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-- use noclip with it\r\n-- made by joshclark756#7155\r\n-- Variables\r\nlocal mouse = game.Players.LocalPlayer:GetMouse()\r\nlocal uis = game:GetService(\"UserInputService\")\r\n\r\n-- Connect\r\nmouse.Button1Down:Connect(function()\r\n -- Check for Target & Left Shift\r\n if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then\r\nlocal npc = mouse.target\r\nlocal npcparts = mouse.target.Parent\r\nlocal PlayerCharacter = game:GetService(\"Players\").LocalPlayer.Character\r\nlocal PlayerRootPart = PlayerCharacter.HumanoidRootPart\r\nlocal A0 = Instance.new(\"Attachment\")\r\nlocal AP = Instance.new(\"AlignPosition\")\r\nlocal AO = Instance.new(\"AlignOrientation\")\r\nlocal A1 = Instance.new(\"Attachment\")\r\nfor _, v in pairs(npcparts:GetDescendants()) do\r\nif v:IsA(\"BasePart\") or v:IsA(\"Part\") and v.Name ~= \"HumanoidRootPart\" then\r\ndo\r\nv.CanCollide = false\r\n\r\nend\r\nend\r\nend\r\n-- Variables\r\nlocal mouse = game.Players.LocalPlayer:GetMouse()\r\nlocal uis = game:GetService(\"UserInputService\")\r\n\r\n-- Connect\r\nmouse.Button1Down:Connect(function()\r\n if mouse.Target and uis:IsKeyDown(Enum.KeyCode.LeftControl) then\r\nlocal npc = mouse.target\r\nlocal npcparts = mouse.target.Parent\r\nlocal PlayerCharacter = game:GetService(\"Players\").LocalPlayer.Character\r\nlocal PlayerRootPart = PlayerCharacter.HumanoidRootPart\r\nlocal A0 = Instance.new(\"Attachment\")\r\nlocal AP = Instance.new(\"AlignPosition\")\r\nlocal AO = Instance.new(\"AlignOrientation\")\r\nlocal A1 = Instance.new(\"Attachment\")\r\nfor _, v in pairs(npcparts:GetDescendants()) do\r\nif v:IsA(\"BasePart\") or v:IsA(\"Part\") and v.Name ~= \"HumanoidRootPart\" then\r\ndo\r\nv.CanCollide = false\r\n\r\nwait(0)\r\nlocal player = game.Players.LocalPlayer\r\nlocal mouse = player:GetMouse()\r\nbind = \"e\" -- has to be lowercase\r\nmouse.KeyDown:connect(function(key)\r\nif key == bind then do\r\nv.CanCollide = true\r\nend\r\nend\r\nend)\r\nend\r\nend\r\nend\r\nfor _, v in pairs(PlayerCharacter:GetDescendants()) do\r\nif v:IsA(\"BasePart\") then\r\nif v.Name == \"HumanoidRootPart\" or v.Name == \"UpperTorso\" or v.Name == \"Head\" then\r\n\r\nend\r\nend\r\nend\r\nPlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0)\r\nPlayerCharacter.Head.Anchored = false\r\nPlayerCharacter.Torso.Anchored = false\r\nA0.Parent = npc\r\nAP.Parent = npc\r\nAO.Parent = npc\r\nAP.Responsiveness = 200\r\nAP.MaxForce = math.huge\r\nAO.MaxTorque = math.huge\r\nAO.Responsiveness = 200\r\nAP.Attachment0 = A0\r\nAP.Attachment1 = A1\r\nAO.Attachment1 = A1\r\nAO.Attachment0 = A0\r\nA1.Parent = PlayerRootPart\r\nend\r\nend)\r\nfor _, v in pairs(PlayerCharacter:GetDescendants()) do\r\nif v:IsA(\"BasePart\") then\r\nif v.Name == \"HumanoidRootPart\" or v.Name == \"UpperTorso\" or v.Name == \"Head\" then\r\n\r\nend\r\nend\r\nend\r\nPlayerRootPart.Position = PlayerRootPart.Position+Vector3.new(0, 0, 0)\r\nPlayerCharacter.Head.Anchored = false\r\nPlayerCharacter.Torso.Anchored = false\r\nA0.Parent = npc\r\nAP.Parent = npc\r\nAO.Parent = npc\r\nAP.Responsiveness = 200\r\nAP.MaxForce = math.huge\r\nAO.MaxTorque = math.huge\r\nAO.Responsiveness = 200\r\nAP.Attachment0 = A0\r\nAP.Attachment1 = A1\r\nAO.Attachment1 = A1\r\nAO.Attachment0 = A0\r\nA1.Parent = PlayerRootPart\r\nend\r\nend)
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