getgenv().kill = true; -- set to 'false' to stop the script while getgenv().kill == true and task.wait(.1) do for i,v in pairs(game.Players:GetChildren()) do if v ~= game.Players.LocalPlayer and v.Character ~= nil and not v.Character:FindFirstChild("ForceField") then pcall(function() game:GetService("ReplicatedStorage").Remotes.Stab:FireServer(v.Character.HumanoidRootPart) game:GetService("ReplicatedStorage").Remotes.Shoot:FireServer(Vector3.new(0, 0, 0),Vector3.new(0, 0, 0),v.Character.HumanoidRootPart.Part,Vector3.new(0, 0, 0)) end) end end end