Break = true while Break == true do wait(0.1) for i=1,10,1 do local args = { [1] = "GeneratorDamaged", [2] = { ["Generator"] = i } } game:GetService("ReplicatedStorage"):WaitForChild("Knit"):WaitForChild("Services"):WaitForChild("BossBattleService"):WaitForChild("RE"):WaitForChild("UpdateBattleState"):FireServer(unpack(args)) end end