1. local lp = game.Players.LocalPlayer.Character
  2. local Weapon = "Rifle" -- Your Weapon
  3. lp[Weapon]:GetAttributeChangedSignal("Ammo"):Connect(
  4. function()
  5. lp[Weapon]:SetAttribute("Ammo", 9999)
  6. end
  7. )
  8. lp[Weapon]:SetAttribute("Firerate", 9999)
  9. lp[Weapon]:SetAttribute("BulletSpeed", 9999)
  10. lp[Weapon]:SetAttribute("Spread", 0)