local player = game:GetService("Players").LocalPlayer local args = { [1] = "Spin_Race" } local character_RE = game:GetService("ReplicatedStorage"):WaitForChild("SharedFramework"):WaitForChild("Network"):WaitForChild("Remotes"):WaitForChild("Character_RE") while player.Data.Clan.Value ~= "Kamado" do -- DESIRED CLAN HERE character_RE:FireServer(unpack(args)) wait(0.1) end