1. local VoiceChat = game:GetService("VoiceChatInternal");
  2. local UserInputService = game:GetService("UserInputService");
  3. local toggleKey = "T";
  4. local enumKey = Enum.KeyCode[toggleKey];
  5. local vc_enabled = true; --Don't touch this
  6. local function pushToTalk(inputObj)
  7. if inputObj.KeyCode ~= enumKey then return; end
  8. vc_enabled = (not vc_enabled);
  9. VoiceChat:PublishPause(vc_enabled);
  10. end
  11. UserInputService.InputBegan:Connect(pushToTalk);
  12. UserInputService.InputEnded:Connect(pushToTalk);