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Plane Crazy Script | FE MASTER HAND

wt  = 0.05 s = script it = Instance.new v3 = Vector3.new c3 = Color3.new ud =  UDim2.new cf = CFrame.new ca = CFrame.Angles pi = math.pi rd = math.rad
bc =  BrickColor.new ab = math.abs de = math.deg ts = tostring tn = tonumber ti =  table.insert tr = table.remove
cr = coroutine.resume cc =  coroutine.create
asset = "http://www.roblox.com/asset/?id="
sr =  string.reverse sl = string.lower su = string.upper
Serv = {} Serv.p =  game:GetService(sr("sreyalP")) Serv.l = game:GetService(sr("gnithgiL"))  
Serv.is = game:GetService(sr("ecivreStresnI")) if  game:findFirstChild(sr("revreSkrowteN")) then Serv.ns =  game:GetService(sr("revreSkrowteN")) else NetworkServer = nil end
Serv.sg =  game:GetService(sr("iuGretratS")) Serv.sp = game:GetService(sr("kcaPretratS"))  Serv.d = game:GetService(sr("sirbeD"))
Decs = {}
Decs.Crack = "49173398"  Decs.Cloud = "1095708" Decs.Spike = "1033714" Decs.Rock = "1290033" Decs.Crown =  "1323306"
function ft(tablez,item) if not tablez or not item then return nil  end for i=1,#tablez do if tablez == item then return i end end return nil  end
function re(par,obj) if type(par) ~= "userdata" or type(obj) ~= "string"  then return nil end if par:findFirstChild(obj) then par[obj]:Remove() end end  
function pa(pa,sh,x,y,z,c,a,tr,re,bc2) local fp = nil if sh ~= "Wedge" and  sh ~= "CornerWedge" then fp = it("Part",pa) fp.Shape = sh fp.formFactor =  "Custom" elseif sh == "Wedge" then fp = it("WedgePart",pa) fp.formFactor =  "Custom"
elseif sh == "CornerWedge" then fp = it("CornerWedgePart",pa) end  fp.Size = v3(x,y,z) fp.CanCollide = c fp.Anchored = false fp.BrickColor =  bc(bc2) fp.Transparency = tr fp.Reflectance = re fp.BottomSurface =  0
fp.TopSurface = 0 fp.CFrame = t.CFrame + Vector3.new(0,50,0) fp.Velocity =  Vector3.new(0,10,0) fp:BreakJoints() return fp end
function clearit(tab) for  xx=1,#tab do tab[xx]:Remove() end end
function weld(pa,p0,p1,x,y,z,a,b,c)  local fw = it("Weld",pa) fw.Part0 = p0 fw.Part1 = p1 fw.C0 = cf(x,y,z)  *ca(a,b,c) return fw end
function spm(ty,pa,ss) local sp =  it("SpecialMesh",pa) sp.MeshType = ty sp.Scale = Vector3.new(ss,ss,ss) end  function mbm(pa,sx,sy,sz) local bm = Instance.new("BlockMesh",pa) bm.Scale =  Vector3.new(sx,sy,sz) end
function ra(mn,mx,dc) local tms = 1 if dc == nil  then dc = 0 end if type(dc) == "number" and dc > 5 then dc = 5 end for  zx=1,dc do tms = tms*10 end return math.random(mn*tms,mx*tms)/tms end
p  = Serv.p.samet_gazi
bp = p.Backpack
pg = p.PlayerGui
c =  p.Character
he = c.Head
t = c.Torso
hu = c.Humanoid
mou =  nil
re(c,"Hand")
s = 2

--tool var
Equip = false
HTrans =  0
HRef = 0
HCol = "a"
LaserCol = "Really black"
LaserCol2 = "Really  red"
LaserCol3 = "Really black"
Posing = "Follow"
Facing =  "Owner"
Anim = {}
Anim.a = "None"
Anim.b = "None"
Anim.Welding =  0
local fingwide = 1.5*s
local finghei = 2.8
local tiphei =  2.55
handoffset = v3(5,18,-8)*s
bgx,bgy,bgz = -90,0,0
w = {}
Button  = false
--
BlastMesh = it("FileMesh")
BlastMesh.MeshId =  "http://www.roblox.com/asset/?id=20329976"
RingMesh =  it("FileMesh")
RingMesh.MeshId =  "http://www.roblox.com/asset/?id=3270017"
RockMesh =  it("FileMesh")
DiamondMesh = it("FileMesh")
DiamondMesh.MeshId =  "http://www.roblox.com/Asset/?id=9756362"

m = Instance.new("Model",c)  m.Name = "Hand"
Palm =  pa(m,"Block",6*s,7*s,fingwide*2,true,false,HTrans,HRef,HCol)  mbm(Palm,1,1,0.6)
local x,y,z =  Palm.Size.x,Palm.Size.y,Palm.Size.z
bPoint1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Point1 =  weld(bPoint1,Palm,bPoint1,-x/2+(fingwide/2),y/2,0,0,0,0)
pPoint1 =  pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPoint1,0.9,1,0.9)
wPoint1 =  weld(pPoint1,bPoint1,pPoint1,0,pPoint1.Size.y/2,0,0,0,0)
bPoint2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Point2 =  weld(bPoint2,pPoint1,bPoint2,0,pPoint1.Size.y/2,0,0,0,0)
pPoint2 =  pa(m,"Block",fingwide,finghei*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPoint2,0.9,1,0.9)
wPoint2 =  weld(pPoint2,bPoint2,pPoint2,0,pPoint1.Size.y/2,0,0,0,0)
bPoint3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Point3 =  weld(bPoint3,pPoint2,bPoint3,0,pPoint2.Size.y/2,0,0,0,0)
pPoint3 =  pa(m,"Block",fingwide,tiphei*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPoint3,0.9,1,0.9)
wPoint3 =  weld(pPoint3,bPoint3,pPoint3,0,pPoint3.Size.y/2,0,0,0,0)
bMid1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Mid1 =  weld(bMid1,Palm,bMid1,-x/2+((fingwide/2)+((fingwide)*1)),y/2,0,0,0,0)
pMid1 =  pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pMid1,0.9,1,0.9)
wMid1 =  weld(pMid1,bMid1,pMid1,0,pMid1.Size.y/2,0,0,0,0)
bMid2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Mid2 =  weld(bMid2,pMid1,bMid2,0,pMid1.Size.y/2,0,0,0,0)
pMid2 =  pa(m,"Block",fingwide,(finghei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pMid2,0.9,1,0.9)
wMid2 =  weld(pMid2,bMid2,pMid2,0,pMid1.Size.y/2,0,0,0,0)
bMid3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Mid3 =  weld(bMid3,pMid2,bMid3,0,pMid2.Size.y/2,0,0,0,0)
pMid3 =  pa(m,"Block",fingwide,(tiphei*1.1)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pMid3,0.9,1,0.9)
wMid3 =  weld(pMid3,bMid3,pMid3,0,pMid3.Size.y/2,0,0,0,0)
bRing1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Ring1 =  weld(bRing1,Palm,bRing1,-x/2+((fingwide/2)+((fingwide)*2)),y/2,0,0,0,0)
pRing1  = pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pRing1,0.9,1,0.9)
wRing1 =  weld(pRing1,bRing1,pRing1,0,pRing1.Size.y/2,0,0,0,0)
bRing2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Ring2 =  weld(bRing2,pRing1,bRing2,0,pRing1.Size.y/2,0,0,0,0)
pRing2 =  pa(m,"Block",fingwide,(finghei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pRing2,0.9,1,0.9)
wRing2 =  weld(pRing2,bRing2,pRing2,0,pRing1.Size.y/2,0,0,0,0)
bRing3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Ring3 =  weld(bRing3,pRing2,bRing3,0,pRing2.Size.y/2,0,0,0,0)
pRing3 =  pa(m,"Block",fingwide,(tiphei*0.98)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pRing3,0.9,1,0.9)
wRing3 =  weld(pRing3,bRing3,pRing3,0,pRing3.Size.y/2,0,0,0,0)
bPinkie1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Pinkie1 =  weld(bPinkie1,Palm,bPinkie1,-x/2+((fingwide/2)+((fingwide)*3)),y/2,0,0,0,0)
pPinkie1  = pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPinkie1,0.9,1,0.9)
wPinkie1 =  weld(pPinkie1,bPinkie1,pPinkie1,0,pPinkie1.Size.y/2,0,0,0,0)
bPinkie2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Pinkie2 =  weld(bPinkie2,pPinkie1,bPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
pPinkie2 =  pa(m,"Block",fingwide,(finghei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPinkie2,0.9,1,0.9)
wPinkie2 =  weld(pPinkie2,bPinkie2,pPinkie2,0,pPinkie1.Size.y/2,0,0,0,0)
bPinkie3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Pinkie3 =  weld(bPinkie3,pPinkie2,bPinkie3,0,pPinkie2.Size.y/2,0,0,0,0)
pPinkie3 =  pa(m,"Block",fingwide,(tiphei*0.8)*s,fingwide,true,false,HTrans,HRef,HCol)  mbm(pPinkie3,0.9,1,0.9)
wPinkie3 =  weld(pPinkie3,bPinkie3,pPinkie3,0,pPinkie3.Size.y/2,0,0,0,0)
bThumb1 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Thumb1 =  weld(bThumb1,Palm,bThumb1,-x/2+(fingwide/7),-y*0.1,-fingwide*0.25,0,0,0)
   pThumb1  =  pa(m,"Block",fingwide*1.4,(finghei*1)*s,fingwide*1.4,true,false,HTrans,HRef,HCol)  mbm(pThumb1,0.9,1,0.9)
wThumb1 =  weld(pThumb1,bThumb1,pThumb1,0,pThumb1.Size.y/2,0,0,0,0)
bThumb2 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Thumb2 =  weld(bThumb2,pThumb1,bThumb2,0,pThumb1.Size.y/2,0,0,0,0)
pThumb2 =  pa(m,"Block",fingwide*1.3,(finghei*1)*s,fingwide*1.3,true,false,HTrans,HRef,HCol)  mbm(pThumb2,0.9,1,0.9)
wThumb2 =  weld(pThumb2,bThumb2,pThumb2,0,pThumb1.Size.y/2,0,0,0,0)
bThumb3 =  pa(m,"Block",0,0,0,false,false,HTrans,HRef,HCol)
Thumb3 =  weld(bThumb3,pThumb2,bThumb3,0,pThumb2.Size.y/2,0,0,0,0)
pThumb3 =  pa(m,"Block",fingwide*1.25,(tiphei*1)*s,fingwide*1.25,true,false,HTrans,HRef,HCol)  mbm(pThumb3,0.9,1,0.9)
wThumb3 =  weld(pThumb3,bThumb3,pThumb3,0,pThumb3.Size.y/2,0,0,0,0)

w["a1"] =  Pinkie1
w["a2"] = Pinkie2
w["a3"] = Pinkie3
w["b1"] = Ring1
w["b2"]  = Ring2
w["b3"] = Ring3
w["c1"] = Mid1
w["c2"] = Mid2
w["c3"] =  Mid3
w["d1"] = Point1
w["d2"] = Point2
w["d3"] = Point3
w["e1"] =  Thumb1
w["e2"] = Thumb2
w["e3"] = Thumb3
w.e1.C1 =  ca(0,rd(35),rd(-20))
w.e2.C1 = ca(rd(20),0,0)
w.e3.C1 =  ca(rd(20),0,0)
w.d1.C1 = ca(0,0,rd(-3))
w.c1.C1 =  ca(0,0,rd(-1))
w.b1.C1 = ca(0,0,rd(1))
w.a1.C1 = ca(0,0,rd(3))
function  c1(wexx,smmx,xx,yy,zz)
coroutine.resume(coroutine.create(function()
local  xx2,yy2,zz2 = wexx.C1:toEulerAnglesXYZ()
local aa,bb,cc =  wexx.C0.x,wexx.C0.y,wexx.C0.z
local twa = smmx/wt
Anim.Welding =  Anim.Welding + 1
for i=0,twa,1 do wexx.C0 = cf(aa,bb,cc)
wexx.C1 =  ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
wait()
end  
Anim.Welding = Anim.Welding - 1
end))
end
function  CloseFing(fingz,spee) if spee == nil then spee = 1 end c1(w[fingz..  "1"],spee,80,0,0) c1(w[fingz.. "2"],spee,110,0,0) c1(w[fingz.. "3"],spee,30,0,0)  end
function OpenFing(fingz,spee) if spee == nil then spee = 1 end  c1(w[fingz.. "1"],spee,2,0,0) c1(w[fingz.. "2"],spee,2,0,0) c1(w[fingz..  "3"],spee,2,0,0) end
function HandSign(form,spee) form = form:lower() if  spee == nil then spee = 1 end
if form == "f" then
CloseFing("d",spee)  CloseFing("a",spee) CloseFing("b",spee)
c1(w["c1"],spee,0,0,0)  c1(w["c2"],spee,0,0,0) c1(w["c3"],spee,0,0,0)
c1(w["e1"],spee,70,40,-90)  c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
elseif form == "fist"  then
CloseFing("d",spee) CloseFing("a",spee) CloseFing("b",spee)  CloseFing("c",spee)
c1(w["e1"],spee,70,40,-90) c1(w["e2"],spee,50,0,0)  c1(w["e3"],spee,50,0,0)
elseif form == "pointer" then
CloseFing("a",spee)  CloseFing("b",spee) CloseFing("c",spee)
c1(w["d1"],spee,5,0,0)  c1(w["d2"],spee,5,0,0) c1(w["d3"],spee,5,0,0)
c1(w["e1"],spee,70,40,-90)  c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
elseif form == "v"  then
CloseFing("a",spee) CloseFing("b",spee)
c1(w["c1"],spee,1,0,15)  c1(w["c2"],spee,1,0,0) c1(w["c3"],spee,1,0,0)
c1(w["d1"],spee,1,0,-15)  c1(w["d2"],spee,1,0,0) c1(w["d3"],spee,1,0,0)
c1(w["e1"],spee,70,40,-90)  c1(w["e2"],spee,50,0,0) c1(w["e3"],spee,50,0,0)
elseif form == "free" or  form == "five" then
OpenFing("a",spee) OpenFing("b",spee) OpenFing("c",spee)  OpenFing("d",spee)
c1(w["e1"],spee,0,35,-20) c1(w["e2"],spee,20,0,0)  c1(w["e3"],spee,20,0,0)
elseif form == "ride" then  
c1(w["a1"],spee,60,0,0) c1(w["a2"],spee,-30,0,0) c1(w["a3"],spee,-30,0,0)  
c1(w["b1"],spee,30,0,0) c1(w["b2"],spee,65,0,0) c1(w["b3"],spee,60,0,0)  
c1(w["c1"],spee,30,0,0) c1(w["c2"],spee,65,0,0) c1(w["c3"],spee,60,0,0)  
c1(w["d1"],spee,30,0,0) c1(w["d2"],spee,65,0,0) c1(w["d3"],spee,60,0,0)  
c1(w["e1"],spee,-70,185,0) c1(w["e2"],spee,30,0,0) c1(w["e3"],spee,30,0,0)  
elseif form == "gun" then
CloseFing("a",spee)  CloseFing("b",spee)
c1(w["c1"],spee,0,0,1) c1(w["c2"],spee,0,0,0)  c1(w["c3"],spee,0,0,0)
c1(w["d1"],spee,0,0,-1) c1(w["d2"],spee,0,0,0)  c1(w["d3"],spee,0,0,0)
c1(w["e1"],spee,-60,90,0) c1(w["e2"],spee,20,0,0)  c1(w["e3"],spee,-20,0,0)
elseif form == "wide"  then
c1(w["a1"],spee,-3,0,45) c1(w["a2"],spee,-3,0,0) c1(w["a3"],spee,-3,0,0)  
c1(w["b1"],spee,-3,0,15) c1(w["b2"],spee,-3,0,0) c1(w["b3"],spee,-3,0,0)  
c1(w["c1"],spee,-3,0,-15) c1(w["c2"],spee,-3,0,0) c1(w["c3"],spee,-3,0,0)  
c1(w["d1"],spee,-3,0,-45) c1(w["d2"],spee,-3,0,0) c1(w["d3"],spee,-3,0,0)  
c1(w["e1"],spee,-70,90,0) c1(w["e2"],spee,10,0,0) c1(w["e3"],spee,-10,0,0)  
elseif form == "wide2" then
c1(w["a1"],spee,-18,0,45)  c1(w["a2"],spee,36,0,0) c1(w["a3"],spee,30,0,0)
c1(w["b1"],spee,-18,0,15)  c1(w["b2"],spee,36,0,0) c1(w["b3"],spee,30,0,0)
c1(w["c1"],spee,-18,0,-15)  c1(w["c2"],spee,36,0,0) c1(w["c3"],spee,30,0,0)
c1(w["d1"],spee,-18,0,-45)  c1(w["d2"],spee,36,0,0) c1(w["d3"],spee,30,0,0)
c1(w["e1"],spee,-50,90,-10)  c1(w["e2"],spee,5,0,-30) c1(w["e3"],spee,-10,0,-40)
elseif form == "grab2"  then
c1(w["a1"],spee,-70,-65,0) c1(w["a2"],spee,40,0,0)  c1(w["a3"],spee,20,0,0)
c1(w["b1"],spee,-70,-20,0) c1(w["b2"],spee,40,0,0)  c1(w["b3"],spee,20,0,0)
c1(w["c1"],spee,-70,20,-0) c1(w["c2"],spee,40,0,0)  c1(w["c3"],spee,20,0,0)
c1(w["d1"],spee,-70,65,-0) c1(w["d2"],spee,40,0,0)  c1(w["d3"],spee,20,0,0)
c1(w["e1"],spee,-70,150,0) c1(w["e2"],spee,30,0,0)  c1(w["e3"],spee,30,0,0)
elseif form == "grab3"  then
c1(w["a1"],spee,-30,-40,30) c1(w["a2"],spee,50,0,0)  c1(w["a3"],spee,35,0,0)
c1(w["b1"],spee,-30,-15,12) c1(w["b2"],spee,50,0,0)  c1(w["b3"],spee,35,0,0)
c1(w["c1"],spee,-30,15,-12) c1(w["c2"],spee,50,0,0)  c1(w["c3"],spee,35,0,0)
c1(w["d1"],spee,-30,40,-30) c1(w["d2"],spee,50,0,0)  c1(w["d3"],spee,35,0,0)
c1(w["e1"],spee,-55,205,0) c1(w["e2"],spee,30,0,0)  c1(w["e3"],spee,30,0,0)
end
end
function  ColFings(iscol)
pPinkie1.CanCollide = iscol
pPinkie2.CanCollide =  iscol
pPinkie3.CanCollide = iscol
pRing1.CanCollide =  iscol
pRing2.CanCollide = iscol
pRing3.CanCollide =  iscol
pMid1.CanCollide = iscol
pMid2.CanCollide =  iscol
pMid3.CanCollide = iscol
pPoint1.CanCollide =  iscol
pPoint2.CanCollide = iscol
pPoint3.CanCollide =  iscol
pThumb1.CanCollide = iscol
pThumb2.CanCollide =  iscol
pThumb3.CanCollide = iscol
end
function ray(Pos, Dir)
return  Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999), c)
end
function  Earthsplosion(pos,siz,dmg,rndmg,forc,eos) local colz22 = "Really red" if eos ==  nil or eos == "earth" then eos = "earth" else colz22 = "Really black" eos =  "sand" end
coroutine.resume(coroutine.create(function()
if eos ==  "earth" then local cr =  pa(m,"Block",((14*siz)/10)*s,0,((14*siz)/10)*s,false,false,1,0,"") cr.Anchored =  true cr.CFrame = pos *ca(rd(0),rd(ra(-360,360)),rd(0)) cr.CFrame = cr.CFrame +  v3(ra(-siz*10,siz*10)/22,0,ra(-siz*10,siz*10)/22)
local de = it("Decal",cr)  de.Face = "Top" de.Texture = asset .. Decs.Crack Serv.d:AddItem(cr,25)  end
for i=1,4 do
coroutine.resume(coroutine.create(function()
local sw  = pa(m,"Block",(siz/3)*s,(siz*1.3)*s,(siz/3)*s,true,true,0,0,colz22) sw.Anchored  = true sw.CFrame = pos *cf(ra(-3*s,3*s),0,ra(-3*s,3*s))  *ca(rd(ra(-27,27)),rd(ra(-360,360)),rd(ra(-27,27))) local swm =  it("SpecialMesh",sw) if eos == "earth" then swm.MeshType =  "FileMesh"
swm.MeshId = asset .. Decs.Spike else swm.MeshType = "Sphere" end  if eos == "earth" then swm.Scale =  v3(sw.Size.x/1.3,sw.Size.y*1.2,sw.Size.z/1.3)
else swm.Scale =  v3(sw.Size.x/10,sw.Size.y/37,sw.Size.z/10) end sw.CFrame = sw.CFrame +  v3(ra(-0.3*siz*s,0.3*siz*s,7),0,ra(-0.3*siz*s,0.3*siz*s)) sw.CFrame = sw.CFrame  * cf(0,-sw.Size.y/1.4,0)
Dustplosion(cf(pos.p+v3(0,2*s,0)),18*s,{"Really  red","Really black","Really red"},1)
if eos == "earth" then
for x=1,8  do
sw.CFrame = sw.CFrame *cf(0,sw.Size.y/8,0) wait() end wait(ra(1,5))
for  x=1,20 do
sw.CFrame = sw.CFrame *cf(0,-sw.Size.y/20,0) wait()
end  sw:Remove()
else
for x=1,25 do
sw.CFrame = sw.CFrame  *cf(0,sw.Size.y/25,0) sw.Transparency = x/25 - 0.1 swm.Scale = swm.Scale +  v3(0.025,0.025,0.025) wait() end
end sw:Remove()
end)) end  
wait(0.3)
DmgHumanoidsNear(pos.p,dmg,rndmg(siz/4),forc)
end))
end

function  Dustplosion(onb,scale,col,cls) coroutine.resume(coroutine.create(function()  
for x=1,cls do coroutine.resume(coroutine.create(function()
local sw =  pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col[ra(1,#col)]) sw.Anchored = true  sw.CFrame = onb *ca(rd(ra(-35,35)),rd(ra(-360,360)),rd(ra(-35,35))) local swm =  it("SpecialMesh",sw) swm.MeshType = "FileMesh"
swm.MeshId = asset ..  Decs.Cloud sw.CFrame = sw.CFrame +  v3(ra(-scale,scale)/8,ra(-scale,scale)/8,ra(-scale,scale)/8)
for  i=1,scale,0.25 do
swm.Scale = v3(i*1.5,i*1,i*1.5) sw.Transparency =  ((i/scale)/2) + 0.45
wait()
end
sw:Remove()
end)) end
end)) end  
function ShockWave(onb,scale,col)  coroutine.resume(coroutine.create(function() local sw =  pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb  *ca(rd(90),0,0) local swm = it("SpecialMesh",sw) swm.MeshType = "FileMesh"  swm.MeshId = RingMesh.MeshId
for i=1,scale,0.75 do swm.Scale =  v3(i*1.5,i*1.5,i*1.5) sw.Transparency = (i/scale) + 0 wait() end sw:Remove()  end)) end
function BlastWave(onb,scale,ymes,col)  coroutine.resume(coroutine.create(function()
local sw =  pa(m,"Block",1*s,0,1*s,false,false,0.2,0,col) sw.Anchored = true sw.CFrame = onb  *ca(rd(0),0,0) local swm = it("SpecialMesh",sw) swm.MeshType =  "FileMesh"
swm.MeshId = BlastMesh.MeshId
for i=1,scale,scale/11 do  
swm.Scale = v3(i*1.25,i*ymes,i*1.25) sw.CFrame = sw.CFrame  *ca(0,rd(720*(i/scale)),0) sw.Transparency = (i/scale) +  0
wait()
end
sw:Remove()
end))
end
function  Explode(onb,scale,col) local Torm = m  coroutine.resume(coroutine.create(function() local e1 = Instance.new("Part")  e1.Anchored = true e1.formFactor = "Custom" e1.CanCollide = false e1.Size =  Vector3.new(1,1,1) e1.BrickColor = BrickColor.new(col)
e1.Transparency = 0.6  e1.TopSurface = 0 e1.BottomSurface = 0 e1.Parent = Torm e1.CFrame = onb local  e1m = Instance.new("SpecialMesh")
e1m.MeshType = "Sphere" e1m.Parent = e1  local r1 = Instance.new("Part") r1.Anchored = true r1.formFactor = "Custom"  r1.CanCollide = false r1.Size = Vector3.new(1,1,1) r1.BrickColor =  BrickColor.new(col) r1.Transparency = 0.6 r1.TopSurface = 0 r1.BottomSurface = 0  r1.Parent = Torm r1.CFrame = e1.CFrame *CFrame.Angles(math.rad(180),0,0) local  r1m = Instance.new("SpecialMesh") r1m.MeshType = "FileMesh"
r1m.Scale =  Vector3.new(3,3,3) r1m.Parent = r1 r1m.MeshId = RingMesh.MeshId local r2 =  Instance.new("Part") r2.Anchored = true r2.formFactor = "Custom" r2.CanCollide =  false r2.Size = Vector3.new(1,1,1) r2.BrickColor = BrickColor.new(col)  r2.Transparency = 0.6 r2.TopSurface = 0 r2.BottomSurface = 0 r2.Parent = Torm  r2.CFrame = e1.CFrame *CFrame.Angles(0,math.rad(180),0) local r2m =  Instance.new("SpecialMesh") r2m.MeshType = "FileMesh"
r2m.Parent = r2  r2m.Scale = Vector3.new(3,3,3) r2m.MeshId = RingMesh.MeshId local bla =  Instance.new("Part") bla.Anchored = true
bla.formFactor = "Custom"  bla.CanCollide = false bla.Size = Vector3.new(1,1,1) bla.BrickColor =  BrickColor.new(col) bla.Transparency = 0.6 bla.TopSurface = 0 bla.BottomSurface  = 0 bla.Parent = Torm bla.CFrame = onb local blam = Instance.new("SpecialMesh")  
blam.MeshType = "FileMesh" blam.Parent = bla blam.Scale = Vector3.new(5,5,5)  blam.MeshId = BlastMesh.MeshId for i=1,30 do local pluscal = scale/38 e1m.Scale  = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal)
r1m.Scale = r1m.Scale +  Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale +  Vector3.new(pluscal,pluscal,pluscal)
blam.Scale = blam.Scale +  Vector3.new(pluscal,pluscal/2,pluscal) bla.CFrame = bla.CFrame *  CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame *  CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame *  CFrame.Angles(0,math.rad(6),0) wait() end for i=1,30 do local pluscal = scale/38  e1m.Scale = e1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r1m.Scale =  r1m.Scale + Vector3.new(pluscal,pluscal,pluscal) r2m.Scale = r1m.Scale +  Vector3.new(pluscal,pluscal,pluscal)
blam.Scale = blam.Scale +  Vector3.new(pluscal/3,pluscal/3,pluscal/3) bla.CFrame = bla.CFrame *  CFrame.Angles(0,math.rad(12),0) r1.CFrame = r1.CFrame *  CFrame.Angles(math.rad(6),0,0) r2.CFrame = r2.CFrame *  CFrame.Angles(0,math.rad(6),0) bla.Transparency = bla.Transparency + 0.1  e1.Transparency = e1.Transparency + 0.1 r1.Transparency = r1.Transparency + 0.1  r2.Transparency = r2.Transparency + 0.1 wait() end e1:Remove() r1:Remove()  r2:Remove() end)) end

function  Hurtsplosion(pos,dmg,rndmg,siz,forc)
coroutine.resume(coroutine.create(function()  local boomcol = {"Really red","Really black","Really red"}
for i=1,3 do  
coroutine.resume(coroutine.create(function()
local plos =  pa(m,"Block",1*s*siz,1.5*s*siz,0.7*s*siz,false,false,0.3,0,boomcol)  spm("Sphere",plos,1) plos.Anchored = true
plos.CFrame = cf(pos + v3(0,0,0)) *  ca(rd(ra(-360,360)),rd(ra(-360,360)),rd(ra(-360,360)))
plos.Mesh.Scale =  v3(0.1,0.1,0.1)
for i=0.3,1,0.03 do local plc =  plos.CFrame
plos.Mesh.Scale = v3(i*6,i*6,i*6) plos.Transparency = i  plos.CFrame = plc *  ca(rd(3),rd(3),0)
wait()
end
plos:Remove()
end))
end  
end))
wait(0.1)
DmgHumanoidsNear(pos,dmg,rndmg,5.5*s*siz,forc)
end

function  DmgHumanoidsNear(pos,dmg,rndmg,mag,forc)
local function kidive(ob)
for  i,v in pairs(ob:children()) do
if v:IsA("BasePart") and  v.Parent.Parent:findFirstChild("Humanoid") == nil and  v.Parent:findFirstChild("Humanoid") == nil and (v.Position - pos).magnitude <  mag*1.3  and v:GetMass() < 0 then  
v:BreakJoints() v.Velocity = cf(pos,v.Position).lookVector*forc
end
if  v:IsA("Humanoid") and v ~= hu and v.Parent:findFirstChild("Torso") then
if  (pos - v.Parent.Torso.Position).magnitude < mag then local tdmg =  0
if v.Parent:findFirstChild("Hh") == nil then local hh=  Instance.new("NumberValue",v.Parent) hh.Name = "Hh"
hh.Value = v.Health -  tdmg else v.Parent.Hh.Value = v.Health - 0 end
v.Health =  v.Parent.Hh.Value if v.Parent.Hh.Value < 1 then v.Parent:BreakJoints() end  
end
end
if v:IsA("Model") or v:IsA("Workspace") then kidive(v) end  end end
kidive(workspace)
end
function  Fire(bullet,typez,siz,dmg,rndmg,forc)
if typez == 1 then
bullet.Anchored =  true
local bullethit = false
local tyms = 0
repeat
tyms = tyms +  2
local bhit,bpos = ray(bullet.Position,bullet.Position - (bullet.CFrame  *cf(0,0,-1)).p)
if bpos ~= nil and (bpos - bullet.Position).magnitude < 7  then bullethit = true else bullet.CFrame = bullet.CFrame *cf(0,0,-1*s)  *ca(rd(-0.0025),rd(0),0) end
if tyms%32 == 0 then wait() end
until  bullethit or bullet.Position.y < -300 or tyms > 800
bullet.CFrame =  bullet.CFrame *cf(0,0,8) bullet:Remove()
if bullet.Position.y < -300  then
else
Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
end
elseif  typez == 2 then
bullet.Anchored = true
local bullethit = false
local  tyms = 0
local ming = 0.001
repeat
if tyms > 70 and (ming == 0.001  or ming == -2.5) then ming = -2.5
local bpos = (bullet.CFrame  *cf(0,0,-300)).p if (bpos -  v3(Palm.Position.x,bpos.y,Palm.Position.z)).magnitude < 25*s then ming = 0  end
end
tyms = tyms + 2
local bhit,bpos =  ray(bullet.Position,bullet.Position - (bullet.CFrame *cf(0,0,-1)).p)
if bpos  ~= nil and (bpos - bullet.Position).magnitude < 7 then bullethit = true else  bullet.CFrame = bullet.CFrame *cf(0,0,-0.5) *ca(rd(ming),rd(0),0) end
if  tyms%16 == 0 then wait() end
until bullethit or bullet.Position.y < -300  or tyms > 500
bullet.CFrame = bullet.CFrame *cf(0,0,8)  bullet:Remove()
if bullet.Position.y < -300  then
else
Hurtsplosion(bullet.Position,dmg,rndmg,siz,forc)
end
elseif  typez == 3 then
end
end
function ShortifiedAnim(theanim)
if  theanim == "Beam" then
local crom =  pa(m,"Block",0,0,0,true,true,0.5,0,LaserCol3) local cromm =  it("SpecialMesh",crom) cromm.MeshType = "FileMesh" cromm.MeshId = asset ..  Decs.Crown
cromm.Scale = v3(15*s,5*s,15*s) crom.Anchored = true --local cromw  = weld(crom,Palm,crom,0,Palm.Size.y/3.6,-Palm.Size.z*1.8,rd(-90),0,0)
dias =  {} loldiv = 360/8 for x=0,360,loldiv do
local dia =  pa(m,"Block",0,0,0,false,false,0,0,LaserCol2) dia.Anchored = true local diam =  it("SpecialMesh",dia) diam.MeshType = "FileMesh" diam.MeshId =  DiamondMesh.MeshId
diam.Scale = v3(3*s,9*s,3*s) table.insert(dias,dia)
end  Button = true coroutine.resume(coroutine.create(function() local tardz = 0  repeat wait() tardz = tardz+ 15
crom.CFrame = Palm.CFrame *ca(rd(-90),0,0)  *cf(0,5.5*s,2*s) *ca(0,rd(tardz),0)
for rofl=1,#dias do dias[rofl].CFrame =  crom.CFrame *ca(0,rd(rofl*loldiv),0) *cf(0,-19*s,0) *ca(rd(25),0,0)  *cf(0,32*s,0) end
until not Button for x2=0.5,1,0.05 do wait()  crom.Transparency = x2 end end))
coroutine.resume(coroutine.create(function()  for xk=1,0.5,-0.02 do wait() for i=1,#dias do dias.Transparency =xk end end  end))
wait(1) local beamoffset = v3(0,0,0)
local b1 =  pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b1.Anchored = true  
local b2 = pa(m,"Block",10*s,1,10*s,false,false,0.1,0,LaserCol) b2.Anchored  = true local b2m = it("CylinderMesh",b2)
local b3 =  pa(m,"Ball",10*s,10*s,10*s,false,false,0.1,0,LaserCol) b3.Anchored = true  
local bpos = nil local bhit = nil local ts = 0
repeat beamoffset =  v3(ra(-2*s,2*s),ra(-2*s,2*s),ra(-2*s,2*s)) ts = ts + 1
bhit,bpos =  ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,0,1)).p)
if bhit == nil  or (Palm.Position - bpos).magnitude > 1500 then break end
b1.CFrame =  Palm.CFrame *cf(0,3*s,-11*s)
b3.CFrame = cf(bpos) local lenz = (b1.Position  - b3.Position).magnitude
b2.CFrame = cf(b1.Position,b3.Position)  *ca(rd(90),0,0) *cf(0,-lenz/2,0) b2m.Scale = v3(1,lenz,1)
b1.CFrame =  b1.CFrame + beamoffset b2.CFrame = b2.CFrame + beamoffset b3.CFrame = b3.CFrame  + beamoffset
if ts%10 == 0 then  DmgHumanoidsNear(b3.Position,3,10,(14*s)+2,100)  Explode(b3.CFrame*cf(0,b3.Size.y/3,0),25*s,LaserCol2) end
wait() until not  Button or ts > 600
coroutine.resume(coroutine.create(function() for  xk=0.1,1.1,0.08 do wait() b1.Transparency = xk b2.Transparency = xk  b3.Transparency = xk end b1:Remove() b2:Remove() b3:Remove()  end))
coroutine.resume(coroutine.create(function() for xk=0.5,1.1,0.02 do  wait() for i=1,#dias do dias.Transparency =xk end end end))
wait(1)  clearit(dias) crom:Remove()
end
end
PalmLev = it("BodyPosition",Palm)  
PalmFace = it("BodyGyro",Palm) PalmFace.maxTorque =  v3(0,0,0)
coroutine.resume(coroutine.create(function()
PalmLev.position =  (t.CFrame *cf(handoffset)).p
local yspi = 0
while true do yspi = yspi +  8
if Anim.a == "Gun" or Anim.a == "Ride" or Anim.a == "Pound" then
Facing  = "Mouse" bgx = -90 bgy = 90 bgz = 0
elseif Anim.a == "Fu" or Anim.a ==  "Fist" or Anim.a == "GroundGrip" then
Facing = "Mouse" bgx = -90 bgy = 0 bgz  = 0
elseif Anim.a == "Splat" or Anim.a == "Beam" then
Facing = "Mouse"  bgx = 0 bgy = 0 bgz = 0
elseif Anim.a == "None" then
Facing = "Owner"  bgx = -90 bgy = 0 bgz = 0 Posing = "Follow"
elseif Anim.a == "Shower"  then
Facing = "None" bgx = 0 bgy = 0 bgz = 0 Posing = "TopOwner"
end  
if Posing == "Follow" then
PalmLev.maxForce = v3(1/0,1/0,1/0)  PalmLev.position = (t.CFrame *cf(handoffset) *cf(0,0,0)).p
elseif Posing ==  "TopOwner" then
PalmLev.maxForce = v3(1/0,1/0,1/0) PalmLev.position =  (t.CFrame *cf(0,12*s,0)).p
end
if Facing == "Owner" then  
PalmFace.maxTorque = v3(1/0,1/0,1/0) PalmFace.cframe =  cf(Palm.Position,he.Position) *ca(rd(bgx),rd(bgy),rd(bgz))
elseif Facing ==  "Mouse" and mou ~= nil and Equip then
if Anim.a == "Gun" or Anim.a == "Beam"  or Anim.a == "Ride" or Anim.a == "GroundGrip" or Anim.a == "Fu" or Anim.a ==  "Pound" or Anim.a == "Splat" or Anim.a == "Fist" then
if Anim.b == "None" or  Anim.a == "Beam" or Anim.a == "Ride" then
PalmFace.cframe =  cf(Palm.Position,mou.Hit.p) *ca(rd(bgx),rd(bgy),rd(bgz)) wait(0.05)
end end  end
wait(0.05)
end
end))
function  FireFinger(lasercol,ffingz,targ,typez,siz,dmg,rndmg,forc)  coroutine.resume(coroutine.create(function()
local laser =  pa(m,"Block",fingwide*1.3,fingwide*1.3,fingwide*2.5,true,false,0,0,lasercol)  spm("Sphere",laser,1+(siz/5.5)) laser.Name = "Projectile"
local lw =  weld(laser,ffingz,laser,0,ffingz.Size.y/0.8 +(siz/2.5),0,rd(90),0,0)
for  i=1,0.4,-0.05 do laser.Transparency = i wait() end  
BlastWave(ffingz.CFrame*cf(0,ffingz.Size.y*1.3,0)*ca(0,0,0),ffingz.Size.x*1.6,1.8,LaserCol2)
lw:Remove()  laser.CFrame = cf(laser.Position,targ)
Fire(laser,typez,siz,0,0,forc)  
end))
end
GrabWeld =  it("Weld",m)
Palm.Touched:connect(function(touch)
if Anim.a == "Ride" and  GrabWeld.Part1 == nil and touch.Parent:findFirstChild("Torso") and  touch.Parent:findFirstChild("Humanoid") then
local tor = touch.Parent.Torso  touch.Parent.Humanoid.PlatformStand = true
GrabWeld.Part0 = Palm  GrabWeld.Part1 = tor GrabWeld.C0 = cf(-3*s,4.5*s,-Palm.Size.x/2) GrabWeld.C1 =  ca(0,rd(90),rd(-90)) *ca(0,rd(0),0)
end
end)
re(bp,"Hand")
hb =  it("HopperBin",bp) hb.Name = "Hand"
hb.Selected:connect(function(mouse) mou =  mouse Equip = true
mouse.KeyDown:connect(function(k) k = k:lower()
if  Anim.a == "Ride" and k == "f" then  FireFinger(LaserCol,pPinkie3,mouse.Hit.p,1,2.25,1,18,30) end
if Anim.b ~=  "None" or Anim.Welding ~= 0 then return end
if Anim.a == "None" then
if k  == "f" then -- on anim on
Anim.a = "Gun" HandSign("Gun",0.7)
elseif k ==  "p" then
Anim.a = "Fu" HandSign("f",1)
elseif k == "g" then
Anim.a =  "Fist" HandSign("fist",1)
elseif k == "c" then
Anim.a = "Splat"  HandSign("wide",1)
elseif k == "r" then
Anim.a = "Ride" HandSign("ride",1)  Posing = "None"
elseif k == "v" then
Anim.a = "Shower" HandSign("grab2",1)  PalmFace.cframe = cf(0,0,0) *ca(0,0,0)
elseif k == "b" then
Anim.a =  "Pound" HandSign("fist",1)
elseif k == "x" then
Anim.a = "GroundGrip"  HandSign("grab2",1)
elseif k == "z" then
Anim.a = "Beam"  HandSign("wide2",1)
end
else
if k == "f" and Anim.a == "Gun" then --  on anim off
Anim.a = "None" HandSign("five",0.8)
elseif k == "p" and  Anim.a == "Fu" then
Anim.a = "None" HandSign("five",0.8)
elseif k == "g"  and Anim.a == "Fist" then
Anim.a = "None" HandSign("five",0.8)
elseif k ==  "c" and Anim.a == "Splat" then
Anim.a = "None" HandSign("five",0.8)
elseif  k == "r" and Anim.a == "Ride" then
Anim.a = "None" HandSign("five",0.8)  GrabWeld.Part0 = nil Anim.b = "None" Posing = "Follow" Facing = "Owner"
if  GrabWeld.Part1 ~= nil and GrabWeld.Part1.Parent:findFirstChild("Humanoid") ~=  nil then GrabWeld.Part1.Parent.Humanoid.PlatformStand = false end GrabWeld.Part1  = nil
elseif k == "v" and Anim.a == "Shower" then
Anim.a = "None"  HandSign("five",0.8) Posing = "Follow" Facing = "Owner"
elseif k == "b" and  Anim.a == "Pound" then
Anim.a = "None" HandSign("five",0.8)
elseif k ==  "x" and Anim.a == "GroundGrip" then
Anim.a = "None"  HandSign("five",0.8)
elseif k == "z" and Anim.a == "Beam" then
Anim.a =  "None"  HandSign("five",0.8)
end
end
end)
mouse.Button1Down:connect(function()
if  Anim.a == "None" or Anim.b ~= "None" then return end
if Anim.a == "Gun"  then
Anim.b = "Gun" FireFinger(LaserCol,pPoint3,mouse.Hit.p,1,2.25,1,10,60)  FireFinger(LaserCol,pMid3,mouse.Hit.p,1,2.25) wait(1) Anim.b = "None"
elseif  Anim.a == "Fu" then
Anim.b = "Fu"  FireFinger(LaserCol,pMid3,mouse.Hit.p,1,3.65,2,14,95) wait(0.25) Anim.b =  "None"
elseif Anim.a == "Fist" then
local bhit,bpos =  ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
if bhit ==  nil or (Palm.Position - bpos).magnitude > 500 then return end
Anim.b =  "Fist" Posing = "None" PalmFace.cframe = cf(Palm.Position,bpos)  *ca(rd(-90),0,0)
PalmLev.position = (Palm.CFrame  *cf(0,-15*s,0)).p
wait(0.45)
PalmLev.position = bpos + ((Palm.CFrame  *cf(0,1*s,0)).p - Palm.Position)
local tz = 0 repeat wait()  BlastWave(Palm.CFrame*ca(rd(180),0,0),8*s,3.5,HCol) tz = tz + wait() until  (PalmLev.position - Palm.Position).magnitude < 8*s or tz >  1
Explode(Palm.CFrame *cf(0,6*s,0)  *ca(rd(180),0,0),15*s,ts(bhit.BrickColor))
DmgHumanoidsNear((Palm.CFrame  *cf(0,8,0)).p,3,10,(12*s)+2,105)
if not bhit.Anchored then PalmLev.position =  (Palm.CFrame *cf(0,12*s,0)).p wait(0.5) end
wait(1) Posing = "Follow" Anim.b  = "None"
elseif Anim.a == "Splat" then
if mouse.Target == nil and  (Palm.Position - mouse.Hit.p).magnitude > 500 then return end local bpos =  mouse.Hit.p
Anim.b = "Splat" Posing = "None"
local ya,yb,yc =  PalmFace.cframe:toEulerAnglesXYZ() PalmFace.cframe = cf(0,0,0) *ca(0,yb,0)  *ca(rd(-90),0,0) PalmLev.position = bpos + v3(0,10*s,0)
local tz = 0 repeat  wait() tz = tz + wait() until (PalmLev.position - Palm.Position).magnitude <  5*s or tz > 1.3
for i=-90,0,5 do
PalmLev.position = PalmLev.position  + v3(0,2*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0)  *ca(rd(i),0,0)
wait()
end wait(0.2)
for i=0,-100,-10 do
local lewd  = i
if lewd < -50 then lewd = -95 end
PalmLev.position =  PalmLev.position - v3(0,4.7*s,0) PalmFace.cframe = cf(0,0,0) *ca(0,yb,0)  *ca(rd(lewd),0,0)
wait()
end wait(0.2)
local cr =  pa(m,"Block",16*s,0,16*s,false,false,1,0,"") cr.Anchored = true cr.CFrame =  cf(bpos) *ca(0,rd(ra(-360,360)),0)
local de = it("Decal",cr) de.Face = "Top"  de.Texture = asset .. Decs.Crack  Serv.d:AddItem(cr,16)
DmgHumanoidsNear((Palm.CFrame  *cf(0,0,-1)).p,3,20,(15*s)+2,110)
ShockWave(Palm.CFrame  *ca(rd(90),0,0),25*s,LaserCol)
wait(1) Posing = "Follow" Anim.b =  "None"
elseif Anim.a == "Ride" and Button == false then
Posing = "None"  Anim.b = "Ride"
Button = true
repeat PalmLev.position = (Palm.CFrame  *cf(0,10,0)).p wait() until Button == false
Anim.b = "None"
elseif Anim.a  == "Shower" and Button == false then
Anim.b = "Shower" Button = true  
repeat
local targz = Palm.Position + v3(0,20*s,0)
if ra(1,12) == 1  then FireFinger(LaserCol,pPinkie3,targz,2,4,1,18,55) end
if ra(1,13) == 1  then FireFinger(LaserCol,pRing3,targz,2,4,1,18,60) end
if ra(1,12) == 1 then  FireFinger(LaserCol,pMid3,targz,2,4,1,18,65) end
if ra(1,13) == 1 then  FireFinger(LaserCol,pPoint3,targz,2,4,1,18,70) end
if ra(1,12) == 1 then  FireFinger(LaserCol,pThumb3,targz,2,4,1,18,80) end
PalmFace.cframe =  PalmFace.cframe *ca(0,rd(10),0)
wait()
until Button == false
Anim.b =  "None"
elseif Anim.a == "Pound" and Anim.b == "None" then Posing = "None"  Anim.b = "Pound"
local bhit,bpos = ray(Palm.Position,Palm.Position -  (Palm.CFrame *cf(0,-1,0)).p)
if bhit == nil or (Palm.Position -  bpos).magnitude > 500 then return end
PalmLev.position = bpos +  v3(0,15*s,0)
local ya,yb,yc = PalmFace.cframe:toEulerAnglesXYZ()  PalmFace.cframe = ca(ya,yb,yc)
local tz = 0 repeat wait() tz = tz + wait()  until (PalmLev.position - Palm.Position).magnitude < 5*s or tz > 1.3  wait(0.1)
for i=-90,-10,10 do
PalmFace.cframe = ca(ya,yb,yc)  *ca(0,0,rd(i+90)) PalmLev.position = PalmLev.position + v3(0,2.5*s,0)
wait()  end wait(0.25) local realcf =  cf(v3(he.Position.x,0,he.Position.z),v3(Palm.Position.x,0,Palm.Position.z))
for  i=-10,-90,-10 do
PalmFace.cframe = ca(ya,yb,yc) *ca(0,0,rd(i+90))  PalmLev.position = PalmLev.position - v3(0,4*s,0)
wait() end PalmFace.cframe  = realcf *ca(rd(-90),rd(90),0) wait(0.25)
local cr =  pa(m,"Block",22*s,0,22*s,false,false,1,0,"") cr.Anchored = true cr.CFrame =  cf(bpos) *ca(0,rd(ra(-360,360)),0)
local de = it("Decal",cr) de.Face = "Top"  de.Texture = asset .. Decs.Crack  Serv.d:AddItem(cr,16)
Dustplosion(Palm.CFrame *cf(2*s,0,0)  *ca(rd(90),0,rd(90)),30*s,{"Really red","Really black","Really  red"},3)
ShockWave(Palm.CFrame *cf(2*s,0,0)  *ca(rd(90),0,rd(90)),20*s,ts(bhit.BrickColor))
DmgHumanoidsNear((Palm.CFrame  *cf(0,1,0)).p,1,20,(15*s)+2,90) wait(0.2)
local palmcf = cf(bpos) local  earthsplos = ra(5,8) palmcf = Palm.CFrame *ca(0,rd(90),0)  *ca(rd(-90),0,rd(0))
for i=1,earthsplos do Earthsplosion(palmcf  *cf(0,-2*s,((i*7)+7)*s),10,1,20,75) wait(0.1) end
Earthsplosion(palmcf  *cf(0,-2*s,(((earthsplos+1)*7)+7)*s),16,2,25,75)
wait(1) Posing = "Follow"  wait(0.25) Anim.b = "None"
elseif Anim.a == "GroundGrip" then Posing =  "None" Anim.b = "GroundGrip"
local bhit,bpos =  ray(Palm.Position,Palm.Position - (Palm.CFrame *cf(0,-1,0)).p)
if bhit ==  nil or (Palm.Position - bpos).magnitude > 500 then return end  
PalmLev.position = bpos + v3(0,27*s,0) ColFings(false)
local tz = 0  repeat wait() tz = tz + wait() until (PalmLev.position -  Palm.Position).magnitude < 8*s or tz > 1.3 wait(0.1)
local thepos =  (Palm.CFrame *cf(0,-0.1*s,0)).p - Palm.Position
PalmFace.cframe =  cf(Palm.Position,bpos + thepos) *ca(rd(-90),0,0)
for i=27,1,-3 do  PalmLev.position = bpos + v3(0,i*s,0) wait(0.07) end HandSign("grab3",0.4)  wait(0.55)
local ro = pa(m,"Ball",0,0,0,false,false,0,0,"Earth green")  ro.Name = "Rock" local row = it("SpecialMesh",ro) row.MeshType = "FileMesh"  row.MeshId = asset .. Decs.Rock
local rowe =  weld(ro,Palm,ro,0,Palm.Size.y,-Palm.Size.z*1.2,0,0,0) row.Scale =  v3(9*s,10*s,9*s)
coroutine.resume(coroutine.create(function() for xz=1,70,7  do PalmLev.position = bpos + v3(0,xz*s,0) wait(0.06) end end))
wait(0.25)  Dustplosion(cf(bpos),30*s,{"Really red","Really black","Really red"},3) local  lolra = ra(-360,360)
Earthsplosion(cf(bpos),25,1,20,125,"sand") for  yyy=0,360,60 do coroutine.resume(coroutine.create(function()
for zzz=1,4 do  
Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0) *cf(0,0,zzz*15*s),10,1,20,75)  wait(0.14)
end wait(0.25) Earthsplosion(cf(bpos) *ca(0,rd(yyy+lolra),0)  *cf(0,0,5*18*s),25,1,20,120) end)) end
wait(0.3) HandSign("grab2",0.5)  wait(0.75) Serv.d:AddItem(ro,20) rowe:Remove() ro.CanCollide = true local rocf =  ro.CFrame ro.Size=v3(14*s,14*s,14*s) ro.CFrame = rocf wait(0.75) ColFings(true)  Posing = "Follow" Anim.b = "None"
elseif Anim.a == "Beam" and not Button and  Anim.b == "None" then Anim.b = "Beam"
ShortifiedAnim("Beam") wait(0.5)  Anim.b = "None"
end
end)
mouse.Button1Up:connect(function()
Button =  false
end)
mouse.Move:connect(function()  
end)

end)
hb.Deselected:connect(function(mouse)
Equip =  false
end)


wait(1)



-- Wait until the workspace and the player's character are available
local workspace = game:GetService("Workspace")
local player = game:GetService("Players").LocalPlayer
while not workspace:FindFirstChild("samet_gaziAircraft") or not player.Character do
   wait()
end



-- Get a reference to the aircraft model
local aircraft = workspace.samet_gaziAircraft


local function align(Part0, Part1, res)
   local att1 = Instance.new("Attachment")
   att1.Orientation = Vector3.new(0, 0, 0)
   att1.Position = Vector3.new(0, 0, 0)
   att1.Archivable = true
   local att0 = att1:Clone()
   
   local ap = Instance.new("AlignPosition", att0)
   ap.ApplyAtCenterOfMass = true
   ap.MaxForce = 9e9
   ap.MaxVelocity = 9e9
   ap.ReactionForceEnabled = false
   ap.Responsiveness = res
   ap.RigidityEnabled = false
   
   local ao = Instance.new("AlignOrientation", att0)
   ao.MaxAngularVelocity = 9e9
   ao.MaxTorque = 9e9
   ao.PrimaryAxisOnly = false
   ao.ReactionTorqueEnabled = false
   ao.Responsiveness = res
   ao.RigidityEnabled = false
   
   ap.Attachment1 = att1
   ap.Attachment0 = att0
   ao.Attachment1 = att1
   ao.Attachment0 = att0
   
   att1.Parent = Part1
   att0.Parent = Part0
   
   return att1
end




-- Search for the blue part with the color 0, 85, 255
local bluePart = aircraft:FindFirstChild("BlockStd"):FindFirstChildWhichIsA("BasePart", true)
while bluePart and bluePart.Color ~= Color3.fromRGB(0, 85, 255) do
   bluePart = bluePart:FindFirstChildWhichIsA("BasePart", true)
end

-- Check if the blue part was found
if not bluePart then
   warn("Blue part not found!")
   return
end

-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local firstHandPart = handFolder:GetChildren()[1]


align(bluePart, firstHandPart, 20)






-- Search for the yellow part with the color 0, 85, 255
local yellowPart = nil
for _, blockStdModel in ipairs(aircraft:GetDescendants()) do
   if blockStdModel:IsA("Model") and blockStdModel.Name == "BlockStd" then
       yellowPart = blockStdModel:FindFirstChildWhichIsA("BasePart", true)
       if yellowPart and yellowPart.Color == Color3.fromRGB(255, 255, 0) then
           break
       end
   end
end

-- Check if the yellow part was found
if not yellowPart then
   warn("Yellow part not found!")
   return
end



-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local thirdHandPart = handFolder:GetChildren()[3]



align(yellowPart, thirdHandPart, 20)



-- Search for the green part with the color 0, 255, 0
local workspace = game:GetService("Workspace")

-- Wait until the workspace is available
while not workspace:FindFirstChild("samet_gaziAircraft") do
   wait()
end

-- Get a reference to the aircraft model
local aircraft = workspace.samet_gaziAircraft

-- Search for the green part with the color 0, 255, 0
local greenPart = nil
for _, blockStdModel in ipairs(aircraft:GetDescendants()) do
   if blockStdModel.Name == "BlockStd" and blockStdModel:IsA("BasePart") and blockStdModel.Color == Color3.fromRGB(0, 255, 0) then
       greenPart = blockStdModel
       break
   end
end

-- Check if the green part was found
if not greenPart then
   warn("Green part not found!")
   return
end





-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local fifthHandPart = handFolder:GetChildren()[5]



align(greenPart, fifthHandPart, 20)













-- Search for the turkuaz part with the color 0, 255, 255
local turkuazPart = nil
for _, blockStdModel in ipairs(aircraft:GetDescendants()) do
   if blockStdModel.Name == "BlockStd" and blockStdModel:IsA("BasePart") and blockStdModel.Color == Color3.fromRGB(0, 255, 255) then
       turkuazPart = blockStdModel
       break
   end
end

-- Check if the turkuaz part was found
if not turkuazPart then
   warn("turkuaz part not found!")
   return
end






-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local yedinciHandPart = handFolder:GetChildren()[7]



align(turkuazPart, yedinciHandPart, 20)
















-- Search for the darkblue part with the color 0, 85, 127
local dbPart = nil
for _, blockStdModel in ipairs(aircraft:GetDescendants()) do
   if blockStdModel.Name == "BlockStd" and blockStdModel:IsA("BasePart") and blockStdModel.Color == Color3.fromRGB(0, 85, 127) then
       dbPart = blockStdModel
       break
   end
end

-- Check if the db part was found
if not dbPart then
   warn("db part not found!")
   return
end






-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local dokuzuncuHandPart = handFolder:GetChildren()[9]



align(dbPart, dokuzuncuHandPart, 20)














-- Search for the pink part with the color 255, 85, 255
local pinkPart = nil
for _, blockStdModel in ipairs(aircraft:GetDescendants()) do
   if blockStdModel.Name == "BlockStd" and blockStdModel:IsA("BasePart") and blockStdModel.Color == Color3.fromRGB(255, 85, 255) then
       pinkPart = blockStdModel
       break
   end
end

-- Check if the pink part was found
if not pinkPart then
   warn("pink part not found!")
   return
end






-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local onbirinciHandPart = handFolder:GetChildren()[11]



align(pinkPart, onbirinciHandPart, 20)
















-- Search for the brown part with the color 131, 65, 0
local brownPart = nil
for _, blockStdModel in ipairs(aircraft:GetDescendants()) do
   if blockStdModel.Name == "BlockStd" and blockStdModel:IsA("BasePart") and blockStdModel.Color == Color3.fromRGB(131, 65, 0  ) then
       brownPart = blockStdModel
       break
   end
end

-- Check if the brown part was found
if not brownPart then
   warn("brown part not found!")
   return
end






-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local onucuncuHandPart = handFolder:GetChildren()[13]



align(brownPart, onucuncuHandPart, 20)





























-- Search for the  part with the color 170, 0, 127
local magentaPart = nil
for _, blockStdModel in ipairs(aircraft:GetDescendants()) do
   if blockStdModel.Name == "BlockStd" and blockStdModel:IsA("BasePart") and blockStdModel.Color == Color3.fromRGB(170, 0, 127) then
       magentaPart = blockStdModel
       break
   end
end

-- Check if the  part was found
if not magentaPart then
   warn(" part not found!")
   return
end






-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local onbesinciHandPart = handFolder:GetChildren()[15]



align(magentaPart, onbesinciHandPart, 20)



















-- Search for the lime part with the color 170, 255, 0
local limePart = nil
for _, blockStdModel in ipairs(aircraft:GetDescendants()) do
   if blockStdModel.Name == "BlockStd" and blockStdModel:IsA("BasePart") and blockStdModel.Color == Color3.fromRGB(170, 255, 0) then
       limePart = blockStdModel
       break
   end
end

-- Check if the lime part was found
if not limePart then
   warn("lime part not found!")
   return
end






-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local onyedinciHandPart = handFolder:GetChildren()[17]



align(limePart, onyedinciHandPart, 20)



-- Search for the mormavi part with the color 85, 85, 127
local mormaviPart = nil
for _, blockStdModel in ipairs(aircraft:GetDescendants()) do
   if blockStdModel.Name == "BlockStd" and blockStdModel:IsA("BasePart") and blockStdModel.Color == Color3.fromRGB(85, 85, 127) then
       mormaviPart = blockStdModel
       break
   end
end

-- Check if the mormavi part was found
if not mormaviPart then
   warn("mormavi part not found!")
   return
end






-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local ondokuzuncuHandPart = handFolder:GetChildren()[19]



align(mormaviPart, ondokuzuncuHandPart, 20)


-- Search for the koyumavi part with the color 0, 0, 127
local koyumaviPart = nil
for _, blockStdModel in ipairs(aircraft:GetDescendants()) do
   if blockStdModel.Name == "BlockStd" and blockStdModel:IsA("BasePart") and blockStdModel.Color == Color3.fromRGB(0, 0, 127) then
       koyumaviPart = blockStdModel
       break
   end
end

-- Check if the koyumavi part was found
if not koyumaviPart then
   warn("koyumavi part not found!")
   return
end






-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local yirmibirinciHandPart = handFolder:GetChildren()[21]



align(koyumaviPart, yirmibirinciHandPart, 20)




-- Search for the solukkirmizi part with the color 205, 84, 75
local solukkirmiziPart = nil
for _, blockStdModel in ipairs(aircraft:GetDescendants()) do
   if blockStdModel.Name == "BlockStd" and blockStdModel:IsA("BasePart") and blockStdModel.Color == Color3.fromRGB(205, 84, 75) then
       solukkirmiziPart = blockStdModel
       break
   end
end

-- Check if the solukkirmizi part was found
if not solukkirmiziPart then
   warn("solukkirmizi part not found!")
   return
end






-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local yirmiucuncuHandPart = handFolder:GetChildren()[23]



align(solukkirmiziPart, yirmiucuncuHandPart, 20)






-- Search for the kirmizi part with the color 255, 0, 0
local kirmiziPart = nil
for _, blockStdModel in ipairs(aircraft:GetDescendants()) do
   if blockStdModel.Name == "BlockStd" and blockStdModel:IsA("BasePart") and blockStdModel.Color == Color3.fromRGB(255, 0, 0) then
       kirmiziPart = blockStdModel
       break
   end
end

-- Check if the kirmizi part was found
if not kirmiziPart then
   warn("kirmizi part not found!")
   return
end






-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local yirmibesinciHandPart = handFolder:GetChildren()[25]



align(kirmiziPart, yirmibesinciHandPart, 20)










-- Search for the turuncu part with the color 255, 170, 0
local turuncuPart = nil
for _, blockStdModel in ipairs(aircraft:GetDescendants()) do
   if blockStdModel.Name == "BlockStd" and blockStdModel:IsA("BasePart") and blockStdModel.Color == Color3.fromRGB(255, 170, 0) then
       turuncuPart = blockStdModel
       break
   end
end

-- Check if the turuncu part was found
if not turuncuPart then
   warn("turuncu part not found!")
   return
end






-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local yirmiyedinciHandPart = handFolder:GetChildren()[27]



align(turuncuPart, yirmiyedinciHandPart, 20)











-- Search for the fosforluyesil part with the color 85, 255, 127
local fosforluyesilPart = nil
for _, blockStdModel in ipairs(aircraft:GetDescendants()) do
   if blockStdModel.Name == "BlockStd" and blockStdModel:IsA("BasePart") and blockStdModel.Color == Color3.fromRGB(85, 255, 127) then
       fosforluyesilPart = blockStdModel
       break
   end
end

-- Check if the fosforluyesil part was found
if not fosforluyesilPart then
   warn("fosforluyesil part not found!")
   return
end






-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local yirmidokuzuncuHandPart = handFolder:GetChildren()[29]



align(fosforluyesilPart, yirmidokuzuncuHandPart, 20)








-- Search for the tozpembe part with the color 255, 170, 255
local tozpembePart = nil
for _, blockStdModel in ipairs(aircraft:GetDescendants()) do
   if blockStdModel.Name == "BlockStd" and blockStdModel:IsA("BasePart") and blockStdModel.Color == Color3.fromRGB(255, 170, 255) then
       tozpembePart = blockStdModel
       break
   end
end

-- Check if the tozpembe part was found
if not tozpembePart then
   warn("tozpembe part not found!")
   return
end






-- Get a reference to the first hand part
local handFolder = workspace.samet_gazi.Hand
local otuzbirinciHandPart = handFolder:GetChildren()[31]



align(tozpembePart, otuzbirinciHandPart, 20)

local samet_gaziAircraft = workspace.samet_gaziAircraft
local LocalPlayer = game:GetService("Players").LocalPlayer
local workspace = game:GetService("Workspace")

for _, model in ipairs(samet_gaziAircraft:GetDescendants()) do
   if model:IsA("Model") and model.Name == "BlockStd" then
       for _, part in ipairs(model:GetDescendants()) do
           if part:IsA("BasePart") and not part.Anchored then
               part.CanCollide = false
           end

       end

   end
end


local ZERO_GRAV_FORCE = Vector3.new(0, workspace.Gravity, 0)
local TELEPORT_DISTANCE = 10
local TELEPORT_DELAY = 0.005
local BALL_DROP = -5

local samet_gaziAircraft = workspace.samet_gaziAircraft
local handFolder = workspace.samet_gazi.Hand
local onucuncuHandPart = handFolder:GetChildren()[13]

local function zeroGrav2(part)
   if part:FindFirstChild("BodyForce") then return end
   local temp = Instance.new("BodyForce")
   temp.Force = part:GetMass() * ZERO_GRAV_FORCE
   temp.Parent = part
end

local function teleportBall(ball)
   local position = onucuncuHandPart.Position + onucuncuHandPart.CFrame.lookVector
   ball.CFrame = CFrame.new(position)

   local mouse = game:GetService("Players").LocalPlayer:GetMouse()
   local direction = (mouse.Hit.p - position).Unit
   local bulletVelocity = Instance.new("BodyVelocity")
   bulletVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
   bulletVelocity.Velocity = direction * 500
   bulletVelocity.Parent = ball

   wait(TELEPORT_DELAY)
   bulletVelocity:Destroy()
end

local teleporting = false
local balls = {}

for _, model in ipairs(samet_gaziAircraft:GetDescendants()) do
   if model:IsA("Model") and model.Name == "Ball" then
       for _, part in ipairs(model:GetDescendants()) do
           if part:IsA("BasePart") and not part.Anchored then
               zeroGrav2(part)
               table.insert(balls, part)
           end
       end
   end
end

game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent)
   if gameProcessedEvent then return end
   if input.KeyCode == Enum.KeyCode.P then
       teleporting = not teleporting
   end
   if input.UserInputType == Enum.UserInputType.MouseButton1 and teleporting then
       local index = math.random(#balls)
       teleportBall(balls[index])
   end
end)


local ZERO_GRAV_FORCE = Vector3.new(0, workspace.Gravity, 0)
local TELEPORT_DISTANCE = 15
local TELEPORT_DELAY = 0.005
local BALL_DROP = -5

local samet_gaziAircraft = workspace.samet_gaziAircraft
local handFolder = workspace.samet_gazi.Hand
local onucuncuHandPart = handFolder:GetChildren()[13]

local function zeroGrav2(part)
   if part:FindFirstChild("BodyForce") then return end
   local temp = Instance.new("BodyForce")
   temp.Force = part:GetMass() * ZERO_GRAV_FORCE
   temp.Parent = part
end

local function teleportBall(ball)
   local position = onucuncuHandPart.Position + onucuncuHandPart.CFrame.lookVector
   ball.CFrame = CFrame.new(position)

   local mouse = game:GetService("Players").LocalPlayer:GetMouse()
   local direction = (mouse.Hit.p - position).Unit
   local bulletVelocity = Instance.new("BodyVelocity")
   bulletVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
   bulletVelocity.Velocity = direction * 500
   bulletVelocity.Parent = ball

   wait(TELEPORT_DELAY)
   bulletVelocity:Destroy()
end

local teleporting = false
local balls = {}

for _, model in ipairs(samet_gaziAircraft:GetDescendants()) do
   if model:IsA("Model") and model.Name == "Ball2" then
       for _, part in ipairs(model:GetDescendants()) do
           if part:IsA("BasePart") and not part.Anchored then
               zeroGrav2(part)
               table.insert(balls, part)
           end
       end
   end
end

game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessedEvent)
   if gameProcessedEvent then return end
   if input.KeyCode == Enum.KeyCode.F then
       teleporting = not teleporting
   end
   if input.UserInputType == Enum.UserInputType.MouseButton1 and teleporting then
       local index = math.random(#balls)
       teleportBall(balls[index])
   end
end)

Pasted: Mar 22, 2023, 1:04:00 am
Views: 10