Win = true while Win == true do wait(0.01) local args = { [1] = "Damage", [2] = {} } game:GetService("ReplicatedStorage"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("BossBattleService"):WaitForChild("RE"):WaitForChild("UpdateBattleState"):FireServer(unpack(args)) local args = { [1] = "Emerald Hill Boss Battle" } game:GetService("ReplicatedStorage"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("BossBattleService"):WaitForChild("RF"):WaitForChild("JoinQueue"):InvokeServer(unpack(args)) end