local ITEM_CODES = { "35KLIKES", "SORRYFORSHUTDOWN", "RELEASE", "EXPLOITFIXES", "SHUTDOWNSPINS", "SORRYFORPINGS", "10MVISITS", "50KLIKES", "SHUTDOWNABILITYREROLL", "40KLIKES" } function redeemItems() for _, itemName in pairs(ITEM_CODES) do game:GetService("ReplicatedStorage").Code:InvokeServer(itemName) end end redeemItems() wait(2) repeat task.wait() until game:IsLoaded() local clans = {"Urahara", "Kurosaki"} getgenv().AutoClan = true while getgenv().AutoClan do wait(0.3) local playerInstance = game:GetService("ReplicatedStorage").Player_Datas:FindFirstChild(game.Players.LocalPlayer.Name) if playerInstance then local slot = playerInstance.Slot_1 if slot then local clan = slot.Clan.Value for _, v in pairs(clans) do if clan == v then print("Got what you wanted!") print("Got " .. clan .. "!") getgenv().AutoClan = false return end end end end local args = {1} game:GetService("ReplicatedStorage").Spin:InvokeServer(unpack(args)) wait(5) end