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while true do \r\n wait(1)\r\nlocal a1 = game:GetService(\"ReplicatedStorage\").Algo.Al1\r\nlocal a2 = game:GetService(\"ReplicatedStorage\").Algo.Al2\r\nlocal a3 = game:GetService(\"ReplicatedStorage\").Algo.Al3\r\nlocal a4 = game:GetService(\"ReplicatedStorage\").Algo.Al4\r\nif a1.Value > a2.Value and a3.Value and a4.Value then \r\n\r\nlocal args = {\r\n [1] = 1\r\n}\r\n\r\ngame:GetService(\"ReplicatedStorage\").Events.ChangeAlg:FireServer(unpack(args))\r\n end\r\n if a2.Value > a1.Value and a3.Value and a4.Value then \r\n\r\nlocal args = {\r\n [1] = 2\r\n}\r\n\r\ngame:GetService(\"ReplicatedStorage\").Events.ChangeAlg:FireServer(unpack(args))\r\nend\r\nif a3.Value > a1.Value and a2.Value and a4.Value then\r\n\r\n\r\nlocal args = {\r\n [1] = 3\r\n}\r\n\r\ngame:GetService(\"ReplicatedStorage\").Events.ChangeAlg:FireServer(unpack(args))\r\nend\r\nif a4.Value > a1.Value and a2.Value and a3.Value then\r\n\r\nlocal args = {\r\n [1] = 4\r\n}\r\n\r\ngame:GetService(\"ReplicatedStorage\").Events.ChangeAlg:FireServer(unpack(args))\r\nend \r\nend
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