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-- R6 Only\r\n\r\nlocal A_1 = \"This is it im doing it.\"\r\nlocal A_2 = \"All\"\r\nlocal Event = game:GetService(\"ReplicatedStorage\").DefaultChatSystemChatEvents.SayMessageRequest\r\nEvent:FireServer(A_1, A_2)\r\nwait(1)\r\nlocal A_1 = \"I'm going to commit oof.\"\r\nlocal A_2 = \"All\"\r\nlocal Event = game:GetService(\"ReplicatedStorage\").DefaultChatSystemChatEvents.SayMessageRequest\r\nEvent:FireServer(A_1, A_2)\r\nwait(1)\r\nlocal A_1 = \"Sayonara cruel world.\"\r\nlocal A_2 = \"All\"\r\nlocal Event = game:GetService(\"ReplicatedStorage\").DefaultChatSystemChatEvents.SayMessageRequest\r\nEvent:FireServer(A_1, A_2)\r\nwait(1)\r\nLocalPlayer = game:GetService(\"Players\").LocalPlayer\r\nLocalPlayer.Character.Humanoid:MoveTo(LocalPlayer.Character.HumanoidRootPart.Position + LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 10)\r\nLocalPlayer.Character.Humanoid.Jump = true\r\nwait(0.5)\r\nfunction Iterate(instance, func)\r\nfor i, v in next, instance:GetChildren() do\r\nfunc(v)\r\nend\r\nend\r\nlimbs = {\r\n[\"Right Leg\"] = true;\r\n[\"Right Arm\"] = true;\r\n[\"Left Leg\"] = true;\r\n[\"Left Arm\"] = true;\r\n}\r\nIterate(LocalPlayer.Character, function(v)\r\nif v:IsA(\"BasePart\") then\r\nlocal attachment = Instance.new(\"Attachment\")\r\nattachment.Parent = v\r\nattachment.Name = (v.Name .. \"[Attachment]\")\r\nif limbs[v.Name] then\r\nattachment.Position = Vector3.new(0, v.Size.Y/2, 0)\r\nelseif v.Name == \"Head\" then\r\nattachment.Position = Vector3.new(0, -v.Size.Y/2, 0)\r\nattachment.Rotation = Vector3.new(0, 0, -90)\r\nend\r\nend\r\nend)\r\nlocal leftLegAttachment = Instance.new(\"Attachment\")\r\nleftLegAttachment.Position = Vector3.new(-.5, -1, 0)\r\nleftLegAttachment.Rotation = Vector3.new(0, -90, 0)\r\nlocal rightLegAttachment = Instance.new(\"Attachment\")\r\nrightLegAttachment.Position = Vector3.new(.5, -1, 0)\r\nrightLegAttachment.Rotation = Vector3.new(0, -90, 0)\r\nrightLegAttachment.Parent, leftLegAttachment.Parent = LocalPlayer.Character.Torso, LocalPlayer.Character.Torso\r\njointAttachments = {\r\n['Head'] = {\r\n['Attachment0'] = LocalPlayer.Character.Torso['NeckAttachment'];\r\n['Attachment1'] = LocalPlayer.Character.Head['Head[Attachment]'];\r\n};\r\n['Left Arm'] = {\r\n['Attachment0'] = LocalPlayer.Character.Torso['LeftCollarAttachment'];\r\n['Attachment1'] = LocalPlayer.Character['Left Arm']['Left Arm[Attachment]'];\r\n};\r\n['Right Arm'] = {\r\n['Attachment0'] = LocalPlayer.Character.Torso['RightCollarAttachment'];\r\n['Attachment1'] = LocalPlayer.Character['Right Arm']['Right Arm[Attachment]'];\r\n};\r\n['Left Leg'] = {\r\n['Attachment0'] = leftLegAttachment;\r\n['Attachment1'] = LocalPlayer.Character['Left Leg']['Left Leg[Attachment]'];\r\n};\r\n['Right Leg'] = {\r\n['Attachment0'] = rightLegAttachment;\r\n['Attachment1'] = LocalPlayer.Character['Right Leg']['Right Leg[Attachment]'];\r\n};\r\n}\r\nLocalPlayer.Character.Humanoid.PlatformStand = true\r\nIterate(LocalPlayer.Character, function(v)\r\nif v:IsA(\"BasePart\") then\r\nif jointAttachments[v.Name] then\r\nlocal ballSocketJoint = Instance.new(\"BallSocketConstraint\")\r\nballSocketJoint.Parent = v\r\nballSocketJoint.Radius = 0.15\r\nballSocketJoint.Attachment0, ballSocketJoint.Attachment1 = jointAttachments[v.Name]['Attachment0'], jointAttachments[v.Name]['Attachment1']\r\nend\r\nend\r\nend)\r\nIterate(LocalPlayer.Character.Torso, function(v)\r\nif v:IsA(\"Motor\") then\r\nv:Remove()\r\nend\r\nend)
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