Earrape V2
--// Doesn't work if RespectFilteringEnabled is enabled
print(game:GetService("SoundService").RespectFilteringEnabled)
--// Get's every sound instance in workspace and play's it (Earrape btw)
for _, sound in next, workspace:GetDescendants() do
if sound:IsA("Sound") then
sound:Play()
end
end
print(game:GetService("SoundService").RespectFilteringEnabled)
--// Get's every sound instance in workspace and play's it (Earrape btw)
for _, sound in next, workspace:GetDescendants() do
if sound:IsA("Sound") then
sound:Play()
end
end