--[[ by Lxst | Feb. 21st, 2023 --]] getgenv().Enabled = false; getgenv().TargetBees = {'TadpoleBee', 'BuoyantBee'} -- NEEDS TO BE FORMATTED THIS WAY (You can improve on it if you want, but this works for me.) getgenv().X = 4 -- right/left getgenv().Y = 2 -- up/down -- local Client = game.Players.LocalPlayer; local HoneyComb = Client.Honeycomb; -- local main = {}; do main.beeCheck = function() if table.find(TargetBees, HoneyComb.Value.Cells['C' .. X .. "," .. Y].CellType.Value) then return HoneyComb.Value.Cells['C' .. X .. "," .. Y].CellType.Value else return nil end end main.spinRoyalJelly = function() game.ReplicatedStorage.Events.ConstructHiveCellFromEgg:InvokeServer(X, Y, 'RoyalJelly', 1) end end if not main.beeCheck() and getgenv().Enabled then repeat main.spinRoyalJelly() until main.beeCheck() or not getgenv().Enabled end