get paid to paste

Railgun

--FIXED template by fx 8320
--https://www.roblox.com/catalog/5917433699/Old-Town-Cowboy-Hat-Lil-Nas-X-LNX
--https://www.roblox.com/catalog/8136940617/Ice-Brain
--https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair
--https://www.roblox.com/catalog/451220849/Lavender-Updo
--https://www.roblox.com/catalog/62724852/Chestnut-Bun
--https://www.roblox.com/catalog/63690008/Pal-Hair
--https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
--https://www.roblox.com/catalog/376527115/Jade-Necklace-with-Shell-Pendant
local HatChar = game.Players.LocalPlayer.Character






HumanDied = false
local reanim
function noplsmesh(hat)
_G.OldCF=workspace.Camera.CFrame
oldchar=game.Players.LocalPlayer.Character
game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
for i,v in next, workspace[game.Players.LocalPlayer.Name][hat]:GetDescendants() do
if v:IsA('Mesh') or v:IsA('SpecialMesh') then
v:Remove()
end
end

end
_G.ClickFling=false -- Set this to true if u want.
loadstring(game:HttpGet(('https://raw.githubusercontent.com/OofHead-FE/nexo-before-deleted/main/NexoPD'),true))()



IT = Instance.new
CF = CFrame.new
VT = Vector3.new
RAD = math.rad
C3 = Color3.new
UD2 = UDim2.new
BRICKC = BrickColor.new
ANGLES = CFrame.Angles
EULER = CFrame.fromEulerAnglesXYZ
COS = math.cos
ACOS = math.acos
SIN = math.sin
ASIN = math.asin
ABS = math.abs
MRANDOM = math.random
FLOOR = math.floor

speed = 1
sine = 1
srv = game:GetService('RunService')

function hatset(yes,part,c1,c0,nm)
reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5
if nm==true then
noplsmesh(yes)
end
end

--put the hat script converted below

reanim = game.Players.LocalPlayer.Character.CWExtra.NexoPD
RJ = reanim.HumanoidRootPart.RootJoint
RS = reanim.Torso['Right Shoulder']
LS = reanim.Torso['Left Shoulder']
RH = reanim.Torso['Right Hip']
LH = reanim.Torso['Left Hip']
Root = reanim.HumanoidRootPart
NECK = reanim.Torso.Neck
NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
RS.C1 = CF(-0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
LS.C1 = CF(0,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
RH.C1 = CF(0.5,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
LH.C1 = CF(-0.5,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))

Mode='1'

mousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
if k == 'f' then-- first mode
Mode='1'
elseif k == 'r' then-- first mode
Mode='2'
end
end)



attacklol=game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
if Mode == '1' then
Mode='Attack0'
wait(0.07) -- time of attack u can edit this
Mode='Attack1'
wait(.1)
Mode='Attack3'
wait(.2)
Mode ='1'
elseif Mode == '2' then
Mode='Attack0'
wait(0.07) -- time of attack u can edit this
Mode='Attack1'
wait(.1)
Mode='Attack3'
wait(.2)
Mode ='2'
end
end)

reanim['Necklace'].Handle.AccessoryWeld.C0 = reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),1.7+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0 = reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.6+0*math.cos(sine/13),1.7+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['Pink Hair'].Handle.AccessoryWeld.C0 = reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['LavanderHair'].Handle.AccessoryWeld.C0 = reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['Pal Hair'].Handle.AccessoryWeld.C0 = reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['Robloxclassicred'].Handle.AccessoryWeld.C0 = reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
reanim['Kate Hair'].Handle.AccessoryWeld.C0 = reanim['Kate Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),3.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
coroutine.wrap(function()
hatset('Necklace','Right Arm',CFrame.new(),reanim['Necklace'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),1.7+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('rol_icebrainAccessory','Right Arm',CFrame.new(),reanim['rol_icebrainAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2.6+0*math.cos(sine/13),1.7+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('Pink Hair','Right Arm',CFrame.new(),reanim['Pink Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),4+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('LavanderHair','Right Arm',CFrame.new(),reanim['LavanderHair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),5.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('Kate Hair','Right Arm',CFrame.new(),reanim['Kate Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),3.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('Pal Hair','Right Arm',CFrame.new(),reanim['Pal Hair'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),1.5+0*math.cos(sine/13))*ANGLES(RAD(90+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
hatset('Robloxclassicred','Right Arm',CFrame.new(),reanim['Robloxclassicred'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),true)
while true do -- anim changer
if HumanDied then mousechanger:Disconnect() attacklol:Disconnect() break end
sine = sine + speed
local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
if lookvector > reanim.Humanoid.WalkSpeed then
lookvector = reanim.Humanoid.WalkSpeed
end
if lookvector < -reanim.Humanoid.WalkSpeed then
lookvector = -reanim.Humanoid.WalkSpeed
end
if rightvector > reanim.Humanoid.WalkSpeed then
rightvector = reanim.Humanoid.WalkSpeed
end
if rightvector < -reanim.Humanoid.WalkSpeed then
rightvector = -reanim.Humanoid.WalkSpeed
end
local lookvel = lookvector / reanim.Humanoid.WalkSpeed
local rightvel = rightvector / reanim.Humanoid.WalkSpeed
if Mode == '1' then
if Root.Velocity.y > 1 then -- jump
NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RS.C0 = RS.C0:Lerp(CF(3+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),0+0.1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(95+0*math.sin(sine/13))),.3)
LS.C0 = LS.C0:Lerp(CF(-3+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),0+0.1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-85+0*math.sin(sine/13))),.3)
RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/13),-0.6+-0.1*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.89+-0.1*math.cos(sine/13),0.3+0*math.cos(sine/13))*ANGLES(RAD(-15+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
elseif Root.Velocity.y < -1 then -- fall
NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-4+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RS.C0 = RS.C0:Lerp(CF(3+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),0+0.1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(130+0*math.sin(sine/13))),.3)
LS.C0 = LS.C0:Lerp(CF(-3+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),0+0.1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-118+0*math.sin(sine/13))),.3)
RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/13),-0.6+-0.1*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.89+-0.1*math.cos(sine/13),0.3+0*math.cos(sine/13))*ANGLES(RAD(-15+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
elseif Root.Velocity.Magnitude < 2 then -- idle

NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RS.C0 = RS.C0:Lerp(CF(3+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),0+0.1*math.cos(sine/13))*ANGLES(RAD(61+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-51+0*math.sin(sine/13))),.3)
LS.C0 = LS.C0:Lerp(CF(-1.5+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),-2+0.1*math.cos(sine/13))*ANGLES(RAD(56+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(1+0*math.sin(sine/13))),.3)
RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13)+(rlegendPoint.Y+1-reanim['Right Leg'].Position.Y),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-6+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13)+(llegendPoint.Y+1-reanim['Left Leg'].Position.Y),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(23+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
elseif Root.Velocity.Magnitude < 200 then -- walk

NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RS.C0 = RS.C0:Lerp(CF(3+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),0+0.1*math.cos(sine/13))*ANGLES(RAD(61+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-51+0*math.sin(sine/13))),.3)
LS.C0 = LS.C0:Lerp(CF(-1.5+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),-2+0.1*math.cos(sine/13))*ANGLES(RAD(56+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(1+0*math.sin(sine/13))),.3)
RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/8),-1+0.5*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0*1+50*math.sin(sine/8))*lookvel,RAD(0+0*math.cos(sine/8)),RAD(0+25*math.sin(sine/8))*rightvel),.3)
LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/8),-1+-0.5*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0*1+-50*math.sin(sine/8))*lookvel,RAD(0+0*math.cos(sine/8)),RAD(0+-25*math.sin(sine/8))*rightvel),.3)
end
elseif Mode == '2' then
if Root.Velocity.y > 1 then -- jump
NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-15+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RS.C0 = RS.C0:Lerp(CF(1.5+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),0+0.1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(43+0*math.sin(sine/13))),.3)
LS.C0 = LS.C0:Lerp(CF(-1.5+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),0+0.1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-51+0*math.sin(sine/13))),.3)
RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-24+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(23+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
elseif Root.Velocity.y < -1 then -- fall
NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(12+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RS.C0 = RS.C0:Lerp(CF(1.5+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),0+0.1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(121+0*math.sin(sine/13))),.3)
LS.C0 = LS.C0:Lerp(CF(-1.5+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),0+0.1*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-122+0*math.sin(sine/13))),.3)
RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(24+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-24+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
elseif Root.Velocity.Magnitude < 2 then -- idle
NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RS.C0 = RS.C0:Lerp(CF(1.5+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),0+0.1*math.cos(sine/13))*ANGLES(RAD(212+14*math.cos(sine/13)),RAD(0+12*math.cos(sine/13)),RAD(0+0*math.sin(sine/13))),.3)
LS.C0 = LS.C0:Lerp(CF(-1.5+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),0+0.1*math.cos(sine/13))*ANGLES(RAD(-51+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(39+14*math.sin(sine/13))),.3)
RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13)+(rlegendPoint.Y+1-reanim['Right Leg'].Position.Y),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/13),-1+-0.1*math.cos(sine/13)+(llegendPoint.Y+1-reanim['Left Leg'].Position.Y),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
elseif Root.Velocity.Magnitude < 200 then -- walk
NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RS.C0 = RS.C0:Lerp(CF(1.5+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),0+0.1*math.cos(sine/13))*ANGLES(RAD(212+14*math.cos(sine/13)),RAD(0+12*math.cos(sine/13)),RAD(0+0*math.sin(sine/13))),.3)
LS.C0 = LS.C0:Lerp(CF(-1.5+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),0+0.1*math.cos(sine/13))*ANGLES(RAD(-51+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(39+14*math.sin(sine/13))),.3)
RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/8),-1+0.5*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0*1+50*math.sin(sine/8))*lookvel,RAD(0+0*math.cos(sine/8)),RAD(0+25*math.sin(sine/8))*rightvel),.3)
LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/8),-1+-0.5*math.cos(sine/8),0+0*math.cos(sine/8))*ANGLES(RAD(0*1+-50*math.sin(sine/8))*lookvel,RAD(0+0*math.cos(sine/8)),RAD(0+-25*math.sin(sine/8))*rightvel),.3)

end
elseif Mode == 'Attack0' then --attack clerp 
NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-4+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
RS.C0 = RS.C0:Lerp(CF(0.6+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),-1.5+0.1*math.cos(sine/13))*ANGLES(RAD(85+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(1+0*math.sin(sine/13))),.3)
LS.C0 = LS.C0:Lerp(CF(-0.5+0.1*math.sin(sine/13),0.5+0.1*math.sin(sine/13),-5+0.1*math.cos(sine/13))*ANGLES(RAD(92+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.sin(sine/13))),.3)
RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/13),-0.6+-0.1*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/13),-0.89+-0.1*math.cos(sine/13),0.3+0*math.cos(sine/13))*ANGLES(RAD(-15+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)

elseif Mode == 'Attack1' then --attack clerp 
elseif Mode == 'Attack3' then --attack clerp 


end
srv.RenderStepped:Wait()
end
end)()
--template by fx 8320

Pasted: May 23, 2022, 2:59:43 pm
Views: 2,163