local UserInputService = game:GetService("UserInputService") local TCESPs = {} local adorned = false local function addAdornments() local parts = workspace:GetDescendants() for _, part in ipairs(parts) do if part:IsA("UnionOperation") and part.Name == "State" and part.Material == Enum.Material.Neon then local TCESP = Instance.new("BoxHandleAdornment") TCESP.Adornee = part TCESP.AlwaysOnTop = true TCESP.ZIndex = 0 TCESP.Size = Vector3.new(2.5, 6.25, 2.5) TCESP.Transparency = 0.3 TCESP.Color = BrickColor.new("Royal purple") TCESP.Parent = workspace TCESP.CFrame = CFrame.new(0, -2.2, 0) table.insert(TCESPs, TCESP) end end end local function removeAdornments() for _, TCESP in ipairs(TCESPs) do TCESP:Destroy() end TCESPs = {} end local function toggleAdornments() if adorned then removeAdornments() adorned = false else addAdornments() adorned = true end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if input.KeyCode == Enum.KeyCode.T and not gameProcessed then toggleAdornments() end end)