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changelog 0.1 to 11.1 https://drive.google.com/file/d/1Inx4I3Qk-Ba0PfswfEKvq25MOLPwQEZV\r\nchangelog 0.1 to 11.1_indexed https://drive.google.com/file/d/1QyWM-_M8gXwz5UL6nmFmckQfMl5dtDMK\r\nchangelog 0.1 to 11.1_mini https://controlc.com/ea1e6944 or https://drive.google.com/file/d/1s2FgxXvH9WT8NHmMGTO3gIN-AQToFK-W\r\nchangelog 12 to 14.0.3 https://controlc.com/79b0ac41 or https://drive.google.com/file/d/1kVv5hBdns-3yaZUxcfauA9uc08plhpyH\r\n---------------------------------------\r\nchangelog 0.1 to 11.1_mini\r\n---------------------------------------\r\nFlashpoint 11.1 - \"Operation Cherry Blossom\"\r\n\r\n* Updated launcher, hopefully fixing the 'disconnected from backend' problem, adding Game of the Day, and other fixes.\r\n* Added HypnOS theme by Spacy.\r\n* Added /f/ theme by Shady.\r\n* Thousands of metadata fixes.\r\n* Hundreds of replaced logos and screenshots.\r\n* Zipped 7000 more games.\r\n* Fixed alternate apps not opening if they used a browser.\r\n* Updated server configuration to improve compatibility with WebGL games.\r\n* Updated logo sets.\r\n* This is a big update; there might be more missing from this changelog we haven't mentioned.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 11 - \"Oops! All Plugins!\"\r\n\r\nNote that some of the changes below were included in smaller updates to the 10.1 line.\r\n\r\n* A massive update to the tags system to help tags be cleaner and more accurate.\r\n* The Launcher has been updated with multiple QOL fixes and updates. \r\n * The manual is now available in the Launcher itself.\r\n * Startup and preference saving bugs have been fixed.\r\n * Loading zipped games is now significantly faster.\r\n * The default search results have been lowered to 250 to help performance. You can still select higher values at the cost of potential performance issues.\r\n* Added an Animation Hall of Fame playlist.\r\n* Removed several dozen duplicates.\r\n* Moved all Shockwave games to htdocs.\r\n* Thousands of metadata fixes.\r\n* Thousands of games have been zipped.\r\n* Hundreds of logo & screenshot updates.\r\n* Updated languages.\r\n* Updated the FlashpointProxy for the standalone Flash projectors.\r\n* Updated the Flashpoint QEmu VM for a smaller footprint in both RAM and hard drive space.\r\n* Updated our standard Flash projector to get around China blocking older versions of it from running.\r\n\r\nAdded thirty-six new plugins:\r\n * DPGraph\r\n * Envoy\r\n * FreeHand\r\n * HotSauce\r\n * MHSV\r\n * o2c\r\n * Pixound\r\n * Show It\r\n * ThingViewer\r\n * PointPlus\r\n * Calendar Quick\r\n * Squeak\r\n * E-Animator\r\n * EVA\r\n * Flatland Rover\r\n * DFusion\r\n * WebAnimator\r\n * Harvard WebShow\r\n * SVF viewer\r\n * Surround Video\r\n * Formula One\r\n * Illuminatus\r\n * ASAP WebShow\r\n * Lightning Strike\r\n * SmoothMove Panorama\r\n * Ambulant\r\n * iPix\r\n * Fractal Viewer\r\n * JCAMP-DX\r\n * AboutTime\r\n * AboutPeople\r\n * Live Picture Viewer\r\n * X3D\r\n * Noteworthy Composer\r\n * MapGuide\r\n * Blender\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 10.1 - \"Absence II\"\r\n\r\n* Added support for Visual WebMap.\r\n* Added support for BitPlayer.\r\n* Added Flash Player 30 specifically for Red Ball.\r\n* Added more languages.\r\n* Added Discord Rich Integration. Friends can see what you're playing now.\r\n* Updated the Launcher with multiple minor tweaks, including fixing the preferences wiping bug.\r\n* Updated Alambik support.\r\n* Updated Flashpoint Secure Player.\r\n* Updated the Flashpoint Shockwave Projector to fix a multi-monitor bug.\r\n* Zipped Casual Collective games. They should work in Infinity now.\r\n* Added four logo sets.\r\n* Removed over 250 duplicates.\r\n* Replaced hundreds of logos and screenshots.\r\n* Over 20,000 metadata fixes.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 10 - \"Absence\"\r\n\r\n* Added support for many new plugins:\r\n* AXEL Player\r\n* Adobe Atmosphere\r\n* Alambik\r\n* AnimaFlex\r\n* Cult3D\r\n* DeepV\r\n* Hyper-G\r\n* LiveMath\r\n* Octree View\r\n* Play3D\r\n* ProtoPlay\r\n* REBOL\r\n* Xara Plugin\r\n\r\n* All new games are zipped by default, and many games previously in Flashpoint have been zipped. This results in the file count of this version being significantly lower than 9.0.\r\n\r\n* Updated the launcher to support Tag Filters and fix bugs.\r\n\r\n* Updated the Flashpoint Secure Player to support arrow keys better on certain titles.\r\n\r\n* Added the Flashpoint Super Hall of Fame playlist, an amalgamation of the micro-playlists, regular Hall of Fame, and other assorted recommendations, to serve as a new one-stop shop for new users of Flashpoint.\r\n * As such, the old Hall of Fame and most of the micro-playlists have been retired.\r\n \r\n* Added three new themes - Light, Steel Blue and Red Velvet.\r\n\r\n* Many games updated with one or two missing files.\r\n* The usual thousands of metadata fixes.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 9.0 - \"Glorious Sunset\"\r\n\r\n* The first implementation of the GameZIP system is complete. Some file-heavy games now come packed in ZIP format for a reduction in overall file count in Flashpoint Ultimate. This feature is currently in beta; around 130 games have been zipped so far. Infinity does not utilize this system due to a lack of time; it'll be integrated into Infinity come a later version.\r\n\r\n* The Launcher has seen various updates which can be explored in full at https://gist.github.com/colin969/3b0237d614c23b5a8945169e246796cb - but here's a quick summary:\r\n * The launcher now has an Extensions system. We're not making use of it in this release.\r\n * Extreme games now have a secondary logo that displays in the launcher.\r\n * Extreme playlists can now be made, which will be hidden in .\r\n * There are now Logo Sets, which can be set independently or with themes.\r\n * On Demand Images no longer causes Flashpoint to not work with no internet connection.\r\n * Playlists should now display properly with no duplicate entries.\r\n * The Logs tab should now display new lines better.\r\n * More technical aspects we won't talk about just yet.\r\n\r\n* Newgrounds Auditorium has been removed from Infinity; it was originally meant as a launcher stress test, and as such has served its purpose. You can still access it with a copy of 8.2 Infinity, or download the standalone from https://bluemaxima.org/auditorium. We're hoping to upload a new build with a fixed launcher sometime in the near future.\r\n* Thousands of assorted metadata fixes.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 8.2 - \"Approaching Planet Nine\"\r\n\r\n* Many updates have been made to the Flashpoint Secure Player.\r\n* Viscape now uses Old CPU Simulator by default, which should help its running speed.\r\n* Added VRML support via three different methods.\r\n* Added TCL support.\r\n* Added Burster support.\r\n* Updated Apache to 2.4.43 (was 2.4.38).\r\n* Updated PHP to 7.4.8 (was 7.3.2).\r\n* Assorted metadata fixes.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 8.1 - \"Spirit of Adventure\"\r\n\r\n* The Launcher has been updated with major new improvements. There's too many to cover here; SQLite database for performance improvements, massive overhauls to the Tag system, curation and pending fix updates, the list goes on. Hopefully it means a smoother experience for all users.\r\n* Added support for Old CPU Simulator in Flashpoint Secure Player. Air Hockey has been updated to use it; it now runs at regular speed. Other games will need to be updated by hand.\r\n* Added support for the animation plugin Pulse.\r\n* Updated Viscape games to run under Flashpoint Secure Player for reasons related to Javascript only running under IE, which some Viscape games require.\r\n* Fixed Java in-browser support for certain characters in file paths.\r\n* Fixed 3DVIA Player and PopCap Player acting up under Redirectorless mode.\r\n* Fixed Windows 7 acting up with Flash projectors.\r\n\r\n* Added \"Hot Java Beans\" playlist from Strawrat.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 8.0 - \"301\"\r\n\r\n* Taken many steps to remove the Redirector step of the Flashpoint framework, including: \r\n * All the Flash projectors have been modded to only talk to the server.\r\n * All the Shockwave projectors have been configured to only talk to the server.\r\n * Platforms that don't open Basilisk or projectors directly now parse through the Flashpoint Secure Player.\r\n* Added the Flashpoint Secure Player to add redirectorless support for ActiveX, increase our ability to make and revert system changes, and add plugins we couldn't have before.\r\n * Added Clickteam Vitalize as a supported plugin.\r\n * Added Superscape's Viscape as a supported plugin.\r\n * Added Hypercosm as a supported plugin.\r\n* The Logs tab now lists all files loaded from the server, replacing the Redirector's role in that.\r\n* Fixed a handful of launcher bugs.\r\n* Shockwave can now be opened in browser.\r\n* Swapped out the Java implementation to OpenJDK.\r\n* Updated the logo for HTML5 and ActiveX.\r\n* Updated the readme to a proper PDF manual.\r\n* Added several new playlists; Flash Food, Rage for the Ages and Toys to Enjoy.\r\n* Many games now have tags that say the engine they were built on.\r\n* Updated the router to fix a mimetype bug. Should fix some games in Infinity.\r\n* Thousands of other fixes that are too minor to list in the changelog.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 7.1 - \"Stay on Target\"\r\n\r\n* The launcher has been updated significantly to improve its reliability and fix multiple issues left behind in 7.0.\r\n* A new startBasilisk_compat.bat is available for scaling issues with certain games/techs.\r\n* Updated multiple Shockwave titles with bug fixes and some moved onto the server.\r\n* Updated screenshot for Cops and Robbers (the one with the Buxle publisher).\r\n* Updated screenshot for the ActiveX version of Luxor.\r\n* Updated the logo for Cube Core.\r\n* startJava.bat has been updated to help scale games more correctly to screen size.\r\n* startJavainBrowser.bat has been updated to fix scaling problems.\r\n* startUnity.bat has been updated to get rid of admin privilege requirements and compatibility flags are available.\r\n* Many minor metadata fixes.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 7.0 - 'Eight Thousand Hours'\r\n\r\n* Every plugin previously included in K-Meleon is now included in Basilisk, meaning K-Meleon has been removed from Flashpoint.\r\n* Added the Shiva3D plugin to Flashpoint.\r\n* All games that previously had (Hacked) on the end of their title now carry it in their Status field instead.\r\n* We can now run Java applets in-browser. Two games have been updated to take advantage of this, and two new ones do so as well.\r\n* Fixed missing new to 6.3 animations out of the last changelog.\r\n* Improved loading speed of 3DVIA Player games.\r\n* Many minor metadata fixes.\r\n* And a bunch of other stuff. Flashpoint 7.0 is a huge release, we probably missed something.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 6.3 - 'We're Talking About Flash Games, Not Abstract Philosophy'\r\n\r\n* Updated Shockwave projectors. Also added debug projectors under the executable name SPRD.exe.\r\n* Updated some Google Analytics JavaScript files, which should improve performance for Infinity.\r\n* Assorted other metadata, file and title fixes all over the shop. Seriously, there's been at least a hundred more minor changes.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 6.2 - 'Moe's Great Escape'\r\n\r\n* Added a 3.x version of Unity Web Player.\r\n* Updated the \"Start Flashpoint\" shortcut. Hopefully it works better now.\r\n* Updated the Redirector with PATHCHECK, which will help fix URL capitalization errors in the future.\r\n* Updated the browsers to keep them from talking over HTTPS. This can and will break HTML5 curations. (Probably should have done this sooner honestly...)\r\n* Updated the launcher. New features include a built in curator (not 100% ready), a revamped List view, theming support (with one included theme for some mid 2000s non-Flash gaming nostalgia) and some other tweaks.\r\n* Updated the readme, hopefully with clearer wording.\r\n* Tons of other minor fixes.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 6.1 - 'Preservationware'\r\n\r\n* Added Pac-Avoid as an alternative app for Scamperghost.\r\n* Added Pico Gr8s playlist by oshaboy.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 6.0 - 'Alignment'\r\n\r\nMajor notes:\r\n\r\n* Rearranged Flashpoint's directory structure for cleanliness. This helps the Redirector not pick up irrelevant software, has a neater file structure, and has a few other benefits we won't go into here.\r\n* Pale Moon has been removed from Flashpoint, as all four of its games were transferred to running via Basilisk.\r\n* We've added support for ActiveX games via a little known browser called The World. Yes, the Internet Explorer ActiveX. There's over a dozen games to check out.\r\n* Our server now supports AMF; the main improvement in 6.0 is ArmorGames API support, which leads to a lot of new custom level databases in both newly included and old games.\r\n* A bunch of the software that powers Flashpoint has been updated; Flash Player Projector version 32 is now the default, PHP has been updated to 7.2.14, and Apache has been updated to 2.4.38.\r\n* There's a lot new in this version. I've probably forgotten something.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 5.5 - 'Iron & Copper'\r\n\r\n* The Launcher's been updated to have a few extra tweaks and add a proper Credits screen in the About tab.\r\n* We're including the Visual C++ DLLs required to run in Flashpoint itself now, which should help troubleshooting.\r\n* Added a new Shockwave director version for compatibility purposes.\r\n* Updated the Redirector again.\r\n* Updates to Shockwave stuff.\r\n* Other minor fixes.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 5.4.1 - '74%'\r\n\r\n* SPR for Shockwave has been updated to fix a bug with pressing Escape.\r\n* Removed a couple of pointless notes.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 5.4 - 'Recombination'\r\n\r\n* The \"Arcade\" folder in the Flashpoint distribution has been renamed to simply \"Flashpoint\", because...\r\n* Flashpoint Theatre is back, and both Arcade and Theatre have been integrated into the one launcher! Theatre can have playlists now, to boot.\r\n* Flashpoint Launcher has had several other updates:\r\n * Images can now be removed and added in Edit mode, and a bunch of new functionality has been added around them.\r\n * Message.bat and Extras.bat are now integrated functions. Should help some people who were having trouble with either.\r\n * You'll now be warned if you try to close Flashpoint while you're downloading the other tech pack / screenshot pack.\r\n* Our Redirector has been updated. It's faster, more up to date library wise, and it'll warn you if you try to close it manually.\r\n* All the images have gone through a rename in order to allow for better compatibility with games that have weird titles.\r\n* Moved Extras directory into the Flashpoint directory, so now everything can be in one directory.\r\n* Moved the version 27 Flash Player projector into its proper folder, and updated the handful of games that used it to match.\r\n* Moved many, many, MANY games from 'localflash' into their proper directories. This will reset savegames.\r\n* Removed several duplicates. We should be down to 0 duplicates now.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 5.3 - 'Revolution'\r\n\r\nAdded playlists:\r\n * Idly Incrementing by BlueMaxima\r\n * Launch, Upgrade, Repeat by nosamu\r\n * Roleplaying-Propelled Reserves by BlueMaxima\r\n * Skip, Smack, Shoot by BlueMaxima\r\n\r\n* Added a new technology in the form of 3D Groove GX.\r\n* You can now download higher quality thumbnails, screenshots and extra tech from Flashpoint Launcher directly, removing the need for 'stages' in Flashpoint Infinity.\r\n* Infinity now properly streams files from Infinity servers that support it.\r\n * This allows for Flash games (and presumably others) that support them to display their original loading bars, for extra authenticity.\r\n * Editor's note: our default server as of 5.3 supports this. Archive.org does not, though.\r\n * This also improves the reliability of games running the first time they are opened significantly.\r\n * All files that are downloaded will now display their download progress in the Logs tab.\r\n * A bug related to line breaks in Apache server logs has been fixed.\r\n* Flashpoint Theatre has been removed for the time being due to some reorganization.\r\n* Added two extra Unity Web Player versions for higher compatibility.\r\n* Moved several Shockwave games onto the web server.\r\n* More Newgrounds API compatibility.\r\n* Some more duplicates have been removed.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 5.2 - 'Type III'\r\n\r\nThe launcher has been given a makeover.\r\n * The new Home tab is now the start point, and contains several useful links and multiple randomly picked games.\r\n * The Browse tab now contains the playlists and game browse window. \r\n * Games can be added to playlists by dragging and dropping them onto the playlist you want to add them to.\r\n * Games can be removed from playlists with the new stop sign button when a game is selected in a playlist.\r\n * You can add icons to playlists by clicking on the question mark.\r\n * Playlist notes are now shown in the sidebar.\r\n * You can click on a screenshot to see it in a bigger size, and then click the bigger size to see it almost fullscreen.\r\n \r\n(Note; some of these changes has required Theatre to stay on an old launcher build for the time being.)\r\n \r\nAdded playlists:\r\n * Favorites. An empty by default playlist that you can add games to.\r\n * Best of Adult Swim by DarkMoe\r\n * Best of Nitrome by DarkMoe\r\n * Escaper's Enyclopedia by BlueMaxima\r\n * Jingle Jollies by Flashpoint Community\r\n * Rubberburning Racing by Flashpoint Staff\r\n * Tony's Favorites by Antony Lavelle\r\n\r\n* Improved compatibility with games from the Newgrounds API.\r\n* Updated a bunch of Shockwave related tech. (This will hopefully bear fruit in 5.3.)\r\n* Removed a lot of duplicate games.\r\n* A bit of database jiggery has happened since 5.1 and 5.2. It shouldn't break anything though.\r\n* A lot of the logos have been resized to save space and improve launcher loading speed.\r\n---------------------------------------\r\n\r\nFlashpoint 5.1 - 'The Great Filter'\r\n\r\nThe main new feature for Flashpoint Launcher is playlists; collections of games curated from the massive library in Flashpoint. Multiple playlists have been included with Arcade, and you can make your own to submit for inclusion. See the readme for more information.\r\n\r\nFlashpoint Infinity has been split into three 'stages' to help reduce its size. See the readme for more information.\r\n\r\nThe launcher has also received several tweaks, updates and bugfixes.\r\n\r\nAdded support for the not-oft-used 3DVia Player plugin.\r\n\r\nWe removed a bunch of .pdb files from the Unity Web Player. It should save some space.\r\n\r\nController support has been removed, due to a general lack of flexibility.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 5.0 - 'Go For Launch'\r\n\r\nAdded the Flashpoint Launcher, coded almost entirely by obelisk. Flashpoint Launcher is heavily in alpha and missing a couple of features from LaunchBox, but we've traded in familiarity for future flexibility, a lot more speed, and a lot less bloat.\r\n\r\nAdded K-Meleon Portable to our applications to fix problems with Pale Moon and Unity Web Player. All plugins run through it now, including our two new ones.\r\n\r\nAdded support for the PopCap Plugin, not to mention every game ever made for it.\r\n\r\nAdded support for Microsoft's Silverlight. Only two games for it right now, but hey, the big hurdle's been summitted.\r\n\r\nWe now have more versions of Unity Web Player included in the package for more game support.\r\n\r\nA lot of metadata fixes, name changes and image changes.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 4.1 - 'Javality'\r\n\r\nWe now support Java games.\r\n\r\nWe now have a batch file set that can back up your Flash save games and restore them.\r\n\r\nAbout 50 games have been fixed for Flashpoint Infinity due to miscapitalized launch commands.\r\n\r\nTo save as much space as possible (mainly for Infinity), some space saving measures have been taken:\r\n* Logos and screenshots have been compressed using PNGQuant. (Ones that weren't PNG have been converted to PNG.) This might cause some issues with logos and screenshots.\r\n* Old projectors that weren't actively being used have been removed.\r\n* Pale Moon's temporary storage has been cleared.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 4.0 - 'The Living Infinite'\r\n\r\n* Flashpoint Infinity has been introduced thanks to the efforts of davidar.\r\n\r\n* We've decided to include Fiddler by default, instead of having it as an option.\r\n\r\n* The redirector's been updated again, hopefully for more reliability.\r\n\r\n* Arcade now has an updated Pale Moon with support for Unity Web Player games.\r\n\r\n* The batch files have been updated so that you can right-click > run as administrator; hopefully this will help some of the people who've had redirector issues.\r\n\r\n* A ton of games have been moved to work on the server for consistency across the whole project, and to help everything work in Flashpoint Infinite. This has caused some files to move and some savegames to no longer work. Sorry, but we had to do it eventually. Only two Flash games load locally now: Captain America Shield of Justice and Western Front 1914.\r\n\r\n* A lot of game files and launch commands have been modified to work with Infinity; this might result in some games not working, so we need testers to go through and check.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 3.3 - 'Ultra HD'\r\n\r\nWe have a new version of the redirector. It should help people who were previously having connection problems.\r\n\r\n* Metadata fixes.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 3.2 - Shock and Awe\r\n\r\nFlashpoint now supports Shockwave titles. Shockwave content is a bit more tempremental than your traditional Flash stuff, so don't expect new games too fast. If you want just Shockwave titles, you can sort by Platform.\r\n\r\nWe've added an \"OldProjectors\" folder that'll hold onto the older Flash projector versions for games that need them. They serve no purpose right now but hopefully will in the future.\r\n\r\nUpdated the Reset Flashpoint batch file.\r\n\r\nAdded some missing Homestar Runner content.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 3.1 - Opening Night\r\n\r\nFlashpoint now consists of two seperate projects - Flashpoint Arcade and Flashpoint Theatre. Changes will be split into two sections - if a change is unique to that version it'll be there.\r\n\r\nWe fiddled with some of the not-Flashpoint-related XML files included in LaunchBox, and cut the launch time by a factor of 10. Seriously, it opens in like a second now.\r\n\r\nNote: we have NOT updated to LaunchBox 8.3 yet, since the majority of features are mainly for LaunchBox Next, and we aren't ready to upgrade yet.\r\n\r\nWe now have rudimentary controller support! You can right-click a game, and if it has \"Start With Controller Support\" as an option, it will open the utility AntiMicro with a profile already set to go alongside the game, and will close along with Flash Player. When Launchbox closes, AntiMicro will attempt to be closed again, in an instance where it might not have been closed properly the first time. This probably will interrupt any other controller supporting apps as long as it's open. Here's a list of games that support controllers right now:\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 3.0 - Keys to the Kingdom\r\n\r\nAdds the new 'keys to the kingdom' system. We now have a much more effective method for subverting sitelocks, thanks to the community. A lot of hacked games have been updated with untouched SWFs in order to take advantage of this new system while being 1:1 copies of the original games.\r\n\r\nThis also fixes over half of the games that previously required use of a browser; Gravitee Wars, Ragdoll Achievement, Fantastic Contraption and Chuck the Sheep now all run properly without one.\r\n\r\nThis is also the first version of Flashpoint to use DarkMoe's Autocurator. The metadata may be a little weird because of that, but hopefully adding newer games should be much faster than before on my end.\r\n\r\nWe now have an Extras folder for game files that should be included for archival sake.\r\n\r\nFixed a few embarassing metadata errors. There's always more though!\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 2.0\r\n\r\nThe web server that powers Flashpoint now has PHP included; while this has many potential uses, the major reason it's been added has been for hack-free support of the famous Orisinal library.\r\n \r\nWeb browser games now have their own status, Playable (Web Browser).\r\n\r\nGames that are notably extreme in violence or sexual content are now \"Hidden\", but \"Show Hidden Games\" is on by default. If you want to hide the extreme games, you can turn off \"Show Hidden Games\" in the \"View\" menu. Note that the threshold of what games should and shouldn't be hidden is different for everyone; you can hide games yourself by right-clicking a game and clicking the \"Hide\" checkbox, then clicking OK.\r\n\r\nTons of little metadata fixes.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 1.4\r\n\r\n1.4 is the result of over 100 requests given to us since the big public push thanks to the Medium article I wrote up, so the credits list for this one would be a mile long if I credited everyone. You guys know who you are, though!\r\n\r\nAnd of course, special credits to DarkMoe and SpikePit.\r\n\r\nFixed Super Mario Bros Crossover. (How long was that broken, good god)\r\nAdded new hacked version of Material Sniper that supports offline play.\r\nAdded new hacked version of Demons vs Fairlyand that supports offline play.\r\nA couple of minor fixes and changes I've forgotten about, mostly metadata related.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 1.3.2\r\n\r\nThe server now listens to port 22501 for HTTPS instead of 443, despite never actually needing to use HTTPS for anything. Should sort out some compatibility issues if something else is listening on that port.\r\n---------------------------------------\r\n\r\nFlashpoint 1.3.1\r\n\r\nAdded pre-rev 1 games to changelog.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 1.3\r\n\r\n* Updated Apache to 2.4.33. Don't remember what it was previously, sorry. This is the first time the server's been updated since Flashpoint's initial version, but it looks like it updated okay.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 1.2\r\n\r\n* Special thanks for this version need to go out to SpikePit, who in this version of Flashpoint:\r\n * Contributed a ton of suggestions.\r\n * Added metadata for most of those suggestions.\r\n * Played through the entirety of Final Ninja Zero to get all of its included files.\r\n\r\n* Updated Flash Player to 29.0.0.140 (from 29.0.0.113).\r\n\r\n---------------------------------------\r\n\r\nFlashpoint 1.1\r\n\r\n* Updated LaunchBox to 8.2. Don't think it has much to do with Flashpoint. I don't like the new interface.\r\n\r\n* Flashpoint no longer needs to install; now that the reason for the weird installer is gone, it doesn't need to do that. It just runs from the zip.\r\n\r\n* Updated the readme to remove a few things and add a link to the new Discord. https://discord.gg/S9uJ794\r\n \r\n---------------------------------------\r\n\r\nFlashpoint Version One\r\n\r\nThe Flash Player projector executable has been updated to version 29 (previously 28 in all of the Flashpoint test runs).\r\n\r\nThe entire set is now TorrentZipped; new versions now won't need a complete redownload of the entire set. The entire set has been reorganized to accomodate for TorrentZipping. \r\n\r\nAlmost every game in the set has been played with due to this, which is why I'm fully expecting to put out a Release 1.1 to fix a few issues.\r\n\r\nWe're back to the batch file, because half of the antiviruses in the world (not including the one I'm using) detected the executable as either a generic Trojan or a bitcoin miner. \r\n\r\nThe batch file has had some QoL updates; it'll now error out if it can't find the games folder, it will install the prerequisites only once, during setup, and it now also installs .NET Framework 4.7, to cover all of the prerequisite bases.\r\n\r\nThe readme also got a bit of a tuneup.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint zero rev. 7\r\n\r\n* Upgraded LaunchBox to 8.1. Not entirely sure what the difference is between 8.0 and 8.1, but it's there anyway.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint zero rev. 6\r\n\r\n* Upgraded to LaunchBox 8.0. Launching LaunchBox (heh) should be a lot faster overall.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint zero rev. 5\r\n\r\n* The batch file has had a few major updates:\r\n * There's an EXE now that not only does the same thing, but launches -no- windows except for LaunchBox, meaning it's a heck of a lot more user friendly. The batch file is still there, though. If this works out, it'll probably only be a debug launcher.\r\n * Apache doesn't appear at all anymore either so it can't be closed accidentally. I will need to find a way to troubleshoot Apache if something goes wrong, though.\r\n * The installers for the Visual C++ redistributable now wait their turns instead of trying to execute simultaneously.\r\n \r\n* Removed my Apache log files from the zip, because I'm an idiot.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint zero rev. 4\r\n\r\n* New background again featuring the new logo from a220strobe!\r\n\r\n* The batch file that starts LaunchBox has been updated; it will now try to install the Visual C++ redistributable needed to run LaunchBox silently before launching it, and it will minimize the batch window and the Apache window, for a cleaner, more user friendly first launch.\r\n\r\n* Unrelated to the project directly, but the website now looks like a website.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint zero rev. 3\r\n\r\nClose to a full release!\r\n\r\n* Yep, now we have two versions of One Chance, one I hacked and one I didn't.\r\n\r\n* New background! Something nice and bright to offset the terrible LaunchBox default font.\r\n\r\n* Default zoom is now larger because that dang title-wrapping on 90% of the games was annoying me to pieces.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint zero rev. 2\r\n\r\nThe major addition in rev. 2 is for games that currently don't work without an internet connection, but will with it. Check the Notes tab (on the details pane) for more info about why Online Only games are such. You can filter to the Online Only games by typing that (\"Online Only\", no quotes) into the search bar in LaunchBox. If anyone wants to take on the challenge of making these games work without an internet connection, please, let me know.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint zero rev. 1\r\n\r\n* Changed the port used on the web server from 80 to 22500, to avoid conflicts with any other web servers. Changed CommandLine variable in LaunchBox to match. (Just using localhost as normal would work, but I wouldn't want to interrupt anything.)\r\n\r\n* Added a note in the readme that Visual C redistributable is required.\r\n\r\n---------------------------------------\r\n\r\nFlashpoint zero original release (you're welcome SpikePit)\r\n---------------------------------------\r\nchangelog parsed by Firstrun70
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