1. --[[
  2. https://www.roblox.com/catalog/11679229/Motocross-62-Fire
  3. https://www.roblox.com/catalog/14463468/Motocross-77-The-Sting
  4. https://www.roblox.com/catalog/5945909830/Pink-Ornament-Earrings
  5. ]]
  6. --[[
  7. -gh 11679229,14463468,5945909830
  8. ]]
  9. game.Players.LocalPlayer.Character.Stinger77.Handle.Mesh:Remove()
  10. game.Players.LocalPlayer.Character:WaitForChild("Racing Helmet Flames").Handle.Mesh:Remove()
  11. local unanchoredparts = {}
  12. local movers = {}
  13. local tog = true
  14. local move = false
  15. local Player = game:GetService("Players").LocalPlayer
  16. local Character = Player.Character
  17. local mov = {};
  18. local mov2 = {};
  19. local Hats = {Hat1 = Character:WaitForChild("Stinger77"), -- u can add multiple hats
  20. Hat2 = Character:WaitForChild("Racing Helmet Flames"), -- and do the same it cant have the same name thats common sense
  21. Hat3 = Character:WaitForChild("MeshPartAccessory"),
  22. -- u can make more hats and repeat the same thing
  23. }
  24. --Dont touch below
  25. for i,v in next, Hats do
  26. v.Handle.AccessoryWeld:Remove()
  27. for _,mesh in next, v:GetDescendants() do
  28. if mesh:IsA("Mesh") or mesh:IsA("Mesh") then -- change mesh to Specialmesh if u want to destroy the mesh
  29. mesh:Remove()
  30. end
  31. end
  32. end
  33. function ftp(str)
  34. local pt = {};
  35. if str ~= 'me' and str ~= 'random' then
  36. for i, v in pairs(game.Players:GetPlayers()) do
  37. if v.Name:lower():find(str:lower()) then
  38. table.insert(pt, v);
  39. end
  40. end
  41. elseif str == 'me' then
  42. table.insert(pt, plr);
  43. elseif str == 'random' then
  44. table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  45. end
  46. return pt;
  47. end
  48. local function align(i,v)
  49. local att0 = Instance.new("Attachment", i)
  50. att0.Position = Vector3.new(0,0,0)
  51. local att1 = Instance.new("Attachment", v)
  52. att1.Position = Vector3.new(0,0,0)
  53. local AP = Instance.new("AlignPosition", i)
  54. AP.Attachment0 = att0
  55. AP.Attachment1 = att1
  56. AP.RigidityEnabled = false
  57. AP.ReactionForceEnabled = false
  58. AP.ApplyAtCenterOfMass = false
  59. AP.MaxForce = 9999999
  60. AP.MaxVelocity = math.huge
  61. AP.Responsiveness = 65
  62. local AO = Instance.new("AlignOrientation", i)
  63. AO.Attachment0 = att0
  64. AO.Attachment1 = att1
  65. AO.ReactionTorqueEnabled = false
  66. AO.PrimaryAxisOnly = false
  67. AO.MaxTorque = 9999999
  68. AO.MaxAngularVelocity = math.huge
  69. AO.Responsiveness = 50
  70. end
  71. --Dont touch above
  72. align(Hats.Hat1.Handle, Character["Torso"])-- copy this and make a new Hat2 or what u named it
  73. align(Hats.Hat2.Handle, Character["Torso"])
  74. align(Hats.Hat3.Handle, Character["Torso"])
  75. Hats.Hat1.Handle.Attachment.Rotation = Vector3.new(250,170,183) -- rotation of the hat if u want to add a hat u need to make a new rotation to
  76. Hats.Hat2.Handle.Attachment.Rotation = Vector3.new(250,170,183) -- Hat2 rotation always change the name to the u added to the Hat2
  77. Hats.Hat3.Handle.Attachment.Rotation = Vector3.new(240,0,0)
  78. --Attachmment1 is the 1st hat u put in Hats at the top. it goes in order
  79. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1" -- make a new attachment to
  80. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  81. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  82. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5, 0.5, -0.5) -- normal value -- position of the hat
  83. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5, 0.5, -0.5)
  84. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0, 0.5, -.9)