1. [Display]
  2. bComputeShaderDeferredTiledLighting=1
  3. bEnableWetnessMaterials=1
  4. bForceIgnoreSmoothness=1
  5. bFull Screen=1
  6. bSAOEnable=0
  7. bSinglePassDirShadow=1
  8. bVolumetricLightingEnable=1
  9. bVolumetricLightingForceCasters=0
  10. fBlendSplitDirShadow=24
  11. fDirShadowDistance=3000
  12. fMeshLODLevel1FadeDist=4000
  13. fMeshLODLevel2FadeDist=2000
  14. fShadowDistance=3000
  15. iDirShadowSplits=2
  16. iMaxAnisotropy=8
  17. iMaxFocusShadows=2
  18. iMaxFocusShadowsDialogue=2
  19. iMaxSkinDecalsPerFrame=25
  20. iShadowMapResolution=512
  21. iVolumetricLightingQuality=1
  22. sAntiAliasing=FXAA
  23. uiOrthoShadowFilter=3
  24. uiShadowFilter=2
  25. uPipboyTargetHeight=818
  26. uPipboyTargetWidth=1024
  27. iTexMipMapSkip=0
  28. bEnableRainOcclusion=0
  29. fDefaultWorldFOV=100
  30. fDefault1stPersonFOV=100
  31. [Imagespace]
  32. bDoDepthOfField=1
  33. bLensFlare=1
  34. bMBEnable=0
  35. bScreenSpaceBokeh=0
  36. [LightingShader]
  37. bScreenSpaceReflections=1
  38. bScreenSpaceSubsurfaceScattering=0