ControlC
· Pastebin
Login
Register
ControlC
/
Create paste
Paste content
Up to 100 KB of text. BBCode formatting is supported.
Title
- optional
Content
B
I
U
S
</>
Colors ↓
Sizes ↓
Size 1
Size 2
Size 3
Size 4
Size 5
Size 6
Size 7
game.Players.LocalPlayer.Character.Head.face:Remove()\r\nplr = game.Players.LocalPlayer\r\nchar=game.Players.LocalPlayer.Character\r\nct={}\r\nte=table.insert\r\n\r\nHumanDied=false\r\n\r\nfor i,v in next, game:GetService(\"Players\").LocalPlayer.Character:GetDescendants() do\r\nif v:IsA(\"BasePart\") then \r\nte(ct,game:GetService(\"RunService\").Heartbeat:connect(function()\r\npcall(function()\r\nv.Velocity = Vector3.new(0,-30,0)\r\nsethiddenproperty(game.Players.LocalPlayer,\"MaximumSimulationRadius\",math.huge)\r\nsethiddenproperty(game.Players.LocalPlayer,\"SimulationRadius\",999999999)\r\ngame.Players.LocalPlayer.ReplicationFocus = workspace\r\nend)\r\nend))\r\nend\r\nend\r\n\r\nfunction notify(t,tex,dur)\r\ngame.StarterGui:SetCore(\"SendNotification\", {\r\n Title = t; \r\n Text = tex; \r\n Duration = dur or 5;\r\n})\r\nend\r\n\r\nlocal srv= game:GetService(\"RunService\")\r\n\r\nfl=Instance.new('Folder',char);fl.Name='CWExtra'\r\n\r\nchar.Archivable = true\r\nlocal reanim = char:Clone()\r\nreanim.Name='NexoPD'\r\n\r\nfor i,v in next, reanim:GetDescendants() do\r\nif v:IsA('BasePart') or v:IsA('Decal') then\r\nv.Transparency = 1 \r\nend \r\nend\r\n\r\n--flinge = false\r\n\r\npenis=5.65\r\nplr.Character=nil\r\nplr.Character=char\r\nchar.Humanoid.AutoRotate=false\r\nchar.Humanoid.WalkSpeed=0\r\nchar.Humanoid.JumpPower=0\r\nchar.Torso.Anchored = true\r\nnotify('Nexo','Reanimating...Please wait '..penis..' seconds.')\r\nwait(penis)\r\nchar.Torso.Anchored=false\r\nnotify('Nexo','Reanimated..')\r\nchar.Humanoid.Health=0\r\n--reanim.Humanoid.AutoRotate=false\r\nreanim.Animate.Disabled = true\r\nreanim.Parent = fl\r\nreanim.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,5,0)\r\n\r\nfunction create(part, parent, p, r)\r\nInstance.new(\"Attachment\",part)\r\nInstance.new(\"AlignPosition\",part)\r\nInstance.new(\"AlignOrientation\",part)\r\nInstance.new(\"Attachment\",parent)\r\npart.Attachment.Name = part.Name\r\nparent.Attachment.Name = part.Name\r\npart.AlignPosition.Attachment0 = part[part.Name]\r\npart.AlignOrientation.Attachment0 = part[part.Name]\r\npart.AlignPosition.Attachment1 = parent[part.Name]\r\npart.AlignOrientation.Attachment1 = parent[part.Name]\r\nparent[part.Name].Position = p or Vector3.new()\r\npart[part.Name].Orientation = r or Vector3.new()\r\npart.AlignPosition.MaxForce = 999999999\r\npart.AlignPosition.MaxVelocity = math.huge\r\npart.AlignPosition.ReactionForceEnabled = false\r\npart.AlignPosition.Responsiveness = math.huge\r\npart.AlignOrientation.Responsiveness = math.huge\r\npart.AlignPosition.RigidityEnabled = false\r\npart.AlignOrientation.MaxTorque = 999999999\r\npart.Massless=true\r\nend\r\n\r\nfunction Pos(part, parent, p)\r\nInstance.new(\"Attachment\",part)\r\nInstance.new(\"AlignPosition\",part)\r\nInstance.new(\"Attachment\",parent)\r\npart.Attachment.Name = part.Name\r\nparent.Attachment.Name = part.Name\r\npart.AlignPosition.Attachment0 = part[part.Name]\r\n--part.AlignOrientation.Attachment0 = part[part.Name]\r\npart.AlignPosition.Attachment1 = parent[part.Name]\r\n--part.AlignOrientation.Attachment1 = parent[part.Name]\r\nparent[part.Name].Position = p or Vector3.new()\r\npart.AlignPosition.MaxForce = 999999999\r\npart.AlignPosition.MaxVelocity = math.huge\r\npart.AlignPosition.ReactionForceEnabled = false\r\npart.AlignPosition.Responsiveness = math.huge\r\n--part.AlignOrientation.Responsiveness = math.huge\r\n--part.AlignPosition.RigidityEnabled = false\r\n--part.AlignOrientation.MaxTorque = 999999999\r\npart.Massless=true\r\nend\r\n\r\nfor i,part in next, char:GetDescendants() do\r\nif part:IsA('BasePart') then\r\nte(ct,srv.RenderStepped:Connect(function()\r\npart.CanCollide=false\r\nend))\r\nend\r\nend\r\n\r\nfor i,part in next, char:GetDescendants() do\r\nif part:IsA('BasePart') then\r\nte(ct,srv.Stepped:Connect(function()\r\npart.CanCollide=false\r\nend))\r\nend\r\nend\r\n\r\nfor i,part in next, reanim:GetDescendants() do\r\nif part:IsA('BasePart') then\r\nte(ct,srv.RenderStepped:Connect(function()\r\npart.CanCollide=false\r\nend))\r\nend\r\nend\r\n\r\nfor i,part in next, reanim:GetDescendants() do\r\nif part:IsA('BasePart') then\r\nte(ct,srv.Stepped:Connect(function()\r\npart.CanCollide=false\r\nend))\r\nend\r\nend\r\n\r\nfor i,v in next, char:GetDescendants() do\r\nif v:IsA('Accessory') then\r\ncreate(v.Handle,reanim[v.Name].Handle)\r\nend\r\nend\r\n\r\n--Pos(fhrp,reanim['Torso'])\r\ncreate(char['Head'],reanim['Head'])\r\ncreate(char['Torso'],reanim['Torso'])\r\nPos(char['HumanoidRootPart'],reanim['Torso'],Vector3.new(0,0,0))\r\ncreate(char['Right Arm'],reanim['Right Arm'])\r\ncreate(char['Left Arm'],reanim['Left Arm'])\r\ncreate(char['Right Leg'],reanim['Right Leg'])\r\ncreate(char['Left Leg'],reanim['Left Leg'])\r\n\r\nm = plr:GetMouse()\r\n\r\nlocal LVecPart = Instance.new(\"Part\", fl) LVecPart.CanCollide = false LVecPart.Transparency = 1\r\n\r\nte(ct,srv.RenderStepped:Connect(function()\r\nlocal lookVec = workspace.CurrentCamera.CFrame.lookVector\r\nlocal Root = reanim[\"HumanoidRootPart\"]\r\nLVecPart.Position = Root.Position\r\nLVecPart.CFrame = CFrame.new(LVecPart.Position, Vector3.new(lookVec.X * 10000, lookVec.Y, lookVec.Z * 10000))\r\nend))\r\n\r\nwdown=false\r\nsdown=false\r\nadown=false\r\nddown=false\r\nspacedown=false\r\n\r\nte(ct,m.Button1Down:Connect(function()\r\nclick=true\r\nend))\r\n\r\nte(ct,m.Button1Up:Connect(function()\r\nclick=false\r\nend))\r\n\r\nte(ct,m.KeyDown:Connect(function(e)\r\nif e ==' ' then\r\nspacedown=true end\r\nif e =='w' then\r\nwdown=true end\r\nif e =='s' then\r\nsdown=true end\r\nif e =='a' then\r\nadown=true end\r\nif e =='d' then\r\nddown=true\r\nend\r\nend))\r\n\r\nte(ct,m.KeyUp:Connect(function(e)\r\nif e ==' ' then\r\nspacedown=false end\r\nif e =='w' then\r\nwdown=false end\r\nif e =='s' then\r\nsdown=false end\r\nif e =='a' then\r\nadown=false end\r\nif e =='d' then\r\nddown=false\r\nend\r\nend))\r\n\r\nlocal function MoveClone(X,Y,Z)\r\nLVecPart.CFrame = LVecPart.CFrame * CFrame.new(-X,Y,-Z)\r\nreanim.Humanoid.WalkToPoint = LVecPart.Position\r\nend\r\n\r\nte(ct,srv.RenderStepped:Connect(function()\r\nif wdown==true then\r\nMoveClone(0,0,1e4) end\r\nif sdown==true then\r\nMoveClone(0,0,-1e4) end\r\nif adown==true then\r\nMoveClone(1e4,0,0) end\r\nif ddown==true then\r\nMoveClone(-1e4,0,0)\r\nend\r\nif spacedown==true then\r\nreanim.Humanoid.Jump=true end\r\nif wdown ~= true and adown ~= true and sdown ~= true and ddown ~= true then\r\nreanim.Humanoid.WalkToPoint = reanim.HumanoidRootPart.Position end\r\nend))\r\n\r\n--reanim.HumanoidRootPart.RootJoint.Part1=nil\r\n\r\nworkspace.CurrentCamera.CameraSubject = reanim.Humanoid\r\n\r\nreset=Instance.new('BindableEvent')\r\nte(ct,reset.Event:Connect(function()\r\nreanim:Destroy()\r\nHumanDied=true\r\nreanimated=false\r\nfor i,v in next, char:GetDescendants() do if v:IsA('BasePart') then v.Anchored=true end end\r\nhc=char.Humanoid:Clone()\r\nchar.Humanoid:Destroy()\r\nhc.Parent=char\r\ngame.Players:Chat('-re')\r\nfor i,v in pairs(ct) do v:Disconnect() end\r\ngame:GetService(\"StarterGui\"):SetCore(\"ResetButtonCallback\", true)\r\nreset:Remove()\r\nend))\r\n\r\ngame:GetService(\"StarterGui\"):SetCore(\"ResetButtonCallback\", reset)\r\n\r\nIT = Instance.new\r\nCF = CFrame.new\r\nVT = Vector3.new\r\nRAD = math.rad\r\nC3 = Color3.new\r\nUD2 = UDim2.new\r\nBRICKC = BrickColor.new\r\nANGLES = CFrame.Angles\r\nEULER = CFrame.fromEulerAnglesXYZ\r\nCOS = math.cos\r\nACOS = math.acos\r\nSIN = math.sin\r\nASIN = math.asin\r\nABS = math.abs\r\nMRANDOM = math.random\r\nFLOOR = math.floor\r\n\r\nspeed = 1\r\nsine = 1\r\nsrv = game:GetService('RunService')\r\n\r\nfunction hatset(yes,part,c1,c0,nm)\r\nreanim[yes].Handle.AccessoryWeld.Part1=reanim[part]\r\nreanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()\r\nreanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5\r\nif nm==true then\r\nnoplsmesh(yes)\r\nend\r\nend\r\n\r\n--put the hat script converted below\r\n\r\nreanim = game.Players.LocalPlayer.Character.CWExtra.NexoPD\r\nRJ = reanim.HumanoidRootPart.RootJoint\r\nRS = reanim.Torso['Right Shoulder']\r\nLS = reanim.Torso['Left Shoulder']\r\nRH = reanim.Torso['Right Hip']\r\nLH = reanim.Torso['Left Hip']\r\nRoot = reanim.HumanoidRootPart\r\nNECK = reanim.Torso.Neck\r\nNECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))\r\nNECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))\r\nRJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))\r\nRJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))\r\nRS.C1 = CF(-0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))\r\nLS.C1 = CF(0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))\r\nRH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))\r\nLH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))\r\nRH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))\r\nLH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))\r\nRS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))\r\nLS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))\r\n\r\nMode='1'\r\n\r\nmousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)\r\nif k == '1' then-- first mode\r\nMode='1'\r\nelseif k == '2' then-- second mode\r\nMode='2'\r\nend\r\nend)\r\n\r\ncoroutine.wrap(function()\r\nwhile true do -- anim changer\r\nif HumanDied then mousechanger:Disconnect() break end\r\nsine = sine + speed\r\nlocal rlegray = Ray.new(reanim[\"Right Leg\"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))\r\nlocal rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)\r\nlocal llegray = Ray.new(reanim[\"Left Leg\"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))\r\nlocal llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)\r\nlocal rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z\r\nlocal lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z\r\nif lookvector > reanim.Humanoid.WalkSpeed then\r\nlookvector = reanim.Humanoid.WalkSpeed\r\nend\r\nif lookvector < -reanim.Humanoid.WalkSpeed then\r\nlookvector = -reanim.Humanoid.WalkSpeed\r\nend\r\nif rightvector > reanim.Humanoid.WalkSpeed then\r\nrightvector = reanim.Humanoid.WalkSpeed\r\nend\r\nif rightvector < -reanim.Humanoid.WalkSpeed then\r\nrightvector = -reanim.Humanoid.WalkSpeed\r\nend\r\nlocal lookvel = lookvector / reanim.Humanoid.WalkSpeed\r\nlocal rightvel = rightvector / reanim.Humanoid.WalkSpeed\r\nif Mode == '1' then\r\nif Root.Velocity.Magnitude < 2 then -- idle\r\nNECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nRJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0.05*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)\r\nRS.C0 = RS.C0:Lerp(CF(0.4+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-35+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nLS.C0 = LS.C0:Lerp(CF(-0.4+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(35+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nRH.C0 = RH.C0:Lerp(CF(0.8+0*math.cos(sine/13),-1+0*math.cos(sine/13),-0.7+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-35+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nLH.C0 = LH.C0:Lerp(CF(-0.8+0*math.cos(sine/13),-1+0*math.cos(sine/13),-0.7+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(35+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\n--idle clerp here\r\nelseif Root.Velocity.Magnitude < 20 then -- walk\r\nNECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nRJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0.05*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)\r\nRS.C0 = RS.C0:Lerp(CF(0.4+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+-15*math.cos(sine/13)),RAD(-35+0*math.cos(sine/13)),RAD(0+5*math.cos(sine/13))),.3)\r\nLS.C0 = LS.C0:Lerp(CF(-0.4+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+15*math.cos(sine/13)),RAD(35+0*math.cos(sine/13)),RAD(0+-5*math.cos(sine/13))),.3)\r\nRH.C0 = RH.C0:Lerp(CF(0.8+0*math.cos(sine/13),-1+0*math.cos(sine/13),-0.7+0*math.cos(sine/13))*ANGLES(RAD(0+15*math.cos(sine/13)),RAD(-35+0*math.cos(sine/13)),RAD(0+-5*math.cos(sine/13))),.3)\r\nLH.C0 = LH.C0:Lerp(CF(-0.8+0*math.cos(sine/13),-1+0*math.cos(sine/13),-0.7+0*math.cos(sine/13))*ANGLES(RAD(0+-15*math.cos(sine/13)),RAD(35+0*math.cos(sine/13)),RAD(0+5*math.cos(sine/13))),.3)\r\n--walk clerp here\r\nelseif Root.Velocity.Magnitude > 20 then -- run\r\nNECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nRJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0.05*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)\r\nRS.C0 = RS.C0:Lerp(CF(0.4+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+-15*math.cos(sine/13)),RAD(-35+0*math.cos(sine/13)),RAD(0+5*math.cos(sine/13))),.3)\r\nLS.C0 = LS.C0:Lerp(CF(-0.4+0*math.cos(sine/13),-1.5+0*math.cos(sine/13),0.4+0*math.cos(sine/13))*ANGLES(RAD(0+15*math.cos(sine/13)),RAD(35+0*math.cos(sine/13)),RAD(0+-5*math.cos(sine/13))),.3)\r\nRH.C0 = RH.C0:Lerp(CF(0.8+0*math.cos(sine/13),-1+0*math.cos(sine/13),-0.7+0*math.cos(sine/13))*ANGLES(RAD(0+15*math.cos(sine/13)),RAD(-35+0*math.cos(sine/13)),RAD(0+-5*math.cos(sine/13))),.3)\r\nLH.C0 = LH.C0:Lerp(CF(-0.8+0*math.cos(sine/13),-1+0*math.cos(sine/13),-0.7+0*math.cos(sine/13))*ANGLES(RAD(0+-15*math.cos(sine/13)),RAD(35+0*math.cos(sine/13)),RAD(0+5*math.cos(sine/13))),.3)\r\n--run clerp here\r\nend\r\nelseif Mode == '2' then\r\nif Root.Velocity.y > 1 then -- jump\r\nNECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nRJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0.05*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)\r\nRS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(150+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(25+0*math.cos(sine/13))),.3)\r\nLS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(150+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-25+0*math.cos(sine/13))),.3)\r\nRH.C0 = RH.C0:Lerp(CF(2+0*math.cos(sine/13),1+0*math.cos(sine/13),-0.6+0*math.cos(sine/13))*ANGLES(RAD(150+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nLH.C0 = LH.C0:Lerp(CF(-2+0*math.cos(sine/13),1+0*math.cos(sine/13),-0.6+0*math.cos(sine/13))*ANGLES(RAD(150+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\n--jump clerp here\r\nelseif Root.Velocity.y < -1 then -- fall\r\nNECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nRJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0.05*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)\r\nRS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(150+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(25+0*math.cos(sine/13))),.3)\r\nLS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(150+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-25+0*math.cos(sine/13))),.3)\r\nRH.C0 = RH.C0:Lerp(CF(2+0*math.cos(sine/13),1+0*math.cos(sine/13),-0.6+0*math.cos(sine/13))*ANGLES(RAD(150+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nLH.C0 = LH.C0:Lerp(CF(-2+0*math.cos(sine/13),1+0*math.cos(sine/13),-0.6+0*math.cos(sine/13))*ANGLES(RAD(150+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\n--fall clerp here\r\nelseif Root.Velocity.Magnitude < 2 then -- idle\r\nNECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nRJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0.05*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)\r\nRS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(25+0*math.cos(sine/13))),.3)\r\nLS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-25+0*math.cos(sine/13))),.3)\r\nRH.C0 = RH.C0:Lerp(CF(2+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nLH.C0 = LH.C0:Lerp(CF(-2+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\n--idle clerp here\r\nelseif Root.Velocity.Magnitude < 20 then -- walk\r\nNECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nRJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0.05*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)\r\nRS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+25*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(25+0*math.cos(sine/13))),.3)\r\nLS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-25*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-25+0*math.cos(sine/13))),.3)\r\nRH.C0 = RH.C0:Lerp(CF(2+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+-0.5*math.cos(sine/13))*ANGLES(RAD(0+25*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nLH.C0 = LH.C0:Lerp(CF(-2+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0.5*math.cos(sine/13))*ANGLES(RAD(0+-25*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\n--walk clerp here\r\nelseif Root.Velocity.Magnitude > 20 then -- run\r\nNECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nRJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/20),0+0.05*math.cos(sine/20),0+0*math.cos(sine/20))*ANGLES(RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20)),RAD(0+0*math.cos(sine/20))),.3)\r\nRS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+25*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(25+0*math.cos(sine/13))),.3)\r\nLS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-25*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(-25+0*math.cos(sine/13))),.3)\r\nRH.C0 = RH.C0:Lerp(CF(2+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+-0.5*math.cos(sine/13))*ANGLES(RAD(0+25*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\nLH.C0 = LH.C0:Lerp(CF(-2+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0.5*math.cos(sine/13))*ANGLES(RAD(0+-25*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)\r\n--run clerp here\r\nend\r\nend\r\nsrv.RenderStepped:Wait()\r\nend\r\nend)()\r\n--Created using Nexo Animator
Password
Anyone with the link will still need this password to view.
Expires
1 hour
3 hours
6 hours
12 hours
24 hours
48 hours
72 hours
Sign in to enable "Never expires".
Create paste
Please verify you are human
Cancel