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local plr = game:GetService(\"Players\").LocalPlayer\r\nrepeat task.wait() until plr.Character ~= nil\r\nlocal char = plr.Character\r\nlocal hum = char:WaitForChild(\"Humanoid\")\r\nlocal humRoot = char:WaitForChild(\"HumanoidRootPart\")\r\nlocal config = {[\"ignore\"] = false, [\"autoHatch\"] = false, [\"autoHatchEgg\"] = nil, [\"infJump\"] = false}\r\nlocal eggs = {}\r\nfor _, v in pairs(game:GetService(\"Workspace\").Eggs:GetChildren()) do table.insert(eggs, v.Name) end\r\n\r\nlocal Library = loadstring(game:HttpGet(\"https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Revenant\", true))()\r\nLibrary.DefaultColor = Color3.fromRGB(255,0,0)\r\n\r\nlocal Window = Library:Window({\r\n Text = \"Main\"\r\n})\r\n\r\nWindow:Button({\r\n Text = \"Auto Win\",\r\n Callback = function()\r\n if game:GetService(\"Workspace\").CurrentMap:FindFirstChild(\"Finish\") and game:GetService(\"Workspace\").CurrentMap.Finish:FindFirstChild(\"WinPart\") then\r\n firetouchinterest(game:GetService(\"Players\").LocalPlayer.Character.HumanoidRootPart, game:GetService(\"Workspace\").CurrentMap.Finish.WinPart, 0)\r\n Library:Notification({\r\n Text = \"Won ( swag )\",\r\n Duration = 10\r\n })\r\n else\r\n Library:Notification({\r\n Text = \"Wait for map to load!\",\r\n Duration = 5\r\n })\r\n end\r\n end\r\n})\r\n\r\n\r\nWindow:Dropdown({\r\n Text = \"Egg\",\r\n List = eggs,\r\n Callback = function(value)\r\n config.autoHatchEgg = value;\r\n end\r\n})\r\n\r\nWindow:Toggle({\r\n Text = \"Auto Hatch\",\r\n Callback = function(bool)\r\n config.autoHatch = bool;\r\n if config.autoHatch and config.autoHatchEgg ~= nil then\r\n fireproximityprompt(game:GetService(\"Workspace\").Eggs[config.autoHatchEgg].Currency.ProximityPrompt)\r\n end\r\n plr.leaderstats.Wins.Changed:Connect(function()\r\n if config.autoHatch and config.autoHatchEgg ~= nil then\r\n fireproximityprompt(game:GetService(\"Workspace\").Eggs[config.autoHatchEgg].Currency.ProximityPrompt)\r\n end\r\n end)\r\n end\r\n})\r\n\r\nlocal Window2 = Library:Window({\r\n Text = \"Player\"\r\n})\r\n\r\nWindow2:Toggle({\r\n Text = \"Walk Speed\",\r\n Callback = function(bool)\r\n if bool then hum.WalkSpeed = 150 else hum.WalkSpeed = 30 end\r\n end\r\n})\r\n\r\nWindow2:Toggle({\r\n Text = \"Inf Jump\",\r\n Callback = function(bool)\r\n config.infJump = bool;\r\n end\r\n})\r\n\r\ngame:GetService(\"UserInputService\").JumpRequest:Connect(function()\r\n if config.infJump and hum.FloorMaterial == Enum.Material.Air then\r\n hum:ChangeState(3)\r\n end\r\nend)
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