- _G.Condition = true -- true turns it on, false turns it off
-
- while _G.Condition == true do
-
- -- Get the "FruitSpawn" object from the Workspace
- local fruitSpawn = game.Workspace:FindFirstChild("FruitSpawn")
-
- if fruitSpawn then
- -- Get the "SpawnedDF" object from the "FruitSpawn" object
- local spawnedDF = fruitSpawn:FindFirstChild("SpawnedDF")
-
- if spawnedDF then
- -- Get all the child objects of the "SpawnedDF" object
- local fruits = spawnedDF:GetChildren()
-
- -- Loop through all the child objects
- for i, fruit in ipairs(fruits) do
- -- Check if the child object has a "Handle" part
- local handle = fruit:FindFirstChild("Handle")
-
- if handle then
- -- Teleport to the position of the "Handle" part
- game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(handle.CFrame)
- end
- end
- end
- end
-
- wait()
- end