VWE GUI
package com.masseyDev.VWE.GUI;
import com.masseyDev.VWE.Containers.ContainerWeaponsForge;
import com.masseyDev.VWE.TileEntities.TileEntityWeaponsForge;
import com.masseyDev.VWE.lib.Constants;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
import static cpw.mods.fml.client.config.GuiUtils.drawTexturedModalRect;
/**
* Created by Massey Dev on 19/10/2014.
*/
public class GuiWeaponsForge extends GuiContainer {
private int xSize, ySize;
private TileEntityWeaponsForge WF;
private ResourceLocation backgroundimage = new ResourceLocation(Constants.MODID.toLowerCase() + ":" + "textures/client/gui/WeaponsForge.png");
public GuiWeaponsForge(InventoryPlayer inventoryPlayer, TileEntityWeaponsForge weaponsForge) {
super(new ContainerWeaponsForge(inventoryPlayer, weaponsForge));
xSize = 176;
ySize = 214;
WF = weaponsForge;
}
@Override
protected void drawGuiContainerBackgroundLayer(float v, int i, int i2) {
this.mc.getTextureManager().bindTexture(backgroundimage);
int j = (this.width - xSize) / 2;
int k = (this.height - ySize) / 2;
drawTexturedModalRect(j, k, 0, 0, xSize, ySize);
}
@Override
public boolean doesGuiPauseGame() {
return false;
}
}
import com.masseyDev.VWE.Containers.ContainerWeaponsForge;
import com.masseyDev.VWE.TileEntities.TileEntityWeaponsForge;
import com.masseyDev.VWE.lib.Constants;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
import static cpw.mods.fml.client.config.GuiUtils.drawTexturedModalRect;
/**
* Created by Massey Dev on 19/10/2014.
*/
public class GuiWeaponsForge extends GuiContainer {
private int xSize, ySize;
private TileEntityWeaponsForge WF;
private ResourceLocation backgroundimage = new ResourceLocation(Constants.MODID.toLowerCase() + ":" + "textures/client/gui/WeaponsForge.png");
public GuiWeaponsForge(InventoryPlayer inventoryPlayer, TileEntityWeaponsForge weaponsForge) {
super(new ContainerWeaponsForge(inventoryPlayer, weaponsForge));
xSize = 176;
ySize = 214;
WF = weaponsForge;
}
@Override
protected void drawGuiContainerBackgroundLayer(float v, int i, int i2) {
this.mc.getTextureManager().bindTexture(backgroundimage);
int j = (this.width - xSize) / 2;
int k = (this.height - ySize) / 2;
drawTexturedModalRect(j, k, 0, 0, xSize, ySize);
}
@Override
public boolean doesGuiPauseGame() {
return false;
}
}