-- Click E to fly for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(-30,20,50) end) end end game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Remove() game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Remove() ufo = game:GetService("RunService").Heartbeat:connect(function() game.Players.LocalPlayer.Character["UFO"].Handle.CFrame = game.Players.LocalPlayer.Character["Torso"].CFrame * CFrame.new(0,-1,0) end) righta = game:GetService("RunService").Heartbeat:connect(function() game.Players.LocalPlayer.Character["Right Arm"].CFrame = game.Players.LocalPlayer.Character["Torso"].CFrame * CFrame.new(-1.2,0,-0.5) * CFrame.Angles(0,70,-6) end) lefta = game:GetService("RunService").Heartbeat:connect(function() game.Players.LocalPlayer.Character["Left Arm"].CFrame = game.Players.LocalPlayer.Character["Torso"].CFrame * CFrame.new(1.2,0,-0.5) * CFrame.Angles(-0,-70,6) end) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2 game.Players.LocalPlayer.Character["Left Leg"]:Remove() game.Players.LocalPlayer.Character["Right Leg"]:Remove() game.Players.LocalPlayer.Character["UFO"].Handle.AccessoryWeld:Remove() game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died:Connect(function() ufo:Disconnect() righta:Disconnect() lefta:Disconnect() end) repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") local mouse = game.Players.LocalPlayer:GetMouse() repeat wait() until mouse local plr = game.Players.LocalPlayer local torso = plr.Character.Torso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 100 local speed = 100 function Fly() local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() plr.Character.Humanoid.PlatformStand = true if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0.1,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false end mouse.KeyDown:connect(function(key) if key:lower() == "e" then if flying then flying = false else flying = true Fly() end elseif key:lower() == "w" then ctrl.f = 1 elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1 elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() == "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0 elseif key:lower() == "d" then ctrl.r = 0 end end) Fly()