FE Ironman Suit
--[[
Hello There
if u want to try the script
U Need To Put Ur Username Where It Says [USERNAME] Press Ctrl+F To Find It
IK I CANT DEFINE PLAYER I SUCK
U Can Edit The Script Add More Modes idc
Hats:
https://www.roblox.com/catalog/4962430872/Red-Fashion-Hood
https://www.roblox.com/catalog/4875701013/Cookie-Treat
https://www.roblox.com/catalog/4584787812/Black-Bangs-w-bun
https://www.roblox.com/catalog/4878136110/Cyber-Peacock-Tail
https://www.roblox.com/catalog/11142504/Motocross-48-Old-Skool
https://www.roblox.com/catalog/6653101612/Bangs-w-Bun-Red
https://www.roblox.com/catalog/4997844664/Blue-Macaron
https://www.roblox.com/catalog/4584787037/Brunette-Bangs-w-bun
https://www.roblox.com/catalog/4584788319/Blonde-Bangs-w-bun
Enjoy
Script Made By sau4iii
--]]
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local lol1 = game.Workspace.USERNAME:FindFirstChild("Bang w bun")
lol1.Name = "lol1"
wait(0.4)
local lol2 = game.Workspace.USERNAME:FindFirstChild("Bang w bun")
lol2.Name = "lol2"
wait(0.5)
local lol3 = game.Workspace.USERNAME:FindFirstChild("Bang w bun")
lol3.Name = "lol3"
wait(0.2)
local S1 = game.Workspace.USERNAME.lol1.Handle.SpecialMesh:Destroy()
local S2 = game.Workspace.USERNAME.lol2.Handle.SpecialMesh:Destroy()
local S3 = game.Workspace.USERNAME.lol3.Handle.SpecialMesh:Destroy()
local R1 = game.Workspace.USERNAME:FindFirstChild("Racing Helmet")
R1.Handle.Mesh:Destroy()
local A1 = Character.AccessoryAccessory
A1.Handle.SpecialMesh:Destroy()
local C1 = game.Workspace.USERNAME:FindFirstChild("Cyber Peacock Tail 2.0")
C1.Handle.SpecialMesh:Destroy()
loadstring(game:HttpGet(('https://raw.githubusercontent.com/fesdfe23456/Selexty-Reanimate/main/Selexty'),true))()
wait(1)
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local Hats = {Hat1 = Character:WaitForChild("lol1"),
Hat2 = Character:WaitForChild("lol2"),
Hat3 = Character:WaitForChild("lol3"),
Hat4 = Character:WaitForChild("Cyber Peacock Tail 2.0"),
Hat5 = Character:WaitForChild("AccessoryAccessory"),
Hat6 = Character:WaitForChild("RedHood"),
Hat7 = Character:WaitForChild("macaron"),
Hat8 = Character:WaitForChild("CookieTreatAccessory"),
}
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("Mesh") then
mesh:Remove()
end
end
end
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = false
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.Hat1.Handle, Character["Left Arm"])
align(Hats.Hat2.Handle, Character["Right Arm"])
align(Hats.Hat3.Handle, Character["Right Leg"])
align(Hats.Hat4.Handle, Character["Torso"])
align(Hats.Hat5.Handle, Character["Left Leg"])
align(Hats.Hat6.Handle, Character["Head"])
align(Hats.Hat7.Handle, Character["Torso"])
align(Hats.Hat8.Handle, Character["Torso"])
Hats.Hat1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.Hat4.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Character:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Head"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
Character:WaitForChild("Left Arm").Attachment1.Position = Vector3.new(-1.5,1,0)
Character:WaitForChild("Right Arm").Attachment2.Position = Vector3.new(1.5,1,-0)
Character:WaitForChild("Right Leg").Attachment3.Position = Vector3.new(0.5,0,0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1,0)
Character:WaitForChild("Left Leg").Attachment5.Position = Vector3.new(-0.5,0,0)
Character:WaitForChild("Head").Attachment6.Position = Vector3.new(0,2.4,0)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(3,5,0)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(3,999,0)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(3,999,-2)
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Eight then
Hats.Hat2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Character:WaitForChild("Right Arm").Attachment2.Position = Vector3.new(1.5,1,-1.5)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(3,2.2,0)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(3,2.3,-2)
game.Workspace.USERNAME.Dummy.Dummy.Animate.Parent = game.Workspace
end
end)
UIS.InputEnded:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Eight then
Hats.Hat2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Character:WaitForChild("Right Arm").Attachment2.Position = Vector3.new(1.5,1,-0)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(3,999,0)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(3,999,-2)
game.Workspace.Animate.Parent = game.Workspace.USERNAME.Dummy.Dummy
end
end)
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Zero then
local music = Instance.new("Sound", game.Workspace)
music.Name = "lol"
music.Volume = 1.25
music.SoundId = "rbxassetid://162837439"
music:Play()
Character:WaitForChild("Left Arm").Attachment1.Position = Vector3.new(-1.5,1,0)
Character:WaitForChild("Right Arm").Attachment2.Position = Vector3.new(1.5,1,0)
Character:WaitForChild("Right Leg").Attachment3.Position = Vector3.new(0,0,1)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1,0)
Character:WaitForChild("Left Leg").Attachment5.Position = Vector3.new(-0,0,1)
Character:WaitForChild("Head").Attachment6.Position = Vector3.new(0,2,2)
wait(0.5)
Character:WaitForChild("Right Leg").Attachment3.Position = Vector3.new(1,0,1)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1,1.4)
Character:WaitForChild("Left Leg").Attachment5.Position = Vector3.new(-1,0,1)
wait(0.2)
Hats.Hat1.Handle.Anchored = true
Hats.Hat2.Handle.Anchored = true
Hats.Hat3.Handle.Anchored = true
Hats.Hat4.Handle.Anchored = true
Hats.Hat5.Handle.Anchored = true
Hats.Hat6.Handle.Anchored = true
end
end)
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Nine then
local lel = Instance.new("Sound", game.Workspace)
lel.Name = "xd"
lel.Volume = 1
lel.SoundId = "rbxassetid://431405534"
lel:Play()
Character:WaitForChild("Left Arm").Attachment1.Position = Vector3.new(-1.5,1,0)
Character:WaitForChild("Right Arm").Attachment2.Position = Vector3.new(1.5,1,0)
Character:WaitForChild("Right Leg").Attachment3.Position = Vector3.new(0.5,0,0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1,0)
Character:WaitForChild("Left Leg").Attachment5.Position = Vector3.new(-0.5,0,0)
Character:WaitForChild("Head").Attachment6.Position = Vector3.new(0,2,0)
Hats.Hat1.Handle.Anchored = false
Hats.Hat2.Handle.Anchored = false
Hats.Hat3.Handle.Anchored = false
Hats.Hat4.Handle.Anchored = false
Hats.Hat5.Handle.Anchored = false
Hats.Hat6.Handle.Anchored = false
end
end)
Hello There
if u want to try the script
U Need To Put Ur Username Where It Says [USERNAME] Press Ctrl+F To Find It
IK I CANT DEFINE PLAYER I SUCK
U Can Edit The Script Add More Modes idc
Hats:
https://www.roblox.com/catalog/4962430872/Red-Fashion-Hood
https://www.roblox.com/catalog/4875701013/Cookie-Treat
https://www.roblox.com/catalog/4584787812/Black-Bangs-w-bun
https://www.roblox.com/catalog/4878136110/Cyber-Peacock-Tail
https://www.roblox.com/catalog/11142504/Motocross-48-Old-Skool
https://www.roblox.com/catalog/6653101612/Bangs-w-Bun-Red
https://www.roblox.com/catalog/4997844664/Blue-Macaron
https://www.roblox.com/catalog/4584787037/Brunette-Bangs-w-bun
https://www.roblox.com/catalog/4584788319/Blonde-Bangs-w-bun
Enjoy
Script Made By sau4iii
--]]
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local lol1 = game.Workspace.USERNAME:FindFirstChild("Bang w bun")
lol1.Name = "lol1"
wait(0.4)
local lol2 = game.Workspace.USERNAME:FindFirstChild("Bang w bun")
lol2.Name = "lol2"
wait(0.5)
local lol3 = game.Workspace.USERNAME:FindFirstChild("Bang w bun")
lol3.Name = "lol3"
wait(0.2)
local S1 = game.Workspace.USERNAME.lol1.Handle.SpecialMesh:Destroy()
local S2 = game.Workspace.USERNAME.lol2.Handle.SpecialMesh:Destroy()
local S3 = game.Workspace.USERNAME.lol3.Handle.SpecialMesh:Destroy()
local R1 = game.Workspace.USERNAME:FindFirstChild("Racing Helmet")
R1.Handle.Mesh:Destroy()
local A1 = Character.AccessoryAccessory
A1.Handle.SpecialMesh:Destroy()
local C1 = game.Workspace.USERNAME:FindFirstChild("Cyber Peacock Tail 2.0")
C1.Handle.SpecialMesh:Destroy()
loadstring(game:HttpGet(('https://raw.githubusercontent.com/fesdfe23456/Selexty-Reanimate/main/Selexty'),true))()
wait(1)
local unanchoredparts = {}
local movers = {}
local tog = true
local move = false
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character
local mov = {};
local mov2 = {};
local Hats = {Hat1 = Character:WaitForChild("lol1"),
Hat2 = Character:WaitForChild("lol2"),
Hat3 = Character:WaitForChild("lol3"),
Hat4 = Character:WaitForChild("Cyber Peacock Tail 2.0"),
Hat5 = Character:WaitForChild("AccessoryAccessory"),
Hat6 = Character:WaitForChild("RedHood"),
Hat7 = Character:WaitForChild("macaron"),
Hat8 = Character:WaitForChild("CookieTreatAccessory"),
}
for i,v in next, Hats do
v.Handle.AccessoryWeld:Remove()
for _,mesh in next, v:GetDescendants() do
if mesh:IsA("Mesh") or mesh:IsA("Mesh") then
mesh:Remove()
end
end
end
function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
end
return pt;
end
local function align(i,v)
local att0 = Instance.new("Attachment", i)
att0.Position = Vector3.new(0,0,0)
local att1 = Instance.new("Attachment", v)
att1.Position = Vector3.new(0,0,0)
local AP = Instance.new("AlignPosition", i)
AP.Attachment0 = att0
AP.Attachment1 = att1
AP.RigidityEnabled = false
AP.ReactionForceEnabled = false
AP.ApplyAtCenterOfMass = false
AP.MaxForce = 9999999
AP.MaxVelocity = math.huge
AP.Responsiveness = 65
local AO = Instance.new("AlignOrientation", i)
AO.Attachment0 = att0
AO.Attachment1 = att1
AO.ReactionTorqueEnabled = false
AO.PrimaryAxisOnly = false
AO.MaxTorque = 9999999
AO.MaxAngularVelocity = math.huge
AO.Responsiveness = 50
end
align(Hats.Hat1.Handle, Character["Left Arm"])
align(Hats.Hat2.Handle, Character["Right Arm"])
align(Hats.Hat3.Handle, Character["Right Leg"])
align(Hats.Hat4.Handle, Character["Torso"])
align(Hats.Hat5.Handle, Character["Left Leg"])
align(Hats.Hat6.Handle, Character["Head"])
align(Hats.Hat7.Handle, Character["Torso"])
align(Hats.Hat8.Handle, Character["Torso"])
Hats.Hat1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Hats.Hat4.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Character:WaitForChild("Left Arm"):FindFirstChild("Attachment").Name = "Attachment1"
Character:WaitForChild("Right Arm"):FindFirstChild("Attachment").Name = "Attachment2"
Character:WaitForChild("Right Leg"):FindFirstChild("Attachment").Name = "Attachment3"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
Character:WaitForChild("Left Leg"):FindFirstChild("Attachment").Name = "Attachment5"
Character:WaitForChild("Head"):FindFirstChild("Attachment").Name = "Attachment6"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment7"
Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment8"
Character:WaitForChild("Left Arm").Attachment1.Position = Vector3.new(-1.5,1,0)
Character:WaitForChild("Right Arm").Attachment2.Position = Vector3.new(1.5,1,-0)
Character:WaitForChild("Right Leg").Attachment3.Position = Vector3.new(0.5,0,0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1,0)
Character:WaitForChild("Left Leg").Attachment5.Position = Vector3.new(-0.5,0,0)
Character:WaitForChild("Head").Attachment6.Position = Vector3.new(0,2.4,0)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(3,5,0)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(3,999,0)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(3,999,-2)
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Eight then
Hats.Hat2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
Character:WaitForChild("Right Arm").Attachment2.Position = Vector3.new(1.5,1,-1.5)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(3,2.2,0)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(3,2.3,-2)
game.Workspace.USERNAME.Dummy.Dummy.Animate.Parent = game.Workspace
end
end)
UIS.InputEnded:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Eight then
Hats.Hat2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
Character:WaitForChild("Right Arm").Attachment2.Position = Vector3.new(1.5,1,-0)
Character:WaitForChild("Torso").Attachment7.Position = Vector3.new(3,999,0)
Character:WaitForChild("Torso").Attachment8.Position = Vector3.new(3,999,-2)
game.Workspace.Animate.Parent = game.Workspace.USERNAME.Dummy.Dummy
end
end)
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Zero then
local music = Instance.new("Sound", game.Workspace)
music.Name = "lol"
music.Volume = 1.25
music.SoundId = "rbxassetid://162837439"
music:Play()
Character:WaitForChild("Left Arm").Attachment1.Position = Vector3.new(-1.5,1,0)
Character:WaitForChild("Right Arm").Attachment2.Position = Vector3.new(1.5,1,0)
Character:WaitForChild("Right Leg").Attachment3.Position = Vector3.new(0,0,1)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1,0)
Character:WaitForChild("Left Leg").Attachment5.Position = Vector3.new(-0,0,1)
Character:WaitForChild("Head").Attachment6.Position = Vector3.new(0,2,2)
wait(0.5)
Character:WaitForChild("Right Leg").Attachment3.Position = Vector3.new(1,0,1)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1,1.4)
Character:WaitForChild("Left Leg").Attachment5.Position = Vector3.new(-1,0,1)
wait(0.2)
Hats.Hat1.Handle.Anchored = true
Hats.Hat2.Handle.Anchored = true
Hats.Hat3.Handle.Anchored = true
Hats.Hat4.Handle.Anchored = true
Hats.Hat5.Handle.Anchored = true
Hats.Hat6.Handle.Anchored = true
end
end)
UIS.InputBegan:Connect(function(Input)
if Input.KeyCode == Enum.KeyCode.Nine then
local lel = Instance.new("Sound", game.Workspace)
lel.Name = "xd"
lel.Volume = 1
lel.SoundId = "rbxassetid://431405534"
lel:Play()
Character:WaitForChild("Left Arm").Attachment1.Position = Vector3.new(-1.5,1,0)
Character:WaitForChild("Right Arm").Attachment2.Position = Vector3.new(1.5,1,0)
Character:WaitForChild("Right Leg").Attachment3.Position = Vector3.new(0.5,0,0)
Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,1,0)
Character:WaitForChild("Left Leg").Attachment5.Position = Vector3.new(-0.5,0,0)
Character:WaitForChild("Head").Attachment6.Position = Vector3.new(0,2,0)
Hats.Hat1.Handle.Anchored = false
Hats.Hat2.Handle.Anchored = false
Hats.Hat3.Handle.Anchored = false
Hats.Hat4.Handle.Anchored = false
Hats.Hat5.Handle.Anchored = false
Hats.Hat6.Handle.Anchored = false
end
end)