for i, a in pairs(getgc(true)) do if type(a) == 'table' and rawget(a, "AimInaccuracyStepAmount") then a.BulletFlare = true a.ExplosiveHit = true a.RandomTracer = true a.VRecoil = {0,0} a.HRecoil = {0,0} a.Ammo = math.huge a.FireRate = 9999 a.MinSpread = 0 a.MaxSpread = 0 a.TracerLifeTime = 10 a.GunSize = 1 a.Tracer = true a.TracerWidth = 10 a.RainbowMode = true a.MaxSway = 0 a.SwayBase = 0 a.BulletLight = true a.ExPressure = 99999999 a.ExpRadius = 1 a.BulletPenetration = 99999999 end end --[[ Name = "AKM", BulletType = "7.62x39mm", Ammo = script.Parent.Parent.Parent:WaitForChild("ACS_Modulo"):WaitForChild("Variaveis").Ammo.Value, ChangeFOV = { 60, 60 }, ZoomAnim = false, FocusOnSight = false, FocusOnSight2 = false, MagCount = true, Bullets = 1, FireRate = 600, BurstFireRate = 900, BurstShot = 3, GunType = 1, ReloadType = 1, Mode = "Auto", FireModes = { ChangeFiremode = false, Semi = false, Burst = false, Auto = true, Explosive = false }, AutoChamber = true, ChamberWhileAim = false, VRecoil = { 19, 19 }, HRecoil = { 7, 7 }, AimRecover = 0.65, RecoilPunch = 0.25, VPunchBase = 3.75, HPunchBase = 1.5, DPunchBase = 1, AimRecoilReduction = 5, PunchRecover = 0.2, MinRecoilPower = 0.75, MaxRecoilPower = 3, RecoilPowerStepAmount = 0.25, MinSpread = 0.12, MaxSpread = 47, AimInaccuracyStepAmount = 1, WalkMultiplier = 0, SwayBase = 0.25, MaxSway = 2, LimbsDamage = { 32, 32 }, TorsoDamage = { 45, 45 }, HeadDamage = { 110, 110 }, BulletPenetration = 75, FallOfDamage = 0.7, Distance = 10000, BDrop = 0, BSpeed = 2500, SuppressMaxDistance = 25, SuppressTime = 10, BulletWhiz = true, BWEmitter = 25, BWMaxDistance = 200, BulletFlare = false, BulletFlareColor = Color3.fromRGB(255, 255, 255), Tracer = true, TracerColor = Color3.fromRGB(255, 255, 255), TracerLightEmission = 1, TracerLightInfluence = 0, TracerLifeTime = 0.2, TracerWidth = 0.1, RandomTracer = false, TracerEveryXShots = 3, TracerChance = 100, BulletLight = false, BulletLightBrightness = 1, BulletLightColor = Color3.fromRGB(255, 255, 255), BulletLightRange = 10, ExplosiveHit = false, ExPressure = 500, ExpRadius = 25, DestroyJointRadiusPercent = 0, ExplosionDamage = 100, LauncherDamage = 100, LauncherRadius = 25, LauncherPressure = 500, LauncherDestroyJointRadiusPercent = 0, FastReload = true, SlideLock = false, MoveBolt = false, BoltLock = false, CanBreachDoor = false, CanBreak = false, JamChance = 1000, IncludeChamberedBullet = true, Chambered = false, LauncherReady = false, CanCheckMag = true, ArcadeMode = false, RainbowMode = false, ModoTreino = false, GunSize = 6.5, GunFOVReduction = 5.5, BoltExtend = Vector3.new(0, 0, 0.4), SlideExtend = Vector3.new(0, 0, 0.4), EnableHolster = false, HolsterTo = "Torso", HolsterPos = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), RightArmPos = CFrame.new(-0.85, -0.2, -1.2) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), LeftArmPos = CFrame.new(1.05, 0.9, -1.4) * CFrame.Angles(math.rad(-100), math.rad(25), math.rad(-20)), ServerGunPos = CFrame.new(-0.3, -1, -0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), GunPos = CFrame.new(0.15, -0.15, 1) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), RightPos = CFrame.new(-0.65, -0.2, -1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), LeftPos = CFrame.new(1.2, 0.1, -1.6) * CFrame.Angles(math.rad(-120), math.rad(35), math.rad(-20)) ]]