local lp = game.Players.LocalPlayer.Character local Weapon = "Rifle" -- Your Weapon lp[Weapon]:GetAttributeChangedSignal("Ammo"):Connect( function() lp[Weapon]:SetAttribute("Ammo", 9999) end ) lp[Weapon]:SetAttribute("Firerate", 9999) lp[Weapon]:SetAttribute("BulletSpeed", 9999) lp[Weapon]:SetAttribute("Spread", 0)