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Flying UFO

-- Click E to fly
for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
   if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
   game:GetService("RunService").Heartbeat:connect(function()
   v.Velocity = Vector3.new(-30,20,50)
   end)
   end
   end
game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove()
game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove()
  ufo = game:GetService("RunService").Heartbeat:connect(function()
   game.Players.LocalPlayer.Character["UFO"].Handle.CFrame = game.Players.LocalPlayer.Character["Torso"].CFrame * CFrame.new(0,-1,0)
  end)
 righta =    game:GetService("RunService").Heartbeat:connect(function()
   game.Players.LocalPlayer.Character["Right Arm"].CFrame = game.Players.LocalPlayer.Character["Torso"].CFrame * CFrame.new(-1.2,0,-0.5) * CFrame.Angles(0,70,-6)
     end)
 lefta =  game:GetService("RunService").Heartbeat:connect(function()
   game.Players.LocalPlayer.Character["Left Arm"].CFrame = game.Players.LocalPlayer.Character["Torso"].CFrame * CFrame.new(1.2,0,-0.5) * CFrame.Angles(-0,-70,6)
  end)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2
game.Players.LocalPlayer.Character["Left Leg"]:Remove()
game.Players.LocalPlayer.Character["Right Leg"]:Remove()
game.Players.LocalPlayer.Character["UFO"].Handle.AccessoryWeld:Remove()

       game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died:Connect(function()
           ufo:Disconnect()
           righta:Disconnect()
           lefta:Disconnect()
       end)
       
repeat wait()
    until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
local mouse = game.Players.LocalPlayer:GetMouse()
repeat wait() until mouse
local plr = game.Players.LocalPlayer
local torso = plr.Character.Torso
local flying = true
local deb = true
local ctrl = {f = 0, b = 0, l = 0, r = 0}
local lastctrl = {f = 0, b = 0, l = 0, r = 0}
local maxspeed = 100
local speed = 100
 
function Fly()
local bg = Instance.new("BodyGyro", torso)
bg.P = 9e4
bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
bg.cframe = torso.CFrame
local bv = Instance.new("BodyVelocity", torso)
bv.velocity = Vector3.new(0,0.1,0)
bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
repeat wait()
plr.Character.Humanoid.PlatformStand = true
if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
speed = speed+.5+(speed/maxspeed)
if speed > maxspeed then
speed = maxspeed
end
elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
speed = speed-1
if speed < 0 then
speed = 0
end
end
if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
else
bv.velocity = Vector3.new(0,0.1,0)
end
bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
until not flying
ctrl = {f = 0, b = 0, l = 0, r = 0}
lastctrl = {f = 0, b = 0, l = 0, r = 0}
speed = 0
bg:Destroy()
bv:Destroy()
plr.Character.Humanoid.PlatformStand = false
end
mouse.KeyDown:connect(function(key)
if key:lower() == "e" then
if flying then flying = false
else
flying = true
Fly()
end
elseif key:lower() == "w" then
ctrl.f = 1
elseif key:lower() == "s" then
ctrl.b = -1
elseif key:lower() == "a" then
ctrl.l = -1
elseif key:lower() == "d" then
ctrl.r = 1
end
end)
mouse.KeyUp:connect(function(key)
if key:lower() == "w" then
ctrl.f = 0
elseif key:lower() == "s" then
ctrl.b = 0
elseif key:lower() == "a" then
ctrl.l = 0
elseif key:lower() == "d" then
ctrl.r = 0
end
end)
Fly()

Pasted: Mar 11, 2022, 9:39:41 pm
Views: 893