local RS = game:GetService("ReplicatedStorage") local Knit = require(RS.Packages.Knit) local Client = game:GetService("Players").LocalPlayer local Warrior = require(Client.PlayerScripts.Client.Modules.Classes.Warrior) Warrior.Walk = function(self,Position,...) self.Instance:PivotTo(CFrame.new(Position)) if self:GetValue("Enemy") then Knit.GetController("EnemyController"):StartWarriorRuntime(self._data.Hash); end end