--[[ ╭━━━╮╱╱╱╱╭╮╱╱╱╱╱╱╱╭╮ ┃╭━━╯╱╱╱╱┃┃╱╱╱╱╱╱╭╯╰╮ ┃╰━━┳━━┳━╯┣━━┳━┳━┻╮╭╋╮╭┳╮╭╮ ┃╭━━┫┃━┫╭╮┃╭╮┃╭┫╭╮┃┃┃┃┃┃╰╯┃ ┃┃╱╱┃┃━┫╰╯┃╰╯┃┃┃╭╮┃╰┫╰╯┃┃┃┃ ╰╯╱╱╰━━┻━━┻━━┻╯╰╯╰┻━┻━━┻┻┻╯ RayBeam Fling V2.2 (FE) Official name of this Script. Wear trench coat, and any layered clothing pants to make this script work better. --]] --[[ +/+/+/+/+/+( UpdateLog of V2.2 )+/+/+/+/+/+ (1.) Added UpdateLog (explainable) (V2) (2.) Added R15 Detection (so you know) (V2) (3.) Added DeleteArm (prevent exploiters) (V2) (4.) Added SayDramaticStuff (explainable and slows down the script process) (V2) (5.) Added New Animation On SayDramaticStuff (Casting Summons Of Heaven) (V2.2) --]] -- R15 Detection wow if game.Players.LocalPlayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then local m = Instance.new("Message", game.CoreGui) m.Text = "You are in R6, this script will not work" wait(4) m:Destroy() task.wait() return end --[[ (I will never obsfucate this, as it would make me claim this as my own code, all the code cut is from Infinite Yield and other sources i have forgotten.) Don't use this with games that has a kill block because you're gonna touch that kill block easier and kill yourself. --]] -- Respect to Digitality -- For creating Leg Resize. ----- -- INFO TO KNOW ----- --[[ Noclip : Automatically On Fly : Automatically On Fly is mobile supported, which means you can move with fly in mobile (Mobile users with executors wont be strugglin pressing a fake keyboard) Wear layered clothing when on a nocollide game (to only annoy people) --]] TypeOfFling = 1 -- Default -- 1 is SpreadRadius -- 2 is FocusOneRadius -- Any random number is still 2 -- if you dont know how to script -- true is on -- false is off DeleteArm = true -- Prevent killing from other exploitors SayDramaticStuff = true -- Say dramatic stuff like in anime lol -- Meaning of the option TypeOfFling -- SPREAD RADIUS --[[ This will reduce the effectiveness of flinging more harder but spreads the fling of radius even more. --]] -- FOCUS ONE RADIUS --[[ This will increase effectiveness of flinging more harder but reduces the radius of flinging. --]] -- OPTION FOR FLING VELOCITY --[[ Set your fling velocity, the higher the better, but the more broken it is. (This means you are going to get fling off because of the map parts or either bug out) --]] FlingVelocity = 9000 -- Default -- Set to 0 if you want it to not spin -- Script will start now -- You can notice familliar code cuts. local function Notif(txt) game.StarterGui:SetCore("SendNotification",{ Title = "Fling Notification"; Text = txt; Icon = "rbxassetid://7772906436"; Duration = 5; }) end Notif("Running the script please wait") local Player = game.Players.LocalPlayer Player.Character:FindFirstChildOfClass('Humanoid').WalkSpeed = 0 if DeleteArm then Player.Character.RightUpperArm:Destroy() end if SayDramaticStuff then AnimationId = "3303161675" local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://"..AnimationId local k = Player.Character:FindFirstChildOfClass('Humanoid'):LoadAnimation(Anim) k:Play() game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("UNLEASH POWER OF HEAVEN","All") k:AdjustSpeed(1) wait(4.7) end local P2 = game:GetService("Players").LocalPlayer local Noclipping = nil local Clip = true local RunService = game:GetService("RunService") wait(0.1) local function NoclipLoop() if Clip then if P2.Character ~= nil then for _, child in pairs(P2.Character:GetDescendants()) do if child:IsA("BasePart") and child.CanCollide == true then child.CanCollide = false end end end end end Noclipping = RunService.Stepped:Connect(NoclipLoop) wait(0.3) for i, x in pairs(Player.Character:GetDescendants()) do if x:IsA("BasePart") and not x.Anchored then x.Anchored = true end end if SayDramaticStuff then -- I watch anime so i know game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("THE POWER OF HEAVEN CHEATS.","All") wait(3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("POWER OF DIMENSIONAL DIVERSION.","All") wait(2.3) game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer("HEAVEN SKILL, SUPERNOVA!!","All") end local IsFlying = true local flyv local flyg local Speed = 70 local LastSpeed = Speed local IsRunning = false local f = 1 flyv = Instance.new("BodyVelocity") flyv.Parent = Player.Character:FindFirstChild('Torso') or Player.Character:FindFirstChild('UpperTorso') flyv.MaxForce = Vector3.new(math.huge,math.huge,math.huge) flyg = Instance.new("BodyGyro") flyg.Parent = Player.Character:FindFirstChild('Torso') or Player.Character:FindFirstChild('UpperTorso') flyg.MaxTorque = Vector3.new(9e9,9e9,9e9) flyg.P = 1000 flyg.D = 50 Player.Character:WaitForChild('Humanoid').PlatformStand = true spawn(function() while true do wait() if IsFlying then flyg.CFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.new(-math.rad((f+0)*50*Speed),0,0) flyv.Velocity = workspace.CurrentCamera.CoordinateFrame.LookVector * Speed else f = 0 end if IsRunning then Speed = LastSpeed else if not Speed == 0 then LastSpeed = Speed end Speed = 0 end end end) Player.Character.Humanoid.Changed:Connect(function() if Player.Character.Humanoid.Health == 0 then if IsFlying then Noclipping:Disconnect() Clip = false flyg:Destroy() flyv:Destroy() end end end) Player.CharacterAdded:Connect(function() if isFlying then Noclipping:Disconnect() Clip = false flyg:Destroy() flyv:Destroy() end end) Player.Character.Humanoid.Changed:Connect(function(Prop) if Player.Character.Humanoid.MoveDirection == Vector3.new(0,0,0) then IsRunning = false else IsRunning = true end end) wait(0.3) local char = Player.Character function helpmeget(char) local c4 = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso') return c4 end local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "SpinnerVelocity" Spin.Parent = helpmeget(Player.Character) Spin.MaxTorque = Vector3.new(0, math.huge, 0) Spin.AngularVelocity = Vector3.new(0,FlingVelocity,0) wait(0.3) Player.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated,false) if TypeOfFling == 1 then Player.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,false) Player.Character.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) Player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming) elseif TypeOfFling == 2 then Player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming) else Player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Swimming) end loadstring(game:HttpGet('https://raw.githubusercontent.com/DigitalityScripts/roblox-scripts/main/Leg%20Resize'))() wait(0.4) for i, x in pairs(Player.Character:GetDescendants()) do if x:IsA("BasePart") and x.Anchored then x.Anchored = false end end Notif("Finished at loading the script")