get paid to paste

for i, a in pairs(getgc(true)) do
 if type(a) == 'table' and rawget(a, "AimInaccuracyStepAmount") then
   a.BulletFlare = true
   a.ExplosiveHit = true
   a.RandomTracer = true
   a.VRecoil = {0,0}
   a.HRecoil = {0,0}
   a.Ammo = math.huge
   a.FireRate = 9999
   a.MinSpread = 0
   a.MaxSpread = 0
   a.TracerLifeTime = 10
   a.GunSize = 1
   a.Tracer = true
   a.TracerWidth = 10
   a.RainbowMode = true
   a.MaxSway = 0
   a.SwayBase = 0
   a.BulletLight = true
   a.ExPressure = 99999999
   a.ExpRadius = 1
   a.BulletPenetration = 99999999
 end
end

--[[
Name = "AKM", 
    BulletType = "7.62x39mm", 
    Ammo = script.Parent.Parent.Parent:WaitForChild("ACS_Modulo"):WaitForChild("Variaveis").Ammo.Value, 
    ChangeFOV = { 60, 60 }, 
    ZoomAnim = false, 
    FocusOnSight = false, 
    FocusOnSight2 = false, 
    MagCount = true, 
    Bullets = 1, 
    FireRate = 600, 
    BurstFireRate = 900, 
    BurstShot = 3, 
    GunType = 1, 
    ReloadType = 1, 
    Mode = "Auto", 
    FireModes = {
        ChangeFiremode = false, 
        Semi = false, 
        Burst = false, 
        Auto = true, 
        Explosive = false
    }, 
    AutoChamber = true, 
    ChamberWhileAim = false, 
    VRecoil = { 19, 19 }, 
    HRecoil = { 7, 7 }, 
    AimRecover = 0.65, 
    RecoilPunch = 0.25, 
    VPunchBase = 3.75, 
    HPunchBase = 1.5, 
    DPunchBase = 1, 
    AimRecoilReduction = 5, 
    PunchRecover = 0.2, 
    MinRecoilPower = 0.75, 
    MaxRecoilPower = 3, 
    RecoilPowerStepAmount = 0.25, 
    MinSpread = 0.12, 
    MaxSpread = 47, 
    AimInaccuracyStepAmount = 1, 
    WalkMultiplier = 0, 
    SwayBase = 0.25, 
    MaxSway = 2, 
    LimbsDamage = { 32, 32 }, 
    TorsoDamage = { 45, 45 }, 
    HeadDamage = { 110, 110 }, 
    BulletPenetration = 75, 
    FallOfDamage = 0.7, 
    Distance = 10000, 
    BDrop = 0, 
    BSpeed = 2500, 
    SuppressMaxDistance = 25, 
    SuppressTime = 10, 
    BulletWhiz = true, 
    BWEmitter = 25, 
    BWMaxDistance = 200, 
    BulletFlare = false, 
    BulletFlareColor = Color3.fromRGB(255, 255, 255), 
    Tracer = true, 
    TracerColor = Color3.fromRGB(255, 255, 255), 
    TracerLightEmission = 1, 
    TracerLightInfluence = 0, 
    TracerLifeTime = 0.2, 
    TracerWidth = 0.1, 
    RandomTracer = false, 
    TracerEveryXShots = 3, 
    TracerChance = 100, 
    BulletLight = false, 
    BulletLightBrightness = 1, 
    BulletLightColor = Color3.fromRGB(255, 255, 255), 
    BulletLightRange = 10, 
    ExplosiveHit = false, 
    ExPressure = 500, 
    ExpRadius = 25, 
    DestroyJointRadiusPercent = 0, 
    ExplosionDamage = 100, 
    LauncherDamage = 100, 
    LauncherRadius = 25, 
    LauncherPressure = 500, 
    LauncherDestroyJointRadiusPercent = 0, 
    FastReload = true, 
    SlideLock = false, 
    MoveBolt = false, 
    BoltLock = false, 
    CanBreachDoor = false, 
    CanBreak = false, 
    JamChance = 1000, 
    IncludeChamberedBullet = true, 
    Chambered = false, 
    LauncherReady = false, 
    CanCheckMag = true, 
    ArcadeMode = false, 
    RainbowMode = false, 
    ModoTreino = false, 
    GunSize = 6.5, 
    GunFOVReduction = 5.5, 
    BoltExtend = Vector3.new(0, 0, 0.4), 
    SlideExtend = Vector3.new(0, 0, 0.4), 
    EnableHolster = false, 
    HolsterTo = "Torso", 
    HolsterPos = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 
    RightArmPos = CFrame.new(-0.85, -0.2, -1.2) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 
    LeftArmPos = CFrame.new(1.05, 0.9, -1.4) * CFrame.Angles(math.rad(-100), math.rad(25), math.rad(-20)), 
    ServerGunPos = CFrame.new(-0.3, -1, -0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 
    GunPos = CFrame.new(0.15, -0.15, 1) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 
    RightPos = CFrame.new(-0.65, -0.2, -1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 
    LeftPos = CFrame.new(1.2, 0.1, -1.6) * CFrame.Angles(math.rad(-120), math.rad(35), math.rad(-20))
]]

Pasted: Jan 6, 2022, 12:35:17 pm
Views: 422