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--[[\r\n\r\nHats Required (Free)\r\n\r\nhttps://www.roblox.com/catalog/62234425/Brown-Hair\r\nhttps://www.roblox.com/catalog/63690008/Pal-Hair\r\nhttps://www.roblox.com/catalog/62724852/Chestnut-Bun\r\nhttps://www.roblox.com/catalog/451220849/Lavender-Updo\r\nhttps://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair\r\nhttps://www.roblox.com/catalog/48474313/Red-Roblox-Cap\r\nhttps://www.roblox.com/catalog/376527115/Jade-Necklace-with-Shell-Pendant\r\n\r\nControls:\r\n\r\nF - Float\r\nE - Vent\r\nC - Sit\r\nQ - Fake Dead\r\n\r\n\r\n\r\n]]--\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\nsethiddenproperty(game.Players.LocalPlayer,\"MaximumSimulationRadius\",math.huge)\r\nsethiddenproperty(game.Players.LocalPlayer,\"SimulationRadius\",1.0000000331814e+32)\r\n\r\nfor i,v in next, game:GetService(\"Players\").LocalPlayer.Character:GetDescendants() do\r\nif v:IsA(\"BasePart\") then--and v.Name ~=\"HumanoidRootPart\" then \r\ngame:GetService(\"RunService\").Heartbeat:connect(function()\r\nv.Velocity = Vector3.new(0,-25.05,0)\r\nwait(0.5)\r\nend)\r\nend\r\nend\r\n\r\nlocal char = workspace[game.Players.LocalPlayer.Name]\r\nchar.Archivable = true\r\n\r\nlocal fakechar = char:Clone()\r\nfakechar.Name = 'clone'\r\nfakechar.Parent = char\r\nfakechar.Head.face.Transparency = 1\r\nworkspace.CurrentCamera.CameraSubject = fakechar\r\nchar.Torso.Anchored = true\r\n\r\nlocal connections = {}\r\n\r\nfunction create(part, parent, p, r)\r\npart.AccessoryWeld:Remove()\r\nInstance.new(\"Attachment\",part)\r\nInstance.new(\"AlignPosition\",part)\r\nInstance.new(\"AlignOrientation\",part)\r\nInstance.new(\"Attachment\",parent)\r\npart.AlignPosition.Attachment0 = part.Attachment\r\npart.AlignOrientation.Attachment0 = part.Attachment\r\npart.AlignPosition.Attachment1 = parent.Attachment\r\npart.AlignOrientation.Attachment1 = parent.Attachment\r\npart.Attachment.Position = p\r\npart.Attachment.Orientation = r\r\npart.AlignPosition.MaxForce = 999999999\r\npart.AlignPosition.MaxVelocity = math.huge\r\npart.AlignPosition.ReactionForceEnabled = false\r\npart.AlignPosition.Responsiveness = math.huge\r\npart.AlignOrientation.Responsiveness = 200\r\npart.AlignPosition.RigidityEnabled = false\r\npart.AlignOrientation.MaxTorque = 999999999\r\nend\r\n\r\nlocal hats = {\r\nTorso = char:FindFirstChild('Hat1').Handle,\r\nTorso1 = char:FindFirstChild('Robloxclassicred').Handle,\r\nLeftArm = char:FindFirstChild('Pink Hair').Handle,\r\nRightArm = char:FindFirstChild('Pal Hair').Handle,\r\nLeftLeg = char:FindFirstChild('Kate Hair').Handle,\r\nRightLeg = char:FindFirstChild('LavanderHair').Handle,\r\nGlass = char:FindFirstChild('Necklace').Handle\r\n}\r\n\r\nfunction rmesh(HatName)\r\nfor _,mesh in next, workspace[game.Players.LocalPlayer.Name][HatName]:GetDescendants() do\r\nif mesh:IsA(\"Mesh\") or mesh:IsA(\"SpecialMesh\") then\r\nmesh:Remove()\r\nend\r\nend\r\nend\r\n\r\ntable.insert(connections, game:GetService('RunService').Stepped:Connect(function()\r\nfakechar.Torso.CanCollide = false\r\nfakechar.Head.CanCollide = false\r\nend))\r\n\r\n\r\ncreate(hats.Torso, fakechar['Torso'], Vector3.new(.5,0,0), Vector3.new(90,0,0))\r\ncreate(hats.Torso1, fakechar['Torso'], Vector3.new(-.5,0,0), Vector3.new(90,0,0))\r\ncreate(hats.LeftArm, fakechar['Left Arm'], Vector3.new(), Vector3.new(90,0,0))\r\ncreate(hats.RightArm, fakechar['Right Arm'], Vector3.new(), Vector3.new(90,0,0))\r\ncreate(hats.LeftLeg, fakechar['Left Leg'], Vector3.new(), Vector3.new(90,0,0))\r\ncreate(hats.RightLeg, fakechar['Right Leg'], Vector3.new(), Vector3.new(90,0,0))\r\ncreate(hats.Glass, fakechar['Torso'], Vector3.new(.5,-.3,0), Vector3.new(0,90,0))\r\n\r\nrmesh('Hat1')\r\nrmesh('Robloxclassicred')\r\nrmesh('Pink Hair')\r\nrmesh('Pal Hair')\r\nrmesh('Kate Hair')\r\nrmesh('LavanderHair')\r\nrmesh('Necklace')\r\n\r\nlocal kill = false\r\n\r\nfor i,v in next, fakechar:GetDescendants() do\r\nif v:IsA(\"BasePart\") then\r\nv.Transparency = 1\r\nend\r\nend\r\n\r\nfakechar.Humanoid.Died:Connect(function()\r\n game.Players.LocalPlayer.Character = char\r\n char:BreakJoints()\r\n fakechar:Destroy()\r\nkill = true\r\n\r\n for _,v in pairs(connections) do v:Disconnect() end\r\nend)\r\nchar.Humanoid.Died:Connect(function()\r\n game.Players.LocalPlayer.Character = char\r\n char:BreakJoints()\r\n fakechar:Destroy()\r\nkill = true\r\n\r\n for _,v in pairs(connections) do v:Disconnect() end\r\nend)\r\n\r\ngame.Players.LocalPlayer.Character = fakechar\r\n\r\nlocal Player=game.Players.LocalPlayer local Character=fakechar local hum = Character.Humanoid local LeftArm=Character[\"Left Arm\"] local LeftLeg=Character[\"Left Leg\"] local RightArm=Character[\"Right Arm\"] local RightLeg=Character[\"Right Leg\"] local Root=Character[\"HumanoidRootPart\"] local Head=Character[\"Head\"] local Torso=Character[\"Torso\"] local Neck=Torso[\"Neck\"] local mouse = Player:GetMouse() local position = nil local sine = 0 local t = 0 local change = 1\r\n\r\nlocal HEADLERP = Instance.new(\"ManualWeld\")\r\nHEADLERP.Parent = Head\r\nHEADLERP.Part0 = Head\r\nHEADLERP.Part1 = Head\r\nHEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))\r\n \r\nlocal TORSOLERP = Instance.new(\"ManualWeld\")\r\nTORSOLERP.Parent = Root\r\nTORSOLERP.Part0 = Torso\r\nTORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))\r\n \r\nlocal ROOTLERP = Instance.new(\"ManualWeld\")\r\nROOTLERP.Parent = Root\r\nROOTLERP.Part0 = Root\r\nROOTLERP.Part1 = Torso\r\nROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))\r\n \r\nlocal RIGHTARMLERP = Instance.new(\"ManualWeld\")\r\nRIGHTARMLERP.Parent = RightArm\r\nRIGHTARMLERP.Part0 = RightArm\r\nRIGHTARMLERP.Part1 = Torso\r\nRIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))\r\n \r\nlocal LEFTARMLERP = Instance.new(\"ManualWeld\")\r\nLEFTARMLERP.Parent = LeftArm\r\nLEFTARMLERP.Part0 = LeftArm\r\nLEFTARMLERP.Part1 = Torso\r\nLEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))\r\n \r\nlocal RIGHTLEGLERP = Instance.new(\"ManualWeld\")\r\nRIGHTLEGLERP.Parent = RightLeg\r\nRIGHTLEGLERP.Part0 = RightLeg\r\nRIGHTLEGLERP.Part1 = Torso\r\nRIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))\r\n \r\nlocal LEFTLEGLERP = Instance.new(\"ManualWeld\")\r\nLEFTLEGLERP.Parent = LeftLeg\r\nLEFTLEGLERP.Part0 = LeftLeg\r\nLEFTLEGLERP.Part1 = Torso\r\nLEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))\r\n\r\nfunction swait(num)\r\n if num == 0 or num == nil then\r\n game:service(\"RunService\").Stepped:wait(0)\r\n else\r\n for i = 0, num do\r\n game:service(\"RunService\").Stepped:wait(0)\r\n end\r\n end\r\nend\r\n\r\nm = game.Players.LocalPlayer:GetMouse()\r\n\r\nventtoggle = false\r\nvented = false\r\nmode2 = false\r\nattack = false\r\nmodetoggle = false\r\ndead = false\r\ndtoggle = false\r\nsittoggle = false\r\nsit = false\r\n\r\nm.Button1Down:connect(function()\r\nif kill == false and mode2 == false and dead == false then\r\nattack = true\r\nvented = false\r\nCharacter.Humanoid.WalkSpeed = 0\r\nwait(0.5)\r\nCharacter.Humanoid.WalkSpeed = 16\r\nattack = false\r\nend\r\nend)\r\n\r\nm.KeyDown:connect(function(k)\r\nk=k:lower()\r\nif k == 'e' then\r\nif kill == false then\r\nif venttoggle == false then\r\nmodetoggle = false\r\nmode2 = false\r\nventtoggle = true\r\nvented = true\r\nCharacter.Humanoid.WalkSpeed = 100\r\nposition = \"ventidle\"\r\nelseif venttoggle == true then\r\nventtoggle = false\r\nvented = false\r\nCharacter.Humanoid.WalkSpeed = 16\r\nend\r\nend\r\nend\r\nend)\r\n\r\nm.KeyDown:connect(function(k)\r\nk=k:lower()\r\nif k == 'f' then\r\nif kill == false then\r\nif modetoggle == false then\r\nventtoggle = false\r\nvented = false\r\nmodetoggle = true\r\nmode2 = true\r\nsittoggle = false\r\nsit = false\r\nCharacter.Humanoid.WalkSpeed = 60\r\nelseif modetoggle == true then\r\nmodetoggle = false\r\nmode2 = false\r\nCharacter.Humanoid.WalkSpeed = 16\r\nend\r\nend\r\nend\r\nend)\r\n\r\nm.KeyDown:connect(function(k)\r\nk=k:lower()\r\nif k == 'q' then\r\nif kill == false then\r\nif dtoggle == false then\r\nventtoggle = false\r\nvented = false\r\nmodetoggle = false\r\nmode2 = false\r\ndtoggle = true\r\ndead = true\r\nsittoggle = false\r\nsit = false\r\nCharacter.Humanoid.WalkSpeed = 0\r\nelseif dtoggle == true then\r\ndtoggle = false\r\ndead = false\r\nCharacter.Humanoid.WalkSpeed = 16\r\nend\r\nend\r\nend\r\nend)\r\n\r\nm.KeyDown:connect(function(k)\r\nk=k:lower()\r\nif k == 'c' then\r\nif kill == false then\r\nif sittoggle == false then\r\nventtoggle = false\r\nvented = false\r\nmodetoggle = false\r\nmode2 = false\r\ndtoggle = false\r\ndead = false\r\nsittoggle = true\r\nsit = true\r\nCharacter.Humanoid.WalkSpeed = 0\r\nelseif sittoggle == true then\r\nsittoggle = false\r\nsit = false\r\nCharacter.Humanoid.WalkSpeed = 16\r\nend\r\nend\r\nend\r\nend)\r\n\r\ncoroutine.wrap(function()--poses\r\nwhile true do\r\nif attack == true and vented == false and mode2 == false and dead == false and sit == false then\r\nposition = \"attack\"\r\nelseif attack == false and vented == false and mode2 == false and dead == true and sit == false then\r\nposition = \"dead\"\r\nelseif attack == false and vented == false and mode2 == false and dead == false and sit == true then\r\nposition = \"sit\"\r\nend\r\nwait()\r\nend\r\nend)()\r\n\r\n--[[\r\ncoroutine.wrap(function() -------Checks\r\nwhile true do\r\nif attack == false and vented == false and mode2 == false and dead == false and sit == true then\r\nposition = \"sit\"\r\nend\r\nwait()\r\nend\r\nend)()\r\n\r\n\r\ncoroutine.wrap(function() -------Checks\r\nwhile true do\r\nif attack == false and vented == false and mode2 == false and dead == true and sit == false then\r\nposition = \"dead\"\r\nend\r\nwait()\r\nend\r\nend)()\r\n]]\r\n\r\ncoroutine.wrap(function() -------Checks\r\nwhile true do\r\nif mode2 == true and vented == false and dead == false then\r\nif Root.Velocity.Magnitude < 2 then\r\nposition = \"idle2\"\r\nelseif Root.Velocity.Magnitude > 20 then\r\nposition = \"walk2\"\r\nend\r\nend\r\nwait()\r\nend\r\nend)()\r\n\r\ncoroutine.wrap(function() -------Checks\r\nwhile true do\r\nif vented == false and mode2 == false and attack == false and dead == false then\r\nif Root.Velocity.y > 1 then\r\nposition = \"jump\"\r\nelseif Root.Velocity.y < -1 then\r\nposition = \"fall\"\r\nelseif Root.Velocity.Magnitude < 2 then\r\nposition = \"idle\"\r\nelseif Root.Velocity.Magnitude < 20 then\r\nposition = \"walk\"\r\nelseif Root.Velocity.Magnitude > 20 then\r\nposition = \"run\"\r\nend\r\nend\r\nwait()\r\nend\r\nend)()\r\n\r\ncoroutine.wrap(function()\r\nwhile true do\r\nsine = sine + change\r\nif position == \"idle\" then\r\nchange = 1\r\nROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), 0 + 0.3 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 10 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nLEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 2 + 0.3 * math.sin(sine/12), 0.3 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 10 * math.sin(sine/12)), math.rad(20 + 0 * math.sin(sine/12)), math.rad(-3 + 0 * math.sin(sine/12))),0.1)\r\nLEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 2 + 0.3 * math.sin(sine/12), 0.3 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 10 * math.sin(sine/12)), math.rad(-20 + 0 * math.sin(sine/12)), math.rad(3 + 0 * math.sin(sine/12))),0.1)\r\nelseif position == \"walk\" then\r\nchange = 1\r\nROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), 0 + 0.3 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-10 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nLEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 2 + 0.3 * math.sin(sine/12), 0.3 + 0.3 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 30 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nLEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 2 + 0.3 * math.sin(sine/12), 0.3 + -0.3 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + -30 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nelseif position == \"jump\" then\r\nchange = 1\r\nROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nLEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 0.5 + 0 * math.sin(sine/12), 0.5 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(15 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nLEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), 0.5 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(10 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nelseif position == \"fall\" then\r\nchange = 1\r\nROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nLEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 0.5 + 0 * math.sin(sine/12), 0.5 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(15 + 10 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(-10 + 0 * math.sin(sine/12))),0.1)\r\nLEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), 0.5 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(10 + 5 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(10 + 0 * math.sin(sine/12))),0.1)\r\nelseif position == \"vent\" then\r\nchange = 1\r\nROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), 0 + -8 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nLEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 1.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(26.02 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nLEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 2 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nelseif position == \"ventidle\" then\r\nchange = 1\r\nROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/12), -20 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nLEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/12), 1.5 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(26.02 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nLEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/12), 2 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nelseif position == \"idle2\" then\r\nchange = 1\r\nROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/20), 3 + 0.3 * math.sin(sine/20), 0 + 0 * math.sin(sine/20)) * CFrame.Angles(math.rad(0 + 20 * math.sin(sine/20)), math.rad(0 + 0 * math.sin(sine/20)), math.rad(0 + 0 * math.sin(sine/20))),0.1)\r\nRIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nLEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5 + 0 * math.sin(sine/20), 1 + 0 * math.sin(sine/20), 1 + 0 * math.sin(sine/20)) * CFrame.Angles(math.rad(20 + -20 * math.sin(sine/20)), math.rad(0 + 0 * math.sin(sine/20)), math.rad(0 + 0 * math.sin(sine/20))),0.1)\r\nLEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/20), 2 + 0 * math.sin(sine/20), 0.5 + -0.5 * math.sin(sine/20)) * CFrame.Angles(math.rad(10 + -20 * math.sin(sine/20)), math.rad(0 + 0 * math.sin(sine/20)), math.rad(0 + 0 * math.sin(sine/20))),0.1)\r\nelseif position == \"walk2\" then\r\nchange = 1\r\nROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/20), 3 + 0.3 * math.sin(sine/20), 0 + 0 * math.sin(sine/20)) * CFrame.Angles(math.rad(-60 + 10 * math.sin(sine/20)), math.rad(0 + 0 * math.sin(sine/20)), math.rad(0 + 0 * math.sin(sine/20))),0.1)\r\nRIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nLEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4 + 0 * math.sin(sine/20), 2 + 0 * math.sin(sine/20), 0.3 + 0 * math.sin(sine/20)) * CFrame.Angles(math.rad(0 + -10 * math.sin(sine/20)), math.rad(0 + 0 * math.sin(sine/20)), math.rad(-5 + 0 * math.sin(sine/20))),0.1)\r\nLEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5 + 0 * math.sin(sine/20), 1 + 0 * math.sin(sine/20), 0.5 + 0 * math.sin(sine/20)) * CFrame.Angles(math.rad(0 + -20 * math.sin(sine/20)), math.rad(0 + 0 * math.sin(sine/20)), math.rad(5 + 0 * math.sin(sine/20))),0.1)\r\nelseif position == \"attack\" then\r\nchange = 1\r\nROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/5), 0 + 0 * math.sin(sine/5), 0 + 0 * math.sin(sine/5)) * CFrame.Angles(math.rad(30 + 0 * math.sin(sine/5)), math.rad(0 + 0 * math.sin(sine/5)), math.rad(0 + 0 * math.sin(sine/5))),0.1)\r\nRIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nLEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4 + 0 * math.sin(sine/12), 2 + 0 * math.sin(sine/12), 0.5 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(30 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(-4 + 0 * math.sin(sine/12))),0.1)\r\nLEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4 + 0 * math.sin(sine/12), 2 + 0 * math.sin(sine/12), 0.5 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(30 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(4 + 0 * math.sin(sine/12))),0.1)\r\nelseif position == \"sit\" then\r\nchange = 1\r\nROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/5), -1.8 + 0 * math.sin(sine/5), 0 + 0 * math.sin(sine/5)) * CFrame.Angles(math.rad(10 + 0 * math.sin(sine/5)), math.rad(0 + 0 * math.sin(sine/5)), math.rad(0 + 0 * math.sin(sine/5))),0.1)\r\nRIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nLEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), -1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-90 + 0 * math.sin(sine/12)), math.rad(10 + 0 * math.sin(sine/12)), math.rad(-4 + 0 * math.sin(sine/12))),0.1)\r\nLEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4 + 0 * math.sin(sine/12), 1 + 0 * math.sin(sine/12), -1 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(-90 + 0 * math.sin(sine/12)), math.rad(-10 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nelseif position == \"dead\" then\r\nchange = 1\r\nROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0 + 0 * math.sin(sine/5), -2.5 + 0 * math.sin(sine/5), -1 + 0 * math.sin(sine/5)) * CFrame.Angles(math.rad(-90 + 0 * math.sin(sine/5)), math.rad(0 + 0 * math.sin(sine/5)), math.rad(0 + 0 * math.sin(sine/5))),0.1)\r\nRIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nLEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12), -0.8 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12))),0.1)\r\nRIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4 + 0 * math.sin(sine/12), 3 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(-4 + 0 * math.sin(sine/12))),0.1)\r\nLEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4 + 0 * math.sin(sine/12), 3 + 0 * math.sin(sine/12), 0 + 0 * math.sin(sine/12)) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/12)), math.rad(0 + 0 * math.sin(sine/12)), math.rad(4 + 0 * math.sin(sine/12))),0.1)\r\nend\r\nswait()\r\nend\r\nend)()
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