- local lp = game.Players.LocalPlayer.Character
- local Weapon = "Rifle" -- Your Weapon
- lp[Weapon]:GetAttributeChangedSignal("Ammo"):Connect(
- function()
- lp[Weapon]:SetAttribute("Ammo", 9999)
- end
- )
- lp[Weapon]:SetAttribute("Firerate", 9999)
- lp[Weapon]:SetAttribute("BulletSpeed", 9999)
- lp[Weapon]:SetAttribute("Spread", 0)