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-- btw this was made with the legohacks source. (this autofarm is way faster.) -- also, theres a memory leak here too. -- use priv servers to reduce ban chance. --[[ -- look at this most basic autokick: (execute it after the autofarm is on) wait(3600); -- waits one hour. game.Players.LocalPlayer:Kick('hi'); --kicks. game:shutdown(); -- closes the game. ]] -- this configuration is slow, test on ALT ACCOUNTS configurations so you get your desired ammount. getgenv().settings = { FarmCooldown = "1"; -- the cooldown of the fireservers. (if the number is too small then you might get banned.) ExtraAutofarm= false; -- enables one extra autofarm. (THIS SLOWS THE AUTOFARM A LOT) ExtraFarmCombo= "5"; -- The multiplier that increases points. (if your ingame level is low then put this number on 1 or 2) autosell = true; -- configuration for the remote to fire. -- LandConfig={ PerfectLanding= "true"; LandindType= "straight"; -- it can be roll too. Fallspeed= "350"; -- more fallspeed is equal to more points. (if your level is low then put this number less than 200) FarmMultiplier= "5"; -- you can increase up to 5, you can try with higher numbers. (if your level is low then put this number on 1 or 2) }; WalljumpConfig={ MinBoost= "60"; -- minimum ms that the autofarm boost can get. MaxBoost= "120"; -- maximum ms that the autofarm boost can get. ExtraMS= tostring(math.random(5,13)); -- the bonus ms that the autofarm will get. (don't modify a lot on this because its important) FarmMultiplier= "5"; -- you can increase up to 5, you can try with higher numbers, anyways a higher number gives more chance of ban. (if your level is low then put this number on 1 or 2) }; } pcall(function() getgenv().MainConnection:Disconnect(); end) local moves = { -- moves that doesnt give any points. (this is the slow autofarm, yes, legohacks source) "slide"; "dropdown"; "ledgegrab"; "edgejump"; "longjump"; "vault"; "wallrun"; "springboard"; }; getgenv().MainConnection=game:GetService("RunService").Stepped:Connect(function() if game.Players.LocalPlayer.PlayerScripts:FindFirstChild('Points') then -- autosell if tonumber(game:GetService("ReplicatedStorage").PlayerData[game.Players.LocalPlayer.Name].Generic.Points.Value) > 10000 and getgenv().settings.autosell then game:GetService("ReplicatedStorage").Reset:InvokeServer() end local mainScript = game.Players.LocalPlayer.Backpack:WaitForChild("Main"); getfenv().script = mainScript; mainEnv = getsenv(mainScript); encrypt = function(str) local _, res = pcall(mainEnv.encrypt, str); return res; end; local pointsEnv = getsenv(game.Players.LocalPlayer.PlayerScripts.Points); pointsEnv.changeParkourRemoteParent(workspace); local scoreRemote = getupvalue(pointsEnv.changeParkourRemoteParent, 2); wait(tonumber(getgenv().settings.FarmCooldown)) -- this are the remotes that give a lot of points. (probably theres another remote that gives more or idk, i'm lazy to make a faste autofarm) scoreRemote:FireServer(encrypt("BoostMs"),encrypt(tostring(math.random(tonumber(getgenv().settings.WalljumpConfig.MinBoost),tonumber(getgenv().settings.WalljumpConfig.MaxBoost))))) scoreRemote:FireServer(encrypt("walljump"),{[encrypt("combo")] = encrypt(tostring(getgenv().settings.WalljumpConfig.FarmMultiplier)),[encrypt("msBonus")] = encrypt(tostring(getgenv().settings.WalljumpConfig.ExtraMS))}) -- walljump, with combo 5 it farms 1.5k scoreRemote:FireServer(encrypt("landing"),{[encrypt("perfectLand")] = encrypt(tostring(getgenv().settings.LandConfig.PerfectLanding)),[encrypt("landingType")] = encrypt(tostring(getgenv().settings.LandConfig.LandindType)),["wasDampenedDeadly"] = encrypt("false"),[encrypt("wasDampenedDeadly")] = encrypt("false"),[encrypt("fallSpeed")] = encrypt(tostring(tonumber(getgenv().settings.LandConfig.Fallspeed) + math.random())),[encrypt("didDropDown")] = encrypt("false"),[encrypt("landingMult")] = encrypt("0"),[encrypt("cushioned")] = encrypt("false"),[encrypt("combo")] = encrypt(tostring(getgenv().settings.LandConfig.FarmMultiplier))}) -- this specific remote gives a lot of points. (up to 3.5k) if getgenv().settings.ExtraAutofarm then scoreRemote:FireServer(encrypt(moves[math.random(1, #moves)]), { [encrypt("combo")] = encrypt(tostring(getgenv().settings.ExtraFarmCombo)); }); end end end)
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