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--- Drawing Player Radar\r\n--- Made by topit\r\n\r\n_G.RadarSettings = {\r\n --- Radar settings\r\n RADAR_LINES = true; -- Displays distance rings + cardinal lines \r\n RADAR_LINE_DISTANCE = 50; -- The distance between each distance ring\r\n RADAR_SCALE = 1; -- Controls how \"zoomed in\" the radar display is \r\n RADAR_RADIUS = 125; -- The size of the radar itself\r\n RADAR_ROTATION = true; -- Toggles radar rotation. Looks kinda trippy when disabled\r\n SMOOTH_ROT = true; -- Toggles smooth radar rotation\r\n SMOOTH_ROT_AMNT = 30; -- Lower number is smoother, higher number is snappier \r\n CARDINAL_DISPLAY = true; -- Displays the four cardinal directions (north east south west) around the radar\r\n \r\n --- Marker settings\r\n DISPLAY_OFFSCREEN = true; -- Displays offscreen / off-radar markers\r\n DISPLAY_TEAMMATES = true; -- Displays markers that belong to your teammates\r\n DISPLAY_TEAM_COLORS = true; -- Displays your teammates markers with either a custom color (change Team_Marker) or with that teams TeamColor (enable USE_TEAM_COLORS) \r\n DISPLAY_FRIEND_COLORS = true; -- Displays your friends markers with a custom color (Friend_Marker). This takes priority over DISPLAY_TEAM_COLORS and DISPLAY_RGB\r\n DISPLAY_RGB_COLORS = false; -- Displays each marker with an RGB cycle. Takes priority over DISPLAY_TEAM_COLORS, but not DISPLAY_FRIEND_COLORS\r\n MARKER_SCALE_BASE = 1.25; -- Base scale that gets applied to markers\r\n MARKER_SCALE_MAX = 1.25; -- The largest scale that a marker can be\r\n MARKER_SCALE_MIN = 0.75; -- The smallest scale that a marker can be\r\n MARKER_FALLOFF = true; -- Affects the markers' scale depending on how far away the player is - bypasses SCALE_MIN and SCALE_MAX\r\n MARKER_FALLOFF_AMNT = 125; -- How close someone has to be for falloff to start affecting them \r\n OFFSCREEN_TRANSPARENCY = 0.3; -- Transparency of offscreen markers\r\n USE_FALLBACK = false; -- Enables an emergency \"fallback mode\" for StreamingEnabled games\r\n USE_QUADS = true; -- Displays radar markers as arrows instead of dots \r\n USE_TEAM_COLORS = false; -- Uses a team's TeamColor for marker colors\r\n VISIBLITY_CHECK = false; -- Makes markers that are not visible slightly transparent \r\n \r\n --- Theme\r\n RADAR_THEME = {\r\n Outline = Color3.fromRGB(35, 35, 45); -- Radar outline\r\n Background = Color3.fromRGB(25, 25, 35); -- Radar background\r\n DragHandle = Color3.fromRGB(50, 50, 255); -- Drag handle \r\n \r\n Cardinal_Lines = Color3.fromRGB(110, 110, 120); -- Color of the horizontal and vertical lines\r\n Distance_Lines = Color3.fromRGB(65, 65, 75); -- Color of the distance rings\r\n \r\n Generic_Marker = Color3.fromRGB(255, 25, 115); -- Color of a player marker without a team\r\n Local_Marker = Color3.fromRGB(115, 25, 255); -- Color of your marker, regardless of team\r\n Team_Marker = Color3.fromRGB(25, 115, 255); -- Color of your teammates markers. Used when DISPLAY_TEAM_COLORS is disabled\r\n Friend_Marker = Color3.fromRGB(25, 255, 115); -- Color of your friends markers. Used when DISPLAY_FRIEND_COLORS is enabled \r\n };\r\n}\r\n\r\nloadstring(game:HttpGet('https://raw.githubusercontent.com/topitbopit/stuff/main/PlayerRadar/source.lua'))()
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