1. --// Doesn't work if RespectFilteringEnabled is enabled
  2. print(game:GetService("SoundService").RespectFilteringEnabled)
  3. --// Get's every sound instance in workspace and play's it (Earrape btw)
  4. for _, sound in next, workspace:GetDescendants() do
  5. if sound:IsA("Sound") then
  6. sound:Play()
  7. end
  8. end