_G.Condition = true -- true turns it on, false turns it off while _G.Condition == true do -- Get the "FruitSpawn" object from the Workspace local fruitSpawn = game.Workspace:FindFirstChild("FruitSpawn") if fruitSpawn then -- Get the "SpawnedDF" object from the "FruitSpawn" object local spawnedDF = fruitSpawn:FindFirstChild("SpawnedDF") if spawnedDF then -- Get all the child objects of the "SpawnedDF" object local fruits = spawnedDF:GetChildren() -- Loop through all the child objects for i, fruit in ipairs(fruits) do -- Check if the child object has a "Handle" part local handle = fruit:FindFirstChild("Handle") if handle then -- Teleport to the position of the "Handle" part game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(handle.CFrame) end end end end wait() end