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Earrape Script

Pasted: Oct 25, 2021, 9:09:57 pm · Views: 4,061
--// Doesn't work if RespectFilteringEnabled is enabled
print(game:GetService("SoundService").RespectFilteringEnabled)

--// Get's every sound instance in workspace and play's it (Earrape btw)
for _, sound in next, workspace:GetDescendants() do
if sound:IsA("Sound") then
sound:Play()
end
end