPart.RotVelocity.Y / 8 < -0.6 then
- neckrotY2 = -0.6
- elseif RootPart.RotVelocity.Y / 8 > 0.6 then
- neckrotY2 = 0.6
- end
- if RootPart.RotVelocity.Y / 6 < 0.2 and RootPart.RotVelocity.Y / 6 > -0.2 then
- torsorotY = RootPart.RotVelocity.Y / 6
- elseif RootPart.RotVelocity.Y / 6 < -0.2 then
- torsorotY = -0.2
- elseif RootPart.RotVelocity.Y / 6 > 0.2 then
- torsorotY = 0.2
- end
- if RootPart.RotVelocity.Y / 8 < 0.2 and RootPart.RotVelocity.Y / 8 > -0.2 then
- torsorotY2 = RootPart.RotVelocity.Y / 8
- elseif RootPart.RotVelocity.Y / 8 < -0.2 then
- torsorotY2 = -0.2
- elseif RootPart.RotVelocity.Y / 8 > 0.2 then
- torsorotY2 = 0.2
- end
- torsoY = -(Torso.Velocity * Vector3.new(1, 0, 1)).magnitude / 20
- torsoY2 = -(Torso.Velocity * Vector3.new(1, 0, 1)).magnitude / 36
- local rightvector = (RootPart.Velocity * RootPart.CFrame.rightVector).X + (RootPart.Velocity * RootPart.CFrame.rightVector).Z
- local lookvector = (RootPart.Velocity * RootPart.CFrame.lookVector).X + (RootPart.Velocity * RootPart.CFrame.lookVector).Z
- if lookvector > Humanoid.WalkSpeed then
- lookvector = Humanoid.WalkSpeed
- end
- if lookvector < -Humanoid.WalkSpeed then
- lookvector = -Humanoid.WalkSpeed
- end
- if rightvector > Humanoid.WalkSpeed then
- rightvector = Humanoid.WalkSpeed
- end
- if rightvector < -Humanoid.WalkSpeed then
- rightvector = -Humanoid.WalkSpeed
- end
- local lookvel = lookvector / Humanoid.WalkSpeed
- local rightvel = rightvector / Humanoid.WalkSpeed
- local leftlegheight,rightlegheight = 0,0
- local Rray,Lray = Ray.new(RightLeg.Position,RightLeg.CFrame.UpVector.Unit*-2),Ray.new(LeftLeg.Position,LeftLeg.CFrame.UpVector.Unit*-2)
- local rp,Rpos = workspace:FindPartOnRayWithIgnoreList(Rray,{Character},false,true)
- local lp,Lpos = workspace:FindPartOnRayWithIgnoreList(Lray,{Character},false,true)
- leftlegheight,rightlegheight = 0,0
- if rp then rightlegheight = (RightLeg.Position-Rpos).Magnitude-.95 end
- if lp then leftlegheight = (LeftLeg.Position-Lpos).Magnitude-.95 end
- if HITFLOOR == nil then
- ANIM = "Midair"
- if ATTACK == false then
- if mode == 3 then
-
- sick.SoundId = "rbxassetid://6498555267"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+ ((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
-
- elseif mode == 4 then
-
- sick.SoundId = "rbxassetid://5485798026"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+ ((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
-
-
- elseif mode == 2 then
-
- sick.SoundId = "rbxassetid://2649590402"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("HSC - XSE")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+5*math.cos(SINE/40)),math.rad(180+1*math.cos(SINE/12)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
-
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- elseif mode == 7 then
-
- sick.SoundId = "rbxassetid://611191130"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("iNSaNiTYFullVersion")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(113+-2*math.cos(SINE/37)),math.rad(180+5*math.cos(SINE/4)),math.cos(SINE / 0.25),math.rad(22+-2*math.cos(SINE/56))), 1 / Animation_Speed)
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
-
- elseif mode == 9 then
-
- sick.SoundId = "rbxassetid://6454152476"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("OSC - Omegaskidded Cannon")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(113+-2*math.cos(SINE/37)),math.rad(180+5*math.cos(SINE/4)),math.cos(SINE / 0.25),math.rad(22+-2*math.cos(SINE/56))), 1 / Animation_Speed)
-
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
-
- elseif mode == 11 then
-
- sick.SoundId = "rbxassetid://4770746196"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Antiv7")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
- if math.random(1,30) == 1 then
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+math.random(-20,20)*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100))+math.random(-20,20),math.rad(0+math.random(-20,20)*math.cos(SINE/25))), 1 / Animation_Speed)
- end
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- elseif mode == 1 then
-
- sick.SoundId = "rbxassetid://2677233603"
- sick.Pitch = 1
- NAMEMODE.Text = BAChanges[MRANDOM(1,#BAChanges)]
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(105+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0+-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
-
- elseif mode == 14 then
-
- sick.SoundId = "rbxassetid://143666548"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Vibing")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+-0.05 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- elseif mode == 12 then
-
- sick.SoundId = "rbxassetid://1632083717"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Redemption")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(90+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
-
- elseif mode == 16 then
-
- sick.SoundId = "rbxassetid://6768783121"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("mlc")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(125+-2*math.cos(SINE/20)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
-
- elseif mode == 99 then
-
- sick.SoundId = "rbxassetid://171230598"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Vaporwave")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+math.random(-24,24)*math.cos(SINE/30)),math.rad(180+math.random(-24,24)*math.cos(SINE/28)),math.rad(0+math.random(-24,24)*math.cos(SINE/25))), 1 / Animation_Speed)
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- elseif mode == 5 then
-
-
- sick.SoundId = "rbxassetid://6207243296"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("iNSaNiTY")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
- if math.random(1,60) == 1 then
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+math.random(-20,20)*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100))+math.random(-20,20),math.rad(0+math.random(-20,20)*math.cos(SINE/25))), 1 / Animation_Speed)
- end
-
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
-
- elseif mode == 6 then
-
- sick.SoundId = "rbxassetid://7092435374"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Hyperskidded Cannon XSE")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(105+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
-
- elseif mode == 8 then
-
- sick.SoundId = "rbxassetid://6291841343"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("LCV1")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(75+-3*math.cos(SINE/12)),math.rad(185+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
-
- elseif mode == 10 then
-
- sick.SoundId = "rbxassetid://6190635423"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Spookeez")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90+0*math.cos(SINE/30)),math.rad(180+-15*math.cos(SINE/30)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
-
- elseif mode == 13 then
- sick.SoundId = "rbxassetid://937247562"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Dep")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(110+-2.5*math.cos(SINE/312)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+30*math.cos(SINE/12))), 1 / Animation_Speed)
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- elseif mode == 15 then
-
- sick.SoundId = "rbxassetid://1382488262"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Pandora")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+((1.1*SIZE)-1)) * ANGLES(math.rad(115+-4*math.cos(SINE/12)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
-
- elseif mode == 17 then
-
- sick.SoundId = "rbxassetid://6275837083"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Glitch")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(100+-10*math.sin(SINE/9)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- elseif mode == 97 then
-
- sick.SoundId = "rbxassetid://35930009"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 90
- NAMEMODE.Text = RandomCaps ("Krump")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0+1*math.sin(sine/3),0+1*math.cos(sine/3),-.75) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(0)),1)
- Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) * rscp,1)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)) * lscp,1)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(70)),1)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-0.8,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),1)
-
- elseif mode == 18 then
-
- sick.SoundId = "rbxassetid://1076825525"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("RainbowKing")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- elseif mode == 19 then
-
- sick.SoundId = "rbxassetid://925806262"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Glitch")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
-
- elseif mode == 20 then
-
- sick.SoundId = "rbxassetid://573736432"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Echo")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- elseif mode == 21 then
-
- sick.SoundId = "rbxassetid://1338971957"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Chill")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- elseif mode == 22 then
-
- sick.SoundId = "rbxassetid://4835535512"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("BloodWater")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
-
- elseif mode == 23 then
-
- sick.SoundId = "rbxassetid://278501300"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = ("")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- elseif mode == 24 then
-
- sick.SoundId = "rbxassetid://6372483829"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("thorns")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- elseif mode == 25 then
-
- sick.SoundId = "rbxassetid://2242814132"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("superublockalt")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- elseif mode == 26 then
-
- sick.SoundId = "rbxassetid://151915559"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("Corrupt")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- elseif mode == 27 then
-
- sick.SoundId = "rbxassetid://1416035124"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("katgod")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- elseif mode == 28 then
-
- sick.SoundId = "rbxassetid://844654533"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("Uncolored")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- elseif mode == 30 then
-
- sick.SoundId = "rbxassetid://928385983"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("Rainbow Infinite")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- end end
- elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
- ANIM = "Idle"
- WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(1+sick.PlaybackLoudness/50,0.1,1+sick.PlaybackLoudness/50), Size2 = Vector3.new(1+sick.PlaybackLoudness/1,0.1,1+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(0.4+sick.PlaybackLoudness/50,0.4,0.4+sick.PlaybackLoudness/50), Size2 = Vector3.new(0.4+sick.PlaybackLoudness/1,0.2,0.4+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(20*sick.PlaybackLoudness/75,0,2*sick.PlaybackLoudness/75), Size2 = VT(1*sick.PlaybackLoudness/75,0.5,7*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = a, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(2*sick.PlaybackLoudness/75,0,20*sick.PlaybackLoudness/75), Size2 = VT(7*sick.PlaybackLoudness/75,0.69,1*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(8*sick.PlaybackLoudness/75,0,8*sick.PlaybackLoudness/75), Size2 = VT(4*sick.PlaybackLoudness/75,0.5,4*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- if ATTACK == false then
- if mode == 3 then
-
- sick.SoundId = "rbxassetid://6498555267"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
-
- elseif mode == 9 then
-
- sick.SoundId = "rbxassetid://6454152476"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("OSC - Omegaskidded Cannon")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, 0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-14), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.03 * COS(SINE / 12), -0.01) * ANGLES(RAD(-36), RAD(50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.03 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
-
- elseif mode == 4 then
-
- sick.SoundId = "rbxassetid://5485798026"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
-
- elseif mode == 5 then
-
- sick.SoundId = "rbxassetid://6207243296"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("iNSaNiTY")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
-
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20),math.rad(10*math.cos(sine/100)),math.rad(0)),1)
- if math.random(1,60) == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(10),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(20),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
-
- elseif mode == 2 then
-
- sick.SoundId = "rbxassetid://2649590402"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("HSC - XSE")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0+0.5*math.cos(sine / 41)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 41)), math.rad(0+1*math.cos(sine / 27)), math.rad(0+1*math.cos(sine / 32))),0.35)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20+5*math.cos(sine / 40)), math.rad(0+1*math.cos(sine / 12)), math.rad(0)),0.35)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,.5,-.1) * CFrame.Angles(math.rad(45),math.rad(-45),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-0.6, 0.5, -0.3) * CFrame.Angles(math.rad(60+1*math.cos(sine / 22)), math.rad(0+1*math.cos(sine / 25)), math.rad(70+1*math.cos(sine / 30))) * LEFTSHOULDERC0,0.35)
- RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, -1) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-70)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 23)), math.rad(90+1*math.cos(sine / 34)), math.rad(0+1*math.cos(sine / 31))),0.35)
- LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1 , 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 26)), math.rad(-90+1*math.cos(sine / 20)), math.rad(0+1*math.cos(sine / 30))),0.35)
-
- elseif mode == 7 then
-
- sick.SoundId = "rbxassetid://611191130"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("iNSaNiTYFullVersion")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,0.2 - 0.1 * math.cos(sine / 20),-0.3)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(3),math.rad(15 - 2 * math.cos(sine / 56)),math.rad(50 - 2 * math.cos(sine / 32))),.1)
- LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1 - 0.1 * math.cos(sine / 20),0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(3),math.rad(-1 - 2 * math.cos(sine / 56)),math.rad(20 + 2 * math.cos(sine / 32))),.1)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,-0 + 0.03 * math.cos(sine / 32),-1.2 + 0.1 * math.cos(sine / 20))*CFrame.Angles(math.rad(45 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-30 + 2 * math.cos(sine / 56))),.1)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(23 - 2 * math.cos(sine / 37)),math.rad(0 + 5 * math.cos(sine / 43) - 5 * math.cos(sine / 0.25)),math.rad(22 - 2 * math.cos(sine / 56))),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*CFrame.Angles(math.rad(5 + 3 * math.cos(sine / 43)),math.rad(-14 - 5 * math.cos(sine / 52)),math.rad(63 + 9 * math.cos(sine / 45))),.1)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.35,1 + 0.025 * math.cos(sine / 45),-0.2)*CFrame.Angles(math.rad(148 - 2 * math.cos(sine / 51)),math.rad(0 - 4 * math.cos(sine / 64)),math.rad(22 - 2 * math.cos(sine / 45))),.1)
-
-
- elseif mode == 11 then
-
- sick.SoundId = "rbxassetid://4770746196"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Antiv7")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(20),math.rad(10*math.cos(sine/100)),math.rad(0)),1)
- if math.random(1,30) == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(80+5*math.cos(sine/25)),0,math.rad(45))* RIGHTSHOULDERC0,.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(10),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(20),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
-
- elseif mode == 1 then
-
- sick.SoundId = "rbxassetid://2677233603"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = BAChanges[MRANDOM(1,#BAChanges)]
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0+-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(15),math.rad(0),math.rad(0)),.1)
- RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 28))),.1)
- LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-20 - 2.5 * math.cos(sine / 28))),.1)
- elseif mode == 14 then
-
- sick.SoundId = "rbxassetid://143666548"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Vibing")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1,.75,.07) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(-40)) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1,.75,.1) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(40)) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0) * CFrame.Angles(math.rad(-12.5),math.rad(90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(12.5),math.rad(-90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
-
- elseif mode == 12 then
-
- sick.SoundId = "rbxassetid://1632083717"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Redemption")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 1 * COS(sine / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(sine / 12), 0) * ANGLES(RAD(160 + 4 * COS(sine / 62)), RAD(0), RAD(15 - 3 * COS(sine / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(sine / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15 + 3 * COS(sine / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-17 + 9.4 * COS(sine / 26)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -.5, -0.5) * ANGLES(RAD(-22 + 10.8 * COS(sine / 32)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
-
-
- elseif mode == 98 then
-
- sick.SoundId = "rbxassetid://1270145791"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("FAST BOIII")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- Humanoid.HipHeight = 0.1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,-.2) * CFrame.Angles(math.rad(-sine*6),math.rad(0),math.rad(0)),.25)
- Neck.C0 = Clerp(Neck.C0,NECKC0,.25)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-75*math.sin(sine/5)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(75*math.sin(sine/5)),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.25)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(75*math.sin(sine/5)),math.rad(90),math.rad(0)),.25)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-75*math.sin(sine/5)),math.rad(-90),math.rad(0)),.25)
-
- elseif mode == 16 then
-
- sick.SoundId = "rbxassetid://6768783121"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("mlc")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,0 - .5 * math.sin(sine/20))*CFrame.Angles(math.rad(-30.9-5*math.cos(sine/20)),0,0),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(35-2*math.cos(sine/20)),math.rad(0),math.rad(0)),0.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(15))* RIGHTSHOULDERC0, 1 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-20 + 8.5 * math.cos(sine/20)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/20))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0) * CFrame.Angles(math.rad(0 + 38 * math.cos(sine/20)),math.rad(80),math.rad(0))*CFrame.Angles(0,0,math.rad(15 - 25 * math.cos(sine/20))),0.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-30.9 + 38 * math.cos(sine/20)),math.rad(-80),math.rad(0))*CFrame.Angles(0,0,math.rad(-15 + 25 * math.cos(sine/20))),0.7/3)
-
-
- elseif mode == 99 then
-
- sick.SoundId = "rbxassetid://171230598"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Vaporwave")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0, 0, 2 + 1 * math.cos(sine / 18)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CF(0*1, 0*1, 0*1 + ((1*1) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed)
- if MRANDOM(1,32+sick.PlaybackLoudness/10) == 1 then
- CreateSound(363808674,Head,5,2.3,false)
- end
-
- elseif mode == 6 then
- sick.SoundId = "rbxassetid://7092435374"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Hyperskidded Cannon XSE")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,1.5 + 0.1 * math.cos(sine / 28))*ANGLES(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Neck.C0 = Clerp(Neck.C0,NECKC0*ANGLES(math.rad(15),math.rad(0),math.rad(0)),.1)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(sine / 12)), RAD(55 - 2.5 * SIN(sine / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
-
- elseif mode == 8 then
- sick.SoundId = "rbxassetid://6291841343"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("LCV1")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0,0,0 + 0.05 * math.cos(sine / 12)) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),1 / 3)
- Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(-15 - 3 * math.cos(sine / 12)),math.rad(5),math.rad(0)),1 / 3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5 + 0.1 * math.cos(sine / 12),0) * CFrame.Angles(math.rad(-53.75+1.75 * math.cos(sine / 12)),math.rad(0),math.rad(5)) * rscp,1 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5 + 0.1 * math.cos(sine / 12),-0) * CFrame.Angles(math.rad(15 - 1.5 * math.cos(sine / 12)),math.rad(0 - 6 * math.cos(sine / 12)),math.rad(0 - 6 * math.cos(sine / 12))) * lscp,1 / 3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1.1 - 0.05 * math.cos(sine / 12),0) * CFrame.Angles(math.rad(15),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(-4),math.rad(0),math.rad(0)),1 / 3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1.1 - 0.05 * math.cos(sine / 12),0) * CFrame.Angles(math.rad(10),math.rad(-70),math.rad(0)) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),1 / 3)
-
- elseif mode == 10 then
- sick.SoundId = "rbxassetid://6190635423"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Spookeez")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/15)) * CFrame.Angles(math.rad(0),math.rad(-10*math.cos(sine/30)),math.rad(0)),0.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-15*math.cos(sine/30)),math.rad(0)),1/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135+-15*math.cos(sine/30)),math.rad(0),math.rad(25+15*math.cos(sine/30))) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(5),math.rad(5),math.rad(-10+15*math.cos(sine/30))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(10+10*math.sin(sine/15))),1/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-10-10*math.sin(sine/15))),1/3)
-
- elseif mode == 13 then
- sick.SoundId = "rbxassetid://937247562"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Dep")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(30 *COS(SINE/12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
-
- elseif mode == 15 then
-
- sick.SoundId = "rbxassetid://1382488262"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Pandora")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
-
- elseif mode == 17 then
-
- sick.SoundId = "rbxassetid://6275837083"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Glitch")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(135+5*math.sin(sine/9)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+10*math.cos(sine/9))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
-
- elseif mode == 97 then
-
-
- sick.SoundId = "rbxassetid://35930009"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 90
- NAMEMODE.Text = RandomCaps ("Krump")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0+1*math.sin(sine/3),0+1*math.cos(sine/3),-.75) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(0)),1)
- Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) * rscp,1)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)) * lscp,1)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(70)),1)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-0.8,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),1)
-
- elseif mode == 18 then
-
- sick.SoundId = "rbxassetid://1076825525"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("RainbowKing")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.7) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(30+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(-30+MRANDOM(-15,15)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(30+MRANDOM(-15,15))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(-60), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
-
- elseif mode == 19 then
-
- sick.SoundId = "rbxassetid://925806262"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Glitch")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(135+5*math.sin(sine/9)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+10*math.cos(sine/9))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
-
- elseif mode == 20 then
-
- sick.SoundId = "rbxassetid://573736432"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Echo")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.2 + 0.2*COS(SINE / 13) ) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+ 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5+ 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.2*COS(SINE / 13) , 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
-
- elseif mode == 21 then
-
- sick.SoundId = "rbxassetid://1338971957"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Chill")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,.5,-.1) * CFrame.Angles(math.rad(45),math.rad(-45),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1,.75,.1) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(40)) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0) * CFrame.Angles(math.rad(-12.5),math.rad(90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(12.5),math.rad(-90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3)
-
- elseif mode == 22 then
-
- sick.SoundId = "rbxassetid://4835535512"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("BloodWater")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(7 + 6.5 * SIN(SINE / 24)), RAD(10*SIN(SINE/24)), RAD(6*SIN(SINE/24))), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5,0.5,0) * ANGLES(RAD(120 + 6.5 * SIN(SINE / 34)), RAD(5*SIN(SINE/34)), RAD(10 * SIN(SINE / 34))) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.5 + 0.5 * COS(SINE / 32)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.4 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(1), RAD(0), RAD(22)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
- RightHip.C0=Clerp(RightHip.C0,CF(1,-0.4,-0.5)*ANGLES(RAD(0 + 6.5 * SIN(SINE/12)),RAD(90),RAD(40*SIN(SINE/34)))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 36)),RAD(-10 - 2 * COS(SINE / 39))),0.2)
- LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,0)*ANGLES(RAD(10 + 4.6 * SIN(SINE/12)),RAD(-90),RAD(20*SIN(SINE/34)))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 36)),RAD(10 + 6 * COS(SINE / 31))),0.2)
-
- elseif mode == 23 then
-
- sick.SoundId = "rbxassetid://278501300"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = ("")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 0.6 * COS(SINE / 12)) * ANGLES(RAD(-10), RAD(5), RAD(0)), 0.6 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-20), RAD(30))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(20), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.01) * ANGLES(RAD(0), RAD(90), RAD(25+10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(-10-10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
-
- elseif mode == 24 then
-
- sick.SoundId = "rbxassetid://6372483829"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("thorns")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1)
- LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1)
- RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1)
- Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(15),math.rad(0),math.rad(0)),.1)
- RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 28))),.1)
- LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-20 - 2.5 * math.cos(sine / 28))),.1)
-
- elseif mode == 25 then
-
- sick.SoundId = "rbxassetid://2242814132"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("superublockalt")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.5 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5 + 0.05 * SIN(SINE / 24), -0.7) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.45, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.01) * ANGLES(RAD(0), RAD(70), RAD(-20+10*COS(SINE/22))) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(25-10*COS(SINE/22))) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
-
- elseif mode == 26 then
-
- sick.SoundId = "rbxassetid://151915559"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("Corrupt")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 1 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160 + 4 * COS(SINE / 62)), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-17 + 9.4 * COS(sine / 26)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -.5, -0.5) * ANGLES(RAD(-22 + 10.8 * COS(sine / 32)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- if MRANDOM(1,32+sick.PlaybackLoudness/7) == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-100000-sick.PlaybackLoudness/7,100000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-99999-sick.PlaybackLoudness/7,99999+sick.PlaybackLoudness/7)), RAD(MRANDOM(-200-sick.PlaybackLoudness/7,48375935+sick.PlaybackLoudness/7))), 1 / Animation_Speed)
- end
- if MRANDOM(1,20+sick.PlaybackLoudness/7) == 1 then
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-90-sick.PlaybackLoudness/7,90+sick.PlaybackLoudness/7)), RAD(MRANDOM(-30-sick.PlaybackLoudness/7,30+sick.PlaybackLoudness/7)), RAD(MRANDOM(-50-sick.PlaybackLoudness/7,50+sick.PlaybackLoudness/7)))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-10000-sick.PlaybackLoudness/7,10000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-900-sick.PlaybackLoudness/7,900+sick.PlaybackLoudness/7)), RAD(MRANDOM(-20-sick.PlaybackLoudness/7,20+sick.PlaybackLoudness/7)))* LEFTSHOULDERC0, 1 / Animation_Speed)
- end
-
- elseif mode == 27 then
-
- sick.SoundId = "rbxassetid://1416035124"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("katgod")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, 1 + 0.5 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(21 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100 + 2 * COS(SINE / 12)), RAD(0), RAD(15 + 3 * COS(SINE / 12) - 3 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-3.5), RAD(-25 + 5 * COS(SINE / 12))) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed)
- if MRANDOM(1,32+sick.PlaybackLoudness/7) == 1 then
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-100000-sick.PlaybackLoudness/7,100000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-99999-sick.PlaybackLoudness/7,99999+sick.PlaybackLoudness/7)), RAD(MRANDOM(-200-sick.PlaybackLoudness/7,48375935+sick.PlaybackLoudness/7))), 1 / Animation_Speed)
- end
- if MRANDOM(1,20+sick.PlaybackLoudness/7) == 1 then
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-90-sick.PlaybackLoudness/7,90+sick.PlaybackLoudness/7)), RAD(MRANDOM(-30-sick.PlaybackLoudness/7,30+sick.PlaybackLoudness/7)), RAD(MRANDOM(-50-sick.PlaybackLoudness/7,50+sick.PlaybackLoudness/7)))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-10000-sick.PlaybackLoudness/7,10000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-900-sick.PlaybackLoudness/7,900+sick.PlaybackLoudness/7)), RAD(MRANDOM(-20-sick.PlaybackLoudness/7,20+sick.PlaybackLoudness/7)))* LEFTSHOULDERC0, 1 / Animation_Speed)
- end
-
- elseif mode == 28 then
-
- sick.SoundId = "rbxassetid://844654533"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("Uncolored")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- snap = math.random(1,3)
- if snap == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*angles(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))),1/Animation_Speed)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0,0,2+.5*COS(SINE / 32))*ANGLES(RAD(-25 + 2*COS(sine/42)),RAD(0),RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5+1*COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-30), RAD(0), RAD(15 - 5.5 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30), RAD(0), RAD(-15 + 5.5 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.2) * ANGLES(RAD(-30+2*COS(sine/32)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(-30+2*COS(sine/46)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
-
- elseif mode == 29 then
-
- sick.SoundId = "rbxassetid://5644788747"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("5YSTEM FA1LURE")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + .25*COS(sine/63)+.92*SIN(sine/95), 0, 1 + 1 * SIN(sine / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(sine / 47))), 0.15 / 3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(sine / 12)), RAD(0), RAD(0)), 0.15 / 3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(sine / 12))) * RIGHTSHOULDERC0, 0.15 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12 + 4.10 * SIN(sine / 12))) * LEFTSHOULDERC0, 0.15 / 3)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(sine / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(sine / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(sine / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(sine / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3)
-
- elseif mode == 30 then
-
- sick.SoundId = "rbxassetid://928385983"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("Rainbow Infinite")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(3), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- end end
-
- elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
- ANIM = "Walk"
- --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(20*sick.PlaybackLoudness/75,0,2*sick.PlaybackLoudness/75), Size2 = VT(1*sick.PlaybackLoudness/75,0.5,7*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = a, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(2*sick.PlaybackLoudness/75,0,20*sick.PlaybackLoudness/75), Size2 = VT(7*sick.PlaybackLoudness/75,0.69,1*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(1+sick.PlaybackLoudness/50,0.1,1+sick.PlaybackLoudness/50), Size2 = Vector3.new(1+sick.PlaybackLoudness/1,0.1,1+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(0.4+sick.PlaybackLoudness/50,0.4,0.4+sick.PlaybackLoudness/50), Size2 = Vector3.new(0.4+sick.PlaybackLoudness/1,0.2,0.4+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(8*sick.PlaybackLoudness/75,0,8*sick.PlaybackLoudness/75), Size2 = VT(4*sick.PlaybackLoudness/75,0.5,4*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- if ATTACK == false then
- if mode == 3 then
-
- sick.SoundId = "rbxassetid://6498555267"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
-
- elseif mode == 4 then
-
- sick.SoundId = "rbxassetid://5485798026"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
-
-
- elseif mode == 2 then
-
- sick.SoundId = "rbxassetid://2649590402"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("HSC - XSE")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 - 0.15 * math.cos(sine / 47), -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * CFrame.Angles(math.rad(70), math.rad(0 - RootPart.RotVelocity.Y), math.rad(0 - RootPart.RotVelocity.Y * 4.5 + 3 * math.cos(sine / 47))), .2 / 3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-17 - 5 * math.cos(sine / 52)), math.rad(0 - 3 * math.cos(sine / 37)), math.rad(0 + 2 * math.cos(sine / 78))), .2 / 3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5 + 0.05 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 4 * math.cos(sine / 59)), math.rad(-20 + 7 * math.cos(sine / 62)), math.rad(20 + 5 * math.cos(sine / 50)))* RIGHTSHOULDERC0, .2 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 3 * math.cos(sine / 55)), math.rad(20 + 8 * math.cos(sine / 67)), math.rad(-20 - 4 * math.cos(sine / 29))) * LEFTSHOULDERC0, .2 / 3)
- RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1 , -0.5, -0.6) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(1.5), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 34))), .2 / 3)
- LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(1), math.rad(0), math.rad(20 + 2 * math.cos(sine / 38))), .2 / 3)
-
- elseif mode == 7 then
-
- sick.SoundId = "rbxassetid://611191130"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("iNSaNiTYFullVersion")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 - 0.15 * math.cos(sine / 47), -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * CFrame.Angles(math.rad(70), math.rad(0 - RootPart.RotVelocity.Y), math.rad(0 - RootPart.RotVelocity.Y * 4.5 + 3 * math.cos(sine / 47))), .2 / 3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-17 - 5 * math.cos(sine / 52)), math.rad(0 - 3 * math.cos(sine / 37)), math.rad(0 + 2 * math.cos(sine / 78))), .2 / 3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5 + 0.05 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 4 * math.cos(sine / 59)), math.rad(-20 + 7 * math.cos(sine / 62)), math.rad(20 + 5 * math.cos(sine / 50)))* RIGHTSHOULDERC0, .2 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 3 * math.cos(sine / 55)), math.rad(20 + 8 * math.cos(sine / 67)), math.rad(-20 - 4 * math.cos(sine / 29))) * LEFTSHOULDERC0, .2 / 3)
- RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1 , -0.5, -0.6) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(1.5), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 34))), .2 / 3)
- LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(1), math.rad(0), math.rad(20 + 2 * math.cos(sine / 38))), .2 / 3)
-
- elseif mode == 9 then
-
- sick.SoundId = "rbxassetid://6454152476"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("OSC - Omegaskidded Cannon")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
- LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2)
- Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30 + 2.5 * math.cos(sine / 28))),.2)
- LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2)
-
- elseif mode == 11 then
-
- sick.SoundId = "rbxassetid://4770746196"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Antiv7")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- if math.random(1,30) == 1 then
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(80+5*math.cos(sine/25)),0,math.rad(45))* RIGHTSHOULDERC0,.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
-
- elseif mode == 1 then
-
- sick.SoundId = "rbxassetid://2677233603"
- sick.Pitch = 1
- NAMEMODE.Text = BAChanges[MRANDOM(1,#BAChanges)]
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
-
- elseif mode == 14 then
-
- sick.SoundId = "rbxassetid://143666548"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Vibing")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,-.1) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
-
- elseif mode == 12 then
-
- sick.SoundId = "rbxassetid://1632083717"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Redemption")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - .25*COS(sine/63)+.92*SIN(sine/95), 0, 4 - 2 * SIN(sine / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(sine / 47))), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(sine / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(sine / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-.75, 0.5, 0.5) * ANGLES(RAD(-25+math.random(-23,23)), RAD(0+math.random(-23,23)), RAD(45+math.random(-23,23))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(sine / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(sine / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(sine / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(sine / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
-
- elseif mode == 16 then
-
- sick.SoundId = "rbxassetid://6768783121"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("mlc")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,0 - .5 * math.sin(sine/20))*CFrame.Angles(math.rad(40-1*math.cos(sine/20)),0,0),.25)
- Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.new(0,-.25,0)*CFrame.Angles(math.rad(-40),0,0),.25)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.55, 0.5, 0.5) * CFrame.Angles(math.rad(250), math.rad(20), math.rad(-80))* RIGHTSHOULDERC0, 1 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-45),0,math.rad(-5-2*math.cos(sine/19)))*LEFTSHOULDERC0,.25)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-50 + 35 * math.cos(sine/20)),math.rad(80),math.rad(0))*CFrame.Angles(0,0,math.rad(15 - 25 * math.cos(sine/20))),0.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-35 + 35 * math.cos(sine/20)),math.rad(-80),math.rad(0))*CFrame.Angles(0,0,math.rad(-15 + 25 * math.cos(sine/20))),0.7/3)
-
- elseif mode == 99 then
-
- sick.SoundId = "rbxassetid://171230598"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Vaporwave")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0, 0, 2 + 1 * math.cos(sine / 18)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CF(0*1, 0*1, 0*1 + ((1*1) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed)
- if MRANDOM(1,32+sick.PlaybackLoudness/10) == 1 then
- CreateSound(363808674,Head,5,2.3,false)
- end
-
- elseif mode == 5 then
-
-
- sick.SoundId = "rbxassetid://6207243296"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("iNSaNiTY")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
- Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed)
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
-
- elseif mode == 6 then
-
- sick.SoundId = "rbxassetid://7092435374"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Hyperskidded Cannon XSE")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*ANGLES(math.rad(75),math.rad(0),math.rad(0)),.2)
- Neck.C0 = Clerp(Neck.C0,NECKC0*ANGLES(math.rad(-20),math.rad(0),math.rad(0)),.2)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1,.5,-.25)*CFrame.Angles(0,math.rad(-10),math.rad(-90))* RIGHTSHOULDERC0,.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*ANGLES(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2)
-
- elseif mode == 8 then
-
- sick.SoundId = "rbxassetid://6291841343"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("LCV1")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,.125*math.sin(sine/12),0)*CFrame.Angles(math.rad(10-5*math.cos(sine/12)),math.rad(-10*math.cos(sine/12)),math.rad(-5*math.cos(sine/12))),.25)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(10-5*math.cos(sine/12)),math.rad(10*math.cos(sine/12)),math.rad(5*math.cos(sine/12))),.25)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5+.2*math.sin(sine/12),-.25)*CFrame.Angles(math.rad(165-15*math.cos(sine/12)),math.rad(-10+5*math.sin(sine/12)),math.rad(10))* RIGHTSHOULDERC0,.25)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5-.15*math.cos(sine/12),.5*math.sin(sine/12))*CFrame.Angles(math.rad(-30*math.sin(sine/12)),math.rad(5*math.cos(sine/12)),0)* LEFTSHOULDERC0,.25)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.9-.2*math.cos(sine/12),.5*math.sin(sine/12))*CFrame.Angles(math.rad(-10-40*math.sin(sine/12)),math.rad(90+5*math.cos(sine/12)),math.rad(2.5*math.cos(sine/12))),.25)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-.9+.2*math.cos(sine/12),-.5*math.sin(sine/12))*CFrame.Angles(math.rad(-10+40*math.sin(sine/12)),math.rad(-90+5*math.cos(sine/12)),math.rad(2.5*math.cos(sine/12))),.25)
- elseif mode == 10 then
-
- sick.SoundId = "rbxassetid://6190635423"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Spookeez")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/15)) * CFrame.Angles(math.rad(40),math.rad(-5*math.cos(sine/30)),math.rad(0)),0.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3)
-
- elseif mode == 13 then
- sick.SoundId = "rbxassetid://937247562"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Dep")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3)
-
- elseif mode == 15 then
-
- sick.SoundId = "rbxassetid://1382488262"
- sick.Pitch = 1
- NAMEMODE.Text = RandomCaps ("Pandora")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
-
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
-
- elseif mode == 17 then
-
- sick.SoundId = "rbxassetid://6275837083"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Glitch")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(20-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(-50+5*math.sin(sine/9)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
-
- elseif mode == 98 then
-
- sick.SoundId = "rbxassetid://1270145791"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 90
- NAMEMODE.Text = RandomCaps ("FAST BOIII")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- sine = sine + 1
- Humanoid.HipHeight = 0
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,-0.2) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.25/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.25/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-135),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.75/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.75/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(75*math.sin(sine/2)),math.rad(90),math.rad(0)),1)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-75*math.sin(sine/2)),math.rad(-90),math.rad(0)),1)
-
- elseif mode == 97 then
-
- sick.SoundId = "rbxassetid://35930009"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 90
- NAMEMODE.Text = RandomCaps ("Krump")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0+1*math.sin(sine/3),0+1*math.cos(sine/3),-.75) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(0)),1)
- Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) * rscp,1)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)) * lscp,1)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(70)),1)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-0.8,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),1)
-
-
- elseif mode == 18 then
-
- sick.SoundId = "rbxassetid://1076825525"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("RainbowKing")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
-
- elseif mode == 19 then
-
- sick.SoundId = "rbxassetid://925806262"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Glitch")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(20-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(-50+5*math.sin(sine/9)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
-
- elseif mode == 20 then
-
- sick.SoundId = "rbxassetid://573736432"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Echo")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
-
- elseif mode == 21 then
-
- sick.SoundId = "rbxassetid://1338971957"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("Chill")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),.7/3)
- Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),.7/3)
- RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,-.1) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.7/3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.7/3)
- RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2)
- LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2)
-
- elseif mode == 22 then
-
- sick.SoundId = "rbxassetid://4835535512"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps ("BloodWater")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
-
- elseif mode == 23 then
-
- sick.SoundId = "rbxassetid://278501300"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = ("")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
- WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 0.6 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.6 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(30))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.01) * ANGLES(RAD(0), RAD(90), RAD(-25+10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(20-10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
-
- elseif mode == 24 then
-
- sick.SoundId = "rbxassetid://6372483829"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("thorns")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2)
- LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2)
- RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2)
- Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(-20),math.rad(0),math.rad(0)),.2)
- RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30 + 2.5 * math.cos(sine / 28))),.2)
- LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2)
-
- elseif mode == 25 then
-
- sick.SoundId = "rbxassetid://2242814132"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("superublockalt")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.5 * COS(SINE / 22)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.45, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(80)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed)
-
- elseif mode == 26 then
-
- sick.SoundId = "rbxassetid://151915559"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("Corrupt")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - .25*COS(sine/63)+.92*SIN(sine/95), 0, 4 - 2 * SIN(SINE / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-.75, 0.5, 0.5) * ANGLES(RAD(-25+math.random(-23,23)), RAD(0+math.random(-23,23)), RAD(45+math.random(-23,23))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(SINE / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(SINE / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(SINE / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
-
- elseif mode == 27 then
-
- sick.SoundId = "rbxassetid://1416035124"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("katgod")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.15 * COS(SINE / 47), -0.5, 0.5 + 0.1 * COS(SINE / 28)) * ANGLES(RAD(70), RAD(0 - RootPart.RotVelocity.Y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), .2 / 3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17 - 5 * COS(SINE / 52)), RAD(0 - 3 * COS(SINE / 37)), RAD(0 + 2 * COS(SINE / 78))), .2 / 3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 28), 0) * ANGLES(RAD(-8 - 4 * COS(SINE / 59)), RAD(-20 + 7 * COS(SINE / 62)), RAD(20 + 5 * COS(SINE / 50)))* RIGHTSHOULDERC0, .2 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 28), 0) * ANGLES(RAD(-8 - 3 * COS(SINE / 55)), RAD(20 + 8 * COS(SINE / 67)), RAD(-20 - 4 * COS(SINE / 29))) * LEFTSHOULDERC0, .2 / 3)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -0.5, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(1.5), RAD(0), RAD(-20 - 5 * COS(SINE / 34))), .2 / 3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(20 + 2 * COS(SINE / 38))), .2 / 3)
-
- elseif mode == 28 then
-
- sick.SoundId = "rbxassetid://844654533"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("Uncolored")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + .25*COS(sine/63)+.92*SIN(sine/95), 0, 1 + 1 * SIN(SINE / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12 + 4.10 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(SINE / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(SINE / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(SINE / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
-
- elseif mode == 29 then
-
- sick.SoundId = "rbxassetid://5644788747"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("5YSTEM FA1LURE")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- local snap2 = math.random(1,2)
- if snap2 == 1 then
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.6) * ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))) * RIGHTSHOULDERC0, 0.15 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.6) * ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))) * LEFTSHOULDERC0, 0.15 / 3)
- end
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 1 * SIN(sine / 26)) * ANGLES(RAD(25 - 2.5*SIN(sine/24)), RAD(0), RAD(0)), 0.15 / 3)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(sine / 12*5)), RAD(0), RAD(math.random(-5,5))), 0.15 / 3)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.6) * ANGLES(RAD(165), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / 3)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3)
- RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(sine / 12), -0.5) * ANGLES(RAD(-70 - 2.5 * SIN(sine / 32)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(sine / 12), -0.01) * ANGLES(RAD(-70 - 2.5 * SIN(sine / 16)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3)
-
- elseif mode == 30 then
-
- sick.SoundId = "rbxassetid://928385983"
- sick.Pitch = 1
- Humanoid.WalkSpeed = 30
- NAMEMODE.Text = RandomCaps("Rainbow Infinite")
- NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())]
-
- auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
- WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed)
-
- redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
- swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed)
- demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed)
- gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed)
-
- sine = sine + 1
- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
- RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
- LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
- RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
- end end
- unanchor()
-
- if Rooted == false then
- Disable_Jump = false
- Humanoid.WalkSpeed = Speed
- elseif Rooted == true then
- Disable_Jump = true
- Humanoid.WalkSpeed = 0
- end
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 10
- sick:Resume()
- sick.Parent = Torso
- Humanoid.JumpPower = 55
- end
-
- Humanoid.CameraOffset = Vector3.new(0, Torso.Position.Y - RootPart.Position.Y, 0)
- end
-
- -- -gh 4623059912,5463718312,5593848751,5505301521,4773932088,4876469013,6904794619