--eT-- _G.poop = true --set this to false after u already executed if u want the script to stop warn("loaded") local tweenspeed = 500 local isTweening = false; local function tweenplayer(cframe) repeat wait() until game.Players.LocalPlayer.Character; isTweening = true and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") and game.Players.LocalPlayer.Character:FindFirstChild("Humanoid").Health > 0 local TweenInfo = TweenInfo.new(((cframe.p - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude)/tweenspeed, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false) local Objective = {CFrame = cframe} local TweenPlayer = game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart, TweenInfo, Objective) --game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = true TweenPlayer:Play() TweenPlayer.Completed:Wait(); wait(1); --game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Anchored = false isTweening = false; end --if game:GetService("Workspace").GameMap.Buildings.LitFits.GlassLightPARTCLOSED.Transparency > .05 or game:GetService("Workspace").GameMap.Buildings.LitFits.GlassLightPARTCLOSED.Reflectance > .7 then tweenplayer(CFrame.new(-6,7,188)) --lit store -- wait(3) local RS = game:GetService("ReplicatedStorage") -- local A_1 = "Lit Fits" local A_2 = "Enter" local A_3 = game:GetService("Workspace").GameMap.Buildings.LitFits.DoorScriptShop.Greenzone local A_4 = game:GetService("Workspace").GameMap.Buildings.LitFits.DoorScriptShop RS.Events.TeleportService:FireServer(A_1, A_2, A_3, A_4) if RS.Scenes.Interiors:FindFirstChild("LitFits") then RS.Scenes.Interiors:FindFirstChild("LitFits").Parent = workspace.Interiors end wait(3) -- tweenplayer(CFrame.new(2007.05957, -244.650055, 28.7871609, -0.122768477, -4.28530456e-08, -0.992435396, -2.94921971e-08, 1, -3.95313755e-08, 0.992435396, 2.44158933e-08, -0.122768477)) --cashier area local A_1 = "Start" local A_2 = game:GetService("Workspace").NPC.LitFitsNPC.NPCTag.Dialogue local Event = game:GetService("ReplicatedStorage").Events.NPCService Event:FireServer(A_1, A_2) -- wait(.5) local A_1 = "Mop" local Event = game:GetService("ReplicatedStorage").Events.NPCService Event:FireServer(A_1) -- wait(.5) local A_1 = "Terminate" local Event = game:GetService("ReplicatedStorage").Events.NPCService Event:FireServer(A_1) local o while _G.poop do --if game:GetService("Workspace").GameMap.Buildings.LitFits.GlassLightPARTCLOSED.Transparency > .05 or game:GetService("Workspace").GameMap.Buildings.LitFits.GlassLightPARTCLOSED.Reflectance > ..7 then o = 0 --]] wait() game:GetService("Players").LocalPlayer.Character.Humanoid:EquipTool(game.Players.LocalPlayer.Backpack.Mop) wait() --]] for i,v in pairs(game:GetService("Workspace").Interiors.LitFits.Job:GetChildren()) do local A_1 = v local Event = game:GetService("Players").LocalPlayer.Character.Mop.RemoteEvent v.Decal.Transparency = 0 tweenplayer(CFrame.new(v.Position)+Vector3.new(0,3,0)) game:GetService("Players").LocalPlayer.Character.LowerTorso.Anchored = true game:GetService("Players").LocalPlayer.Character.Humanoid.TargetPoint = v.Position v.Decal.Transparency = 1 Event:FireServer(A_1) wait(4.5) --change this to 4.2 if ur not running it in the background game:GetService("Players").LocalPlayer.Character.LowerTorso.Anchored = false end -- game:GetService("Players").LocalPlayer.Character.Humanoid:UnequipTools() tweenplayer(CFrame.new(2007.05957, -244.650055, 28.7871609, -0.122768477, -4.28530456e-08, -0.992435396, -2.94921971e-08, 1, -3.95313755e-08, 0.992435396, 2.44158933e-08, -0.122768477)) --cashier area -- local A_1 = "Start" local A_2 = game:GetService("Workspace").NPC.LitFitsNPC.NPCTag.Dialogue local Event = game:GetService("ReplicatedStorage").Events.NPCService Event:FireServer(A_1, A_2) wait() --[[ mousemoveabs(1132, 995) --ui button wait(.5) mouse1click() --]] local A_1 = "LitFitsJobDone" local Event = game:GetService("ReplicatedStorage").Events.NPCService Event:FireServer(A_1) wait() local A_1 = "Terminate" local Event = game:GetService("ReplicatedStorage").Events.NPCService Event:FireServer(A_1) for i,v in pairs(game:GetService("Workspace").Interiors.LitFits.Job:GetChildren()) do v.Decal.Transparency = 0 end --[[ else if o ~= 1 then o=o+1 warn("shop closed! wait for the shop to open or server hop (shop open 7 am - 10 pm)") end end --]] wait() end --[[ else warn("shop closed! wait for the shop to open or server hop (shop open 7 am - 10 pm)") end --]]