- local L_1_ = "t"
- local L_2_ = game.Players.LocalPlayer:GetMouse()
- L_2_.KeyDown:Connect(
- function(L_22_arg0)
- if L_22_arg0 == L_1_ then
- if DaHoodSettings.SilentAim == true then
- DaHoodSettings.SilentAim = false
- else
- DaHoodSettings.SilentAim = true
- end
- end
- end
- )
- game:GetService("RunService").RenderStepped:Connect(
- function()
- for L_23_forvar0, L_24_forvar1 in pairs(game.CoreGui:GetChildren()) do
- if L_24_forvar1.Name == "PostmansAutoRob" then
- L_24_forvar1:Destroy()
- end
- end
- for L_25_forvar0, L_26_forvar1 in pairs(game.CoreGui:GetChildren()) do
- if L_26_forvar1.Name == "WarningGUI" then
- L_26_forvar1:Destroy()
- end
- end
- end
- )
- local L_3_ = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local L_4_ = L_3_.CreateLib("r4ware Softworks", "DarkTheme")
- local L_5_ = L_4_:NewTab("Aimlock")
- local L_6_ = L_5_:NewSection("r4ware Softworks")
- L_6_:NewButton(
- "Aimlock",
- "Locks on the user",
- function()
- getgenv().AimPart = "HumanoidRootPart"
- getgenv().AimlockKey = "q"
- getgenv().AimRadius = 30
- getgenv().ThirdPerson = true
- getgenv().FirstPerson = true
- getgenv().TeamCheck = false
- getgenv().PredictMovement = true
- getgenv().PredictionVelocity = 9
- local L_27_, L_28_, L_29_, L_30_ =
- game:GetService "Players",
- game:GetService "UserInputService",
- game:GetService "RunService",
- game:GetService "StarterGui"
- local L_31_, L_32_, L_33_, L_34_, L_35_, L_36_, L_37_ =
- L_27_.LocalPlayer,
- L_27_.LocalPlayer:GetMouse(),
- workspace.CurrentCamera,
- CFrame.new,
- Ray.new,
- Vector3.new,
- Vector2.new
- local L_38_, L_39_, L_40_ = true, false, false
- local L_41_
- getgenv().CiazwareUniversalAimbotLoaded = true
- getgenv().WorldToViewportPoint = function(L_42_arg0)
- return L_33_:WorldToViewportPoint(L_42_arg0)
- end
- getgenv().WorldToScreenPoint = function(L_43_arg0)
- return L_33_.WorldToScreenPoint(L_33_, L_43_arg0)
- end
- getgenv().GetObscuringObjects = function(L_44_arg0)
- if L_44_arg0 and L_44_arg0:FindFirstChild(getgenv().AimPart) and L_31_ and L_31_.Character:FindFirstChild("Head") then
- local L_45_ = workspace:FindPartOnRay(L_35_(L_44_arg0[getgenv().AimPart].Position, L_31_.Character.Head.Position))
- if L_45_ then
- return L_45_:IsDescendantOf(L_44_arg0)
- end
- end
- end
- getgenv().GetNearestTarget = function()
- local L_46_ = {}
- local L_47_ = {}
- local L_48_ = {}
- for L_50_forvar0, L_51_forvar1 in pairs(L_27_:GetPlayers()) do
- if L_51_forvar1 ~= L_31_ then
- table.insert(L_46_, L_51_forvar1)
- end
- end
- for L_52_forvar0, L_53_forvar1 in pairs(L_46_) do
- if L_53_forvar1.Character ~= nil then
- local L_54_ = L_53_forvar1.Character:FindFirstChild("Head")
- if getgenv().TeamCheck == true and L_53_forvar1.Team ~= L_31_.Team then
- local L_55_ =
- (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
- local L_56_ =
- Ray.new(
- game.Workspace.CurrentCamera.CFrame.p,
- (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_55_
- )
- local L_57_, L_58_ = game.Workspace:FindPartOnRay(L_56_, game.Workspace)
- local L_59_ = math.floor((L_58_ - L_54_.Position).magnitude)
- L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
- L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_55_
- L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
- L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_59_
- table.insert(L_48_, L_59_)
- elseif getgenv().TeamCheck == false and L_53_forvar1.Team == L_31_.Team then
- local L_60_ =
- (L_53_forvar1.Character:FindFirstChild("Head").Position - game.Workspace.CurrentCamera.CFrame.p).magnitude
- local L_61_ =
- Ray.new(
- game.Workspace.CurrentCamera.CFrame.p,
- (L_32_.Hit.p - game.Workspace.CurrentCamera.CFrame.p).unit * L_60_
- )
- local L_62_, L_63_ = game.Workspace:FindPartOnRay(L_61_, game.Workspace)
- local L_64_ = math.floor((L_63_ - L_54_.Position).magnitude)
- L_47_[L_53_forvar1.Name .. L_52_forvar0] = {}
- L_47_[L_53_forvar1.Name .. L_52_forvar0].dist = L_60_
- L_47_[L_53_forvar1.Name .. L_52_forvar0].plr = L_53_forvar1
- L_47_[L_53_forvar1.Name .. L_52_forvar0].diff = L_64_
- table.insert(L_48_, L_64_)
- end
- end
- end
- if unpack(L_48_) == nil then
- return nil
- end
- local L_49_ = math.floor(math.min(unpack(L_48_)))
- if L_49_ > getgenv().AimRadius then
- return nil
- end
- for L_65_forvar0, L_66_forvar1 in pairs(L_47_) do
- if L_66_forvar1.diff == L_49_ then
- return L_66_forvar1.plr
- end
- end
- return nil
- end
- L_32_.KeyDown:Connect(
- function(L_67_arg0)
- if L_67_arg0 == AimlockKey and L_41_ == nil then
- pcall(
- function()
- if L_39_ ~= true then
- L_39_ = true
- end
- local L_68_
- L_68_ = GetNearestTarget()
- if L_68_ ~= nil then
- L_41_ = L_68_
- end
- end
- )
- elseif L_67_arg0 == AimlockKey and L_41_ ~= nil then
- if L_41_ ~= nil then
- L_41_ = nil
- end
- if L_39_ ~= false then
- L_39_ = false
- end
- end
- end
- )
- L_29_.RenderStepped:Connect(
- function()
- if getgenv().ThirdPerson == true and getgenv().FirstPerson == true then
- if
- (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 or
- (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1
- then
- L_40_ = true
- else
- L_40_ = false
- end
- elseif getgenv().ThirdPerson == true and getgenv().FirstPerson == false then
- if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude > 1 then
- L_40_ = true
- else
- L_40_ = false
- end
- elseif getgenv().ThirdPerson == false and getgenv().FirstPerson == true then
- if (L_33_.Focus.p - L_33_.CoordinateFrame.p).Magnitude <= 1 then
- L_40_ = true
- else
- L_40_ = false
- end
- end
- if L_38_ == true and L_39_ == true then
- if L_41_ and L_41_.Character and L_41_.Character:FindFirstChild(getgenv().AimPart) then
- if getgenv().FirstPerson == true then
- if L_40_ == true then
- if getgenv().PredictMovement == true then
- L_33_.CFrame =
- L_34_(
- L_33_.CFrame.p,
- L_41_.Character[getgenv().AimPart].Position +
- L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
- )
- elseif getgenv().PredictMovement == false then
- L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
- end
- end
- elseif getgenv().ThirdPerson == true then
- if L_40_ == true then
- if getgenv().PredictMovement == true then
- L_33_.CFrame =
- L_34_(
- L_33_.CFrame.p,
- L_41_.Character[getgenv().AimPart].Position +
- L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
- )
- elseif getgenv().PredictMovement == false then
- L_33_.CFrame = L_34_(L_33_.CFrame.p, L_41_.Character[getgenv().AimPart].Position)
- end
- end
- end
- end
- end
- end
- )
- end
- )
- L_6_:NewTextBox(
- "Aimlock Key",
- "Aimlock Key should be lowercase.",
- function(L_69_arg0)
- getgenv().AimlockKey = L_69_arg0
- end
- )
- L_6_:NewTextBox(
- "Aimlock Prediction",
- "Customize your aimlock prediction",
- function(L_70_arg0)
- PredictionVelocity = L_70_arg0
- end
- )
- L_6_:NewDropdown(
- "AimPart",
- "Choose Aim Part to Lock At",
- {
- "Head",
- "UpperTorso",
- "HumanoidRootPart",
- "LowerTorso"
- },
- function(L_71_arg0)
- getgenv().AimPart = L_71_arg0
- end
- )
- local L_7_ = L_4_:NewTab("Silent Aim")
- local L_8_ = L_7_:NewSection("r4ware Softworks")
- L_8_:NewButton(
- "Silent Aim",
- "Silent Aim Toggle Key is T.",
- function()
- loadstring(game:HttpGet("https://raw.githubusercontent.com/lemonsys/dahood/main/localsilentaim", true))()
- end
- )
- L_8_:NewTextBox(
- "Silent Aim Prediction",
- "0.157 for low ping 0.165 for medium ping 0.178 for high ping",
- function(L_72_arg0)
- DaHoodSettings.Prediction = L_72_arg0
- end
- )
- L_8_:NewDropdown(
- "Silent Aim Part",
- "Choose Silent Aim Part",
- {
- "Head",
- "UpperTorso",
- "HumanoidRootPart",
- "LowerTorso"
- },
- function(L_73_arg0)
- Aiming.TargetPart = L_73_arg0
- end
- )
- L_8_:NewTextBox(
- "Silent Aim Fov",
- "Silent Aim Fov Changer",
- function(L_74_arg0)
- Aiming.FOV = L_74_arg0
- end
- )
- L_8_:NewToggle(
- "Silent Aim Show Fov",
- "yea",
- function(L_75_arg0)
- Aiming.ShowFOV = L_75_arg0
- end
- )
- local L_9_ = L_4_:NewTab("Silent Aimlock")
- local L_10_ = L_9_:NewSection("r4ware Softworks")
- L_10_:NewButton(
- "Silent Aimlock",
- "Key is Q.",
- function()
- _G.KEY = "q"
- _G.PART = "LowerTorso"
- _G.PRED = 0.032
- _G.Frame = Vector3.new(0, 0.53, 0)
- local L_76_ = game:GetService "Workspace".CurrentCamera
- local L_77_
- local L_78_ = false
- local L_79_ = nil
- local L_80_ = game.Players.LocalPlayer:GetMouse()
- local L_81_ = Instance.new("Part", game.Workspace)
- local L_82_ = Instance.new("Folder", game.CoreGui)
- function makemarker(L_86_arg0, L_87_arg1, L_88_arg2, L_89_arg3, L_90_arg4)
- local L_91_ = Instance.new("BillboardGui", L_86_arg0)
- L_91_.Name = "PP"
- L_91_.Adornee = L_87_arg1
- L_91_.Size = UDim2.new(L_89_arg3, L_90_arg4, L_89_arg3, L_90_arg4)
- L_91_.AlwaysOnTop = true
- local L_92_ = Instance.new("Frame", L_91_)
- L_92_.Size = UDim2.new(4, 0, 4, 0)
- L_92_.BackgroundTransparency = 0.1
- L_92_.BackgroundColor3 = L_88_arg2
- local L_93_ = Instance.new("UICorner", L_92_)
- L_93_.CornerRadius = UDim.new(50, 50)
- return L_91_
- end
- local L_83_ = game.Players:GetPlayers()
- function noob(L_94_arg0)
- local L_95_
- repeat
- wait()
- until L_94_arg0.Character
- local L_96_ = makemarker(L_82_, L_94_arg0.Character:WaitForChild(_G.PART), Color3.fromRGB(255, 255, 255), 0.0, 0)
- L_96_.Name = L_94_arg0.Name
- L_94_arg0.CharacterAdded:connect(
- function(L_98_arg0)
- L_96_.Adornee = L_98_arg0:WaitForChild(_G.PART)
- end
- )
- local L_97_ = Instance.new("TextLabel", L_96_)
- L_97_.BackgroundTransparency = 1
- L_97_.Position = UDim2.new(0, 0, 0, -50)
- L_97_.Size = UDim2.new(0, 100, 0, 100)
- L_97_.Font = Enum.Font.SourceSansSemibold
- L_97_.TextSize = 14
- L_97_.TextColor3 = Color3.new(1, 1, 1)
- L_97_.TextStrokeTransparency = 0
- L_97_.TextYAlignment = Enum.TextYAlignment.Bottom
- L_97_.Text = "Name: " .. L_94_arg0.Name
- L_97_.ZIndex = 10
- spawn(
- function()
- while wait() do
- if L_94_arg0.Character then
- end
- end
- end
- )
- end
- for L_99_forvar0 = 1, #L_83_ do
- if L_83_[L_99_forvar0] ~= game.Players.LocalPlayer then
- noob(L_83_[L_99_forvar0])
- end
- end
- game.Players.PlayerAdded:connect(
- function(L_100_arg0)
- noob(L_100_arg0)
- end
- )
- game.Players.PlayerRemoving:Connect(
- function(L_101_arg0)
- L_82_[L_101_arg0.Name]:Destroy()
- end
- )
- spawn(
- function()
- L_81_.Anchored = true
- L_81_.CanCollide = false
- L_81_.Size = Vector3.new(0.1, 0.1, 0.1)
- L_81_.Transparency = 0.1
- makemarker(L_81_, L_81_, Color3.fromRGB(255, 0, 0), 0.20, 0)
- end
- )
- L_80_.KeyDown:Connect(
- function(L_102_arg0)
- if L_102_arg0 ~= _G.KEY then
- return
- end
- if L_78_ then
- L_78_ = false
- TextLabel.TextColor3 = Color3.fromRGB(255, 20, 75)
- TextLabel.Text = "------"
- else
- L_78_ = true
- L_77_ = getClosestPlayerToCursor()
- TextLabel.TextColor3 = Color3.fromRGB(12, 255, 0)
- TextLabel.Text = L_77_.Character.Humanoid.DisplayName
- end
- end
- )
- function getClosestPlayerToCursor()
- local L_103_
- local L_104_ = math.huge
- for L_105_forvar0, L_106_forvar1 in pairs(game.Players:GetPlayers()) do
- if
- L_106_forvar1 ~= game.Players.LocalPlayer and L_106_forvar1.Character and L_106_forvar1.Character:FindFirstChild("Humanoid") and
- L_106_forvar1.Character.Humanoid.Health ~= 0 and
- L_106_forvar1.Character:FindFirstChild(_G.PART)
- then
- local L_107_ = L_76_:WorldToViewportPoint(L_106_forvar1.Character.PrimaryPart.Position)
- local L_108_ = (Vector2.new(L_107_.X, L_107_.Y) - Vector2.new(L_80_.X, L_80_.Y)).magnitude
- if L_108_ < L_104_ then
- L_103_ = L_106_forvar1
- L_104_ = L_108_
- end
- end
- end
- return L_103_
- end
- game:GetService "RunService".Stepped:connect(
- function()
- if L_78_ and L_77_.Character and L_77_.Character:FindFirstChild(_G.PART) then
- L_81_.CFrame =
- CFrame.new(L_77_.Character[_G.PART].Position + _G.Frame + L_77_.Character[_G.PART].Velocity * L_79_)
- else
- L_81_.CFrame = CFrame.new(0, 9999, 0)
- end
- end
- )
- local L_84_ = getrawmetatable(game)
- local L_85_ = L_84_.__namecall
- setreadonly(L_84_, false)
- L_84_.__namecall =
- newcclosure(
- function(...)
- local L_109_ = {
- ...
- }
- if L_78_ and getnamecallmethod() == "FireServer" and L_109_[2] == "UpdateMousePos" then
- L_109_[3] = L_77_.Character[_G.PART].Position + _G.Frame + L_77_.Character[_G.PART].Velocity * L_79_
- return L_85_(unpack(L_109_))
- end
- return L_85_(...)
- end
- )
- game.Players.LocalPlayer.Chatted:Connect(
- function(L_110_arg0)
- if L_110_arg0 == "/e print" then
- print(_G.PRED)
- end
- end
- )
- game.Players.LocalPlayer.Chatted:Connect(
- function(L_111_arg0)
- if L_111_arg0 == "Code:1029" then
- _G.KEY = nil
- _G.AIR = nil
- _G.PART = nil
- _G.PRED = nil
- TextLabel.Visible = false
- end
- end
- )
- game.Players.LocalPlayer.Chatted:Connect(
- function(L_112_arg0)
- if L_112_arg0 == "/e hrp" then
- _G.KEY = "q"
- _G.AIR = 0.00005
- _G.PART = "HumanoidRootPart"
- _G.PRED = 0.032
- TextLabel.Visible = true
- end
- end
- )
- game.Players.LocalPlayer.Chatted:Connect(
- function(L_113_arg0)
- if L_113_arg0 == "/e lt" then
- _G.KEY = "q"
- _G.AIR = 0.00005
- _G.PART = "LowerTorso"
- _G.PRED = 0.032
- TextLabel.Visible = true
- end
- end
- )
- game.Players.LocalPlayer.Chatted:Connect(
- function(L_114_arg0)
- if L_114_arg0 == "Screensharing" then
- _G.KEY = "q"
- _G.AIR = 0.00005
- _G.PART = "LowerTorso"
- _G.PRED = 0.033
- TextLabel.Visible = true
- L_81_ = nil
- end
- end
- )
- game.Players.LocalPlayer.Chatted:Connect(
- function(L_115_arg0)
- if L_115_arg0 == "/e P+" then
- _G.PRED = _G.PRED + 0.001
- end
- end
- )
- game.Players.LocalPlayer.Chatted:Connect(
- function(L_116_arg0)
- if L_116_arg0 == "/e P-" then
- _G.PRED = _G.PRED - 0.001
- end
- end
- )
- while wait() do
- if
- getClosestPlayerToCursor().Character.Humanoid.Jump == true and
- getClosestPlayerToCursor().Character.Humanoid.FloorMaterial == Enum.Material.Air
- then
- _G.Frame = Vector3.new(0, -2.3, 0)
- wait(0.05)
- else
- local L_117_ = game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
- local L_118_ = tostring(L_117_)
- local L_119_ = L_118_:split(" ")
- local L_120_ = L_119_[1]
- L_79_ = L_120_ / 1000 + _G.PRED
- _G.Frame = Vector3.new(0, 0.53, 0)
- end
- end
- end
- )
- local L_11_ = L_4_:NewTab("Anti-Lock")
- local L_12_ = L_11_:NewSection("r4ware Softworks")
- L_12_:NewButton(
- "Anti-Lock",
- "Key is Z.",
- function()
- repeat
- wait()
- until game:IsLoaded()
- getgenv().Fix = true
- getgenv().TeclasWS = {
- ["tecla1"] = "nil",
- ["tecla2"] = "nil",
- ["tecla3"] = "H"
- }
- local L_121_ = game:GetService("Players")
- local L_122_ = game:GetService("StarterGui") or "son una mierda"
- local L_123_ = L_121_.LocalPlayer
- local L_124_ = L_123_:GetMouse()
- local L_125_ = getrenv()._G
- local L_126_ = getrawmetatable(game)
- local L_127_ = L_126_.__newindex
- local L_128_ = L_126_.__index
- local L_129_ = 22
- local L_130_ = true
- function anunciar_atentado_terrorista(L_138_arg0)
- L_122_:SetCore("SendNotification", {
- Title = "anti lock fix",
- Text = L_138_arg0
- })
- end
- getgenv().TECHWAREWALKSPEED_LOADED = true
- wait(1.5)
- anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to turn on/off anti lock fix")
- L_124_.KeyDown:Connect(
- function(L_139_arg0)
- if L_139_arg0:lower() == TeclasWS.tecla1:lower() then
- L_129_ = L_129_ + 1
- anunciar_atentado_terrorista("播放器速度已提高 (speed = " .. tostring(L_129_) .. ")")
- elseif L_139_arg0:lower() == TeclasWS.tecla2:lower() then
- L_129_ = L_129_ - 1
- anunciar_atentado_terrorista("玩家的速度已降低 (speed = " .. tostring(L_129_) .. ")")
- elseif L_139_arg0:lower() == TeclasWS.tecla3:lower() then
- if L_130_ then
- L_130_ = false
- anunciar_atentado_terrorista("anti lock fix off")
- else
- L_130_ = true
- anunciar_atentado_terrorista("anti lock fix on")
- end
- end
- end
- )
- setreadonly(L_126_, false)
- L_126_.__index =
- newcclosure(
- function(L_140_arg0, L_141_arg1)
- local L_142_ = checkcaller()
- if L_141_arg1 == "WalkSpeed" and not L_142_ then
- return L_125_.CurrentWS
- end
- return L_128_(L_140_arg0, L_141_arg1)
- end
- )
- L_126_.__newindex =
- newcclosure(
- function(L_143_arg0, L_144_arg1, L_145_arg2)
- local L_146_ = checkcaller()
- if L_130_ then
- if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~= 0 and not L_146_ then
- return L_127_(L_143_arg0, L_144_arg1, L_129_)
- end
- end
- return L_127_(L_143_arg0, L_144_arg1, L_145_arg2)
- end
- )
- setreadonly(L_126_, true)
- repeat
- wait()
- until game:IsLoaded()
- local L_131_ = game:service("Players")
- local L_132_ = L_131_.LocalPlayer
- repeat
- wait()
- until L_132_.Character
- local L_133_ = game:service("UserInputService")
- local L_134_ = game:service("RunService")
- local L_135_ = -0.27
- local L_136_ = false
- local L_137_
- L_133_.InputBegan:connect(
- function(L_147_arg0)
- if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket then
- L_135_ = L_135_ + 0.01
- print(L_135_)
- wait(0.2)
- while L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do
- wait()
- L_135_ = L_135_ + 0.01
- print(L_135_)
- end
- end
- if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket then
- L_135_ = L_135_ - 0.01
- print(L_135_)
- wait(0.2)
- while L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do
- wait()
- L_135_ = L_135_ - 0.01
- print(L_135_)
- end
- end
- if L_147_arg0.KeyCode == Enum.KeyCode.Z then
- L_136_ = not L_136_
- if L_136_ == true then
- repeat
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
- game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_
- game:GetService("RunService").Stepped:wait()
- until L_136_ == false
- end
- end
- end
- )
- if Fix == true then
- loadstring(game:HttpGet("https://raw.githubusercontent.com/youtubetutorials123/helo/main/123"))()
- end
- end
- )
- local L_13_ = L_4_:NewTab("Misc Scripts")
- local L_14_ = L_13_:NewSection("r4ware Softworks")
- L_14_:NewKeybind(
- "Keybind Gui Toggle",
- "Set Keybind for Gui Toggle",
- Enum.KeyCode.RightShift,
- function()
- L_3_:ToggleUI()
- end
- )
- L_14_:NewButton(
- "Anti Fling",
- "Key is K.",
- function()
- getgenv().Key = "K"
- local L_148_ = game.Players.LocalPlayer
- local L_149_ = L_148_:GetMouse()
- local L_150_ = false
- function Nigger(L_151_arg0)
- L_151_arg0 = L_151_arg0:upper() or L_151_arg0:lower()
- if L_151_arg0 == Key then
- L_150_ = not L_150_
- game.Players.LocalPlayer.Character.HumanoidRootPart.Anchored = L_150_
- end
- end
- L_149_.KeyDown:Connect(Nigger)
- end
- )
- L_14_:NewButton(
- "Fly",
- "Key is X",
- function()
- local L_152_
- local L_153_ = game.Players.LocalPlayer
- IYMouse = L_153_:GetMouse()
- IYMouse.KeyDown:connect(
- function(L_154_arg0)
- if L_154_arg0 == "x" then
- if L_152_ then
- L_152_ = false
- fly()
- else
- L_152_ = true
- NOFLY()
- end
- end
- end
- )
- for L_155_forvar0, L_156_forvar1 in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
- if L_156_forvar1:IsA("BasePart") and L_156_forvar1.CanCollide == true then
- L_156_forvar1.CanCollide = false
- end
- end
- FLYING = false
- QEfly = true
- iyflyspeed = 7
- vehicleflyspeed = 7
- function sFLY(L_157_arg0)
- repeat
- wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and
- game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
- repeat
- wait()
- until IYMouse
- local L_158_ = game.Players.LocalPlayer.Character.LowerTorso
- local L_159_ = {
- F = 0,
- B = 0,
- L = 0,
- R = 0,
- Q = 0,
- E = 0
- }
- local L_160_ = {
- F = 0,
- B = 0,
- L = 0,
- R = 0,
- Q = 0,
- E = 0
- }
- local L_161_ = 5
- local function L_162_func()
- FLYING = true
- local L_163_ = Instance.new("BodyGyro", L_158_)
- local L_164_ = Instance.new("BodyVelocity", L_158_)
- L_163_.P = 9e4
- L_163_.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- L_163_.cframe = L_158_.CFrame
- L_164_.velocity = Vector3.new(0, 0, 0)
- L_164_.maxForce = Vector3.new(9e9, 9e9, 9e9)
- spawn(
- function()
- repeat
- wait()
- if not L_157_arg0 and game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand =
- true
- end
- if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0 then
- L_161_ = 50
- elseif not (L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0) and L_161_ ~= 0 then
- L_161_ = 0
- end
- if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0 then
- L_164_.velocity =
- (workspace.CurrentCamera.CoordinateFrame.lookVector * (L_159_.F + L_159_.B) +
- workspace.CurrentCamera.CoordinateFrame *
- CFrame.new(L_159_.L + L_159_.R, (L_159_.F + L_159_.B + L_159_.Q + L_159_.E) * 0.2, 0).p -
- workspace.CurrentCamera.CoordinateFrame.p) *
- L_161_
- L_160_ = {
- F = L_159_.F,
- B = L_159_.B,
- L = L_159_.L,
- R = L_159_.R
- }
- elseif L_159_.L + L_159_.R == 0 and L_159_.F + L_159_.B == 0 and L_159_.Q + L_159_.E == 0 and L_161_ ~= 0 then
- L_164_.velocity =
- (workspace.CurrentCamera.CoordinateFrame.lookVector * (L_160_.F + L_160_.B) +
- workspace.CurrentCamera.CoordinateFrame *
- CFrame.new(L_160_.L + L_160_.R, (L_160_.F + L_160_.B + L_159_.Q + L_159_.E) * 0.2, 0).p -
- workspace.CurrentCamera.CoordinateFrame.p) *
- L_161_
- else
- L_164_.velocity = Vector3.new(0, 0, 0)
- end
- L_163_.cframe = workspace.CurrentCamera.CoordinateFrame
- until not FLYING
- L_159_ = {
- F = 0,
- B = 0,
- L = 0,
- R = 0,
- Q = 0,
- E = 0
- }
- L_160_ = {
- F = 0,
- B = 0,
- L = 0,
- R = 0,
- Q = 0,
- E = 0
- }
- L_161_ = 0
- L_163_:destroy()
- L_164_:destroy()
- if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = false
- end
- end
- )
- end
- IYMouse.KeyDown:connect(
- function(L_165_arg0)
- if L_165_arg0:lower() == "w" then
- if L_157_arg0 then
- L_159_.F = vehicleflyspeed
- else
- L_159_.F = iyflyspeed
- end
- elseif L_165_arg0:lower() == "s" then
- if L_157_arg0 then
- L_159_.B = -vehicleflyspeed
- else
- L_159_.B = -iyflyspeed
- end
- elseif L_165_arg0:lower() == "a" then
- if L_157_arg0 then
- L_159_.L = -vehicleflyspeed
- else
- L_159_.L = -iyflyspeed
- end
- elseif L_165_arg0:lower() == "d" then
- if L_157_arg0 then
- L_159_.R = vehicleflyspeed
- else
- L_159_.R = iyflyspeed
- end
- elseif QEfly and L_165_arg0:lower() == "e" then
- if L_157_arg0 then
- L_159_.Q = vehicleflyspeed * 2
- else
- L_159_.Q = iyflyspeed * 2
- end
- elseif QEfly and L_165_arg0:lower() == "q" then
- if L_157_arg0 then
- L_159_.E = -vehicleflyspeed * 2
- else
- L_159_.E = -iyflyspeed * 2
- end
- end
- end
- )
- IYMouse.KeyUp:connect(
- function(L_166_arg0)
- if L_166_arg0:lower() == "w" then
- L_159_.F = 0
- elseif L_166_arg0:lower() == "s" then
- L_159_.B = 0
- elseif L_166_arg0:lower() == "a" then
- L_159_.L = 0
- elseif L_166_arg0:lower() == "d" then
- L_159_.R = 0
- elseif L_166_arg0:lower() == "e" then
- L_159_.Q = 0
- elseif L_166_arg0:lower() == "q" then
- L_159_.E = 0
- end
- end
- )
- L_162_func()
- end
- function NOFLY()
- FLYING = false
- game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = true
- end
- function fly()
- NOFLY()
- wait()
- sFLY()
- end
- end
- )
- L_14_:NewButton(
- "WalkSpeed",
- "Key is N Arrow Key up to go faster down slower",
- function()
- IsFirstPerson = false
- ShiftHeld = false
- WHeld = false
- SHeld = false
- AHeld = false
- DHeld = false
- local L_167_ = true
- urspeed = 0.1
- function ChangeFaster(L_168_arg0, L_169_arg1)
- if L_168_arg0.KeyCode == Enum.KeyCode.Down and L_169_arg1 == false then
- urspeed = urspeed - 0.01
- end
- end
- function ChangeSlower(L_170_arg0, L_171_arg1)
- if L_170_arg0.KeyCode == Enum.KeyCode.Up and L_171_arg1 == false then
- urspeed = urspeed + 0.01
- end
- end
- function GChecker(L_172_arg0, L_173_arg1)
- if L_172_arg0.KeyCode == Enum.KeyCode.N and L_173_arg1 == false then
- if L_167_ == false then
- L_167_ = true
- elseif L_167_ == true then
- L_167_ = false
- end
- end
- end
- game:GetService("UserInputService").InputBegan:connect(GChecker)
- function PressShift(L_174_arg0, L_175_arg1)
- if L_174_arg0.KeyCode == Enum.KeyCode.LeftShift and L_175_arg1 == false and L_167_ == true then
- ShiftHeld = true
- end
- end
- function ReleaseShift(L_176_arg0, L_177_arg1)
- if L_176_arg0.KeyCode == Enum.KeyCode.LeftShift then
- ShiftHeld = false
- end
- end
- function PressW(L_178_arg0, L_179_arg1)
- if L_178_arg0.KeyCode == Enum.KeyCode.W and L_179_arg1 == false and L_167_ == true then
- WHeld = true
- end
- end
- function ReleaseW(L_180_arg0, L_181_arg1)
- if L_180_arg0.KeyCode == Enum.KeyCode.W then
- WHeld = false
- end
- end
- function PressS(L_182_arg0, L_183_arg1)
- if L_182_arg0.KeyCode == Enum.KeyCode.S and L_183_arg1 == false and L_167_ == true then
- SHeld = true
- end
- end
- function ReleaseS(L_184_arg0, L_185_arg1)
- if L_184_arg0.KeyCode == Enum.KeyCode.S then
- SHeld = false
- end
- end
- function PressA(L_186_arg0, L_187_arg1)
- if L_186_arg0.KeyCode == Enum.KeyCode.A and L_187_arg1 == false and L_167_ == true then
- AHeld = true
- end
- end
- function ReleaseA(L_188_arg0, L_189_arg1)
- if L_188_arg0.KeyCode == Enum.KeyCode.A then
- AHeld = false
- end
- end
- function PressD(L_190_arg0, L_191_arg1)
- if L_190_arg0.KeyCode == Enum.KeyCode.D and L_191_arg1 == false and L_167_ == true then
- DHeld = true
- end
- end
- function ReleaseD(L_192_arg0, L_193_arg1)
- if L_192_arg0.KeyCode == Enum.KeyCode.D then
- DHeld = false
- end
- end
- function CheckFirst(L_194_arg0, L_195_arg1)
- if L_194_arg0.KeyCode == Enum.UserInputType.MouseWheel then
- if (player.Character.Head.CFrame.p - workspace.CurrentCamera.CFrame.p).magnitude < 0.6 then
- IsFirstPerson = true
- elseif (player.Character.Head.CFrame.p - workspace.CurrentCamera.CFrame.p).magnitude > 0.6 then
- IsFirstPerson = false
- end
- end
- end
- game:GetService("UserInputService").InputBegan:connect(PressShift)
- game:GetService("UserInputService").InputEnded:connect(ReleaseShift)
- game:GetService("UserInputService").InputBegan:connect(PressW)
- game:GetService("UserInputService").InputEnded:connect(ReleaseW)
- game:GetService("UserInputService").InputBegan:connect(PressS)
- game:GetService("UserInputService").InputEnded:connect(ReleaseS)
- game:GetService("UserInputService").InputBegan:connect(PressA)
- game:GetService("UserInputService").InputEnded:connect(ReleaseA)
- game:GetService("UserInputService").InputBegan:connect(PressD)
- game:GetService("UserInputService").InputEnded:connect(ReleaseD)
- game:GetService("UserInputService").InputChanged:connect(CheckFirst)
- game:GetService("UserInputService").InputBegan:connect(ChangeFaster)
- game:GetService("UserInputService").InputBegan:connect(ChangeSlower)
- game:GetService("RunService").Stepped:connect(
- function()
- if ShiftHeld == true then
- if WHeld == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, -urspeed)
- end
- if SHeld == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, urspeed)
- end
- if DHeld == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(urspeed, 0, 0)
- end
- if AHeld == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(-urspeed, 0, 0)
- end
- end
- end
- )
- end
- )
- local L_15_ = L_4_:NewTab("Teleports")
- local L_16_ = L_15_:NewSection("r4ware Softworks")
- L_16_:NewButton(
- "Admin Base",
- "fr",
- function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-874.903992, -32.6492004, -525.215698)
- end
- )
- L_16_:NewButton(
- "Armor",
- "fr",
- function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(-934.73651123047, -28.492471694946, 565.99884033203)
- end
- )
- L_16_:NewButton(
- "Food",
- "fr",
- function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(-788.39318847656, -39.649200439453, -935.27795410156)
- end
- )
- L_16_:NewButton(
- "AK bush",
- "fr",
- function()
- local L_196_ = Instance.new("Animation")
- function stopTracks()
- for L_197_forvar0, L_198_forvar1 in next, game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):GetPlayingAnimationTracks(
-
- ) do
- if L_198_forvar1.Animation.AnimationId:match("rbxassetid") then
- L_198_forvar1:Stop()
- end
- end
- end
- function loadAnimation(L_199_arg0)
- if L_196_.AnimationId == L_199_arg0 then
- L_196_.AnimationId = "1"
- else
- L_196_.AnimationId = L_199_arg0
- local L_200_ =
- game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):LoadAnimation(L_196_)
- L_200_:Play()
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
- CFrame.new(
- -626.288757,
- 7.99984694,
- -772.322632,
- -0.997374237,
- -1.67662592e-10,
- -0.0724197701,
- -1.00076274e-10,
- 1,
- -9.36886457e-10,
- 0.0724197701,
- -9.27178945e-10,
- -0.997374237
- )
- loadAnimation("rbxassetid://3152378852")
- wait(1.2)
- stopTracks()
- end
- )
- local L_17_ = L_4_:NewTab("ESP")
- local L_18_ = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))()
- local L_19_ = L_17_:NewSection("r4ware Softworks")
- L_19_:NewToggle(
- "ESP",
- "ESP",
- function(L_201_arg0)
- L_18_:Toggle(L_201_arg0)
- end
- )
- L_19_:NewToggle(
- "Tracers",
- "ESP Tracers",
- function(L_202_arg0)
- L_18_.Tracers = L_202_arg0
- end
- )
- L_19_:NewToggle(
- "Names",
- "ESP Names",
- function(L_203_arg0)
- L_18_.Names = L_203_arg0
- end
- )
- L_19_:NewToggle(
- "Boxes",
- "ESP Boxes",
- function(L_204_arg0)
- L_18_.Boxes = L_204_arg0
- end
- )
- L_6_:NewLabel("credits to r4v#0001")
- local L_20_ = L_4_:NewTab("Animation Changer")
- local L_21_ = L_20_:NewSection("r4ware Softworks")
- L_21_:NewButton(
- "Zombie And OldSchool",
- "you are cool",
- function()
- local L_205_ = game.Players.LocalPlayer.Character.Animate
- L_205_.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=616158929"
- L_205_.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=616160636"
- L_205_.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616168032"
- L_205_.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
- L_205_.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=2510197830"
- L_205_.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=5319839762"
- end
- )
- L_21_:NewButton(
- "Zombie And Mage",
- "you are cool",
- function()
- local L_206_ = game.Players.LocalPlayer.Character.Animate
- L_206_.idle.Animation1.AnimationId = "http://www.roblox.com/asset/?id=616158929"
- L_206_.idle.Animation2.AnimationId = "http://www.roblox.com/asset/?id=616160636"
- L_206_.walk.WalkAnim.AnimationId = "http://www.roblox.com/asset/?id=616168032"
- L_206_.run.RunAnim.AnimationId = "http://www.roblox.com/asset/?id=616163682"
- L_206_.jump.JumpAnim.AnimationId = "http://www.roblox.com/asset/?id=1083218792"
- L_206_.fall.FallAnim.AnimationId = "http://www.roblox.com/asset/?id=707829716"
- end
- )