--[[ By Chara Those are all the hats needed for this script: https://web.roblox.com/catalog/4876469013/Destructive-Aura https://web.roblox.com/catalog/5463718312/Red-Flame-Aura https://web.roblox.com/catalog/4623059912/Starslayer-Railgun https://web.roblox.com/catalog/5505301521/The-Left-Solo-Wing https://web.roblox.com/catalog/5593848751/The-Right-Solo-Wing https://web.roblox.com/catalog/6904794619/Void-Sword-Halo https://web.roblox.com/catalog/4773932088/Evil-Aura ]]-- game.StarterGui:SetCore("SendNotification", { Title = "Made By Chara#1493"; Text = "Have fun using it!"; Duration = "5"; }) for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(31,0,0) end) end end mode = 1 Bypass = "death" loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)() for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(0,30,0) wait(0.5) end) end end local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart for i,v in pairs (char:GetChildren()) do if v:IsA("Accessory") then v.Handle.Massless = true v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) end end hed.Massless = true hed.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) torso.Massless = true torso.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) rarm.Massless = true rarm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) larm.Massless = true larm.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) lleg.Massless = true lleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) rleg.Massless = true rleg.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) root.Massless = true root.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) Bypass = "Death" plr = game.Players.LocalPlayer dead = false char = plr.Character bullet = workspace[plr.Name]["HumanoidRootPart"] bullet.Transparency = 1 bhandle = bullet bullet.Massless = true mouse = plr:GetMouse() head = char.Head camera = workspace.CurrentCamera lt = true ltt = false local function IsFirstPerson() return (head.CFrame.p - camera.CFrame.p).Magnitude < 1 end bbv = Instance.new("BodyPosition",bhandle) bbv.Position = char.Torso.CFrame.p mouse.Button1Down:Connect(function() if dead == false then lt = false ltt = false bbav = Instance.new("BodyAngularVelocity",bhandle) bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge) bbav.P = 1000000000000000000000000000 bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000) game:GetService("Debris"):AddItem(bbav,0.1) if game.Players:GetPlayerFromCharacter(mouse.Target.Parent) then if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end --repeat game:GetService("RunService").RenderStepped:Wait() bbv.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p bhandle.Position = (CFrame.new(mouse.Target.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p wait(1) --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0 elseif game.Players:GetPlayerFromCharacter(mouse.Target.Parent.Parent) then if mouse.Target.Parent.Name == char.Name or mouse.Target.Parent.Name == "non" then return end --repeat game:GetService("RunService").RenderStepped:Wait() bbv.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p bhandle.Position = (CFrame.new(mouse.Target.Parent.Parent.HumanoidRootPart.CFrame.p,char.Torso.CFrame.p) * CFrame.new(0,0,0)).p wait(1) --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0 else -- repeat game:GetService("RunService").RenderStepped:Wait() wait(1) --until char.Humanoid.Health == 100 or char.Humanoid.Health == 0 end wait() lt = true end end) spawn( function() while true do game:GetService("RunService").Heartbeat:Wait() bullet.Velocity = Vector3.new(0,26,0) end end) plr:GetMouse().Button1Down:Connect(function() attackingwithhrp = true end) plr:GetMouse().Button1Up:Connect(function() attackingwithhrp = false end) plr:GetMouse().Button1Down:Connect(function() repeat wait() until attackingwithhrp == true repeat game:GetService("RunService").Heartbeat:Wait() if plr:GetMouse().Target ~= nil then bullet.Position = game:GetService("Players").LocalPlayer:GetMouse().Hit.p end until attackingwithhrp == false end) Player = game:GetService("Players").LocalPlayer PlayerGui = Player.PlayerGui Cam = workspace.CurrentCamera Backpack = Player.Backpack Character = workspace.non Humanoid = Character:FindFirstChildOfClass("Humanoid") Mouse = Player:GetMouse() RootPart = Character["HumanoidRootPart"] Torso = Character["Torso"] Head = Character["Head"] RightArm = Character["Right Arm"] LeftArm = Character["Left Arm"] RightLeg = Character["Right Leg"] LeftLeg = Character["Left Leg"] RootJoint = RootPart["RootJoint"] Neck = Torso["Neck"] RightShoulder = Torso["Right Shoulder"] LeftShoulder = Torso["Left Shoulder"] RightHip = Torso["Right Hip"] LeftHip = Torso["Left Hip"] local sick = Instance.new("Sound",Character) sick.Volume = 10 sick.TimePosition = 0 sick.PlaybackSpeed = 0 sick.Pitch = 1 sick.SoundId = "rbxassetid://2677233603" sick.Looped = true sick:Play() local stopeverything = false local shade = Color3.new(0,0,0) IT = Instance.new CF = CFrame.new VT = Vector3.new RAD = math.rad C3 = Color3.new UD2 = UDim2.new BRICKC = BrickColor.new ANGLES = CFrame.Angles angles = CFrame.Angles EULER = CFrame.fromEulerAnglesXYZ COS = math.cos ACOS = math.acos SIN = math.sin ASIN = math.asin ABS = math.abs MRANDOM = math.random FLOOR = math.floor Animation_Speed = 3 Frame_Speed = 1 / 60 Player_Size = 1 local Speed = 55 local SIZE = 1 local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) local RIGHTSHOULDERC0 = CF(-.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) local LEFTSHOULDERC0 = CF(.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) local ANIM = "Idle" local ATTACK = false local COMBO = 1 local Rooted = false local SINE = 0 local sine = 0 local Sine = 0 local CHANGE = 2 / Animation_Speed local ROBLOXIDLEANIMATION = IT("Animation") local WEAPONGUI = IT("ScreenGui", PlayerGui) WEAPONGUI.Name = "NAME" local ANIMATOR = Humanoid.Animator local ANIMATE = Character.Animate local UNANCHOR = true local KILLCOUNT = 0 local spina = 0 ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "ArtificialHB" script:WaitForChild("ArtificialHB") frame = Frame_Speed tf = 0 allowframeloss = false tossremainder = false lastframe = tick() script.ArtificialHB:Fire() game:GetService("RunService").Heartbeat:connect(function(s, p) tf = tf + s if tf >= frame then if allowframeloss then script.ArtificialHB:Fire() lastframe = tick() else for i = 1, math.floor(tf / frame) do script.ArtificialHB:Fire() end lastframe = tick() end if tossremainder then tf = 0 else tf = tf - frame * math.floor(tf / frame) end end end) function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) end function PositiveAngle(NUMBER) if NUMBER >= 0 then NUMBER = 0 end return NUMBER end function NegativeAngle(NUMBER) if NUMBER <= 0 then NUMBER = 0 end return NUMBER end function Swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end function swait(NUMBER) if NUMBER == 0 or NUMBER == nil then ArtificialHB.Event:wait() else for i = 1, NUMBER do ArtificialHB.Event:wait() end end end function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) local NEWMESH = IT(MESH) if MESH == "SpecialMesh" then NEWMESH.MeshType = MESHTYPE if MESHID ~= "nil" and MESHID ~= "" then NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID end if TEXTUREID ~= "nil" and TEXTUREID ~= "" then NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID end end NEWMESH.Offset = OFFSET or VT(0, 0, 0) NEWMESH.Scale = SCALE NEWMESH.Parent = PARENT return NEWMESH end function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) local NEWPART = IT("Part") NEWPART.formFactor = FORMFACTOR NEWPART.Reflectance = REFLECTANCE NEWPART.Transparency = TRANSPARENCY NEWPART.CanCollide = false NEWPART.Locked = true NEWPART.Anchored = true if ANCHOR == false then NEWPART.Anchored = false end NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) NEWPART.Name = NAME NEWPART.Size = SIZE NEWPART.Position = Torso.Position NEWPART.Material = MATERIAL NEWPART:BreakJoints() NEWPART.Parent = PARENT return NEWPART end local function weldBetween(a, b) local weldd = Instance.new("ManualWeld") weldd.Part0 = a weldd.Part1 = b weldd.C0 = CFrame.new() weldd.C1 = b.CFrame:inverse() * a.CFrame weldd.Parent = a return weldd end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5 / s return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00 - m11 - m22 + 1) local recip = 0.5 / s return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip elseif i == 1 then local s = math.sqrt(m11 - m22 - m00 + 1) local recip = 0.5 / s return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip elseif i == 2 then local s = math.sqrt(m22 - m00 - m11 + 1) local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w * xs, w * ys, w * zs local xx = x * xs local xy = x * ys local xz = x * zs local yy = y * ys local yz = y * zs local zz = z * zs return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = ACOS(cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((1 - t) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = 1 - t finishInterp = t end else if (1 + cosTheta) > 0.0001 then local theta = ACOS(-cosTheta) local invSinTheta = 1 / SIN(theta) startInterp = SIN((t - 1) * theta) * invSinTheta finishInterp = SIN(t * theta) * invSinTheta else startInterp = t - 1 finishInterp = t end end return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp end function Clerp(a, b, t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1 - t return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) end function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) local frame = IT("Frame") frame.BackgroundTransparency = TRANSPARENCY frame.BorderSizePixel = BORDERSIZEPIXEL frame.Position = POSITION frame.Size = SIZE frame.BackgroundColor3 = COLOR frame.BorderColor3 = BORDERCOLOR frame.Name = NAME frame.Parent = PARENT return frame end function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) local label = IT("TextLabel") label.BackgroundTransparency = 1 label.Size = UD2(1, 0, 1, 0) label.Position = UD2(0, 0, 0, 0) label.TextColor3 = TEXTCOLOR label.TextStrokeTransparency = STROKETRANSPARENCY label.TextTransparency = TRANSPARENCY label.FontSize = TEXTFONTSIZE label.Font = TEXTFONT label.BorderSizePixel = BORDERSIZEPIXEL label.TextScaled = false label.Text = TEXT label.Name = NAME label.Parent = PARENT return label end function NoOutlines(PART) PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 end function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) local NEWWELD = IT(TYPE) NEWWELD.Part0 = PART0 NEWWELD.Part1 = PART1 NEWWELD.C0 = C0 NEWWELD.C1 = C1 NEWWELD.Parent = PARENT return NEWWELD end local S = IT("Sound") function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) local NEWSOUND = nil coroutine.resume(coroutine.create(function() NEWSOUND = S:Clone() NEWSOUND.Parent = PARENT NEWSOUND.Volume = VOLUME NEWSOUND.Pitch = PITCH NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID NEWSOUND:play() if DOESLOOP == true then NEWSOUND.Looped = true else coroutine.resume(coroutine.create(function() pcall(function() repeat if stopeverything then wait(HUGE) end Swait() until NEWSOUND.Playing == false NEWSOUND:Destroy() end) end)) end end)) return NEWSOUND end local rbw = Color3.fromRGB(math.random(1, 255), math.random(1, 255), math.random(1, 255)) local NAMEBILL = Instance.new("BillboardGui",Character) NAMEBILL.AlwaysOnTop = true NAMEBILL.Size = UDim2.new(7,35,3,15) NAMEBILL.StudsOffset = Vector3.new(0,2,0) NAMEBILL.MaxDistance = 0 NAMEBILL.Adornee = Head NAMEBILL.Name = "NameBillboard" local NAMEMODE = Instance.new("TextLabel",NAMEBILL) NAMEMODE.BackgroundTransparency = 1 NAMEMODE.TextScaled = false NAMEMODE.BorderSizePixel = 0 NAMEMODE.Text = "items missing or rejoin!" NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] NAMEMODE.TextSize = 75 NAMEMODE.TextStrokeTransparency = 0 NAMEMODE.Size = UDim2.new(1,0,0.5,0) NAMEMODE.Parent = NAMEBILL spawn(function() RainbowifyText(NAMEMODE) end) local a,b = Color3.new(0,0,0),Color3.new(0.333333, 0, 0) local GUN = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false) local gunweld = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, GUN, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0)) local gunz = "Starslayer Railgun" local athp1 = Instance.new("Attachment",GUN) local atho1 = Instance.new("Attachment",GUN) if gunz then Character[gunz].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp1 Character[gunz].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho1 atho1.Rotation = Vector3.new(0, 0, 315) athp1.Position = Vector3.new(0.88, -1.25, 0) end local aura = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false) local auraweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, aura, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0)) local evil = "Evil Aura" local athp2 = Instance.new("Attachment",aura) local atho2 = Instance.new("Attachment",aura) if evil then Character[evil].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp2 Character[evil].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho2 atho2.Rotation = Vector3.new(-2.5, 0, 0) athp2.Position = Vector3.new(0, 2, 1.25) end local flameaura = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false) local redauraweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, flameaura, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0)) local redaura = "Red Flame Aura" local athp3 = Instance.new("Attachment",flameaura) local atho3 = Instance.new("Attachment",flameaura) if redaura then Character[redaura].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp3 Character[redaura].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho3 atho3.Rotation = Vector3.new(0, 0, 0) athp3.Position = Vector3.new(0, 0, 0) end local wingR = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false) local WingRweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, wingR, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0)) local wingRight = "SoloWing2" local athp5 = Instance.new("Attachment",wingR) local atho5 = Instance.new("Attachment",wingR) if wingRight then Character[wingRight].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp5 Character[wingRight].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho5 atho5.Rotation = Vector3.new(0, 0, 0) athp5.Position = Vector3.new(0, 0, 0) end local wingL = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false) local WingLweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, wingL, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0)) local wingLeft = "SoloWing" local athp6 = Instance.new("Attachment",wingL) local atho6 = Instance.new("Attachment",wingL) if wingLeft then Character[wingLeft].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp6 Character[wingLeft].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho6 atho6.Rotation = Vector3.new(0, 0, 0) athp6.Position = Vector3.new(0, 0, 0) end local halo = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false) local swordhaloweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, halo, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0)) local swordhal = "swordhalo" local athp9 = Instance.new("Attachment",halo) local atho9 = Instance.new("Attachment",halo) if swordhal then Character[swordhal].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp9 Character[swordhal].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho9 atho9.Rotation = Vector3.new(0, 0, 0) athp9.Position = Vector3.new(0, 0, 0) end local demon = CreatePart(0, Character, "SmoothPlastic", 0, 1, "Bright blue", "GunPart", VT(1.1, 1.1, 1.1),false) local demonweld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, demon, CF(0*SIZE,-.5*SIZE,0*SIZE), CF(0, 0, 0)) local demonaura = "MeshPartAccessory" local athp10 = Instance.new("Attachment",demon) local atho10 = Instance.new("Attachment",demon) if demonaura then Character[demonaura].Handle:FindFirstChildOfClass("AlignPosition").Attachment1 = athp10 Character[demonaura].Handle:FindFirstChildOfClass("AlignOrientation").Attachment1 = atho10 atho10.Rotation = Vector3.new(0, 0, 0) athp10.Position = Vector3.new(0, 0, 0) end function MakeForm(PART,TYPE) if TYPE == "Cyl" then local MSH = IT("CylinderMesh",PART) elseif TYPE == "Ball" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Sphere" elseif TYPE == "Wedge" then local MSH = IT("SpecialMesh",PART) MSH.MeshType = "Wedge" end end Debris = game:GetService("Debris") function CastProperRay(StartPos, EndPos, Distance, Ignore) local DIRECTION = CF(StartPos,EndPos).lookVector return Raycast(StartPos, DIRECTION, Distance, Ignore) end function unanchor() if UNANCHOR == true then g = Character:GetChildren() for i = 1, #g do if g[i].ClassName == "Part" then g[i].Anchored = false end end end end RootPart.Size = RootPart.Size*SIZE Torso.Size = Torso.Size*SIZE RightArm.Size = RightArm.Size*SIZE RightLeg.Size = RightLeg.Size*SIZE LeftArm.Size = LeftArm.Size*SIZE LeftLeg.Size = LeftLeg.Size*SIZE ------ RootPart.Size = RootPart.Size Torso.Size = Torso.Size RightArm.Size = RightArm.Size RightLeg.Size = RightLeg.Size LeftArm.Size = LeftArm.Size LeftLeg.Size = LeftLeg.Size ------ RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) ------ Head.Size = Head.Size*SIZE Head.Size = Head.Size RootJoint.Parent = RootPart Neck.Parent = Torso RightShoulder.Parent = Torso LeftShoulder.Parent = Torso RightHip.Parent = Torso LeftHip.Parent = Torso Humanoid.Parent = Character local rc0 = CFrame.new() * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)) local nc0 = CFrame.new(0,1,0) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(180)) local rscp = CFrame.new(-.5,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)) local lscp = CFrame.new(.5,0,0) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)) Humanoid.Died:connect(function() ATTACK = true end) function MouseDown(Mouse) if ATTACK == false then Shoot() end end Humanoid.Changed:connect(function(Jump) if Jump == "Jump" and (Disable_Jump == true) then Humanoid.Jump = false end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "1" and ATTACK == false then Speed = 55 mode = 1 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 1 and ATTACK == false then Speed = 55 mode = 2 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 2 and ATTACK == false then Speed = 55 mode = 3 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 3 and ATTACK == false then Speed = 55 mode = 4 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 4 and ATTACK == false then Speed = 55 mode = 5 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 5 and ATTACK == false then Speed = 55 mode = 6 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 6 and ATTACK == false then Speed = 55 mode = 7 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 7 and ATTACK == false then Speed = 20 mode = 8 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 8 and ATTACK == false then Speed = 55 mode = 9 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 9 and ATTACK == false then Speed = 55 mode = 10 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 10 and ATTACK == false then Speed = 55 mode = 11 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 11 and ATTACK == false then Speed = 150 mode = 98 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 98 and ATTACK == false then Speed = 55 mode = 12 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 12 and ATTACK == false then Speed = 55 mode = 13 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 13 and ATTACK == false then Speed = 55 mode = 14 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 14 and ATTACK == false then Speed = 55 mode = 15 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 15 and ATTACK == false then Speed = 55 mode = 16 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 16 and ATTACK == false then Speed = 55 mode = 17 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 17 and ATTACK == false then Speed = 55 mode = 18 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 18 and ATTACK == false then Speed = 55 mode = 19 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 19 and ATTACK == false then Speed = 55 mode = 20 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 20 and ATTACK == false then Speed = 55 mode = 21 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 21 and ATTACK == false then Speed = 55 mode = 22 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 22 and ATTACK == false then Speed = 55 mode = 23 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 23 and ATTACK == false then Speed = 55 mode = 24 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 24 and ATTACK == false then Speed = 55 mode = 25 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 25 and ATTACK == false then Speed = 55 mode = 26 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 26 and ATTACK == false then Speed = 55 mode = 27 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 27 and ATTACK == false then Speed = 55 mode = 28 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 28 and ATTACK == false then Speed = 55 mode = 29 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 29 and ATTACK == false then Speed = 55 mode = 30 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 30 and ATTACK == false then Speed = 55 mode = 1 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "n" then Speed = 55 mode = 99 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 99 then Speed = 55 mode = 1 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "m" and mode == 97 then Speed = 55 mode = 1 end end) Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "t" then Speed = 55 mode = 97 end end) local ISFLYING = false local FLYING = false local lplr = game:GetService("Players").LocalPlayer local USERNAME = lplr.Name Mouse.KeyDown:connect(function(NEWKEY) if NEWKEY == "r" and ATTACK == false then Gangstas() end end) local KEYHOLD = false local HOLD = false function MouseUp(Mouse) HOLD = false end function KeyUp(Key) KEYHOLD = false end Mouse.Button1Down:connect(function(NEWKEY) MouseDown(NEWKEY) end) Mouse.Button1Up:connect(function(NEWKEY) MouseUp(NEWKEY) end) Mouse.KeyUp:connect(function(NEWKEY) KeyUp(NEWKEY) end) local function randomstring() local length = MRANDOM(10,20) local array = {} for i = 1,length do array[i] = string.char(MRANDOM(14,126)) end return table.concat(array) end fonts = { Enum.Font.Legacy, Enum.Font.Arial, Enum.Font.ArialBold, Enum.Font.SourceSans, Enum.Font.SourceSansBold, Enum.Font.SourceSansSemibold, Enum.Font.SourceSansLight, Enum.Font.SourceSansItalic, Enum.Font.Bodoni, Enum.Font.Garamond, Enum.Font.Cartoon, Enum.Font.Code, Enum.Font.Highway, Enum.Font.SciFi, Enum.Font.Arcade, Enum.Font.Fantasy, Enum.Font.Antique, Enum.Font.Gotham, Enum.Font.GothamSemibold, Enum.Font.GothamBold, Enum.Font.GothamBlack, Enum.Font.AmaticSC, Enum.Font.Bangers, Enum.Font.Creepster, Enum.Font.DenkOne, Enum.Font.Fondamento, Enum.Font.FredokaOne, Enum.Font.GrenzeGotisch, Enum.Font.IndieFlower, Enum.Font.JosefinSans, Enum.Font.Jura, Enum.Font.Kalam, Enum.Font.LuckiestGuy, Enum.Font.Merriweather, Enum.Font.Michroma, Enum.Font.Nunito, Enum.Font.Oswald, Enum.Font.PatrickHand, Enum.Font.PermanentMarker, Enum.Font.Roboto, Enum.Font.RobotoCondensed, Enum.Font.RobotoMono, Enum.Font.Sarpanch, Enum.Font.SpecialElite, Enum.Font.TitilliumWeb, Enum.Font.Ubuntu } --important things under local a,b=Color3.new(0.33333333333,0,0),Color3.new(0,0,0) function chatfunc(text) local chat = coroutine.wrap(function() if Character:FindFirstChild("TalkingBillBoard")~= nil then Character:FindFirstChild("TalkingBillBoard"):destroy() end local Bill = Instance.new("BillboardGui",Character) Bill.Size = UDim2.new(0,100,0,40) Bill.StudsOffset = Vector3.new(0,5,0) Bill.Adornee = Character.Head Bill.Name = "TalkingBillBoard" local Hehe = Instance.new("TextLabel",Bill) Hehe.BackgroundTransparency = 1 Hehe.BorderSizePixel = 0 Hehe.Text = "" Hehe.Font = Enum.Font.SourceSansBold Hehe.TextSize = 100 Hehe.TextStrokeTransparency = 0 Hehe.Size = UDim2.new(1,0,0.5,0) spawn(function() RainbowifyText(Hehe) end) for i = 1,string.len(text),1 do Swait() Hehe.Text = string.sub(text,1,i) end Swait(90)--Re[math.random(1, 93)] for i = 0, 1, .025 do Swait() Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) Hehe.TextStrokeTransparency = i Hehe.TextTransparency = i end Bill:Destroy() end) chat() end function onChatted(msg) chatfunc(msg) end Player.Chatted:connect(onChatted) --]] function turnto(position) RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) end local RunService = game:GetService("RunService") function RainbowifyText(name) while RunService.Stepped:Wait() do for hue = 0, 1, 0.06 do name.TextColor3 = Color3.fromHSV(hue, 1, 1) wait(0.0005) end end end local Effects = nil local Effects = Instance.new("Folder") Effects.Parent = Character function Effect(Table) local TYPE = (Table.EffectType or "Sphere") local SIZE = (Table.Size or Vector3.new(1,1,1)) local ENDSIZE = (Table.Size2 or Vector3.new()) local TRANSPARENCY = (Table.Transparency or 0) local ENDTRANSPARENCY = (Table.Transparency2 or 1) local CFRAME = (Table.CFrame or Torso.CFrame) local MOVEDIRECTION = (Table.MoveToPos or nil) local ROTATION1 = (Table.RotationX or 0) local ROTATION2 = (Table.RotationY or 0) local ROTATION3 = (Table.RotationZ or 0) local MATERIAL = (Table.Material or "Neon") local COLOR = (Table.Color or shade) local hOK,sOK,vOK = Color3.toHSV(COLOR) local RAINBOWPART = false if sOK > .1 then RAINBOWPART = true end local TIME = (Table.Time or 45) local SOUNDID = (Table.SoundID or nil) local SOUNDPITCH = (Table.SoundPitch or nil) local SOUNDVOLUME = (Table.SoundVolume or nil) local USEBOOMERANGMATH = (Table.UseBoomerangMath or false) local BOOMERANG = (Table.Boomerang or 0) local SIZEBOOMERANG = (Table.SizeBoomerang or 0) coroutine.resume(coroutine.create(function() local PLAYSSOUND = false local SOUND = nil local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true) if RAINBOWPART then coroutine.resume(coroutine.create(function() while not stopeverything do EFFECT.Color = x Swait() end end)) end if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then PLAYSSOUND = true SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false) end EFFECT.Color = COLOR local MSH = nil if TYPE == "Sphere" then MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new()) elseif TYPE == "Block" or TYPE == "Box" then MSH = Instance.new("BlockMesh",EFFECT) MSH.Scale = SIZE elseif TYPE == "Wave" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8)) elseif TYPE == "Ring" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new()) elseif TYPE == "Slash" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new()) elseif TYPE == "Round Slash" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new()) elseif TYPE == "Swirl" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","168892432","",SIZE,Vector3.new()) elseif TYPE == "Skull" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new()) elseif TYPE == "Crystal" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new()) end if MSH ~= nil then local BOOMR1 = 1+BOOMERANG/50 local BOOMR2 = 1+SIZEBOOMERANG/50 local MOVESPEED = nil if MOVEDIRECTION ~= nil then if USEBOOMERANGMATH == true then MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1 else MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME) end end local GROWTH = nil if USEBOOMERANGMATH == true then GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1) else GROWTH = (SIZE - ENDSIZE) end local TRANS = TRANSPARENCY - ENDTRANSPARENCY if TYPE == "Block" then EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) else EFFECT.CFrame = CFRAME end if USEBOOMERANGMATH == true then for LOOP = 1,TIME+1 do Swait() MSH.Scale = MSH.Scale - (Vector3.new((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME if TYPE == "Wave" then MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8) end EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME if TYPE == "Block" then EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) else EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3)) end if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1))) EFFECT.Orientation = ORI end end else for LOOP = 1,TIME+1 do Swait() MSH.Scale = MSH.Scale - GROWTH/TIME if TYPE == "Wave" then MSH.Offset = Vector3.new(0,0,-MSH.Scale.Z/8) end EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME if TYPE == "Block" then EFFECT.CFrame = CFRAME*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))) else EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3)) end if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED) EFFECT.Orientation = ORI end end end EFFECT.Transparency = 1 if PLAYSSOUND == false then EFFECT:Destroy() else repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil EFFECT:Destroy() end else if PLAYSSOUND == false then EFFECT:Destroy() else repeat if stopeverything then wait(math.huge) end Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil EFFECT:Destroy() end end end)) end local Hue = 0 coroutine.resume(coroutine.create(function() while not stopeverything do for i = 0,1,(1/60) do x = Color3.fromHSV(i,1,1) wait() end end end)) function EFFECT1(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) local type = type local rng = Instance.new("Part",Effects) rng.Anchored = true rng.Color = x rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Material = "Neon" rng.Size = Vector3.new(1,1,1) rng.Transparency = 0 rng.TopSurface = 0 rng.BottomSurface = 0 rng.CFrame = pos rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos local rngm = Instance.new("SpecialMesh",rng) rngm.MeshType = "Brick" rngm.Scale = Vector3.new(x1,y1,z1) local scaler2 = 1 local speeder = FastSpeed/10 if type == "Add" then scaler2 = 1*value elseif type == "Divide" then scaler2 = 1/value end coroutine.resume(coroutine.create(function() for i = 0,10/bonuspeed,.1 do Swait() if type == "Add" then scaler2 = scaler2 - .01*value/bonuspeed elseif type == "Divide" then scaler2 = scaler2 - .01/value*bonuspeed end rng.Color = x speeder = speeder - .01*FastSpeed*bonuspeed/10 rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed rng.Transparency = rng.Transparency + .01*bonuspeed rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed,scaler2*bonuspeed,scaler2*bonuspeed) end rng:Destroy() end)) end function WACKYEFFECT(Table) local TYPE = (Table.EffectType or "Sphere") local SIZE = (Table.Size or Vector3.new(1,1,1)) local ENDSIZE = (Table.Size2 or Vector3.new()) local TRANSPARENCY = (Table.Transparency or 0) local ENDTRANSPARENCY = (Table.Transparency2 or 1) local CFRAME = (Table.CFrame or Torso.CFrame) local MOVEDIRECTION = (Table.MoveToPos or nil) local ROTATION1 = (Table.RotationX or 0) local ROTATION2 = (Table.RotationY or 0) local ROTATION3 = (Table.RotationZ or 0) local MATERIAL = (Table.Material or "Neon") local COLOR = (Table.Color or shade) local hOK,sOK,vOK = Color3.toHSV(COLOR) local RAINBOWPART = false if sOK > .1 then RAINBOWPART = true end local TIME = (Table.Time or 45) local SOUNDID = (Table.SoundID or nil) local SOUNDPITCH = (Table.SoundPitch or nil) local SOUNDVOLUME = (Table.SoundVolume or nil) coroutine.resume(coroutine.create(function() local PLAYSSOUND = false local SOUND = nil local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true) if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then PLAYSSOUND = true SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false) end EFFECT.Color = COLOR if RAINBOWPART then coroutine.resume(coroutine.create(function() while not stopeverything and EFFECT:IsDescendantOf(game) do EFFECT.Color = x Swait() end end)) end local MSH = nil if TYPE == "Sphere" then MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new()) elseif TYPE == "Block" then MSH = Instance.new("BlockMesh",EFFECT) MSH.Scale = Vector3.new(SIZE.X,SIZE.Y,SIZE.Z) elseif TYPE == "Wave" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8)) elseif TYPE == "Ring" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,.1),Vector3.new()) elseif TYPE == "Slash" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new()) elseif TYPE == "Round Slash" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new()) elseif TYPE == "Swirl" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","1051557","",SIZE,Vector3.new()) elseif TYPE == "Skull" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new()) elseif TYPE == "Crystal" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new()) end if MSH ~= nil then local MOVESPEED = nil if MOVEDIRECTION ~= nil then MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME end local GROWTH = SIZE - ENDSIZE local TRANS = TRANSPARENCY - ENDTRANSPARENCY EFFECT.CFrame = CFRAME for LOOP = 1,TIME+1 do Swait() MSH.Scale = MSH.Scale - GROWTH/TIME if TYPE == "Wave" then MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8) end EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3)) if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED) EFFECT.Orientation = ORI end end if PLAYSSOUND == false then EFFECT:remove() else repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false EFFECT:remove() end else if PLAYSSOUND == false then EFFECT:remove() else repeat if stopeverything then wait(math.huge) end swait() until SOUND.Playing == false EFFECT:remove() end end end)) end -- local fixinggui = false local gui = nil local exitbutton = nil local fpsbutton = nil --[[ local exitbutton = Instance.new("TextButton",gui) exitbutton.TextScaled = true exitbutton.Font = "Code" exitbutton.Name = "Idek" exitbutton.BorderSizePixel = 0 exitbutton.BackgroundTransparency = .5 spawn(function() RainbowifyText(exitbutton) end) game:GetService("RunService").Heartbeat:Connect(function(timeBetween) local FPS = math.floor(1/timeBetween) exitbutton.Text = "┃"..FPS.."┃" wait(1) end) exitbutton.TextStrokeTransparency = 0 exitbutton.BackgroundColor3 = Color3.new(.5,.5,.5) --exitbutton.Text = "Leave Game!" exitbutton.Size = UDim2.new(.25,0,0,36) exitbutton.AnchorPoint = Vector2.new(0,1) exitbutton.Position = UDim2.new(.35,0,0,-2) gui.Parent = Player:FindFirstChildOfClass("PlayerGui") exitbutton.MouseButton1Up:Connect(function() game.Players.LocalPlayer:Kick("You Have Left!") end) --]] if lplr.Name == USERNAME then gui = Instance.new("ScreenGui") gui.Name = randomstring() fixcharbutton = Instance.new("TextLabel",gui) fixcharbutton.TextScaled = true fixcharbutton.Font = "Code" fixcharbutton.Name = randomstring() fixcharbutton.BorderSizePixel = 0 fixcharbutton.BackgroundTransparency = .5 fixcharbutton.TextStrokeColor3 = shade fixcharbutton.TextStrokeTransparency = 0 fixcharbutton.BackgroundColor3 = Color3.new(.5,.5,.5) fixcharbutton.Text = "┃┃" fixcharbutton.Size = UDim2.new(.2,0,0,36) fixcharbutton.AnchorPoint = Vector2.new(1,1) fixcharbutton.Position = UDim2.new(0.335,0,0,0) exitbutton = Instance.new("TextButton",gui) exitbutton.TextScaled = true exitbutton.Font = "Code" exitbutton.Name = randomstring() exitbutton.BorderSizePixel = 0 exitbutton.BackgroundTransparency = .5 exitbutton.TextStrokeColor3 = shade exitbutton.TextStrokeTransparency = 0 exitbutton.BackgroundColor3 = Color3.new(.5,.5,.5) exitbutton.Text = "┃REJOIN GAME┃" exitbutton.Size = UDim2.new(.2,0,0,36) exitbutton.AnchorPoint = Vector2.new(0,1) exitbutton.Position = UDim2.new(.735,0,0,0) exitbutton.MouseButton1Up:Connect(function() game.Players.LocalPlayer:Kick("\nRejoining...") wait() game:GetService('TeleportService'):Teleport(game.PlaceId, game.Players.LocalPlayer) end) fpsbutton = Instance.new("TextLabel",gui) fpsbutton.TextScaled = true fpsbutton.Font = "Code" fpsbutton.Name = randomstring() fpsbutton.BorderSizePixel = 0 fpsbutton.BackgroundTransparency = .5 fpsbutton.TextStrokeColor3 = shade fpsbutton.TextStrokeTransparency = 0 fpsbutton.BackgroundColor3 = Color3.new(.5,.5,.5) fpsbutton.Text = "┃8888┃" game:GetService("RunService").Heartbeat:Connect(function(timeBetween) local FPS = math.floor(1/timeBetween) fpsbutton.Text = "┃"..FPS.."┃" swait() end) fpsbutton.Size = UDim2.new(.2,0,0,36) fpsbutton.AnchorPoint = Vector2.new(0,1) fpsbutton.Position = UDim2.new(.535,0,0,0) Songbutton = Instance.new("TextLabel",gui) Songbutton.TextScaled = true Songbutton.Font = "Code" Songbutton.Name = randomstring() Songbutton.BorderSizePixel = 0 Songbutton.BackgroundTransparency = .5 Songbutton.TextStrokeColor3 = shade Songbutton.TextStrokeTransparency = 0 Songbutton.BackgroundColor3 = Color3.new(.5,.5,.5) Songbutton.Text = "┃┃" Songbutton.Size = UDim2.new(.2,0,0,36) Songbutton.AnchorPoint = Vector2.new(0,1) Songbutton.Position = UDim2.new(0.335,0,0,0) gui.Parent = Player:FindFirstChildOfClass("PlayerGui") coroutine.resume(coroutine.create(function() while not stopeverything do Songbutton.Text = "┃"..sick.SoundId.."┃" fixcharbutton.Text = "┃"..NAMEMODE.Text.."┃" --epic real no fake Swait() end end)) spawn(function() RainbowifyText(fixcharbutton) end) spawn(function() RainbowifyText(exitbutton) end) spawn(function() RainbowifyText(Songbutton) end) spawn(function() RainbowifyText(fpsbutton) end) end ------- function WAEFFX(Table) local TYPE = (Table.EffectType or "Sphere") local SIZE = (Table.Size or Vector3.new(1,1,1)) local ENDSIZE = (Table.Size2 or Vector3.new(0,0,0)) local TRANSPARENCY = (Table.Transparency or 0) local ENDTRANSPARENCY = (Table.Transparency2 or 1) local CFRAME = (Table.CFrame or Torso.CFrame) local MOVEDIRECTION = (Table.MoveToPos or nil) local ROTATION1 = (Table.RotationX or 0) local ROTATION2 = (Table.RotationY or 0) local ROTATION3 = (Table.RotationZ or 0) local MATERIAL = (Table.Material or "Neon") local COLOR = (Table.Color or shade) local hOK,sOK,vOK = Color3.toHSV(COLOR) local RAINBOWPART = false local TIME = (Table.Time or 45) local SOUNDID = (Table.SoundID or nil) local SOUNDPITCH = (Table.SoundPitch or nil) local SOUNDVOLUME = (Table.SoundVolume or nil) coroutine.resume(coroutine.create(function() local PLAYSSOUND = false local SOUND = nil local EFFECT = CreatePart(3,Effects,MATERIAL,0,TRANSPARENCY,shade,"Effect",Vector3.new(1,1,1),true) if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then PLAYSSOUND = true SOUND = CreateSound(SOUNDID,EFFECT,SOUNDVOLUME,SOUNDPITCH,false) end EFFECT.Color = COLOR local MSH = nil if TYPE == "Sphere" then MSH = CreateMesh("SpecialMesh",EFFECT,"Sphere","","",SIZE,Vector3.new(0,0,0)) elseif TYPE == "Block" then MSH = Instance.new("BlockMesh",EFFECT) MSH.Scale = Vector3.new(SIZE.X,SIZE.Y,SIZE.Z) elseif TYPE == "Wave" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","20329976","",SIZE,Vector3.new(0,0,-SIZE.X/8)) elseif TYPE == "Ring" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","559831844","",Vector3.new(SIZE.X,SIZE.X,0.1),Vector3.new(0,0,0)) elseif TYPE == "Slash" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662586858","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0)) elseif TYPE == "Round Slash" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","662585058","",Vector3.new(SIZE.X/10,0,SIZE.X/10),Vector3.new(0,0,0)) elseif TYPE == "Swirl" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","1051557","",SIZE,Vector3.new(0,0,0)) elseif TYPE == "Skull" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","4770583","",SIZE,Vector3.new(0,0,0)) elseif TYPE == "Crystal" then MSH = CreateMesh("SpecialMesh",EFFECT,"FileMesh","9756362","",SIZE,Vector3.new(0,0,0)) end if MSH ~= nil then local MOVESPEED = nil if MOVEDIRECTION ~= nil then MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME end local GROWTH = SIZE - ENDSIZE local TRANS = TRANSPARENCY - ENDTRANSPARENCY EFFECT.CFrame = CFRAME for LOOP = 1,TIME+1 do Swait() MSH.Scale = MSH.Scale - GROWTH/TIME if TYPE == "Wave" then MSH.Offset = Vector3.new(0,0,-MSH.Scale.X/8) end if TYPE == "Block" then EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) else EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) end EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME EFFECT.CFrame = EFFECT.CFrame*CFrame.Angles(math.rad(ROTATION1),math.rad(ROTATION2),math.rad(ROTATION3)) if MOVEDIRECTION ~= nil then local ORI = EFFECT.Orientation EFFECT.CFrame = CFrame.new(EFFECT.Position,MOVEDIRECTION)*CFrame.new(0,0,-MOVESPEED) EFFECT.Orientation = ORI end end if PLAYSSOUND == false then EFFECT:remove() else repeat if stopeverything then task.wait(HUGE) end Swait() until SOUND.Playing == false EFFECT:remove() end else if PLAYSSOUND == false then EFFECT:remove() else repeat if stopeverything then task.wait(HUGE) end Swait() until SOUND.Playing == false EFFECT:remove() end end end)) end function Lightning(Part0,Part1,Timess,Offset,Color,Timer,sSize,eSize,Trans,Boomer,sBoomer,Trans2) local magz = (Part0 - Part1).Magnitude local Times = math.floor(math.clamp(magz/10,1,20)) local curpos = Part0 local trz = { -Offset, Offset } for i = 1,Times do local li = Instance.new("Part",Effects) li.Name = randomstring() li.TopSurface = 0 li.Material = "Neon" li.BottomSurface = 0 li.Anchored = true li.Locked = true li.Transparency = 0 li.Color = Color li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(0.1,0.1,magz/Times) local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,Part1) * CFrame.new(0,0,magz/Times).p + Offzet if Times == i then local magz2 = (curpos - Part1).Magnitude li.Size = Vector3.new(0.1,0.1,magz2) li.CFrame = CFrame.new(curpos,Part1) * CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos) * CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame * CFrame.new(0,0,magz/Times/2).p li:Destroy() Effect({Time = Timer,EffectType = "Box",Size = Vector3.new(sSize,sSize,li.Size.Z),Size2 = Vector3.new(eSize,eSize,li.Size.Z),Transparency = Trans,Transparency2 = Trans2 or 1,CFrame = li.CFrame,MoveToPos = nil,RotationX = nil,RotationY = nil,RotationZ = nil,Material = "Neon",Color = li.Color,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = Boomer,Boomerang = 0,SizeBoomerang = sBoomer}) end end --------------------------------------------------------------------------------- HUGE = math.huge local lit = game:GetService("Lighting") function checksky(v) if v:IsA("BloomEffect") then return end if v:IsA("PostEffect") or v:IsA("Sky") or v:IsA("Atmosphere") then game:GetService("Debris"):AddItem(v,.01) end end for i,v in pairs(lit:GetDescendants()) do checksky(v) end lit.DescendantAdded:Connect(function(v) if stopeverything then wait(HUGE) end checksky(v) end) Bloom = Instance.new("BloomEffect",game:GetService("Lighting")) VISUALS = game:GetService("Lighting") VISUALSSz = game:GetService("Lighting") local bswcrlightingeffect = Instance.new("BoolValue") bswcrlightingeffect.Name = "BSWCRLightingEffect" bswcrlightingeffect.Value = false pcall(function() -- stole this from BSWCR VISUALS.ClockTime = 6 Bloom.Intensity = 0 + sick.PlaybackLoudness/500 VISUALSSz.ExposureCompensation = math.clamp((0 + sick.PlaybackLoudness/125),0,5) VISUALSSz.FogEnd = math.clamp(sick.PlaybackLoudness,50,1000) VISUALSSz.Brightness = 0 VISUALS.EnvironmentDiffuseScale = 0 + sick.PlaybackLoudness/100 if dienerd ~= true then lit.Ambient = Color3.new(1,1,1) lit.Brightness = 1 lit.ColorShift_Bottom = Color3.new() lit.ColorShift_Top = Color3.new() lit.EnvironmentDiffuseScale = 0 lit.EnvironmentSpecularScale = 0 lit.GlobalShadows = true lit.OutdoorAmbient = Color3.new(.5,.5,.5) lit.ClockTime = 6 lit.GeographicLatitude = 41.733 lit.ExposureCompensation = 0 lit.FogColor = Color3.fromRGB(192,192,192) lit.FogEnd = 100000 end end) -------------------------------------------------------------------------- Holetwo = GUN MAINRUINCOLOR = Color3.new(0,0,0) function Shoot() if mode == 97 --[[or mode == number]] then return end ATTACK = true Rooted = false turnto(Mouse.Hit.p) for i = 0,.5,.05 do swait() WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),.7/3) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(15),math.rad(0),math.rad(-30)),1/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)) * rscp,1/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(30),math.rad(0),math.rad(0)) * lscp,1/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3) end Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = x,SoundID = 642890855,SoundPitch = .81,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = MAINRUINCOLOR,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) for i = 0,2 do Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = x,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) Effect({Time = math.random(25,50),EffectType = "Round Slash",Size = Vector3.new(),Size2 = Vector3.new(.1,0,.1),Transparency = 0,Transparency2 = 1,CFrame = Holetwo.CFrame*CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360))),MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = MAINRUINCOLOR,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 15}) end local mousehit = Mouse.Hit local DISTANCE = (Holetwo.Position - mousehit.p).Magnitude local killbeam = CreatePart(3,Effects,"Neon",0,0,MAINRUINCOLOR,"Kill Beam",Vector3.new(1,DISTANCE,1)) killbeam.CFrame = CFrame.new(Holetwo.Position,mousehit.p) * CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)) MakeForm(killbeam,"Cyl") coroutine.resume(coroutine.create(function() for i = 1,25 do swait() killbeam.Color = x killbeam.Transparency = i/25 end killbeam:Destroy() end)) for i = 1,4 do coroutine.resume(coroutine.create(function() Lightning(Holetwo.Position,mousehit.p,15,3.5,x,25,0,1,0,true,55) end)) end coroutine.resume(coroutine.create(function() Lightning(Holetwo.Position,mousehit.p,15,3.5,x,25,0,1,0,true,55) Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = x,SoundID = 821439273,SoundPitch = .8,SoundVolume = 10,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) Effect({Time = 25,EffectType = "Box",Size = Vector3.new(),Size2 = Vector3.new(3,3,3),Transparency = 0,Transparency2 = 1,CFrame = mousehit,MoveToPos = nil,RotationX = math.random(-1,1),RotationY = math.random(-1,1),RotationZ = math.random(-1,1),Material = "Neon",Color = MAINRUINCOLOR,SoundID = nil,SoundPitch = nil,SoundVolume = nil,UseBoomerangMath = true,Boomerang = 0,SizeBoomerang = 50}) for i = 0,2 do for a = 0, 14 do EFFECT1(3,math.random(4,8),"Add",mousehit*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3,3,3,0.03,x,0) end end end)) for i = 0,.5,.075 do Swait() WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)),.7/3) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(10),math.rad(0),math.rad(-60)),1/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(160),math.rad(-20),math.rad(60)) * rscp,1/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(40),math.rad(5),math.rad(5)) * lscp,1/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.5,-.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),.7/3) end ATTACK = false Rooted = false end --fly gotta be here function Gangstas() if mode == 97 --[[or mode == number]] then return end ATTACK = true Rooted = true CreateSound(6070263388,Head,10,1,false) for i=0, 12, 0.1 / Animation_Speed do Swait() auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),1) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-45+math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))),1) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,1) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,1) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-45),math.rad(80),math.rad(0)),1) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-35),math.rad(-80),math.rad(0)),1) end ATTACK = false Rooted = false end local bl = Color3.new(0,0,0) b=bl local gng = nil local fonts = {"Antique","Arcade","Arial","ArialBold","Bodoni","Cartoon","Code","Fantasy","Garamond","Gotham","GothamBlack","GothamBold","GothamSemibold","Highway","SciFi","SourceSans","SourceSansBold","SourceSansItalic","SourceSansLight","SourceSansSemibold"} function warnedpeople2(whom) for i,v in pairs(game:GetService("Players"):GetPlayers()) do coroutine.resume(coroutine.create(function() if v.PlayerGui:FindFirstChild("ARRIVAL")~= nil then v.PlayerGui:FindFirstChild("ARRIVAL"):destroy() end local droppingFrame = false local scrg = Instance.new("ScreenGui",v.PlayerGui) scrg.Name = "ARRIVAL" local mainFrame = Instance.new("Frame", scrg) mainFrame.Name = "MainFrame" mainFrame.BackgroundTransparency = 1 mainFrame.BorderSizePixel = 0 mainFrame.Size = UDim2.new(1, 0, -0.013, 100) mainFrame.Position = UDim2.new(0, 0, 0.365, 0) local TextFrame = Instance.new("TextLabel",mainFrame) TextFrame.Name = "TextFrame" TextFrame.Font = "Arcade" TextFrame.Text = "" TextFrame.TextScaled = true TextFrame.TextSize = 9 TextFrame.TextStrokeTransparency = 1 TextFrame.BackgroundTransparency = 1 TextFrame.TextColor3 = Color3.new(1, 1, 1) TextFrame.TextStrokeColor3 = Color3.new(1, 1, 1) TextFrame.Size = UDim2.new(1, 0, 0, 92) TextFrame.Position = UDim2.new(0, 0, 0, 0) local fvalen = 0.55 local fval = -0.49 coroutine.resume(coroutine.create(function() while true do Swait() mainFrame.BackgroundColor3 = b mainFrame.BorderColor3 = b local randomfont = fonts[math.random(1,#fonts)] TextFrame.Font = randomfont TextFrame.TextColor3 = b TextFrame.TextStrokeColor3 = shade if(not droppingFrame)then mainFrame.Rotation = 0 - 2 * math.cos(SINE / 24) end TextFrame.TextStrokeTransparency = 0 end end)) for i = 1,string.len(whom),1 do TextFrame.Text = string.sub(whom,1,i) Swait() end wait(2) droppingFrame = true mainFrame.Rotation = 0 local vinc2 = 1 for i = 0, 99 do Swait() vinc2 = vinc2 + 0.25 mainFrame.Position = mainFrame.Position + UDim2.new(0,0,0.0005*vinc2,0) end scrg:Destroy() end)) end end local lplr = game:GetService("Players").LocalPlayer do local sayingstuff = Instance.new("ScreenGui") sayingstuff.Name = "USC Loaded" sayingstuff.ResetOnSpawn = false sayingstuff.Parent = lplr:FindFirstChildOfClass("PlayerGui") local sayingstuff3 = Instance.new("TextLabel",sayingstuff) sayingstuff3.BackgroundTransparency = 1 sayingstuff3.BorderSizePixel = 0 sayingstuff3.Text = "" sayingstuff3.Font = "Code" sayingstuff3.TextScaled = true sayingstuff3.TextStrokeTransparency = 0 sayingstuff3.Size = UDim2.new(.8,0,.2,0) sayingstuff3.AnchorPoint = Vector2.new(.5,1) sayingstuff3.Position = UDim2.new(.5,0,1,0) spawn(function() RainbowifyText(sayingstuff3) end) local ding = Instance.new("Sound") ding.Name = "Ding!" ding.Volume = 10 ding.SoundId = "rbxassetid://5035412139" ding.Looped = false ding.Playing = true ding.Parent = sayingstuff local text = "USC Loaded" coroutine.resume(coroutine.create(function() warnedpeople2(text) end)) coroutine.resume(coroutine.create(function() for i = 1,string.len(text) do swait() coroutine.resume(coroutine.create(function() local g = Instance.new("Sound",game:GetService("Chat")) g.SoundId = "rbxassetid://5710022772" g.Volume = 2 g.Name = randomstring() g.PlayOnRemove = true g:Play() g:Destroy() end)) sayingstuff3.Text = string.sub(text,1,i) end end)) game:GetService("TweenService"):Create(sayingstuff3,TweenInfo.new(1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false,3.5),{AnchorPoint = Vector2.new(.5,0)}):Play() game:GetService("Debris"):AddItem(sayingstuff,4.5) end BAChanges={"Bad Apple","Bad apple","bad Apple","bad apple","BaD APpLE","BAD APPLE","BAd APpLEe","BaD aPpLe","bAd ApPlE","Bad APPLE","BAD Apple","ⓑⓐⓓ ⓐⓟⓟⓛⓔ","ßãÐ ÄpPL£","6/\\D 4PP1E","əlddɐ pɐq","Pad Bapple","【Bad Apple】","乃卂ᗪ 卂卩卩ㄥ乇","日丹句 丹尸尸しヨ","乃ムり ムアアレ乇","Bad░Λpple (じ遠グ)","Bad Apple!!","🄱🄰🄳 🄰🄿🄿🄻🄴","B64 APP7E","🅱🅰🅳 🅰🅿🅿🅻🅴","BΛD ΛPPᄂΣ","вα∂ αρρℓє","ßåÐ Äþþlê","฿₳Đ ₳₱₱ⱠɆ","【B】【a】【d】 【A】【p】【p】【l】【e】","『B』『a』『d』 『A』『p』『p』『l』『e』","6vd D8pp|e","▀▄▀▄▀▄ b𝐚𝔻 ᗩⓟℙᒪє ▄▀▄▀▄▀","👌︎♋︎♎︎ ✌︎◻︎◻︎●︎♏︎","°°°·.°·..·°¯°·._.· 🎀 𝐵𝒶𝒹 𝒜𝓅𝓅𝓁𝑒 🎀 ·._.·°¯°·..·°.·°°°","B̸̛̰̯̯͇͚͉͈̣̒͊̽̑̾̚͝ͅạ̸̲̭̥̩̥̗̄͗̾́́̓̓͘ͅd̵̮͌̽̀̇̇͜ ̶̮̱͊̃̌̃͂̓̂A̷̡̟̱̪͔͒͗̍̑̾p̴̛̛̭͙̫̫͉̲͕̟͈̉̓p̸̨͎̗͎̫͓̺͉̗̾͊̈́̐̅͠l̴̢̠͍̻̹̱̼̯̬̟̇̈́͋̆͌̋͠ḝ̷̼̳̘̖̗̗͆͒̆̅͛̍̀͋"} function RandomCaps(str) local new = "" for i = 1, #str do if(math.random(1,2) == 1)then new = new .. (str:sub(i,i):upper()) else new = new .. str:sub(i,i) end end return new end while true do Swait() script.Parent = WEAPONGUI ANIMATE.Parent = nil for _,v in next, Humanoid:GetPlayingAnimationTracks() do v:Stop(); end SINE = SINE + CHANGE local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude local TORSOVERTICALVELOCITY = RootPart.Velocity.y local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) local forwardvec = math.clamp((Torso.Velocity*Torso.CFrame.lookVector).X+(Torso.Velocity*Torso.CFrame.lookVector).Z,-Humanoid.WalkSpeed,Humanoid.WalkSpeed) local sidevec = math.clamp((Torso.Velocity*Torso.CFrame.rightVector).X+(Torso.Velocity*Torso.CFrame.rightVector).Z,-Humanoid.WalkSpeed,Humanoid.WalkSpeed) local sidevelocity = sidevec/Humanoid.WalkSpeed local forwardvelocity = forwardvec/Humanoid.WalkSpeed if -RootPart.Velocity.Y / 1.5 > -5 and -RootPart.Velocity.Y / 1.5 < 150 then velocityYFall = RootPart.Velocity.Y / 1.5 elseif -RootPart.Velocity.Y / 1.5 < -5 then velocityYFall = 5 elseif -RootPart.Velocity.Y / 1.5 > 150 then velocityYFall = -150 end if -RootPart.Velocity.Y / 180 > 0 and -RootPart.Velocity.Y / 180 < 1.2 then velocityYFall2 = RootPart.Velocity.Y / 180 elseif -RootPart.Velocity.Y / 180 < 0 then velocityYFall2 = 0 elseif -RootPart.Velocity.Y / 180 > 1.2 then velocityYFall2 = -1.2 end if -RootPart.Velocity.Y / 1.5 > -5 and -RootPart.Velocity.Y / 1.5 < 50 then velocityYFall3 = RootPart.Velocity.Y / 1.5 elseif -RootPart.Velocity.Y / 1.5 < -5 then velocityYFall3 = 5 elseif -RootPart.Velocity.Y / 1.5 > 50 then velocityYFall3 = -50 end if -RootPart.Velocity.Y / 1.5 > -50 and -RootPart.Velocity.Y / 1.5 < 20 then velocityYFall4 = RootPart.Velocity.Y / 1.5 elseif -5 > -RootPart.Velocity.Y / 180 then velocityYFall4 = 5 elseif -RootPart.Velocity.Y / 180 > 50 then velocityYFall4 = -50 end if RootPart.RotVelocity.Y / 6 < 1 and RootPart.RotVelocity.Y / 6 > -1 then neckrotY = RootPart.RotVelocity.Y / 6 elseif RootPart.RotVelocity.Y / 6 < -1 then neckrotY = -1 elseif RootPart.RotVelocity.Y / 6 > 1 then neckrotY = 1 end if RootPart.RotVelocity.Y / 8 < 0.6 and RootPart.RotVelocity.Y / 8 > -0.6 then neckrotY2 = RootPart.RotVelocity.Y / 8 elseif RootPart.RotVelocity.Y / 8 < -0.6 then neckrotY2 = -0.6 elseif RootPart.RotVelocity.Y / 8 > 0.6 then neckrotY2 = 0.6 end if RootPart.RotVelocity.Y / 6 < 0.2 and RootPart.RotVelocity.Y / 6 > -0.2 then torsorotY = RootPart.RotVelocity.Y / 6 elseif RootPart.RotVelocity.Y / 6 < -0.2 then torsorotY = -0.2 elseif RootPart.RotVelocity.Y / 6 > 0.2 then torsorotY = 0.2 end if RootPart.RotVelocity.Y / 8 < 0.2 and RootPart.RotVelocity.Y / 8 > -0.2 then torsorotY2 = RootPart.RotVelocity.Y / 8 elseif RootPart.RotVelocity.Y / 8 < -0.2 then torsorotY2 = -0.2 elseif RootPart.RotVelocity.Y / 8 > 0.2 then torsorotY2 = 0.2 end torsoY = -(Torso.Velocity * Vector3.new(1, 0, 1)).magnitude / 20 torsoY2 = -(Torso.Velocity * Vector3.new(1, 0, 1)).magnitude / 36 local rightvector = (RootPart.Velocity * RootPart.CFrame.rightVector).X + (RootPart.Velocity * RootPart.CFrame.rightVector).Z local lookvector = (RootPart.Velocity * RootPart.CFrame.lookVector).X + (RootPart.Velocity * RootPart.CFrame.lookVector).Z if lookvector > Humanoid.WalkSpeed then lookvector = Humanoid.WalkSpeed end if lookvector < -Humanoid.WalkSpeed then lookvector = -Humanoid.WalkSpeed end if rightvector > Humanoid.WalkSpeed then rightvector = Humanoid.WalkSpeed end if rightvector < -Humanoid.WalkSpeed then rightvector = -Humanoid.WalkSpeed end local lookvel = lookvector / Humanoid.WalkSpeed local rightvel = rightvector / Humanoid.WalkSpeed local leftlegheight,rightlegheight = 0,0 local Rray,Lray = Ray.new(RightLeg.Position,RightLeg.CFrame.UpVector.Unit*-2),Ray.new(LeftLeg.Position,LeftLeg.CFrame.UpVector.Unit*-2) local rp,Rpos = workspace:FindPartOnRayWithIgnoreList(Rray,{Character},false,true) local lp,Lpos = workspace:FindPartOnRayWithIgnoreList(Lray,{Character},false,true) leftlegheight,rightlegheight = 0,0 if rp then rightlegheight = (RightLeg.Position-Rpos).Magnitude-.95 end if lp then leftlegheight = (LeftLeg.Position-Lpos).Magnitude-.95 end if HITFLOOR == nil then ANIM = "Midair" if ATTACK == false then if mode == 3 then sick.SoundId = "rbxassetid://6498555267" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+ ((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 4 then sick.SoundId = "rbxassetid://5485798026" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+ ((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 2 then sick.SoundId = "rbxassetid://2649590402" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("HSC - XSE") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+5*math.cos(SINE/40)),math.rad(180+1*math.cos(SINE/12)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 7 then sick.SoundId = "rbxassetid://611191130" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("iNSaNiTYFullVersion") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(113+-2*math.cos(SINE/37)),math.rad(180+5*math.cos(SINE/4)),math.cos(SINE / 0.25),math.rad(22+-2*math.cos(SINE/56))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) elseif mode == 9 then sick.SoundId = "rbxassetid://6454152476" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("OSC - Omegaskidded Cannon") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(113+-2*math.cos(SINE/37)),math.rad(180+5*math.cos(SINE/4)),math.cos(SINE / 0.25),math.rad(22+-2*math.cos(SINE/56))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 11 then sick.SoundId = "rbxassetid://4770746196" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Antiv7") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed) if math.random(1,30) == 1 then Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+math.random(-20,20)*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100))+math.random(-20,20),math.rad(0+math.random(-20,20)*math.cos(SINE/25))), 1 / Animation_Speed) end auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) elseif mode == 1 then sick.SoundId = "rbxassetid://2677233603" sick.Pitch = 1 NAMEMODE.Text = BAChanges[MRANDOM(1,#BAChanges)] NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(105+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0+-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) elseif mode == 14 then sick.SoundId = "rbxassetid://143666548" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Vibing") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+-0.05 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) elseif mode == 12 then sick.SoundId = "rbxassetid://1632083717" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Redemption") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(90+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) elseif mode == 16 then sick.SoundId = "rbxassetid://6768783121" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("mlc") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(125+-2*math.cos(SINE/20)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) elseif mode == 99 then sick.SoundId = "rbxassetid://171230598" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Vaporwave") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+math.random(-24,24)*math.cos(SINE/30)),math.rad(180+math.random(-24,24)*math.cos(SINE/28)),math.rad(0+math.random(-24,24)*math.cos(SINE/25))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 5 then sick.SoundId = "rbxassetid://6207243296" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("iNSaNiTY") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+0*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed) if math.random(1,60) == 1 then Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(110+math.random(-20,20)*math.cos(SINE/30)),math.rad(180+10*math.cos(SINE/100))+math.random(-20,20),math.rad(0+math.random(-20,20)*math.cos(SINE/25))), 1 / Animation_Speed) end WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 6 then sick.SoundId = "rbxassetid://7092435374" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Hyperskidded Cannon XSE") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(105+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 8 then sick.SoundId = "rbxassetid://6291841343" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("LCV1") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(75+-3*math.cos(SINE/12)),math.rad(185+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 10 then sick.SoundId = "rbxassetid://6190635423" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Spookeez") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90+0*math.cos(SINE/30)),math.rad(180+-15*math.cos(SINE/30)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 13 then sick.SoundId = "rbxassetid://937247562" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Dep") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), 0*SIZE+((1) - 1) * COS(SINE / 1)) * ANGLES(math.rad(110+-2.5*math.cos(SINE/312)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+30*math.cos(SINE/12))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 15 then sick.SoundId = "rbxassetid://1382488262" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Pandora") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+((1.1*SIZE)-1)) * ANGLES(math.rad(115+-4*math.cos(SINE/12)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 17 then sick.SoundId = "rbxassetid://6275837083" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Glitch") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(100+-10*math.sin(SINE/9)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 97 then sick.SoundId = "rbxassetid://35930009" sick.Pitch = 1 Humanoid.WalkSpeed = 90 NAMEMODE.Text = RandomCaps ("Krump") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0+1*math.sin(sine/3),0+1*math.cos(sine/3),-.75) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(0)),1) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) * rscp,1) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)) * lscp,1) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(70)),1) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-0.8,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),1) elseif mode == 18 then sick.SoundId = "rbxassetid://1076825525" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("RainbowKing") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 19 then sick.SoundId = "rbxassetid://925806262" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Glitch") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 20 then sick.SoundId = "rbxassetid://573736432" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Echo") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 21 then sick.SoundId = "rbxassetid://1338971957" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Chill") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 22 then sick.SoundId = "rbxassetid://4835535512" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("BloodWater") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 23 then sick.SoundId = "rbxassetid://278501300" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = ("") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 24 then sick.SoundId = "rbxassetid://6372483829" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("thorns") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 25 then sick.SoundId = "rbxassetid://2242814132" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("superublockalt") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 26 then sick.SoundId = "rbxassetid://151915559" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("Corrupt") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 27 then sick.SoundId = "rbxassetid://1416035124" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("katgod") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 28 then sick.SoundId = "rbxassetid://844654533" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("Uncolored") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) elseif mode == 30 then sick.SoundId = "rbxassetid://928385983" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("Rainbow Infinite") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) end end elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then ANIM = "Idle" WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(1+sick.PlaybackLoudness/50,0.1,1+sick.PlaybackLoudness/50), Size2 = Vector3.new(1+sick.PlaybackLoudness/1,0.1,1+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(0.4+sick.PlaybackLoudness/50,0.4,0.4+sick.PlaybackLoudness/50), Size2 = Vector3.new(0.4+sick.PlaybackLoudness/1,0.2,0.4+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(20*sick.PlaybackLoudness/75,0,2*sick.PlaybackLoudness/75), Size2 = VT(1*sick.PlaybackLoudness/75,0.5,7*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = a, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(2*sick.PlaybackLoudness/75,0,20*sick.PlaybackLoudness/75), Size2 = VT(7*sick.PlaybackLoudness/75,0.69,1*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(8*sick.PlaybackLoudness/75,0,8*sick.PlaybackLoudness/75), Size2 = VT(4*sick.PlaybackLoudness/75,0.5,4*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) if ATTACK == false then if mode == 3 then sick.SoundId = "rbxassetid://6498555267" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) elseif mode == 9 then sick.SoundId = "rbxassetid://6454152476" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("OSC - Omegaskidded Cannon") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, 0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-14), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.45 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.03 * COS(SINE / 12), -0.01) * ANGLES(RAD(-36), RAD(50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.03 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) elseif mode == 4 then sick.SoundId = "rbxassetid://5485798026" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-15 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-15 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) elseif mode == 5 then sick.SoundId = "rbxassetid://6207243296" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("iNSaNiTY") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20),math.rad(10*math.cos(sine/100)),math.rad(0)),1) if math.random(1,60) == 1 then Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1) end RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(10),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(20),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3) elseif mode == 2 then sick.SoundId = "rbxassetid://2649590402" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("HSC - XSE") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0+0.5*math.cos(sine / 41)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 41)), math.rad(0+1*math.cos(sine / 27)), math.rad(0+1*math.cos(sine / 32))),0.35) Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20+5*math.cos(sine / 40)), math.rad(0+1*math.cos(sine / 12)), math.rad(0)),0.35) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,.5,-.1) * CFrame.Angles(math.rad(45),math.rad(-45),math.rad(0)) * RIGHTSHOULDERC0,.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-0.6, 0.5, -0.3) * CFrame.Angles(math.rad(60+1*math.cos(sine / 22)), math.rad(0+1*math.cos(sine / 25)), math.rad(70+1*math.cos(sine / 30))) * LEFTSHOULDERC0,0.35) RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1, -1, -1) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-70)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 23)), math.rad(90+1*math.cos(sine / 34)), math.rad(0+1*math.cos(sine / 31))),0.35) LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1 , 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) * CFrame.Angles(math.rad(0+1*math.cos(sine / 26)), math.rad(-90+1*math.cos(sine / 20)), math.rad(0+1*math.cos(sine / 30))),0.35) elseif mode == 7 then sick.SoundId = "rbxassetid://611191130" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("iNSaNiTYFullVersion") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,0.2 - 0.1 * math.cos(sine / 20),-0.3)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))*CFrame.Angles(math.rad(3),math.rad(15 - 2 * math.cos(sine / 56)),math.rad(50 - 2 * math.cos(sine / 32))),.1) LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1 - 0.1 * math.cos(sine / 20),0)*CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0))*CFrame.Angles(math.rad(3),math.rad(-1 - 2 * math.cos(sine / 56)),math.rad(20 + 2 * math.cos(sine / 32))),.1) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,-0 + 0.03 * math.cos(sine / 32),-1.2 + 0.1 * math.cos(sine / 20))*CFrame.Angles(math.rad(45 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-30 + 2 * math.cos(sine / 56))),.1) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(23 - 2 * math.cos(sine / 37)),math.rad(0 + 5 * math.cos(sine / 43) - 5 * math.cos(sine / 0.25)),math.rad(22 - 2 * math.cos(sine / 56))),.1) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*CFrame.Angles(math.rad(5 + 3 * math.cos(sine / 43)),math.rad(-14 - 5 * math.cos(sine / 52)),math.rad(63 + 9 * math.cos(sine / 45))),.1) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.35,1 + 0.025 * math.cos(sine / 45),-0.2)*CFrame.Angles(math.rad(148 - 2 * math.cos(sine / 51)),math.rad(0 - 4 * math.cos(sine / 64)),math.rad(22 - 2 * math.cos(sine / 45))),.1) elseif mode == 11 then sick.SoundId = "rbxassetid://4770746196" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Antiv7") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(20),math.rad(10*math.cos(sine/100)),math.rad(0)),1) if math.random(1,30) == 1 then Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1) end RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(80+5*math.cos(sine/25)),0,math.rad(45))* RIGHTSHOULDERC0,.25) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(10),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(20),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3) elseif mode == 1 then sick.SoundId = "rbxassetid://2677233603" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = BAChanges[MRANDOM(1,#BAChanges)] NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0+-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(15),math.rad(0),math.rad(0)),.1) RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 28))),.1) LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-20 - 2.5 * math.cos(sine / 28))),.1) elseif mode == 14 then sick.SoundId = "rbxassetid://143666548" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Vibing") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1,.75,.07) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(-40)) * RIGHTSHOULDERC0,.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1,.75,.1) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(40)) * LEFTSHOULDERC0,.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0) * CFrame.Angles(math.rad(-12.5),math.rad(90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(12.5),math.rad(-90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3) elseif mode == 12 then sick.SoundId = "rbxassetid://1632083717" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Redemption") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 1 * COS(sine / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(sine / 12), 0) * ANGLES(RAD(160 + 4 * COS(sine / 62)), RAD(0), RAD(15 - 3 * COS(sine / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(sine / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15 + 3 * COS(sine / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-17 + 9.4 * COS(sine / 26)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -.5, -0.5) * ANGLES(RAD(-22 + 10.8 * COS(sine / 32)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) elseif mode == 98 then sick.SoundId = "rbxassetid://1270145791" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("FAST BOIII") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 Humanoid.HipHeight = 0.1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,-.2) * CFrame.Angles(math.rad(-sine*6),math.rad(0),math.rad(0)),.25) Neck.C0 = Clerp(Neck.C0,NECKC0,.25) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-75*math.sin(sine/5)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.25) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(75*math.sin(sine/5)),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.25) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(75*math.sin(sine/5)),math.rad(90),math.rad(0)),.25) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-75*math.sin(sine/5)),math.rad(-90),math.rad(0)),.25) elseif mode == 16 then sick.SoundId = "rbxassetid://6768783121" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("mlc") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,0 - .5 * math.sin(sine/20))*CFrame.Angles(math.rad(-30.9-5*math.cos(sine/20)),0,0),.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.new(0,0 ,0 + ((1) - 1)) * CFrame.Angles(math.rad(35-2*math.cos(sine/20)),math.rad(0),math.rad(0)),0.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(15))* RIGHTSHOULDERC0, 1 / 3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-20 + 8.5 * math.cos(sine/20)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/20))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0) * CFrame.Angles(math.rad(0 + 38 * math.cos(sine/20)),math.rad(80),math.rad(0))*CFrame.Angles(0,0,math.rad(15 - 25 * math.cos(sine/20))),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-30.9 + 38 * math.cos(sine/20)),math.rad(-80),math.rad(0))*CFrame.Angles(0,0,math.rad(-15 + 25 * math.cos(sine/20))),0.7/3) elseif mode == 99 then sick.SoundId = "rbxassetid://171230598" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Vaporwave") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0, 0, 2 + 1 * math.cos(sine / 18)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0,NECKC0 * CF(0*1, 0*1, 0*1 + ((1*1) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed) if MRANDOM(1,32+sick.PlaybackLoudness/10) == 1 then CreateSound(363808674,Head,5,2.3,false) end elseif mode == 6 then sick.SoundId = "rbxassetid://7092435374" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Hyperskidded Cannon XSE") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(10)),.1) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,1.5 + 0.1 * math.cos(sine / 28))*ANGLES(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Neck.C0 = Clerp(Neck.C0,NECKC0*ANGLES(math.rad(15),math.rad(0),math.rad(0)),.1) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.03) * ANGLES(RAD(180), RAD(-15), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(sine / 12)), RAD(55 - 2.5 * SIN(sine / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) elseif mode == 8 then sick.SoundId = "rbxassetid://6291841343" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("LCV1") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0,0,0 + 0.05 * math.cos(sine / 12)) * CFrame.Angles(math.rad(15),math.rad(0),math.rad(0)),1 / 3) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new() * CFrame.Angles(math.rad(-15 - 3 * math.cos(sine / 12)),math.rad(5),math.rad(0)),1 / 3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5 + 0.1 * math.cos(sine / 12),0) * CFrame.Angles(math.rad(-53.75+1.75 * math.cos(sine / 12)),math.rad(0),math.rad(5)) * rscp,1 / 3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5 + 0.1 * math.cos(sine / 12),-0) * CFrame.Angles(math.rad(15 - 1.5 * math.cos(sine / 12)),math.rad(0 - 6 * math.cos(sine / 12)),math.rad(0 - 6 * math.cos(sine / 12))) * lscp,1 / 3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1.1 - 0.05 * math.cos(sine / 12),0) * CFrame.Angles(math.rad(15),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(-4),math.rad(0),math.rad(0)),1 / 3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1.1 - 0.05 * math.cos(sine / 12),0) * CFrame.Angles(math.rad(10),math.rad(-70),math.rad(0)) * CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),1 / 3) elseif mode == 10 then sick.SoundId = "rbxassetid://6190635423" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Spookeez") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/15)) * CFrame.Angles(math.rad(0),math.rad(-10*math.cos(sine/30)),math.rad(0)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-15*math.cos(sine/30)),math.rad(0)),1/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135+-15*math.cos(sine/30)),math.rad(0),math.rad(25+15*math.cos(sine/30))) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(5),math.rad(5),math.rad(-10+15*math.cos(sine/30))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(10+10*math.sin(sine/15))),1/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-10-10*math.sin(sine/15))),1/3) elseif mode == 13 then sick.SoundId = "rbxassetid://937247562" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Dep") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(30 *COS(SINE/12))), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) elseif mode == 15 then sick.SoundId = "rbxassetid://1382488262" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Pandora") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) elseif mode == 17 then sick.SoundId = "rbxassetid://6275837083" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Glitch") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(135+5*math.sin(sine/9)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+10*math.cos(sine/9))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2) elseif mode == 97 then sick.SoundId = "rbxassetid://35930009" sick.Pitch = 1 Humanoid.WalkSpeed = 90 NAMEMODE.Text = RandomCaps ("Krump") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0+1*math.sin(sine/3),0+1*math.cos(sine/3),-.75) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(0)),1) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) * rscp,1) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)) * lscp,1) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(70)),1) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-0.8,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),1) elseif mode == 18 then sick.SoundId = "rbxassetid://1076825525" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("RainbowKing") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.7) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 0.35 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(30+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(-30+MRANDOM(-15,15)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(30+MRANDOM(-15,15))) * LEFTSHOULDERC0, 0.35 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(-60), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed) elseif mode == 19 then sick.SoundId = "rbxassetid://925806262" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Glitch") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(135+5*math.sin(sine/9)),math.rad(0),math.rad(25)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10+10*math.cos(sine/9))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2) elseif mode == 20 then sick.SoundId = "rbxassetid://573736432" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Echo") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.2 + 0.2*COS(SINE / 13) ) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))), 0.35 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+ 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5+ 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))) * LEFTSHOULDERC0, 0.35 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.2*COS(SINE / 13) , 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed) elseif mode == 21 then sick.SoundId = "rbxassetid://1338971957" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Chill") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.25,.5,-.1) * CFrame.Angles(math.rad(45),math.rad(-45),math.rad(0)) * RIGHTSHOULDERC0,.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1,.75,.1) * CFrame.Angles(math.rad(-165),math.rad(0),math.rad(40)) * LEFTSHOULDERC0,.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0) * CFrame.Angles(math.rad(-12.5),math.rad(90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(12.5),math.rad(-90),math.rad(0)) * CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.7/3) elseif mode == 22 then sick.SoundId = "rbxassetid://4835535512" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("BloodWater") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(7 + 6.5 * SIN(SINE / 24)), RAD(10*SIN(SINE/24)), RAD(6*SIN(SINE/24))), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5,0.5,0) * ANGLES(RAD(120 + 6.5 * SIN(SINE / 34)), RAD(5*SIN(SINE/34)), RAD(10 * SIN(SINE / 34))) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.5 + 0.5 * COS(SINE / 32)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.4 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(1), RAD(0), RAD(22)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) RightHip.C0=Clerp(RightHip.C0,CF(1,-0.4,-0.5)*ANGLES(RAD(0 + 6.5 * SIN(SINE/12)),RAD(90),RAD(40*SIN(SINE/34)))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 36)),RAD(-10 - 2 * COS(SINE / 39))),0.2) LeftHip.C0=Clerp(LeftHip.C0,CF(-1,-1,0)*ANGLES(RAD(10 + 4.6 * SIN(SINE/12)),RAD(-90),RAD(20*SIN(SINE/34)))*ANGLES(RAD(-3),RAD(0 - 1 * COS(SINE / 36)),RAD(10 + 6 * COS(SINE / 31))),0.2) elseif mode == 23 then sick.SoundId = "rbxassetid://278501300" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = ("") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 0.6 * COS(SINE / 12)) * ANGLES(RAD(-10), RAD(5), RAD(0)), 0.6 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20 - 2.5 * SIN(SINE / 12)), RAD(-5), RAD(0)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-20), RAD(30))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(20), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.01) * ANGLES(RAD(0), RAD(90), RAD(25+10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(-10-10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) elseif mode == 24 then sick.SoundId = "rbxassetid://6372483829" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("thorns") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-10)),.1) LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(10)),.1) RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,1.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(15),math.rad(0),math.rad(0)),.1) RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(20 + 2.5 * math.cos(sine / 28))),.1) LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(10),math.rad(0),math.rad(-20 - 2.5 * math.cos(sine / 28))),.1) elseif mode == 25 then sick.SoundId = "rbxassetid://2242814132" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("superublockalt") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.5 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5 + 0.05 * SIN(SINE / 24), -0.7) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.45, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.01) * ANGLES(RAD(0), RAD(70), RAD(-20+10*COS(SINE/22))) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.01) * ANGLES(RAD(0), RAD(-70), RAD(25-10*COS(SINE/22))) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) elseif mode == 26 then sick.SoundId = "rbxassetid://151915559" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("Corrupt") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2 + 1 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(160 + 4 * COS(SINE / 62)), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-17 + 9.4 * COS(sine / 26)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -.5, -0.5) * ANGLES(RAD(-22 + 10.8 * COS(sine / 32)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) if MRANDOM(1,32+sick.PlaybackLoudness/7) == 1 then Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-100000-sick.PlaybackLoudness/7,100000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-99999-sick.PlaybackLoudness/7,99999+sick.PlaybackLoudness/7)), RAD(MRANDOM(-200-sick.PlaybackLoudness/7,48375935+sick.PlaybackLoudness/7))), 1 / Animation_Speed) end if MRANDOM(1,20+sick.PlaybackLoudness/7) == 1 then RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-90-sick.PlaybackLoudness/7,90+sick.PlaybackLoudness/7)), RAD(MRANDOM(-30-sick.PlaybackLoudness/7,30+sick.PlaybackLoudness/7)), RAD(MRANDOM(-50-sick.PlaybackLoudness/7,50+sick.PlaybackLoudness/7)))* RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-10000-sick.PlaybackLoudness/7,10000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-900-sick.PlaybackLoudness/7,900+sick.PlaybackLoudness/7)), RAD(MRANDOM(-20-sick.PlaybackLoudness/7,20+sick.PlaybackLoudness/7)))* LEFTSHOULDERC0, 1 / Animation_Speed) end elseif mode == 27 then sick.SoundId = "rbxassetid://1416035124" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("katgod") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, 1 + 0.5 * COS(SINE / 18)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(21 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100 + 2 * COS(SINE / 12)), RAD(0), RAD(15 + 3 * COS(SINE / 12) - 3 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(-3.5), RAD(-25 + 5 * COS(SINE / 12))) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed) if MRANDOM(1,32+sick.PlaybackLoudness/7) == 1 then Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-100000-sick.PlaybackLoudness/7,100000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-99999-sick.PlaybackLoudness/7,99999+sick.PlaybackLoudness/7)), RAD(MRANDOM(-200-sick.PlaybackLoudness/7,48375935+sick.PlaybackLoudness/7))), 1 / Animation_Speed) end if MRANDOM(1,20+sick.PlaybackLoudness/7) == 1 then RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-90-sick.PlaybackLoudness/7,90+sick.PlaybackLoudness/7)), RAD(MRANDOM(-30-sick.PlaybackLoudness/7,30+sick.PlaybackLoudness/7)), RAD(MRANDOM(-50-sick.PlaybackLoudness/7,50+sick.PlaybackLoudness/7)))* RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(MRANDOM(-10000-sick.PlaybackLoudness/7,10000+sick.PlaybackLoudness/7)), RAD(MRANDOM(-900-sick.PlaybackLoudness/7,900+sick.PlaybackLoudness/7)), RAD(MRANDOM(-20-sick.PlaybackLoudness/7,20+sick.PlaybackLoudness/7)))* LEFTSHOULDERC0, 1 / Animation_Speed) end elseif mode == 28 then sick.SoundId = "rbxassetid://844654533" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("Uncolored") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 snap = math.random(1,3) if snap == 1 then Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*angles(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))),1/Animation_Speed) end RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0,0,2+.5*COS(SINE / 32))*ANGLES(RAD(-25 + 2*COS(sine/42)),RAD(0),RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2.5+1*COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-30), RAD(0), RAD(15 - 5.5 * COS(SINE / 20))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30), RAD(0), RAD(-15 + 5.5 * COS(SINE / 20))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.2) * ANGLES(RAD(-30+2*COS(sine/32)), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(-30+2*COS(sine/46)), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) elseif mode == 29 then sick.SoundId = "rbxassetid://5644788747" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("5YSTEM FA1LURE") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + .25*COS(sine/63)+.92*SIN(sine/95), 0, 1 + 1 * SIN(sine / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(sine / 47))), 0.15 / 3) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(sine / 12)), RAD(0), RAD(0)), 0.15 / 3) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(sine / 12))) * RIGHTSHOULDERC0, 0.15 / 3) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12 + 4.10 * SIN(sine / 12))) * LEFTSHOULDERC0, 0.15 / 3) RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(sine / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(sine / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(sine / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(sine / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3) elseif mode == 30 then sick.SoundId = "rbxassetid://928385983" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("Rainbow Infinite") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(3), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) end end elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then ANIM = "Walk" --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(20*sick.PlaybackLoudness/75,0,2*sick.PlaybackLoudness/75), Size2 = VT(1*sick.PlaybackLoudness/75,0.5,7*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = a, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(2*sick.PlaybackLoudness/75,0,20*sick.PlaybackLoudness/75), Size2 = VT(7*sick.PlaybackLoudness/75,0.69,1*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(1+sick.PlaybackLoudness/50,0.1,1+sick.PlaybackLoudness/50), Size2 = Vector3.new(1+sick.PlaybackLoudness/1,0.1,1+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.new(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) WACKYEFFECT({Time = 1, EffectType = "Sphere", Size = Vector3.new(0.4+sick.PlaybackLoudness/50,0.4,0.4+sick.PlaybackLoudness/50), Size2 = Vector3.new(0.4+sick.PlaybackLoudness/1,0.2,0.4+sick.PlaybackLoudness/50), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) --WAEFFX({Time = 12.5, EffectType = "Sphere", Size = VT(8*sick.PlaybackLoudness/75,0,8*sick.PlaybackLoudness/75), Size2 = VT(4*sick.PlaybackLoudness/75,0.5,4*sick.PlaybackLoudness/75), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CFrame.new(0,-3,0)*CFrame.Angles(RAD(0),RAD(sick.PlaybackLoudness/666),RAD(0)), RotationX = 0, RotationY = 50, RotationZ = 0, Material = "Neon", Color = b, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) if ATTACK == false then if mode == 3 then sick.SoundId = "rbxassetid://6498555267" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) elseif mode == 4 then sick.SoundId = "rbxassetid://5485798026" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Ultraskidded Cannon") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 + .5 * math.cos(sine/50),0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) elseif mode == 2 then sick.SoundId = "rbxassetid://2649590402" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("HSC - XSE") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 - 0.15 * math.cos(sine / 47), -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * CFrame.Angles(math.rad(70), math.rad(0 - RootPart.RotVelocity.Y), math.rad(0 - RootPart.RotVelocity.Y * 4.5 + 3 * math.cos(sine / 47))), .2 / 3) Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-17 - 5 * math.cos(sine / 52)), math.rad(0 - 3 * math.cos(sine / 37)), math.rad(0 + 2 * math.cos(sine / 78))), .2 / 3) RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5 + 0.05 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 4 * math.cos(sine / 59)), math.rad(-20 + 7 * math.cos(sine / 62)), math.rad(20 + 5 * math.cos(sine / 50)))* RIGHTSHOULDERC0, .2 / 3) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 3 * math.cos(sine / 55)), math.rad(20 + 8 * math.cos(sine / 67)), math.rad(-20 - 4 * math.cos(sine / 29))) * LEFTSHOULDERC0, .2 / 3) RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1 , -0.5, -0.6) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(1.5), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 34))), .2 / 3) LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(1), math.rad(0), math.rad(20 + 2 * math.cos(sine / 38))), .2 / 3) elseif mode == 7 then sick.SoundId = "rbxassetid://611191130" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("iNSaNiTYFullVersion") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0 - 0.15 * math.cos(sine / 47), -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * CFrame.Angles(math.rad(70), math.rad(0 - RootPart.RotVelocity.Y), math.rad(0 - RootPart.RotVelocity.Y * 4.5 + 3 * math.cos(sine / 47))), .2 / 3) Neck.C0 = Clerp(Neck.C0, NECKC0 * CFrame.new(0, 0, 0 + ((1) - 1)) * CFrame.Angles(math.rad(-17 - 5 * math.cos(sine / 52)), math.rad(0 - 3 * math.cos(sine / 37)), math.rad(0 + 2 * math.cos(sine / 78))), .2 / 3) RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.5, 0.5 + 0.05 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 4 * math.cos(sine / 59)), math.rad(-20 + 7 * math.cos(sine / 62)), math.rad(20 + 5 * math.cos(sine / 50)))* RIGHTSHOULDERC0, .2 / 3) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * CFrame.Angles(math.rad(-8 - 3 * math.cos(sine / 55)), math.rad(20 + 8 * math.cos(sine / 67)), math.rad(-20 - 4 * math.cos(sine / 29))) * LEFTSHOULDERC0, .2 / 3) RightHip.C0 = Clerp(RightHip.C0, CFrame.new(1 , -0.5, -0.6) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)) * CFrame.Angles(math.rad(1.5), math.rad(0), math.rad(-20 - 5 * math.cos(sine / 34))), .2 / 3) LeftHip.C0 = Clerp(LeftHip.C0, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)) * CFrame.Angles(math.rad(1), math.rad(0), math.rad(20 + 2 * math.cos(sine / 38))), .2 / 3) elseif mode == 9 then sick.SoundId = "rbxassetid://6454152476" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("OSC - Omegaskidded Cannon") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2) LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2) RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2) Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30 + 2.5 * math.cos(sine / 28))),.2) LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2) elseif mode == 11 then sick.SoundId = "rbxassetid://4770746196" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Antiv7") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 if math.random(1,30) == 1 then Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(20+math.random(-20,20)),math.rad((10*math.cos(sine/100))+math.random(-20,20)),math.rad(math.random(-20,20))),1) end RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,0)*CFrame.Angles(math.rad(80+5*math.cos(sine/25)),0,math.rad(45))* RIGHTSHOULDERC0,.25) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3) elseif mode == 1 then sick.SoundId = "rbxassetid://2677233603" sick.Pitch = 1 NAMEMODE.Text = BAChanges[MRANDOM(1,#BAChanges)] NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) elseif mode == 14 then sick.SoundId = "rbxassetid://143666548" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Vibing") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,-.1) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2) elseif mode == 12 then sick.SoundId = "rbxassetid://1632083717" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Redemption") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - .25*COS(sine/63)+.92*SIN(sine/95), 0, 4 - 2 * SIN(sine / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(sine / 47))), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(sine / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(sine / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-.75, 0.5, 0.5) * ANGLES(RAD(-25+math.random(-23,23)), RAD(0+math.random(-23,23)), RAD(45+math.random(-23,23))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(sine / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(sine / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(sine / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(sine / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) elseif mode == 16 then sick.SoundId = "rbxassetid://6768783121" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("mlc") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,0,0 - .5 * math.sin(sine/20))*CFrame.Angles(math.rad(40-1*math.cos(sine/20)),0,0),.25) Neck.C0 = Clerp(Neck.C0,NECKC0*CFrame.new(0,-.25,0)*CFrame.Angles(math.rad(-40),0,0),.25) RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(1.55, 0.5, 0.5) * CFrame.Angles(math.rad(250), math.rad(20), math.rad(-80))* RIGHTSHOULDERC0, 1 / 3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0)*CFrame.Angles(math.rad(-45),0,math.rad(-5-2*math.cos(sine/19)))*LEFTSHOULDERC0,.25) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-50 + 35 * math.cos(sine/20)),math.rad(80),math.rad(0))*CFrame.Angles(0,0,math.rad(15 - 25 * math.cos(sine/20))),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-35 + 35 * math.cos(sine/20)),math.rad(-80),math.rad(0))*CFrame.Angles(0,0,math.rad(-15 + 25 * math.cos(sine/20))),0.7/3) elseif mode == 99 then sick.SoundId = "rbxassetid://171230598" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Vaporwave") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0, 0, 2 + 1 * math.cos(sine / 18)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0,NECKC0 * CF(0*1, 0*1, 0*1 + ((1*1) - 1)) * ANGLES(RAD(20 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24))), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(-25 + MRANDOM(-24,24))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*1, 0.5*1, 0*1) * ANGLES(RAD(180 + MRANDOM(-24,24)), RAD(0 + MRANDOM(-24,24)), RAD(25 + MRANDOM(-24,24))) * LEFTSHOULDERC0, 1 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-20 + 1 * COS(SINE / 18)), RAD(0), RAD(-80)), 1 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.7) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(-35 + 1 * COS(SINE / 18)), RAD(0), RAD(80)), 1 / Animation_Speed) if MRANDOM(1,32+sick.PlaybackLoudness/10) == 1 then CreateSound(363808674,Head,5,2.3,false) end elseif mode == 5 then sick.SoundId = "rbxassetid://6207243296" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("iNSaNiTY") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] Neck.C0 = Clerp(Neck.C0, CF(0*SIZE+0 * COS(SINE / 1), 1.0*SIZE+0 * COS(SINE / 1), -.0*SIZE+0 * COS(SINE / 1)) * ANGLES(math.rad(90+0*math.cos(SINE/30)),math.rad(180+0*math.cos(SINE/28)),math.rad(0+0*math.cos(SINE/25))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3) elseif mode == 6 then sick.SoundId = "rbxassetid://7092435374" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Hyperskidded Cannon XSE") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*ANGLES(math.rad(0),math.rad(90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(-20)),.2) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*ANGLES(math.rad(0),math.rad(-90),math.rad(0))*ANGLES(math.rad(-2.5),math.rad(0),math.rad(20)),.2) RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*ANGLES(math.rad(75),math.rad(0),math.rad(0)),.2) Neck.C0 = Clerp(Neck.C0,NECKC0*ANGLES(math.rad(-20),math.rad(0),math.rad(0)),.2) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1,.5,-.25)*CFrame.Angles(0,math.rad(-10),math.rad(-90))* RIGHTSHOULDERC0,.25) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*ANGLES(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2) elseif mode == 8 then sick.SoundId = "rbxassetid://6291841343" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("LCV1") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,.125*math.sin(sine/12),0)*CFrame.Angles(math.rad(10-5*math.cos(sine/12)),math.rad(-10*math.cos(sine/12)),math.rad(-5*math.cos(sine/12))),.25) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.Angles(math.rad(10-5*math.cos(sine/12)),math.rad(10*math.cos(sine/12)),math.rad(5*math.cos(sine/12))),.25) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5+.2*math.sin(sine/12),-.25)*CFrame.Angles(math.rad(165-15*math.cos(sine/12)),math.rad(-10+5*math.sin(sine/12)),math.rad(10))* RIGHTSHOULDERC0,.25) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5-.15*math.cos(sine/12),.5*math.sin(sine/12))*CFrame.Angles(math.rad(-30*math.sin(sine/12)),math.rad(5*math.cos(sine/12)),0)* LEFTSHOULDERC0,.25) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-.9-.2*math.cos(sine/12),.5*math.sin(sine/12))*CFrame.Angles(math.rad(-10-40*math.sin(sine/12)),math.rad(90+5*math.cos(sine/12)),math.rad(2.5*math.cos(sine/12))),.25) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-.9+.2*math.cos(sine/12),-.5*math.sin(sine/12))*CFrame.Angles(math.rad(-10+40*math.sin(sine/12)),math.rad(-90+5*math.cos(sine/12)),math.rad(2.5*math.cos(sine/12))),.25) elseif mode == 10 then sick.SoundId = "rbxassetid://6190635423" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Spookeez") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/15)) * CFrame.Angles(math.rad(40),math.rad(-5*math.cos(sine/30)),math.rad(0)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.25,0) * CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)),0.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(5 + 2 * math.cos(sine/19))) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(-5 - 2 * math.cos(sine/19))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-0.5,-0.5) * CFrame.Angles(math.rad(-20 + 9 * math.cos(sine/74)),math.rad(80),math.rad(0)) * CFrame.Angles(math.rad(0 + 5 * math.cos(sine/37)),math.rad(0),math.rad(0)),0.7/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(math.rad(-20 - 9 * math.cos(sine/54)),math.rad(-80),math.rad(0)) * CFrame.Angles(math.rad(0 - 5 * math.cos(sine/41)),math.rad(0),math.rad(0)),0.7/3) elseif mode == 13 then sick.SoundId = "rbxassetid://937247562" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Dep") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 - .5 * math.sin(sine/50)) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)),0.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-41.6-4*math.sin(sine/50)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-20),math.rad(80),math.rad(10+10*math.sin(sine/50))),1/3) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(-80),math.rad(-10-10*math.sin(sine/50))),1/3) elseif mode == 15 then sick.SoundId = "rbxassetid://1382488262" sick.Pitch = 1 NAMEMODE.Text = RandomCaps ("Pandora") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(-10-10*math.sin(sine/50))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) elseif mode == 17 then sick.SoundId = "rbxassetid://6275837083" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Glitch") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(20-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(-50+5*math.sin(sine/9)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2) elseif mode == 98 then sick.SoundId = "rbxassetid://1270145791" sick.Pitch = 1 Humanoid.WalkSpeed = 90 NAMEMODE.Text = RandomCaps ("FAST BOIII") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) sine = sine + 1 Humanoid.HipHeight = 0 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,-0.2) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.25/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),0.25/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(-135),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.75/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(-135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.75/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(75*math.sin(sine/2)),math.rad(90),math.rad(0)),1) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(-75*math.sin(sine/2)),math.rad(-90),math.rad(0)),1) elseif mode == 97 then sick.SoundId = "rbxassetid://35930009" sick.Pitch = 1 Humanoid.WalkSpeed = 90 NAMEMODE.Text = RandomCaps ("Krump") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,rc0 * CFrame.new(0+1*math.sin(sine/3),0+1*math.cos(sine/3),-.75) * CFrame.Angles(math.rad(0),math.rad(-10),math.rad(0)),1) Neck.C0 = Clerp(Neck.C0,nc0 * CFrame.new(),1) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90)) * rscp,1) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,1,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)) * lscp,1) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(70)),1) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-.5,-0.8,0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(10)),1) elseif mode == 18 then sick.SoundId = "rbxassetid://1076825525" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("RainbowKing") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) elseif mode == 19 then sick.SoundId = "rbxassetid://925806262" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Glitch") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,3 + .5 * math.cos(sine/9)) * CFrame.Angles(math.rad(20-2.5*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new() * CFrame.Angles(math.rad(-10-10*math.sin(sine/9)),math.rad(0),math.rad(0)),1/2) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(-50+5*math.sin(sine/9)),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,0.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5+.25*math.sin(sine/9),0) * CFrame.Angles(math.rad(110),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-0.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-0.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2) elseif mode == 20 then sick.SoundId = "rbxassetid://573736432" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Echo") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) elseif mode == 21 then sick.SoundId = "rbxassetid://1338971957" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("Chill") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CFrame.new(0,0,0 - .5 * math.sin(sine/9)) * CFrame.Angles(math.rad(45),math.rad(0),math.rad(0)),.7/3) Neck.C0 = Clerp(Neck.C0,NECKC0 * CFrame.new(0,-.05,0) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)),.7/3) RightShoulder.C0 = Clerp(RightShoulder.C0,CFrame.new(1.5,.5,-.1) * CFrame.Angles(math.rad(-45),math.rad(0),math.rad(0)) * RIGHTSHOULDERC0,.7/3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(135),math.rad(0),math.rad(0)) * LEFTSHOULDERC0,.7/3) RightHip.C0 = Clerp(RightHip.C0,CFrame.new(1,-1,-.01) * CFrame.Angles(math.rad(-10),math.rad(80),math.rad(5+5*math.sin(sine/9))),1/2) LeftHip.C0 = Clerp(LeftHip.C0,CFrame.new(-1,-1,-.01) * CFrame.Angles(math.rad(0),math.rad(-80),math.rad(-5-5*math.sin(sine/9))),1/2) elseif mode == 22 then sick.SoundId = "rbxassetid://4835535512" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps ("BloodWater") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-15, 25) - 2.5 * SIN(SINE / 12)), RAD(MRANDOM(-15, 25)), RAD(MRANDOM(-15, 25))), 1 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, 0.5) * ANGLES(RAD(250), RAD(20), RAD(-80))* RIGHTSHOULDERC0, 1 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) elseif mode == 23 then sick.SoundId = "rbxassetid://278501300" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = ("") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) WACKYEFFECT({Time = 12.5, EffectType = "Wave", Size = Vector3.new(1,1,1), Size2 = Vector3.new(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CFrame.new(0,-1.3,0)*CFrame.Angles(math.rad(180),math.rad(spina),math.rad(0)), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = x, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 4 + 0.6 * COS(SINE / 12)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.6 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(30))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8, -0.01) * ANGLES(RAD(0), RAD(90), RAD(-25+10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(20-10*COS(SINE/12))) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) elseif mode == 24 then sick.SoundId = "rbxassetid://6372483829" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("thorns") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RightHip.C0=Clerp(RightHip.C0,CFrame.new(1,-0.25,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-20)),.2) LeftHip.C0=Clerp(LeftHip.C0,CFrame.new(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(20)),.2) RootJoint.C0=Clerp(RootJoint.C0,ROOTC0*CFrame.new(0,-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(75),math.rad(0),math.rad(0)),.2) Neck.C0=Clerp(Neck.C0,NECKC0*angles(math.rad(-20),math.rad(0),math.rad(0)),.2) RightShoulder.C0=Clerp(RightShoulder.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30 + 2.5 * math.cos(sine / 28))),.2) LeftShoulder.C0=Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(-30 - 2.5 * math.cos(sine / 28))),.2) elseif mode == 25 then sick.SoundId = "rbxassetid://2242814132" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("superublockalt") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 0.5 * COS(SINE / 22)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.45, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(80)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(15)), 0.15 / Animation_Speed) elseif mode == 26 then sick.SoundId = "rbxassetid://151915559" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("Corrupt") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - .25*COS(sine/63)+.92*SIN(sine/95), 0, 4 - 2 * SIN(SINE / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-.75, 0.5, 0.5) * ANGLES(RAD(-25+math.random(-23,23)), RAD(0+math.random(-23,23)), RAD(45+math.random(-23,23))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(SINE / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(SINE / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(SINE / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) elseif mode == 27 then sick.SoundId = "rbxassetid://1416035124" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("katgod") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.15 * COS(SINE / 47), -0.5, 0.5 + 0.1 * COS(SINE / 28)) * ANGLES(RAD(70), RAD(0 - RootPart.RotVelocity.Y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), .2 / 3) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-17 - 5 * COS(SINE / 52)), RAD(0 - 3 * COS(SINE / 37)), RAD(0 + 2 * COS(SINE / 78))), .2 / 3) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 28), 0) * ANGLES(RAD(-8 - 4 * COS(SINE / 59)), RAD(-20 + 7 * COS(SINE / 62)), RAD(20 + 5 * COS(SINE / 50)))* RIGHTSHOULDERC0, .2 / 3) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 28), 0) * ANGLES(RAD(-8 - 3 * COS(SINE / 55)), RAD(20 + 8 * COS(SINE / 67)), RAD(-20 - 4 * COS(SINE / 29))) * LEFTSHOULDERC0, .2 / 3) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -0.5, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(1.5), RAD(0), RAD(-20 - 5 * COS(SINE / 34))), .2 / 3) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(20 + 2 * COS(SINE / 38))), .2 / 3) elseif mode == 28 then sick.SoundId = "rbxassetid://844654533" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("Uncolored") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 + .25*COS(sine/63)+.92*SIN(sine/95), 0, 1 + 1 * SIN(SINE / 53)) * ANGLES(RAD(70), RAD(0-RootPart.RotVelocity.y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12 - 4.10 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12 + 4.10 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(SINE / 12), -0.5) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 21)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(SINE / 12), -0.01) * ANGLES(RAD(-20 - 2.5 * SIN(SINE / 51)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) elseif mode == 29 then sick.SoundId = "rbxassetid://5644788747" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("5YSTEM FA1LURE") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 local snap2 = math.random(1,2) if snap2 == 1 then RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.6) * ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))) * RIGHTSHOULDERC0, 0.15 / 3) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.6) * ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))) * LEFTSHOULDERC0, 0.15 / 3) end RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 3 + 1 * SIN(sine / 26)) * ANGLES(RAD(25 - 2.5*SIN(sine/24)), RAD(0), RAD(0)), 0.15 / 3) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(sine / 12*5)), RAD(0), RAD(math.random(-5,5))), 0.15 / 3) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.6) * ANGLES(RAD(165), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / 3) LeftShoulder.C0 = Clerp(LeftShoulder.C0,CFrame.new(-1.5,0.5,0) * CFrame.Angles(math.rad(25 + 8.5 * math.cos(sine/50)),math.rad(0),math.rad(-25 - 5 * math.cos(sine/25))) * LEFTSHOULDERC0,0.7/3) RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5 - 0.02 * SIN(sine / 12), -0.5) * ANGLES(RAD(-70 - 2.5 * SIN(sine / 32)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * SIN(sine / 12), -0.01) * ANGLES(RAD(-70 - 2.5 * SIN(sine / 16)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / 3) elseif mode == 30 then sick.SoundId = "rbxassetid://928385983" sick.Pitch = 1 Humanoid.WalkSpeed = 30 NAMEMODE.Text = RandomCaps("Rainbow Infinite") NAMEMODE.Font = Enum.Font:GetEnumItems()[math.random(1, #Enum.Font:GetEnumItems())] auraweld.C0 = Clerp(auraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0+0 * COS(SINE / 505)), RAD(0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) WingLweld.C0 = Clerp(WingLweld.C0, CF(-1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+-30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) WingRweld.C0 = Clerp(WingRweld.C0, CF(1.8*SIZE+0 * COS(SINE / 25), 0.75*SIZE+0 * COS(SINE /32), 0.9*SIZE+-0.7 * COS(SINE / 20)) * ANGLES(RAD(0+0 * COS(SINE / 50)), RAD(180+30* COS(SINE / 20)), RAD(0+0 * COS(SINE / 50))), 1 / Animation_Speed) redauraweld.C0 = Clerp(redauraweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0.5*SIZE+0.5 * COS(SINE /55), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+360* COS(SINE / 65)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) swordhaloweld.C0 = Clerp(swordhaloweld.C0, CF(0*SIZE+0.25 * COS(SINE / 15), 2*SIZE-0.25 * COS(SINE /15), 2.2*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(0-0 * COS(SINE / 505)), RAD(0-0* COS(SINE / 55)), RAD(0+360 * COS(SINE / 32))), 1 / Animation_Speed) demonweld.C0 = Clerp(demonweld.C0, CF(0*SIZE-0.25 * COS(SINE / 32), 2*SIZE+0.25 * COS(SINE /32), 0.6*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-90+5 * COS(SINE / 505)), RAD(0+360* COS(SINE / 55)), RAD(0-5 * COS(SINE / 32))), 1 / Animation_Speed) gunweld.C0 = Clerp(gunweld.C0, CF(0*SIZE+0 * COS(SINE / 15), 0*SIZE-0 * COS(SINE /15), 0*SIZE+0 * COS(SINE / 15)) * ANGLES(RAD(-0+0 * COS(SINE / 505)), RAD(-0+0* COS(SINE / 55)), RAD(0-0 * COS(SINE / 15))), 1 / Animation_Speed) sine = sine + 1 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) end end unanchor() if Rooted == false then Disable_Jump = false Humanoid.WalkSpeed = Speed elseif Rooted == true then Disable_Jump = true Humanoid.WalkSpeed = 0 end sick.Looped = true sick.Pitch = 1 sick.Volume = 10 sick:Resume() sick.Parent = Torso Humanoid.JumpPower = 55 end Humanoid.CameraOffset = Vector3.new(0, Torso.Position.Y - RootPart.Position.Y, 0) end -- -gh 4623059912,5463718312,5593848751,5505301521,4773932088,4876469013,6904794619