--// localizations local rconsoleprint = rconsoleprint; local rconsolename = rconsolename; local math_random = math.random; local coroutine_wrap = coroutine.wrap; local task_wait = task.wait; local warn = warn; --// define init variables local code_count = 100000; local characters_list = {"a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9"}; local character_list_length = #characters_list; local redeem_remote = workspace.__THINGS.__REMOTES:WaitForChild("redeem merch code"); --// create working codes file if not isfile("working_codes.txt") then writefile("working_codes.txt", ""); end; --// function to generate a random 10 character code function generate_random_code() local code_string = ""; for index = 1, 10 do code_string = code_string .. characters_list[math_random(1, character_list_length)]; end; return "pet-" .. code_string; end; --// stuff to output debug data to the rconsole local checked_amount = 0; local working_amount = 0; local function output_debug_data() rconsolename("Huge Cat Generator | Checked: " .. checked_amount .. "/" .. code_count .. " | Working: " .. working_amount); end; output_debug_data(); --// main bruteforce loop for index = 1, code_count do local random_code = generate_random_code(); local code_redeem = redeem_remote:InvokeServer({random_code}); local response_status = code_redeem[1]; local response_message = code_redeem[2]; warn(response_message); -- if you remove the wait(3) at the end of the loop, this will be "You are trying this too much" checked_amount = checked_amount + 1; if not response_status then rconsoleprint("@@RED@@"); rconsoleprint("[NOT WORKING] "); rconsoleprint("@@WHITE@@"); rconsoleprint(random_code .. "\n"); output_debug_data(); else working_amount = working_amount + 1; rconsoleprint("@@LIGHT_GREEN@@"); rconsoleprint("[WORKING] "); rconsoleprint("@@WHITE@@"); rconsoleprint(random_code .. "\n"); appendfile("working codes.txt", random_code .. "\n"); output_debug_data(); end; wait(3); end;