--[[ Hello There if u want to try the script U Need To Put Ur Username Where It Says [USERNAME] Press Ctrl+F To Find It IK I CANT DEFINE PLAYER I SUCK U Can Edit The Script Add More Modes idc Hats: https://www.roblox.com/catalog/4962430872/Red-Fashion-Hood https://www.roblox.com/catalog/4875701013/Cookie-Treat https://www.roblox.com/catalog/4584787812/Black-Bangs-w-bun https://www.roblox.com/catalog/4878136110/Cyber-Peacock-Tail https://www.roblox.com/catalog/11142504/Motocross-48-Old-Skool https://www.roblox.com/catalog/6653101612/Bangs-w-Bun-Red https://www.roblox.com/catalog/4997844664/Blue-Macaron https://www.roblox.com/catalog/4584787037/Brunette-Bangs-w-bun https://www.roblox.com/catalog/4584788319/Blonde-Bangs-w-bun Enjoy Script Made By sau4iii --]] local unanchoredparts = {} local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; local lol1 = game.Workspace.USERNAME:FindFirstChild("Bang w bun") lol1.Name = "lol1" wait(0.4) local lol2 = game.Workspace.USERNAME:FindFirstChild("Bang w bun") lol2.Name = "lol2" wait(0.5) local lol3 = game.Workspace.USERNAME:FindFirstChild("Bang w bun") lol3.Name = "lol3" wait(0.2) local S1 = game.Workspace.USERNAME.lol1.Handle.SpecialMesh:Destroy() local S2 = game.Workspace.USERNAME.lol2.Handle.SpecialMesh:Destroy() local S3 = game.Workspace.USERNAME.lol3.Handle.SpecialMesh:Destroy() local R1 = game.Workspace.USERNAME:FindFirstChild("Racing Helmet") R1.Handle.Mesh:Destroy() local A1 = Character.AccessoryAccessory A1.Handle.SpecialMesh:Destroy() local C1 = game.Workspace.USERNAME:FindFirstChild("Cyber Peacock Tail 2.0") C1.Handle.SpecialMesh:Destroy() loadstring(game:HttpGet(('https://raw.githubusercontent.com/fesdfe23456/Selexty-Reanimate/main/Selexty'),true))() wait(1) local unanchoredparts = {} local movers = {} local tog = true local move = false local Player = game:GetService("Players").LocalPlayer local Character = Player.Character local mov = {}; local mov2 = {}; local Hats = {Hat1 = Character:WaitForChild("lol1"), Hat2 = Character:WaitForChild("lol2"), Hat3 = Character:WaitForChild("lol3"), Hat4 = Character:WaitForChild("Cyber Peacock Tail 2.0"), Hat5 = Character:WaitForChild("AccessoryAccessory"), Hat6 = Character:WaitForChild("RedHood"), Hat7 = Character:WaitForChild("macaron"), Hat8 = Character:WaitForChild("CookieTreatAccessory"), } for i,v in next, Hats do v.Handle.AccessoryWeld:Remove() for _,mesh in next, v:GetDescendants() do if mesh:IsA("Mesh") or mesh:IsA("Mesh") then mesh:Remove() end end end function ftp(str) local pt = {}; if str ~= 'me' and str ~= 'random' then for i, v in pairs(game.Players:GetPlayers()) do if v.Name:lower():find(str:lower()) then table.insert(pt, v); end end elseif str == 'me' then table.insert(pt, plr); elseif str == 'random' then table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]); end return pt; end local function align(i,v) local att0 = Instance.new("Attachment", i) att0.Position = Vector3.new(0,0,0) local att1 = Instance.new("Attachment", v) att1.Position = Vector3.new(0,0,0) local AP = Instance.new("AlignPosition", i) AP.Attachment0 = att0 AP.Attachment1 = att1 AP.RigidityEnabled = false AP.ReactionForceEnabled = false AP.ApplyAtCenterOfMass = false AP.MaxForce = 9999999 AP.MaxVelocity = math.huge AP.Responsiveness = 65 local AO = Instance.new("AlignOrientation", i) AO.Attachment0 = att0 AO.Attachment1 = att1 AO.ReactionTorqueEnabled = false AO.PrimaryAxisOnly = false AO.MaxTorque = 9999999 AO.MaxAngularVelocity = math.huge AO.Responsiveness = 50 end align(Hats.Hat1.Handle, Character["Left Arm"]) align(Hats.Hat2.Handle, Character["Right Arm"]) align(Hats.Hat3.Handle, Character["Right Leg"]) align(Hats.Hat4.Handle, Character["Torso"]) align(Hats.Hat5.Handle, Character["Left Leg"]) align(Hats.Hat6.Handle, Character["Head"]) align(Hats.Hat7.Handle, Character["Torso"]) align(Hats.Hat8.Handle, Character["Torso"]) Hats.Hat1.Handle.Attachment.Rotation = Vector3.new(0,0,0) Hats.Hat4.Handle.Attachment.Rotation = Vector3.new(90,0,0) Character:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "Attachment1" Character:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "Attachment2" Character:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "Attachment3" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4" Character:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "Attachment5" Character:WaitForChild("Head"):FindFirstChild("Attachment").Name = "Attachment6" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7" Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8" Character:WaitForChild("Left Arm").Attachment1.Position = Vector3.new(-1.5,1,0) Character:WaitForChild("Right Arm").Attachment2.Position = Vector3.new(1.5,1,-0) Character:WaitForChild("Right Leg").Attachment3.Position = Vector3.new(0.5,0,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1,0) Character:WaitForChild("Left Leg").Attachment5.Position = Vector3.new(-0.5,0,0) Character:WaitForChild("Head").Attachment6.Position = Vector3.new(0,2.4,0) Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(3,5,0) Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(3,999,0) Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(3,999,-2) local UIS = game:GetService("UserInputService") UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.Eight then Hats.Hat2.Handle.Attachment.Rotation = Vector3.new(90,0,0) Character:WaitForChild("Right Arm").Attachment2.Position = Vector3.new(1.5,1,-1.5) Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(3,2.2,0) Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(3,2.3,-2) game.Workspace.USERNAME.Dummy.Dummy.Animate.Parent = game.Workspace end end) UIS.InputEnded:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.Eight then Hats.Hat2.Handle.Attachment.Rotation = Vector3.new(0,0,0) Character:WaitForChild("Right Arm").Attachment2.Position = Vector3.new(1.5,1,-0) Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(3,999,0) Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(3,999,-2) game.Workspace.Animate.Parent = game.Workspace.USERNAME.Dummy.Dummy end end) UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.Zero then local music = Instance.new("Sound", game.Workspace) music.Name = "lol" music.Volume = 1.25 music.SoundId = "rbxassetid://162837439" music:Play() Character:WaitForChild("Left Arm").Attachment1.Position = Vector3.new(-1.5,1,0) Character:WaitForChild("Right Arm").Attachment2.Position = Vector3.new(1.5,1,0) Character:WaitForChild("Right Leg").Attachment3.Position = Vector3.new(0,0,1) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1,0) Character:WaitForChild("Left Leg").Attachment5.Position = Vector3.new(-0,0,1) Character:WaitForChild("Head").Attachment6.Position = Vector3.new(0,2,2) wait(0.5) Character:WaitForChild("Right Leg").Attachment3.Position = Vector3.new(1,0,1) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1,1.4) Character:WaitForChild("Left Leg").Attachment5.Position = Vector3.new(-1,0,1) wait(0.2) Hats.Hat1.Handle.Anchored = true Hats.Hat2.Handle.Anchored = true Hats.Hat3.Handle.Anchored = true Hats.Hat4.Handle.Anchored = true Hats.Hat5.Handle.Anchored = true Hats.Hat6.Handle.Anchored = true end end) UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.Nine then local lel = Instance.new("Sound", game.Workspace) lel.Name = "xd" lel.Volume = 1 lel.SoundId = "rbxassetid://431405534" lel:Play() Character:WaitForChild("Left Arm").Attachment1.Position = Vector3.new(-1.5,1,0) Character:WaitForChild("Right Arm").Attachment2.Position = Vector3.new(1.5,1,0) Character:WaitForChild("Right Leg").Attachment3.Position = Vector3.new(0.5,0,0) Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1,0) Character:WaitForChild("Left Leg").Attachment5.Position = Vector3.new(-0.5,0,0) Character:WaitForChild("Head").Attachment6.Position = Vector3.new(0,2,0) Hats.Hat1.Handle.Anchored = false Hats.Hat2.Handle.Anchored = false Hats.Hat3.Handle.Anchored = false Hats.Hat4.Handle.Anchored = false Hats.Hat5.Handle.Anchored = false Hats.Hat6.Handle.Anchored = false end end)